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Messages - Something_Smart

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126
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 27, 2019, 11:06:27 am »
Explorer is pretty weak, but Fur Trader still looks really strong when you compare it with Explorer.

127
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 26, 2019, 10:49:57 am »

128
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 25, 2019, 10:04:43 am »
Is Tool supposed to work if you discard it during Clean-Up? Right now, it does.

129
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 23, 2019, 11:09:43 am »
Good point about the ordering of the effects, though looking at other Durations I don't think "next turn" uses a dividing line.

Thanks for the image Abel; how do you usually find those? Just google "[name] art"?

I'll put up a final version of the card with fixed wording when I get home from work. I think I'll keep the non-Command restriction so it's harder to get into a Zealot war.

130
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 22, 2019, 11:19:09 pm »
Hmm. As much as I'd like it to be able to stack, the multiplayer interaction combined with the first turn advantage combined with the tortured wording may be too many strikes against it.

Zealot
Types: Action, Duration, Attack, Command
Cost: $4
At the start of your next turn, +1 Card, +1 Action, and +$1. Until your next turn, the first time each other player plays a card on their turn, they ignore its effect and may play a cheaper non-Command card sharing a type with it from the Supply, leaving it there.

By the way, where are you guys finding art to use in the card generator?

131
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 22, 2019, 07:16:59 pm »
This card might be too brutal against cheap Action cards, but it looks neat otherwise. My brain broke trying understand the part in italics though. What would cause something to be "affected" by Zealot besides being hit by the Attack?
Oh, the intent of that wording was to make the attack stack (so if you play two Zealots it downgrades your opponent's first two cards), primarily to give it a sufficiently different design space from Enchantress. So like the first Zealot you play downgrades your opponent's first play, and the second one downgrades the second play (since it skipped over the first one for already being affected by a Zealot). That might be disgusting with Throne though, but I think the attack doesn't have enough potency if it can't be stacked. If you have any ideas on how to make that wording less confusing, I'm all ears.

As for the cheap action thing, you might be right. Maybe I could put in a clause to allow the opponent to get +1 Action if they can't play a cheaper card; getting hit with that is still significantly worse than getting hit with Enchantress, though you only miss out on playing an action that wasn't that good anyway.

132
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 22, 2019, 02:27:55 pm »
Zealot
Types: Action, Duration, Attack, Command
Cost: $4
At the start of your next turn, +1 Card, +1 Action, and +$1. Until your next turn, the first time each other player plays a card on their turn, they ignore its effect and may play a cheaper non-Command card sharing a type with it from the Supply, leaving it there.

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