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Messages - antony

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51
Dominion Isotropic / Re: Last Game on Isotropic
« on: March 15, 2013, 06:21:54 pm »
Remaking Estates into Villages, Militias into Council Rooms (but keeping some Militias for post-CR use), buying Grand Markets with Silvers and Militias, while my opponent is going for some simple BM on a Colony board.  He has around 5 Platinums and 5 Golds when I start buying money, but at that point I consistently generate ~$20 per turn so that's more than enough to catch up.

52
Dominion Isotropic / Re: Marathon till the end?
« on: March 15, 2013, 01:39:02 am »
Oh who am I kidding. I'm a grad student. No one would even notice if I didn't show up.
I like that one.

53
Game Reports / Standard Possession madness
« on: March 08, 2013, 06:22:07 am »
http://dominion.isotropic.org/gamelog/201303/08/game-20130308-031359-ef6a2cea.html
With Masquerade, Apothecary and Goons (and Festival for the actions, and Highway for the finish, and Oracle thrown in the mix, and Gardens for the VPs) (no one decided to ask the Fortune Teller why a Ghost Ship was on the board too).
Apothecary+Masquerade allows HiveMindEmulator to get a Possession by turn 5(!) and I start realizing that tactical discarding on Goons will be useful, just as using the opponent's Goons when possessing him to destroy the hand he's going to possess at the expense of a few VPs... a bit later Oracle also shows up as a way to mess up the opponent's deck once you're about to be done possessing it.
HiveMindEmulator starts building a decent engine with Festival and Highway, but I luckily possess him at the right time and grab Gardens to bloat my deck.  He manages to Masquerade a Province from my hand to his while I steal one of his Possessions but my VP lead is just too big for him to overcome.

54
Innovation General Discussion / Re: Online Innovation
« on: February 17, 2013, 04:36:10 pm »
I agree, there is quite some info leakage as the game is implemented right now.

55
Innovation General Discussion / Re: Tournament round 1
« on: February 12, 2013, 02:07:27 am »
Yeah, sorry but I ran into a pretty busy week... if anyone wants to restart it go for it :)

56
Innovation Game Reports / Re: $&^#!
« on: February 02, 2013, 01:14:43 am »
lol this is a nice 'lost control' card......

p.s. I finally done a interesting combo
http://innovation.isotropic.org/gamelog/201301/28/game-20130128-080254-ef0270ac.html
Using a card to draw a card one level higher than a lvl 10 or 2 levels higher than a lvl 9 is always an unexpected way to force scoring.

57
Innovation Game Reports / Re: $&^#!
« on: January 31, 2013, 09:59:36 pm »
It seems to me like if you reach lvl9-10 way ahead of your opponents you should really be aware of the risks of having to execute unknown cards and play it super safe.  Yes I know it's not sexy to go back to draw-meld-draw-meld at that point but...

58
Innovation General Discussion / Tournament stats
« on: January 31, 2013, 01:19:48 am »
I'll try to keep this up to date.

After both marco2012/bittorrent games (5 games)

Winning conditions:
Achievements x3
Empiricism x2

Initial melds of game winners:
Pottery x2 Sailing x2 Writing
Initial melds of game losers:
Writing x2 Tools x2 Clothing

Game lengths (x+1/2 = 1st player won in the (x+1)th turn):
15.5 17 17.5 18.5 22.5

59
Innovation General Discussion / Some requests for dougz
« on: January 29, 2013, 06:23:28 am »
Dougz, as you may have picked up from the other thread, I am trying to write a parser for Innovation games to extract whatever statistics may be interesting.  Right now there are two things (among others) that make this slightly harder:
1/ There is no (afaict) all.tar.bz2 file that allows me to grab a large number of logs at a time -- right now I can just test my parser on whatever logs I remember to save directly after the game.
2/ The "transfer" action doesn't always say from where the card come -- right now I can see at least Archery (transfer from hand) and Navigation (transfer from score pile) that produce identical logs ("<player> transfers <card> to <player>'s <location>").  Can you make this log "<player> transfers <card> from <location> to <player>'s <location>" instead?
Of course there is no hurry, but that would be very helpful.
Thanks in advance.

