2261
« on: September 25, 2014, 01:44:04 pm »
I've been looking at the different card movements.
Some fun facts:
Cards moving themselves:
There are 2 cards that discard themselves from your hand: Beggar, Market Square.
The only card that sets itself aside from your hand: Horse Traders.
There are 2 cards that trash themselves from your hand: Hovel, Fool's Gold.
The only card that moves itself from play to your deck: Walled Village.
There are 3 cards that set themselves aside from play: Encampment, Island, Prince.
There are 22 cards that trash themselves from play: Death Cart, Embargo, Engineer, Farmers' Market, Feast, Horn of Plenty, Mining Village, Pillage, Raze, Small Castle, Treasure Map, Urchin, all Knights.
There are 9 cards that move themselves from play to your Tavern mat: all Reserve cards.
There are 2 cards that move themselves from play to a non-supply pile: Madman, Spoils.
The only card that moves itself from your deck to your hand: Villa.
The only card that moves itself from discard to your hand: Villa.
There are 2 cards that move themselves from discard to your deck: Alchemist, Treasury.
There are 2 cards that move themselves from discard to supply: Page, Peasant.
The only card that trashes itself from discard: Hermit.
There are 6 cards that move themselves from discard to to a non-supply pile: Disciple, Fugitive, Hero, Soldier, Treasure Hunter, Warrior.
The only card that moves itself from set-aside to your hand: Horse Traders.
The only card that moves itself from set-aside to Supply: Encampment.
The only card that moves itself from supply to discard (gaining): Duchess.
The only card that moves itself from trash to your hand: Fortress.
There are 7 cards that move themselves from your Tavern mat to play: Coin of the Realm, Duplicate, Guide, Ratcatcher, Royal Carriage, Teacher, Transmogrify.
The only card that discards itself from your Tavern mat: Wine Merchant.
Cards moving other cards from your hand:
The only card that moves cards from your hand to another player's hand: Masquerade.
There are 11 cards that play cards from your hand: Avanto, Black Market, Counterfeit, Crown, Cultist, Disciple, King's Court, Procession, Sauna, Storyteller, Throne Room.
There are 14 cards that move cards from your hand to your deck: Artisan, Bureaucrat, Count, Courtyard, Donate, Ghost Ship, Haunted Castle, Haunted Woods, Mandarin, Royal Seal, Secret Chamber, Secret Passage, Travelling Fair, Watchtower.
There are 44 cards that discard cards from your hand.
There are 6 cards that set cards aside from your hand: Gear, Haven, Island, Library, Prince, Save.
The only card that moves cards from your hand to supply: Ambassador.
There are 51 cards that trash cards from your hand.
The only card that moves cards from your hand to your Tavern mat: Miser.
Cards moving other cards from play:
There are 2 cards that move cards from play to your deck: Herbalist, Mandarin.
There are 4 cards that trash cards from play: Bonfire, Counterfeit, Mint, Procession.
Cards moving other cards from your deck:
There are 134 cards that draw cards from your deck to your hand.
There are 8 cards that move cards from your deck to discard: Chancellor, Jester, Messenger, Scavenger, Sea Hag, Trusty Steed, Vassal, Warrior.
There are 61 cards that set cards aside from your deck. (They all do it as part of revealing or looking at cards, except Archive and Native Village.)
There are 2 cards that trash cards from your deck: Swindler, Watchtower.
Cards moving other cards from discard:
There are 4 cards that move cards from discard to your hand: Bustling Village, Counting House, Donate, Settlers.
The only card that plays cards from discard: Vassal.
There are 10 cards that move cards from discard to your deck: Annex, Harbinger, Herald, Inn, Replace, Royal Seal, Scavenger, Scheme, Travelling Fair, Watchtower.
There are 2 cards that set cards aside from discard: Prince, Summon.
There are 3 cards that trash cards from discard: Hermit, Warrior, Watchtower.
Cards moving other set-aside cards:
There are 20 cards that move set-aside cards to your hand. (They all move cards that are revealed or looked-at, except Archive, Gear, Haven and Save.)
There are 5 cards that play set-aside cards: Golem, Herald, Prince, Summon, Venture. (They all play cards that are revealed, except Prince and Summon.)
There are 28 cards that move set-aside cards to your deck. (They all move cards that are revealed or looked-at.)
There are 49 cards that discard set-aside cards. (They all discard cards that are revealed or looked-at.) In addition there are 2 cards that move set-aside cards to discard (gaining): Black Market, Possession. (Possession also does this without gaining.)
There are 22 cards that trash set-aside cards: Bandit, Doctor, Giant, Loan, Lookout, Noble Brigand, Pirate Ship, Rebuild, Rogue, Sentry, Saboteur, Thief, all Knights. (They all trash cards that are revealed or looked-at.)
The only card that moves set-aside cards to a non-supply pile: Black Market.
Cards moving other cards from supply:
There are 9 cards that move cards from supply to your hand (gaining): Artisan, Beggar, Explorer, Ill-Gotten Gains, Mine, Rocks, Torturer, Trading Post, Transmogrify.
There are 12 cards that move cards from supply to your deck (gaining): Armory, Artificer, Bag of Gold, Beggar, Bureaucrat, Develop, Fool's Gold, Rocks, Sea Hag, Taxman, Tournament, Treasure Map.
There are 101 cards that move cards from supply to discard (gaining).
The only card that sets cards aside from supply: Inheritance.
There are 3 cards that trash cards from supply: Gladiator, Lurker, Salt the Earth.
Cards moving other cards from trash:
The only card that moves cards from trash to your deck (gaining): Graverobber.
There are 5 cards that move cards from trash to discard (gaining): Lurker, Noble Brigand, Possession, Rogue, Thief.
The only card that sets cards aside from trash: Possession.
Cards moving other cards from a non-supply pile:
The only card that moves cards from a non-supply pile to your deck (gaining): Tournament.
There are 14 cards that move cards from a non-supply pile to discard (gaining, except Traveller cards): Bandit Camp, Hermit, Marauder, Pillage, Possession, Urchin, all Traveller cards.
The only card that sets cards aside from a non-supply pile: Black Market.
EDIT 2015-04-08: Found a couple of mistakes, and changed how Library works. Also added info on which movements are gaining.
EDIT 2015-05-06: Updated for Dominion: Adventures. Events are listed as cards. Tokens are not included, but they are: +1 Card token moves cards from deck to hand, Trashing token trashes cards from hand.
EDIT 2016-01-26: Updated for Summon (promo).
EDIT 2017-09-19: Updated for Empires.