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Dominion General Discussion / Re: Favorite/least favorite Landmarks?
« on: June 04, 2018, 07:42:54 pm »
Favorites:
Fountain - Often a bad option that gets ignored, but very satisfying when you can make it work.
Museum - Diversity yay!
Tomb - Trashing yay!
Wall - This is like Tomb in that it rewards you for something you want to do anyway (trashing) and it doesn't make much of a difference in the end if there's no trashing. But in games with trashing, it can present really interesting decisions.
Wolf Den - I can see why this could be annoying and horrible to track IRL, but online with scores shown eliminating all those singletons becomes a really satisfying sub-game.
Least favorites:
Battlefield - I dislike that this encourages early greening and rushes instead of building big engines that pay off at the very end.
Keep - Glad I'm not the only one who dislikes this. The point swing is ridiculous, it encourages boring money strategies, it's hard to track and the endless arms-race of buying the same cards over and over is seriously unfun.
Palace - This one just feels weird and arbitrarily convoluted. It also has a lot of the same problems as Keep: Boring money strategies, hard to track, endless arms-race of the same few cards.
Triumphal Arch - Ugh, most confusing Landmark ever. I often ignore it entirely because it's such a headache to track even with scores shown.
Fountain - Often a bad option that gets ignored, but very satisfying when you can make it work.
Museum - Diversity yay!
Tomb - Trashing yay!
Wall - This is like Tomb in that it rewards you for something you want to do anyway (trashing) and it doesn't make much of a difference in the end if there's no trashing. But in games with trashing, it can present really interesting decisions.
Wolf Den - I can see why this could be annoying and horrible to track IRL, but online with scores shown eliminating all those singletons becomes a really satisfying sub-game.
Least favorites:
Battlefield - I dislike that this encourages early greening and rushes instead of building big engines that pay off at the very end.
Keep - Glad I'm not the only one who dislikes this. The point swing is ridiculous, it encourages boring money strategies, it's hard to track and the endless arms-race of buying the same cards over and over is seriously unfun.
Palace - This one just feels weird and arbitrarily convoluted. It also has a lot of the same problems as Keep: Boring money strategies, hard to track, endless arms-race of the same few cards.
Triumphal Arch - Ugh, most confusing Landmark ever. I often ignore it entirely because it's such a headache to track even with scores shown.