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Weekly Design Contest / Re: Weekly Design Contest #130: Sidekicks
« on: October 07, 2021, 12:53:57 pm »Farmer: Forms a split pile with Farmland. 5 Farmers then 5 Farmlands, independent of player number.
If you've played the Scoundrels of Skullport expansion of Lords of Waterdeep, you'll be familiar with Corruption tokens. Players gain Corruption tokens when they do certain actions that are more powerful than normal. At the end of the game, each Corruption token is worth a certain amount of negative VP based on the number of Corruption tokens that all players have taken.
This is partly inspired by Corruption tokens, although the amount of negative VP doesn't scale based on the number of Curse tokens (well, other than the -1VP each Curse token gives you):
EDIT: Tweaked the card to make it more relevant in Kingdoms without +Buy or gainers.
Worth noting that most basic usages that come to mind aren't doing anything special vs just using the existing tokens and reversing who gets them. Want to make a weaker Witch that gives each opponent a curse token? You could just have it give you a token for the exact same result. Similarly, an effect that gives you a curse token can be done simply by giving each opponent a token.
The example cards in the post mostly avoid that issue. While Cursed Smithy does the same thing as giving each opponent a token, because it's an optional effect, the wording would be much more convoluted to make it work with tokens instead.
Thanks for the win, emtzalex!
I will be going out of town so won't be able to judge the next one. I'd be grateful if one of the runners-up could take my place.
I can come up with something for the next challenge, unless The Alchemist already has an idea ready. If I don't see anything from The Alchemist, I will try and have something up later tonight.
Just a quick update, stuff has gotten pretty busy at work, so I probably will not be able to finish the judging until sometime mid-week. Will get to it as soon as I am able. Sorry for the delay.
Four Leaf Clover
Action ($5)
+1 Card
+1 Action
+$1
If the cost in $ of all your cards in play is exactly $21, gain a Treasure.
A spin on Leprechaun, Four Leaf Clover is a Peddler variant with the possibility of an extra bonus if you time it just right. Like Leprechaun it synergizes with Throne variants, and it can also be popped more than once a turn with cost reduction. I wasn't 100% sure if I should limit it to gaining Golds, I decided to pick "Treasure" for now because there aren't a ton of official cards that can gain non-standard Treasures and I think the condition is difficult enough to warrant it.
This is admittedly one of my sillier ideas, but hopefully it can be silly in a fun way!
It could also say "or to trash it" for the last option.
... to put it into your hand, put it onto your deck, or trash it.
... to either put it into your hand or onto your deck, or trash it.
Does a card like this qualify? The amount drawn is dependent on the handsize of an opponent, but it is technically sifting not drawing.
(A version under consideration has +2 Actions instead of just one, making it also a village)
Yes, this qualifies. Just to confirm: if you play Serf and another player draws a card but their handsize is smaller than yours, you wouldn’t need to discard cards, right? It would just mean you wouldn’t draw a card?
Resort
Action - $4
+3 Actions
You may gain an Idle Hands to your hand.
It's a slightly different Village that involves playing 2 cards to get the normal Village effect, but also has some flexibility.
To clear up Chariot Race: each different card cost counts as a different currency, so they can't be compared. If there are two cards with the same card cost (e.g Campsite and a Smithy with '[ ]: discard two Victories...'), then they tie. I.e., pure card costs never win!