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Messages - papaHav

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51
one of these would be great for putting grand envoy opponent in a bad position... all of a sudden u don't need a tonne of villages to support 2 envoys (asif they needed any help!)

52
Mass embargo attack!
>=D

53
Other Games / Re: What other games do you enjoy playing?
« on: June 20, 2011, 12:04:03 am »
Just played citadels on the weekend. 5 players - great game =D buy rating!

7 players - horrible

54
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 19, 2011, 08:53:25 pm »
I've taken 3-4 extra turns to try and win the pile driver achievement for colonys...
Worth it! and I appreciate a sport who will play on to try and deny it from me.
=D


Conversely, as the loser in a drawn out game, plenty of times I've stolen a win from a stalling player in the lead...
I'm happy when he stalls passing up the option to win. And obviously if I think my odds are still zero I always have the option to resign and save time, so why is the loser ever entitled to complain about others playing the game and punish them?

55
If I were to look at 1 metric, it would be most negative effect without.

It controls for "your broad win-rate" because most of your strategies are without any particular card, rather than with.
Whilst still comparing the population win-rate delta to control for "powered-ness" of a card.

e.g. *To say that theory is not "buffed by mountebank" as the average person is a given... its OP!
*To say theory uses library well doesn't help him improve. (other than by encouragement!)

*But to say, 95% of my games there is no councilroom/monument/baron.
In the other 5% of games, I play-on according to standard strategies
i.e. without the councilroom! ignoring it and going with any broad range of the other 95% of strats instead.

Now I begin to lose... and yet I'm doing the same thing as before... why...


n.b. or scientifically controlling for the same population of strats as before... imho this is the most telling statistic of bias

56
Apologies... allow me to qualify - I am not controlling for big money or turn 5 horizon.
But rather in practice, each torturer leads to constant shuffling and more playing of every torturer at a rate far exceeding witches.

2 "+3 masquerades" and 2 villages chains faster, drawing the whole deck sooner, leading to "more plays of itself" than a +2 version...

It also needs less trashing to do so, has significantly more buying power, trashes from a better selection of cards and passes worse cards on average to your opponent

Best thing about such a hypothetical +3 engine card is that the trash is optional - i.e. it refines super fast and theres no refinement fears of forced trashing and no need to buy copper/curses to pass (although i probably would lol)

57
Dominion General Discussion / Re: Is Golem worth it ?
« on: June 16, 2011, 07:47:28 pm »
golem is the awesome version of hunting party =]

fortune/jester =]

58
It is a silly question.

+shuffle speed = more use for all cards including itself


Noise/signal ratio anyone?

59
Dominion General Discussion / Re: Optimal Deck Size
« on: June 15, 2011, 11:44:35 pm »
Consider this deck:
2plats, 6 silvers.
You draw 5 silvers. If your only choices are to buy a plat or a mint (and trash 5 silvers) what would you do?

Consider this deck:
2plats, 6 silvers, 2 council rooms, 3 villages
You draw 5 silvers. If your only choices are to buy a plat or a mint (and trash 5 silvers) what would you do?

Clearly the first deck doesn't have much speed and a smaller deck size is very optimal
The 2nd deck has great speed! it can make use of a larger deck size (to a point) although you may want to eventually
 trash the silver and upgrade it (or not! if you think u can buy 1colony and end the game on a lead!)

The the problem of finding "optimal" i.e. most likely to win is that trashing and drawing themselves have speed.
Mint is a fast trasher. Chapel is a fast trasher... you might prefer a slow, bulky big money strat that gets a large buy every 4 turns
rather than waiting for islands and trade routes to refine your deck to 3 plats.

This problem of solving the optimal engine is the very meaning of playing dominion.

60
Feedback / Re: Dominion Card Beneath User Name????
« on: June 15, 2011, 11:17:22 pm »
All the cards that are a single person are pretty cool.
Jester, Bishop, Apprentice, Tactician, etc.

If I could pick I'd be a Duke =]

*thumbs up*

61
Game Reports / Re: Golem-Mountebank: did I play this right?
« on: June 15, 2011, 01:39:25 am »
Link broken buddy =\

62
Dominion Articles / Re: Deck Control
« on: June 15, 2011, 01:36:30 am »
Warehouse/cellar give you large amounts of control here.

The easiest way to explain this concept is with treasuremap hunting.
Don't play the warehouse if theres exactly 2 blanks left in your deck!

63
Game Reports / Re: Double Tactician/Conspirator
« on: June 15, 2011, 01:15:18 am »
I've seen a guy open pirateship/warehouse in a board where I finished with this deck:
fishing villagex7, merchantshipx5, library, tactician, tactician...

