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Messages - Jeebus

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1326
Rules Questions / Fleet extra turns
« on: November 05, 2018, 12:51:40 pm »
1) I gather from the FAQ that these count as "extra turns"? The card itself says "extra round of turns". This matters for tie breaking.

2) If I play Outpost and end the game, I normally won't get the Outpost turn. But what if I have Fleet? What if I don't have Fleet but someone else does? The rules don't say either way, but since they don't mention it, it kind of implies that I don't get the Outpost turn. On the other hand, the explanation for why Outpost doesn't give you a turn after the last Fleet turn, says that Outpost doesn't keep the game going after it ends. Well, Fleet does keep the game going, so that would imply that an Outpost played before the game ends would happen (whether I have the Fleet or someone else does).

1327
Rules Questions / Re: Disciple on Band of Misfits
« on: November 02, 2018, 07:03:31 pm »
I think some of the misunderstandings about Lose Track stems from this - the idea that the reason you lose track is that you don’t know where the card is. But that’s not what the rule says. It just says you can’t move it if it was moved by something else.


It's not what the rule says, but it is why the rules exists. Donald has said that the Lose Track rule exists because it's possible to literally Lose Track of a card. Inn-Watchtower is a good example.

He has said that the rule is needed because you could literally lose track. I'm not sure if that's the only reason. If it were, why not just have a rule that a card is lost track of if you don't know its exact location? It seems that the rule also exists to try to avoid situations where cards could move in unexpected or conflicting ways, for instance that Mining Village jumps out of the trash. There is another recent thread about how Lose Track could have been different, and it's about these situations, not just dealing with the rare situation where you literally lost track.

1328
Rules Questions / Re: Disciple on Band of Misfits
« on: November 01, 2018, 07:56:17 pm »
I think some of the misunderstandings about Lose Track stems from this - the idea that the reason you lose track is that you don’t know where the card is. But that’s not what the rule says. It just says you can’t move it if it was moved by something else.

To reply to Minotaur, it’s (c).

1329
Rules Questions / Re: Disciple on Band of Misfits
« on: November 01, 2018, 12:07:37 pm »
I see the point. If you interpret it that way, then you could have some really weird situations.
Play BoM as Gladiator, reveal unique card, trash the top Gladiator of the pile. But wait, BoM is that card! Do I trash BoM?

Have we resolved this one? It doesn't seem outlandish to me.

Based on everything we know, it clearly means "play this as a copy". That's how I've always interpreted it. And otherwise we would have a situation where one card is in two different places at once! In the given example, you would have to trash both the BoM and the actual top Gladiator, thereby trashing two cards.

1330
Rules Questions / Re: Disciple on Band of Misfits
« on: November 01, 2018, 08:37:56 am »
Throne rooms seem to be weirdly immune to losing track.  So I can use Disciple to play BoM as Island twice, and then I gain a BoM because it knows that the card on my Island mat is currently a BoM.

But could the second BoM play itself as a Raze and trash itself?  Probably not...  Disciple knows where BoM is because throne variants are Paranormal Detectives like that, but BoM doesn't know it's on your Island mat in order to trash itself, does it?  You just "choose" to trash "this" and then lolol can't do anything?  Or does "trash this" innately know where itself is?  You aren't allowed to trash things from the trash, but can it trash itself from the Island mat?

The second Disciple play could indeed be Raze - it's the same situation as if BoM trashes itself the first play. The second time a Throne variant checks the card, the card is a Band of Misfits, it is not whatever card it was copying before (as it is only the copy until it leaves play, no matter how or when).

Yeah, but it couldn't trash itself, and I think that was the point. As Sudgy implied, Lose Track is only about moving cards. The BoM-Raze couldn't trash itself because it can only trash (move) itself from the expected location, the play area. But it can still be played (so it gives you +1 action and lets you trash a card etc) - a card can be played no matter where it is. You fail to put it into play, because of Lose Track, but you still follow the instructions. It's just, that's the rules.

1331
Star Chart has the same wording as old Stash.

Interestingly (and just as an aside), the two cards still seem to have different timing. Stash tells you to place it after you've shuffled, which is consistent with the "when shuffle" wording. But Star Chart tells you to pick a card and place it as the top card before you shuffle.