60
Innovation General Discussion / Tournament round 1
« on: January 28, 2013, 04:55:52 pm »
So let's start!

antony-Qvist: 1-1
Game 1: antony (Sailing) wins by 6 achievements to 2 (Qvist: Writing) in 19 turns
http://innovation.isotropic.org/gamelog/201301/28/game-20130128-125400-a6c46c39.html
I use Road Building to steal Banking from Qvist, then Banking to steal Steam Engine and then just keep scoring until the end.
Game 2: interrupted by Qvist (Sailing) losing connection while he was leading 5 achievements to 0 (antony: Clothing) after 20 turns
http://innovation.isotropic.org/gamelog/201301/28/game-20130128-132350-24bcbe87.html
Qvist's Steam Engine / Combustion basically replicates my previous game but I manage to stop him using Rocketry just before it is too late.  Unfortunately his connection drops immediately after (he was probably an overwhelming favourite to win the game at that point).  We decide to replay the game.
Game 2b: Qvist (Writing) wins by 6 achievements to 0 (antony: Clothing) in 17 turns
http://innovation.isotropic.org/gamelog/201301/28/game-20130128-134510-3f0b8a7c.html
Where Philosophy reveals itself to be a decent scorer too when the opponent doesn't manage to share its benefits.

61
Innovation General Discussion / Re: Tournament
« on: January 28, 2013, 05:52:51 am »
I added Qvist, which makes it an 8-player tournament (seeded by order of entry).  Please see the schedule here:
http://challonge.com/isotropic1stinnovation
Each match should be 2 games (report result as 2-0, 1-1 or 0-2).  Please try to provide links to the games (in the absence of a system like councilroom it will be impossible (afaict) to retrieve the links later).
I don't want to have a strict schedule but let's try to play 1-2 matches per week, so please get in touch with your 1st (and possibly 2nd) opponent to schedule a match.

62
Innovation General Discussion / Re: Tournament
« on: January 27, 2013, 05:22:43 pm »
So far we have

antony
RichardNixon
popsofctown
BitTorrent(? please confirm you want to play :-))
marco2012
theory
Drab Emordnilap

I'm thinking only base and a round-robin where each player plays each other for a two-game match (so 1-1 or 2-0 or 0-2), either one or two matches per week depending on your preference.  The problem with longer matches is that this will lead to fairly long matches which may be harder to schedule.

63
Seems like the all.tar.bz2 is not generated (yet?) anyways.  Dougz, if you are reading this, any chance you could add it?
Thanks.

64
I was thinking of doing something like that too... rrenaud did you already start writing something?  Just so that we don't duplicate the work.

65
Innovation General Discussion / Tournament
« on: January 25, 2013, 07:39:23 pm »
Anyone interested?  Given that I don't expect that many people signing up perhaps we can do a double round robin or something like that.
I have less than one week's worth of experience with the game but it looks fun.

66
Innovation Game Reports / Two achievements by turn 1
« on: January 25, 2013, 07:02:14 pm »
http://innovation.isotropic.org/gamelog/201301/25/game-20130125-160125-a0488ab7.html
I was half a turn away from winning by Bioengineering, too.

67
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 18, 2012, 08:17:06 pm »
Trusty Mead defeats antony, 4-3
1/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-162534-41ca084c.html antony 34 - Trusty Mead 18, my swindlers work overtime.
2/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-163550-e21eb747.html Trusty Mead resigns, my pirate ships hit $5 faster than his, then I fatten my deck to protect the last few coppers.
3/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-164018-8955c012.html Trusty Mead 26 - antony 15, I think first player advantage worked well for an Ironworks/Vineyards game here.
4/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-164943-095fca12.html Trusty Mead resigns, I go for the engine while Trusty Mead tries to get Dukes using Trader for money.  At the end Haggler lets me split the duchies (!) while continuing to grab engine parts.
5/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-165736-7a7c7c94.html Trusty Mead 70 - antony 56, 7 dukes and 5 duchies is not enough to overcome an 8-0 split in provinces.
6/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-170012-e0976ab9.html Trusty Mead 33 - antony 30, despite being P1 my cutpurses get into action later than his, and when I try to grab two of them (a questionable choice, perhaps) of course they collide.
7/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-170337-ac996393.html Trusty Mead 7 - antony 4, weird Mountebank/Swindler/City/TR game which come down to endgame 3-piling tactics which Trusty Mead manages better than I do.

I think games 4, 5 and 6 where those where skill mattered the most; luck was quite important in the other 4(!)  But even then Trusty Mead would have won 2-1, so congrats!

68
Loser's Bracket / Re: Losers Bracket RD 2 Signups - 1/???
« on: December 11, 2012, 03:46:24 pm »
I'm in.

69
2012 / Re: Best Game: Round 1 Nominations
« on: December 05, 2012, 01:08:52 pm »
Indeed, not all games are created equal.  This game illustrates that not all Pirate Ships are created equal.  Both players open Pirate Ship in a Colony game.  By the end, one player's are worth $10, while the other's is worth $3.  An interesting game highlighting interaction between Governor and Pirate Ship.

