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Messages - ClouduHieh

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 31, 2019, 09:35:07 pm »



Here’s my two cents

52
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 22, 2019, 09:07:15 pm »





This is a split pile with hostage on top.

Their fixed it -3 should even it out.

53
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 15, 2019, 11:55:28 pm »
anordinaryman if you like fur trader, it’s from my snowline thread, on my snowline thread I have another traveler line. But since I can only submit one traveler line I went with the one I liked the most.

54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 13, 2019, 08:04:53 pm »
Here’s my 2 cents or 5 cents anyway.










55
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 11, 2019, 12:11:02 am »
Yeah but it doesn’t give you +2 treasure for it. It gives you Cards instead, I’m saying playing riddle won’t give you treasure before the buy phase exactly like storyteller won’t give treasure cards money either.

But I sopose riddle can still give you +1 Card for storyteller.

56
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 10, 2019, 09:33:52 pm »
It doesn’t say on the night cards this can only be played during your night phase does it, no just in a rule book, plus I’d dont think I’ve gotten extra treasure playing storyteller in dominion online before, I played silvers and didn’t get extra treasure just cards.

So if I go with activity for reals I’ll just make a rule book for em. This idea was mostly just for the contest. If it’s too confusing then ignore it, this is just for the contest.

Which seems to me if the judge is too busy to come to a decision, the one who started this thread should be allowed to judge, cause I just want to move on to the next contest. It’s not like I’m going to win anyways.

The activity cards weren’t originally meant to be played just at the beginning of the game, that wasn’t the point of them, the point was they would do something pretty cool or unique, but no one cares about that. I just wanted to come up with a new concept to dominion with some cool effects, that’s what this contest was sopose to be about, not wether when the card can be played, it’s a fan card it doesn’t have to be perfect.

At least give the judge a time limit: so we can move on. Unless you guys want to stay on this contest for another week.

57
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 10, 2019, 08:40:50 pm »
True it doesn’t and it doesn’t need to the treasure and night one let you play them, at the beginning of the game or during one of those phases making it easier to play those cards, falconer doesn’t allow it to be played later, like the other 2. Chess is awesome because if you draw it during your action phase you’ll still be able to play chess at night, same with riddle, however if you decide to play it at the beginning of your turn you won’t get the treasure part of the effect and if you played it earlier and didn’t have enough for province then wouldn’t be able to play another activity without obviously a risk. So it’s recommended you play riddle as a treasure. (Besides a riddle is sopose to be a little confusing otherwise it wouldn’t be much of a riddle that’s why I did that on purpose) Riddles are really hard to solve, so if you manage solve it you get a huge reward. Also if you played cards like cartographer before riddle was played it would be a little easier to solve it which is another reason why it’s 5 out of 7. With a good action in play it will make riddle a little easier to pull off.

58
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 10, 2019, 07:19:17 pm »
Well on the card it says at the start of your turn. All my activities except certain ones like chess for instance can be played at the start of the turn. Before any action is played, sorta like how when you play dominion online and you multiple things you can do before you play your first action. Like call the rat catcher from the tavern mat, and then I’ll get my +2 cards from my enchantress, now I’ll pick a card from my archive, oh and now I’ll play falconer from my hand. Now my Action phase begins.

Meaning since it’s not an action it can only be played at the start of your turn, the start of your turn is in other effects in dominion, this is basically the same thing, the only difference is if it’s in your hand before action phase begins, which means certain existing cards will work well with my activity cards, I have other activity cards I just submitted only 3 for the contest, depending how there received here I’ll create a new thread for them.

Oh and of course if falconer was drawn into your hand after your first action, then of course you can’t play it, so despite it being a powerful attack, the amount of times you’ll be able to play it should keep it in line.

59
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 08, 2019, 06:55:24 am »
My activities aren’t actions, so technically you could play more than one in a turn, however most of the time you’ll end up trashing them, or in chess s case giving the player to your left a bunch of victory tokens. I did it this way mostly for the theme. Also there will only be 5 to buy or gain. And 2 activities will be added to the supply in much the same way, events, landmarks ect. Would be. Since they are smaller and additional piles they will not count towards the empty piles to end the game. But make no mistake they are in the supply.

I had other activities so I’ll just post a separate thread for my activities if you guys like em. This contest is I’m sure almost over anyway. 3 of them should suffice to give you a feel for the idea I had for this contest.

All the activities will cost at least $6. And yes I know there’s a word missing in riddle (your) deck.

60
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 08, 2019, 06:38:32 am »






61
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 29, 2019, 11:05:50 pm »
Do new types similar to projects, events and landmarks work for this contest?

Cause I have types similar to those (biomes)

62
Variants and Fan Cards / Re: House Brew
« on: April 24, 2019, 03:14:13 am »
I like the theme of it. If your Tavern is in ruins well it won’t be in your tavern anymore. Gaining a ruins is a bit thematic at least, but I agree it would be better to make it zero gaining. If there were other looters in the game your home brew might end up stuck on your tavern mat before game ends especially if cultist was in the game. And with it at zero gaining it might be interesting if peddler was in the supply too. Maybe...

63
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 22, 2019, 03:37:08 pm »


I for one thought they should of made more cards like poor house.