1332
Rules Questions / Re: Sequence point of Knights
« on: October 17, 2018, 09:04:52 am »
That's not old. Here's my original source for this ruling: https://boardgamegeek.com/article/7476936#7476936

1333
Rules Questions / Re: Can you Banquet a Ghost?
« on: October 17, 2018, 08:56:55 am »
Well, in this case the mistake was looking in two expansion rulebooks, and not the rulebook of the actual basegame. There are of course many rules not covered by the expansion rulebooks.

The original Dominion rulebook is not completely clear about this though. It says gained cards "usually" come from the supply. You have to look up each card, e.g. Feast, to get a clear answer. So if you only have the first edition rulebook and then buy newer expansions, it could be a bit unclear. The second edition Dominion rulebook is very clear though.

1334
Dominion General Discussion / Re: Complexity of Dominion
« on: October 07, 2018, 07:45:28 pm »
The base rules document for Dominion is about 8 pages of relatively user-friendly text with pictures (excluding parts that aren't rules). If you tack on the unique rules for all the expansions, it might take another 6 pages if you condense examples. The currently complete rules document would be about 10-15 pages long, depending on formatting and verbosity of the examples given. Most of the expansions rules documents are taken up by the notes (which aren't rules relevant in nearly all cases) and recommended sets (thank you Donald, these are wonderful).

It wouldn't be as detailed in timing as other documents meticulously made by others here, but would be essentially complete.

Well, my rules document devotes 30 pages to the actual rules for all explansions, including going through all contents and setup of all expensions, with a few pictures and examples, but not including most of the special card-specific clarifications and rulings. And the rules are written pretty densely, more so than in the official rules. Sure, there are some very specific and corner-case rules included (in small print), but since we're comparing it to a very detailed Magic document...

Maybe it's better to compare words. Those 30 pages of Dominion rules amount to about 15,000 words. The Magic document has about 116,000 words, so 13% of the complexity maybe?

1335
Dominion General Discussion / Re: Complexity of Dominion
« on: October 07, 2018, 07:35:20 pm »
The closest we have is the wording on Outpost, which says you draw 3 cards for your next turn. This needs to be “applied” before Expedition; otherwise you can logically conclude that if you play Outpost and buy Expedition; you should only draw 3. I think the way it works is that the Outpost rule is actually that it makes you draw 2 fewer cards; rather than makes you draw 3.

I always interpreted it like this: Outpost changes your next hand to 3, so it has to trigger before you draw (effectively "when you would draw your next hand"). You could interpret Expedition and Flag the same way, but since they tell you to draw more cards, I find it more natural to think of them as triggering afterwards ("when you draw your next hand, draw x extra cards"). This way we don't need to apply any extra timing rule or change the math on Outpost.

1336
Rules Questions / Re: Band of Misfits as Reserve Cards
« on: October 06, 2018, 08:16:43 pm »
In addition to what GendoIkari said, there seems to be a rule that when an ability is triggered, you resolve it in its entirety no matter what.

Unless you can not do it. Classic example is play a Smithy with an empty discard pile and only 2 cards in your deck. You can not completely resolve that because where does the third card you should draw come from?

That's because of the rule "do as much as you can", which always applies, and changes nothing in this case. When I say "resolve it in its entirety no matter what", I mean just that. Resolving it means following all the instructions while abiding by the rule "do as much as you can".

Quote
What I'm saying is after BoM as a one shot tells you to trash itself, all other instructions on the card are lost, because it's not the one shot anymore. I can use an example without BoM that has the same behavior. Suppose I Inherit Mining Village and then Throne Room an Estate. The first time I play the Estate, I get +1 Card +2 Actions, and I choose to trash the Estate for +$2. The second time I play the Estate, nothing should happen, because the Estate is in the trash and is not mine. The condition giving that card the abilities is gone, therefore the abilities are gone too.

