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Dominion General Discussion / Am I the only copper strategist? Probably.
« on: June 08, 2022, 09:01:15 pm »
I wanted to make this post before another one of my copper strategy cards gets replaced. Something tells me I’ll gotten gains is next on the chopping block. As everyone knows counting house was replaced and even though it was a fairly weak copper strategy especially since there weren’t any other cards in that expansion that really worked well with it, it was to fun to pull off and see some jaws drop occasionally.
Now I’ll gotten gains is likely to be next. However I’ll gotten gains is one of the best copper strategies in the game, sure it gives out minus point cards, but the fact that it acts like a silver when played has been very useful. Sure since most people are trying to get rid coppers, most would probably prefer I’ll gotten gains gave you 2$ instead, but of course that would make the card a little too overpowered. At least the gaining copper is optional. And of course if you are playing with other copper strategy cards then I’ll gotten gains becomes even more useful.
Now to be perfectly honest in order for a copper strategy to be most effective there needs to be more than one card that works well with copper strategies. And that does rarely happen, which is why many people don’t consider a copper strategy to be a real strategy. And that is understandable. That’s why I consider myself the worlds only copper strategist, although if you like copper strategies don’t be afraid to step up and join the copper strategy club. Until then I’ll consider myself the only one.
Now obviously coppersmith was the very first copper strategic card. And now counting house has joined it with I’ll gotten gains to probably join them next.
However it also helps if there is another card in the same expansion that works with a copper strategy and in hinterlands there is, there is a lot of synergy between stables and I’ll gotten gains. And there’s synergy with trader and I’ll gotten gains. Getting rid of I’ll gotten gains will be like ruining the web of life! Let’s say if there was an endangered animal that everyone loved, and it only ate one animal. So obviously most people would also try to protect its prey too. However they completely forgot about what the prey only eats and it’s prey becomes extinct, then like a chain reaction everything else also goes extinct too. Now that might be overly dramatic for the cards in dominion, but that would still break up a synergy. And distort the expansion some. Unless he replaces I’ll gotten gains with a card that still has synergy with trader and stables.
Now what do I consider a card to be considered a copper strategy? Well if you play it and it gains you coppers, let’s you draw coppers you already own, if it rewards you for having coppers, if you can discard a copper for a reward then it’s a copper strategy card. Here’s the cards that I consider a copper strategy and yes some of these cards can work well with other treasures too.
Apothecary
I’ll gotten gains
Stables (are you going to discard a silver for three cards probably not and a gold definitely not)
Plaza (are going to discard a silver for a coffer probably not)
Beggar (since dark ages has so many trashing effects you can really mitigate the damage beggar does while having some really early powerful turns)
Storyteller (yes you may pay a gold to draw 3 cards, but most likely you will pay coppers to draw cards)
Miser (if you can get at least 4 coppers on your mat the miser becomes really useful)
Settlers/bustling village
Landmark-
Fountain
Palace (you need copper to score points. So if you have 7 coppers 7 silvers and 7 golds your going to get 24 victory points at the end of the game just from the palace,which would give someone an advantage if they kept most of there coppers over someone who got rid of all of them.)
Project-
Silos
Removed cards
Coppersmith
Counting house
So yeah there’s not many cards out there for a co-op strategist like myself. I’m probably the only one left.
Now I’ll gotten gains is likely to be next. However I’ll gotten gains is one of the best copper strategies in the game, sure it gives out minus point cards, but the fact that it acts like a silver when played has been very useful. Sure since most people are trying to get rid coppers, most would probably prefer I’ll gotten gains gave you 2$ instead, but of course that would make the card a little too overpowered. At least the gaining copper is optional. And of course if you are playing with other copper strategy cards then I’ll gotten gains becomes even more useful.
Now to be perfectly honest in order for a copper strategy to be most effective there needs to be more than one card that works well with copper strategies. And that does rarely happen, which is why many people don’t consider a copper strategy to be a real strategy. And that is understandable. That’s why I consider myself the worlds only copper strategist, although if you like copper strategies don’t be afraid to step up and join the copper strategy club. Until then I’ll consider myself the only one.
Now obviously coppersmith was the very first copper strategic card. And now counting house has joined it with I’ll gotten gains to probably join them next.
However it also helps if there is another card in the same expansion that works with a copper strategy and in hinterlands there is, there is a lot of synergy between stables and I’ll gotten gains. And there’s synergy with trader and I’ll gotten gains. Getting rid of I’ll gotten gains will be like ruining the web of life! Let’s say if there was an endangered animal that everyone loved, and it only ate one animal. So obviously most people would also try to protect its prey too. However they completely forgot about what the prey only eats and it’s prey becomes extinct, then like a chain reaction everything else also goes extinct too. Now that might be overly dramatic for the cards in dominion, but that would still break up a synergy. And distort the expansion some. Unless he replaces I’ll gotten gains with a card that still has synergy with trader and stables.
Now what do I consider a card to be considered a copper strategy? Well if you play it and it gains you coppers, let’s you draw coppers you already own, if it rewards you for having coppers, if you can discard a copper for a reward then it’s a copper strategy card. Here’s the cards that I consider a copper strategy and yes some of these cards can work well with other treasures too.
Apothecary
I’ll gotten gains
Stables (are you going to discard a silver for three cards probably not and a gold definitely not)
Plaza (are going to discard a silver for a coffer probably not)
Beggar (since dark ages has so many trashing effects you can really mitigate the damage beggar does while having some really early powerful turns)
Storyteller (yes you may pay a gold to draw 3 cards, but most likely you will pay coppers to draw cards)
Miser (if you can get at least 4 coppers on your mat the miser becomes really useful)
Settlers/bustling village
Landmark-
Fountain
Palace (you need copper to score points. So if you have 7 coppers 7 silvers and 7 golds your going to get 24 victory points at the end of the game just from the palace,which would give someone an advantage if they kept most of there coppers over someone who got rid of all of them.)
Project-
Silos
Removed cards
Coppersmith
Counting house
So yeah there’s not many cards out there for a co-op strategist like myself. I’m probably the only one left.