Here's the log:
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-130911-1e050a8e.html
It's actually Governor/Pirate ship/Loan which allow me to raise my PS level to $10 while keeping my deck lean.  Fairly happy with that game :)

70
2012 / Re: Thief Division: Bracket and Results
« on: December 03, 2012, 04:31:07 pm »
antony 4 - Hunting Party of One 0

#1 (33-28) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-125656-33feda01.html
When HPoO opens Ambassador/Gardens(???) I fall for it too even though this is a more than questionable choice... neither ambassadors being ever used.  Anyways, Develop allows me to scramble a few extra cards into my deck for the win.
#2 (75-58) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-130911-1e050a8e.html
A funny one: I clean my deck with Loan, keep putting money in both decks with Governor, and hit it with Pirate Ship.  At the end my Pirate Ships raise $10 which allow me to grab Colonies... until the Loan is Pirate-Shipped itself.  Still, a few Provinces end the game.
#3 (73-42) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-131718-145c611b.html
Tactician/Bank.
#4 (6-3) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-132342-6974ddde.html
FV/Sea Hag/Conspirator >> University.

71
Dominion General Discussion / Rigoletto
« on: September 26, 2012, 10:36:22 pm »
I went to see Rigoletto, the opera, yesterday.  Well, it is the story of a jester, in a duke's court full of conspirators, who is cursed by a nobleman.
That's it.

72
Duplicate Dominion sounds like a cool idea but again I think that that would (in practice) be a huge mess to organize.  Still, if we do that then I would score it as follows.
Still organize a full Swiss (with some deep cut after day 1).  On each round, each player plays two games against his opponent, the two games are independent and scored separately (more data points :-)).  If I win a game then I score x points, and my opponent scores 2-x points, where x is (1 - the percentage of players in the same starting position as myself, not including myself, who won their game).  For example, if I won as P2 and nobody else did, I score 2 and my opponent 0.  If I won as P1 and everybody else did, then I score 1 and my opponent too (as there was no "merit" in winning this game).  If I won as P1 and 50% of the other P1's did, then I score 1.5 and my opponent 0.5.  You get the idea.

73
I think 16hr is way too short for 200 players, but well.

I have very little experience with non-isotropic play :-) but let's assume 20min is a reasonable amount of time for one game to be completed (I am not considering >=3p games here).  Note that with that many players you also have to include time for players to report results, to find their opponents, etc (anyone who played in a big Swiss in of any game -- in my case, bridge and go -- knows that quite some time is always lost there).  I'll group the games by two so that hopefully, if the first game is too long then the second one will be shorter (and you gain time in reporting, etc.).  This means you can fit 8/(2/3)~12 double games (optimistically) per day.

I would just run a full 2-day, 24-round Swiss, cutting half of the field away after day one (cutting two thirds away may even be better for luck minimization but that would be quite unpopular amongst the players).  The reason for prefering a Swiss is that I think 2 of 3 is just too random for a KO, and if you start having 3 of 5 then 1/ you don't have enough rounds (you're basically limited to 5 rounds) and 2/ you have to allow time for games that go all the way to 5 matches while that could be a rare occurence.  For each Swiss match, a player can score 0, 0.5, 1, 1.5 or 2 points (victories) (so total 24 pts per day); each player is P1 for one of the games.  A common trick in bridge Swisses to keep the second day reasonably interesting if there are players far ahead of the field is to limit the VP spread between the day-1 leader and the last qualifier to some preset limit (6-8 pts sounds reasonable to me); if the spread is larger then divide all scores accordingly to bring it back to that limit.  Another advantage using this technique is that because of the somewhat aribitrary divisor, players have some fractional score on day 2 which serves as a tiebreaker.

Card selection (in particular, which sets to use) is really up to the organizer (I mean, if I want to run a Base Dominion tournament, I can do it.  If I want to run an all-expansions Dominion tournament, I can do it.).  Probably an interesting way to do so is to publish 12 card sets approximately 10 min before each round starts (so while the previous one is running!) and use isotropic-style veto mode.

By the way, another idea I would like to see experimented (but perhaps that is the subject for another thread) is komi-bidding: after the kingdom is revealed (but before veto, if used), both players secretely write down how many points (possibly a negative number, but that should be rare) they are willing to pay for the privilege of playing first.  Moreover the price must be a half-integer, which avoids ties.  The highest bidder plays first and his opponents starts with that many VP tokens (and a half :-)).  If both bids are identical then P1 is determined by a coin flip (and the bid is still paid).

74
Game Reports / Coppersmith-driven megaturn
« on: August 12, 2012, 04:25:51 pm »
http://dominion.isotropic.org/gamelog/201208/12/game-20120812-131945-14ec4e9a.html

And managed to get both the mega-turn and charge achievements in before iso goes down :)

75
Does "American" mean American nationality or just living in the US?

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