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« on: November 03, 2011, 01:40:55 am »
Just to clean up the debate a little
Ultra powerful cards when used well:
Outpost, Mint, Bank, Forge, Venture, all the ?VP (vineyard...), all the +VP (bishop...)
Weak cards even when used well:
Mine, Mandarin, Harvest, Cache, Governor, Explorer, Transmute, Adventurer etc.
"best" and "worst" looks at other factors.
Not just powerful, but broadly useful (caravan), "luckbox factor" (treasure map), takes a long time to play (pawn, forge), people play it badly (village), whether there is unfair impact to 2nd player (cutpurse)... etc.
Raw crushing$$$power is just one factor that clearly belongs to enabled bank/outpost.