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Messages - geeday

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1
Certain cards don't go in the supply, they all say explicitly: "(This is not in the supply)." Many of these cards cost 0, some cost more, all of them have an * next to their cost (in the physical version) indicating that, while this is their "cost," you cannot actually buy them by paying this cost. My question is how would you price them if you were going to make them available on the "open" market?

Here's the list of cards along with their stated cost:

  • Spoils - 0
  • Madman - 0
  • Mercenary - 0
  • Bag of Gold - 0
  • Diadem - 0
  • Followers - 0
  • Princess - 0
  • Treasure Hunter - 3
  • Warrior - 4
  • Hero - 5
  • Champion - 6
  • Soldier - 3
  • Fugitive - 4
  • Disciple - 5
  • Teacher - 6
  • Will-o'-Wisp - 0
  • Imp - 2
  • Ghost - 4
  • Wish - 0
  • Bat - 2

2
My feeling is that Curse shouldn't give you anything with Iron cards. It fits with Curses being punishment, and would probably make Iron cards too good with cursers in play. Night cards, on the other hand, aren't punishments, so it seems in keeping that they provide some benefit.

In terms of Night being a Nocturne only thing, I'm actually curious to see if it will be. New card types are one of the only things that do seem to stick across multiple expansions. I.e. Duration cards.

3
Iron cards give you 1 of 3 effects based on the type of another card:

+1 action for action cards
+1 coin for treasure cards
+1 card for victory cards

It's always bugged me a little that there was no way to get the 4th basic effect, buys, out of Iron cards. But it made sense, there were only 3 basic card types to attach effects to, and buys are the least generally useful. But all that changed with Nocturne, which introduce a fourth basic card type: Night. Making Night cards give you buys would be nice for a couple of reasons:

It makes it so Iron cards can give you all 4 basic effects, something about that just feels right to me.
It makes it so Night cards don't interact so poorly with Iron cards, currently they're effectively dead cards like curses.
The incidence rates would work well, on some boards a single +buy can be game changing, getting a Night card and an Iron card together would be pretty rare but when it did happen it could be a game changing combo.

Of course, this is unlikely to happen since it would require re-releasing of 2 sets, which is prohibitively expensive and probably not worth it. But maybe someday they'll be re-released for other reasons and this can be included.

4
Whoops, my bad.

5
Iron cards give you 1 of 3 effects based on the type of another card:

  • +1 action for action cards
  • +1 coin for treasure cards
  • +1 card for victory cards

It's always bugged me a little that there was no way to get the 4th basic effect, buys, out of Iron cards. But it made sense, there were only 3 basic card types to attach effects to, and buys are the least generally useful. But all that changed with Nocturne, which introduce a fourth basic card type: Night. Making Night cards give you buys would be nice for a couple of reasons:

  • It makes it so Iron cards can give you all 4 basic effects, something about that just feels right to me.
  • It makes it so Night cards don't interact so poorly with Iron cards, currently they're effectively dead cards like curses.
  • The incidence rates would work well, on some boards a single +buy can be game changing, getting a Night card and an Iron card together would be pretty rare but when it did happen it could be a game changing combo.

Of course, this is unlikely to happen since it would require re-releasing of 2 sets, which is prohibitively expensive and probably not worth it. But maybe someday they'll be re-released for other reasons and this can be included.

6
Dominion League / Re: Season 27 - Signups
« on: March 23, 2018, 11:24:21 pm »
New player.

Username: geeday
Timezone: America/San_Francisco

Let's do this!

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