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Variants and Fan Cards / Re: Traveler Line: Orphan
« on: October 16, 2017, 04:59:32 am »At least the maths is simple: when you respectively your opponent will green twice before the end of the game you are indifferent between playing Grand Witch or quasi-Ambassador-ing it your opponent, no matter whether it is the -6/+3 or the -4/+2 version. If the opponent does have a Grand Witch in play he only needs to green once to make Grand Witch provide a net of 0VPs. So I totally agree that Grand Witch will rarely be used as junk and more often be used as something which is a bit better than a perma-double-Groundskeeper.Another problem with distributing Grand Witch as junk: The pile has only five cards and so it's likely there won't be enough Grand Witvhes to give one to every player.
I've thought about this and don't have a good solution. I'm entertaining the idea of making the Grand Witch pile 10 cards and keeping all the rest as is (10-5-5-5-10 respectively). This sounds like a lot of potential Grand Witches in play, but getting to it is still constricted by three 5-pile decks. I would hope going for any more than one or two Grand Witches is foolhardy. I also don't think junking with Grand Witch is as good as it seems. You need to hit an opponent on one of the last few turns of the game to ensure they don't just turn around and use the Grand Witch to net a bunch of VP tokens. Testing surely needs to be done though! Any thoughts on this are appreciated.
So I think that the -4/+2 version of Grand Witch is more or less fine. The only card which I consider really bad is Witch Hunter. Sure, the last three cards in this Traveller line are pretty good and the rough guidline is that the second card should be a bit worse than a normal Kingdom card that costs 3 but +1 Action +1 Buy (the Curse-discard thingy will rarely happen) is plain bad.
I'd buff it a bit, e.g.:
+1 Card
+1 Action
+1 Buy
Discard a card. If it was a Curse, +1 Card +$2.