I understood that's what you're saying. When you play a card, you trigger its on-play ability, then resolve that ability fully (see above). If you then play that same card again (via Throne Room or whatever), you play its on-play ability again, but this is not a continuation of the first time you played it. It's completely separate. In other words, the on-play ability is triggered when you play the card, and that's the only time the on-play ability on the card is actually checked.

Quote
This doesn't affect BoM as a card with a when trash ability because when you trash the card with a when trash ability, two things are happening at the same time, the when trash ability triggers, and BoM loses all of its abilities it got from being played as an action card from the supply. You can simply choose to resolve the when trash ability before BoM loses it.

That's cleary false, because it's not optional to put the BoM in your hand.

1337
Rules Questions / Re: Band of Misfits as Reserve Cards
« on: October 06, 2018, 05:16:32 pm »
My understanding of the rules and rulings regarding BoM seem to confirm that this is the case as well. If you play it as Island, its removed from play and reverts back to being a BoM on the Island mat. Once BoM as Embargo is trashed, it's out of play and loses all of Embargo's abilities. It doesn't matter that this happens while you're still playing Embargo, BoM can't play abilities it doesn't have and has no access to.

In addition to what GendoIkari said, there seems to be a rule that when an ability is triggered, you resolve it in its entirety no matter what.

It's clear that BoM-as-Embargo reverts back to BoM after it's trashed, before you add an Embargo token. But there is no ruling saying that this has any impact on the ability that has already been triggered. There are just rulings saying that (1) if you play the card again, it's a BoM, and (2) an ability checking the card finds a BoM.

Thare are rulings (even in the rulebook) saying that when you trash a BoM-as-Fortress, the when-trash-ability of the Fortress is resolved, even though you actually resolve it when the Fortress is a BoM. So this supports the rule that you always resolve a triggered ability.

1338
It is certainly true that Artifacts reduce the inherent 1st-player advantage (like Noble Brigand and positive-interaction cards do). But that's not the same as having a 2nd player advantage.

I I'm pretty sure that saying that Flag Bearer has a 2nd player advantage, simply means that its presence is to the 2nd player's advantage (on average), not that it changes the game so that the 2nd player has a bigger advantage than the 1st.

1340
while gaining is different: you gain each card separately.
I've never seen that stated anywhere, actually.

(Specimen question: when you play Treasure Trove with Watchtower in hand, can you choose to top-deck both the Copper and Gold in either order?)

Yet I have seen it stated many times. Here's one.

1341
So maybe it helps to think about it this way: "When you trash a card..." is short for "When you trash any cards, for each trashed card..."
Thinking about it that way gives you a single trigger of Sewers during which multiple cards can be trashed (option 1), which is different from triggering Sewers multiple times (option 3).

You're right, that would not work.

It seems that you were closer with your explanation 1: you effectively stop handling triggers while you trash. We can perhaps view this as another way of phrasing the rule that "you trash all cards at once" (or as I said, "nothing can interrupt in the middle").

Dark Ages says: When two or more cards are trashed at the same time, first trash them all, then pick an order to resolve things that happen due to trashing them.

So we can rephrase it this way: When two or more cards are trashed at the same time, first trash them all without resolving any triggered abilities, then resolve all triggered abilities afterwards.

And discarding cards works the same way, while gaining is different: you gain each card separately.

1342
Rules Questions / Re: Order of gaining card vs. on gain effects
« on: October 01, 2018, 02:05:07 pm »
When resolving an on gain effect, is the gained card already on the discard pile, does the effect happen first, or is it simultaneous (i.e. I can choose the order)?

Example:
I buy Cursed Village. The next Hex is Locusts but my deck is empty so resolving it triggers a shuffle.
Do I put Cursed Village in my discard pile before or after I shuffle?

Before.
First you gain the card (which means putting it wherever it goes, usually your discard pile), then "when gain" happens. It's the same with effects like "when trash" and "when discard", etc.

1343
This can matter. As a specimen question, you have Sewers and you use Steward to trash two Rats. Are you allowed to draw both cards before you trash anything via Sewers?

Don't be confused. The answer is there if you look for it. Infangthief detailed it very well and Donald replied.