64
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 11, 2019, 07:28:58 am »

65
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 04, 2019, 12:40:40 am »
I just entered this into the contest because it’s all about silver, yeah it might be weak so what. It’s about silver, not gold. Otherwise gaining a gold would be better but your using a silver bullet as the silver bullet fires you lose a silver or you get more silver to essentially fire your silver bullet against things that go bump in the night like a werewolf. The name and and the effect are good enough for me. It doesn’t have to be perfect for a contest unless you can guarantee that if it’s perfect it win for sure or be a runner up for sure. Otherwise it doesn’t matter it’s just for this contest.

I’m never going to play with it. So it doesn’t need to be perfect. The only criticism I’ll take is the one who put this contest challenge together. I just thought the name was cool.

66
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 03, 2019, 09:06:46 pm »
Oh I know it’s unlikely, that’s one reason why I’m making my own.

67
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2019, 09:03:42 pm »
Well if remember werewolf only had otherwise and that was after night phase. I can add otherwise if it’s your Action phase gain 2 silvers putting one on your deck. But werewolf did not have Action phase in its wording.

68
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2019, 05:10:53 pm »

69
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 03, 2019, 04:30:09 pm »
your not going to change my mind about these things. I think it’s unfair to alchemy. I think alchemy is a great expansion and more people would like it if there more things you could do with it hence more cards. Of course if they want to make a new potion themed expansion I’m all for it, I’ll just combine the 2. In Much the same way that guilds and cornucopia is in the same box. And if they just made another mini expansion and combined it with alchemy that would be fine too. And I would feel the same way if cornucopia was by itself. In fact there’s so much room they could have put all 3 mini boxes in the same box.

We have different opinions about dominion. So let’s leave it at that. Caramel, Carmel how do pronounce it.

70
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 03:53:46 pm »
That’s why they can just do an update pack they did it with the first 2. They were like 10$. Besides for those of us who have guilds already if we want Coffers for guilds we would have to spend a lot more than 10$. That change did not come with an update pack for guilds did it. Guilds isn’t the best expansion either yet they did make changes and did re print the box. It would cost the same amount if they created new alchemy cards and new alchemy box. It might be even cheaper because they still put cornucopia and guilds together. They would of had to reprint cornucopia too.

And with alchemy all they would have to do is create the new cards new insert and put them into an update pack they would not have to create a whole new box, there’s plenty of space for 7 or 8 cards.

They just don’t want to because it’s not popular. Which is why I’m creating my own to add. Because they have given up on it. They could of kept guilds the same. After empires came out they kept prosperity the same, I mean isn’t it weird playing with bishop and farmer’s market in the same game. Yet they changed it.


71
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 12:10:22 pm »
They wanted smaller expansions, then why did they bother combining guilds and cornucopia then? It goes against what they wanted. And they never bothered to make another mini expansion to combine it later with alchemy did they now. Since they obviously changed their minds on smaller expansions they should make alchemy bigger officially. Add more cards to it. Make it so it can be played by itself and then of course a make a few more cards that don’t have potion in their cost. Making it a well rounded expansion on its own. After all they have made many changes to other expansions. Replacing cards in the base game and intrigue. Changing guilds take a coin to +1 Coffers. Adding bane to cornucopia. They need to make changes to alchemy too. And while their at it prosperity needs a few 2$ costing cards. Cause as is the 3$ costing cards aren’t that great either.

I’m just saying it’s unfair to alchemy fans. To make changes to all the other expansions but to leave alchemy all alone on it’s own.

72
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 11:50:13 am »
Well currently mortar and pestle doesn’t have potion in its cost so there’s one. Oh no I don’t want alchemy centered around magic. With the exception of the dragon and love potion. I want it to be more scientific. Besides in real life love potions were a scam, it’s not like they really worked, and it’s not like they really made the philosophers stone either.

73
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 11:28:48 am »
I’ll ask this question again. Awhile back I posted this question but no one ever responded about it. I have 2 variations of love potion. Which looks better love potion as an action or a treasure?

Also I never really got any feedback about dragons hoard. Since you guys are starting to pay more attention to this thread I would really like some feedback from these 2 as well. I certainly wouldn’t mind changing the price for dragons hoard if you think it’s cost is too high. And of course I can tweak love potion more, before I do though I’d like to know which variation you guys prefer. I’m planning on making it more similar to contraband.

74
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 11:12:08 am »
Also the biggest goal I have with my alchemy cards is to help it stand alone. To me it seems the reason why some hate alchemy is the fact that it isn’t a stand alone expansion. All the other expansions can be played effectively on their own. (Obviously still including provinces ect.) however alchemy is very hard to play on its own. And in the rule book it doesn’t even have recommended sets by itself. Because obviously it wasn’t meant to be played on its own. Now if Donald had actually made at least one other expansion that couldn’t be played on its own, it would make more sense to leave alchemy as is. But obviously he wants us to come up with our own alchemy cards because half the box is empty. That’s why I’ve got so many ways to use potions, or to make it easier to gain higher costing potion cards or to give certain actions that act also as a potion. Hopefully if you played a random game with just alchemy you would get at least one of these new cards that make it easier to get potion Action cards.

75
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 02, 2019, 10:57:18 am »


Taking a page from botanist, I’ve made it a little interesting. So what do you guys think about magnifying glass since it’s cost is only potion should I keep It producing 1$ or should it produce 0$ since it causes a potion to produce 2$

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