On the turn my engine gummed up, i bought a colony from duration money to end game...
love tactician =]

64
Dominion General Discussion / Re: Beginner Game Flow + Strategy
« on: June 14, 2011, 07:25:48 pm »
Transmute is perfect if your core strategy is to get 2 potions early and spend 100% of your buys on alchemists.

Your pouring in 100% of your buy engine into more +draw, 0% into improving treasure. Transmute that hits at twice by the end of alchemist race is awesome, plus a late-game duchy to boot

65
Other Games / Re: What other games do you enjoy playing?
« on: June 14, 2011, 02:01:48 am »
I love "boerenbridge" and "hearts: four queens" because the scoring is very simple amongst trick-taking games...

At some point being unable to teach your friends, a game might as well not exist.
Scorecard spreadsheet in 500 was a huge turnoff.

66
Dominion General Discussion / Re: Beginner Game Flow + Strategy
« on: June 14, 2011, 01:37:12 am »
#1. "you should default to buying Silver: i.e. you need a good reason to deviate from Silver, not the other way around." - This is golden advice.

#2. Moneylenders instructions: "Trash a copper, +3 coin" is a double positive, not a cost/benefit!

it is very easy to get 3silvers in your deck... now if you remove all the copper, thats a sweet deck!

#3. Don't fall in love with your engine. Remodel gold into province is usually a deadly move in 1v1. Only green counts.

#4. Enjoy learning and experiment! I lost all my first games opening workshop/village but wasn't long until my mates were crying gardens broken =]

67
"perfect drawing" big money ain't so bad guys...

=]
i.e. never drawing $5

68
Dominion General Discussion / Re: Duke Analysis?
« on: June 14, 2011, 01:05:39 am »
Straight up. It must be said that "monopolised Duke/Ducky" has more VP potential upside than provinces alone. You only need 11 total 5$ greens before the entire set of 8 provinces isn't good enough for the win.

Monopolised here is clearly the problem has you need 7duchys of the 8 for those dukes to really kick in (7/4split is the target for beating 8 provinces).
I.e. only 2 duchys is very damaging in capping that upside...

not to mention that you're behind in the race the entire time before you hit your 11th green!


I find duke to only shine in extreme examples.
e.g. - solo player emptying cities whilst big money rushes for 4/8 provinces then gums up. Dukes unlock available VP for the brooding city engine

69
Dominion General Discussion / Re: First player advantage
« on: June 14, 2011, 12:33:12 am »
Most province games with remodel/salvager I would be 1chip bid for first player...  nerfing "pile-endings" however really means taking strategy away from the game.

One possible solution for equitable attacks is to make militia/cutpurse effect the next hand (attacks your cleanup phase) but this is less fun to manage and IMHO dominion has much more strategic depth than most games.  Certainly not a case of coin-flip for first player wins the game...

70
Dominion Articles / Re: Hunting Party
« on: June 14, 2011, 12:17:02 am »
HP fails when you open huntingparty/-

=]

71
Game Reports / Re: High Score
« on: June 14, 2011, 12:10:22 am »
If you have all that in your deck theres nothing to buy =]

72
Other Games / Re: What other games do you enjoy playing?
« on: June 14, 2011, 12:07:55 am »
PC: QWTF (showing my age), Isotropic
Cards: Boerenbridge
Iphone: Battleheart

Boardgames really depends on the crowd!
with law friends: Dixit, Alhambra
with church friends: Dominion, Cranium
with actuary friends: Scotland yard, Auction monopoly (remove printed prices on the game board... very different game!)

73
Dominion Articles / Re: Hunting Party
« on: June 13, 2011, 11:15:17 pm »
i.e. it skips over goons when u need the farming village, finds the goons when u dont have one.

Drawing multiple goons and no farming village is half as likely than with a lab... and thats just with 1 HP

74
Dominion Articles / Re: Hunting Party
« on: June 13, 2011, 11:13:27 pm »
HP is one of the best engine lubricants for spammed terminals.
Hunt for a village/goon pair. Play them out of hand... hunt again... etcetc ad nauseam

75
Game Reports / Re: Ambassador vs Chapel?
« on: June 12, 2011, 10:36:22 pm »
I think warehouse early game is the perfect example of where ambassador is better than chapel.
2xtrash+attack is preferred if you never get the full 4xtrash out =\

Imho... however if the econ gains from trashing accelerated faster you'd prefer chapel as conspirators are explosive endgame but don't have a great low-gear when you're battling with trashing
Something like chapel/workers village/peddler-xyz I would lean towards chapel because you get the full 4x trash constantly... econ boost from trashing is greater... and the attack would soon become insignificant

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