1344
Option 3 is maybe the most intuitive one, and is the one implied by Donald in his initial reply, but I cannot (yet) see how this can be compatible with the idea of Steward trashing both cards 'at once'.

The rule is that you trash all cards at once. Nothing can interrupt in the middle.
We assume that "when you trash a card" doesn't mean "when you trash exactly one card", because otherwise it would say that (compare with other cards).
So it has to trigger even when you trash more than one card.

Then the question is (and this questioned has been asked - probably by me - and answered before): Does it now trigger just once, or for each trashed card? The answer is "for each", which is also implied in the phrasing - "when you trash a card": For each card you trash, do this.

So maybe it helps to think about it this way: "When you trash a card..." is short for "When you trash any cards, for each trashed card..."

1345
Rules Questions / Re: What does Enchantress and Royal Carriage do?
« on: October 01, 2018, 09:34:31 am »
It doesn't necessarily entail resolving its play ability. You're essentially asserting that when Enchantress is out, you don't actually play the first Action card you play in a turn. That's nonsense.

This is a super weird hill to die on. Nobody is hung up on this except you. I truly don't get why you think Action cards only count as having been played if you did exactly what was said on the card.

Where does all this hostility come from? Especially from people who are so confused about what they're railing against?

As it turns out, I have never asserted that. I have asserted the exact opposite from my very first post in this thread, and with more detailed examinations later: that you played the card whether you resolved its play ability or not. The part of the discussion you're replying to was purely about timing of "when you play" versus "after you finished playing".

I advise you to read more carefully.

1346
My real question is: how does that make sense?
I can think of two possible explanations:

1.
- "Trash 2 cards" means: Stop handling triggers. Trash a card. Trash a card. Resume handling triggers.
- "When you trash a card" is unambiguous.

2.
- "Trash 2 cards" means: Trash 2 cards (all at once).
- "When you trash a card" means: When you trash any number of cards, do this per card trashed.

What do you think? Is it one of those explanations? Or is there a better explanation?

I think you're pretty close on 2. The rulebook says that you trash all cards at once, then resolve any triggered things. It's in Dark Ages at least, I can't check it now, but you can look it up.

1347
Rules Questions / Re: What does Enchantress and Royal Carriage do?
« on: September 30, 2018, 11:13:25 pm »
What you're saying is fine for English in general. The problem is that in this context "when" already means "after", so as far as I can see it's not relevant.

I don't follow.

Ok. In Dominion and most similar games, "when" means "after". "When you gain" means after you're done gaining, and gaining entails moving the card. "When you buy" happens after buying, which entails non-physical act of updating Buys, Coins and potions, and taking Debt tokens. Playing entails announcing a card, putting it in play and resolving its play ability. You're not done until you've reached the end of that list. Saying that "when/after you play" happens after the second thing on that list is completely arbitrary.

1348
Rules Questions / Re: What does Enchantress and Royal Carriage do?
« on: September 30, 2018, 10:45:26 pm »
What you're saying is fine for English in general. The problem is that in this context "when" already means "after", so as far as I can see it's not relevant.

1349
Rules Questions / Re: What does Enchantress and Royal Carriage do?
« on: September 30, 2018, 08:43:29 pm »
Royal Carriage says, after you're done dealing with having played an Action card, not meaning you're done with stuff like calling Royal Carriage ha ha, you get a chance to call this and well you know, what Royal Carriage does. I mean Royal Carriage isn't necessary here, it's exactly the same for Coin of the Realm.

Maybe someone is thinking, but Enchantress changed what the card did so the card never did it so Royal Carriage can't be called. No. That's not what happens. Royal Carriage doesn't say "At the point at which you'd be done following those instructions if only you'd followed those instructions" or "after you follow the instructions or do some other crazy thing like Enchantress," but that's okay, that game is unplayable.

Thanks for replying. So I think you're saying that RC doesn't care whether you followed the instructions or not, is that right? What mattered is that you actually played the card, not what happened when you were resolving it, correct?

So you can call RC after you're done dealing with having played the card. That's when you're normally done following the instructions. (Playing = announcing, putting in play, resolving.)

"In-between Action plays" is a hard-to-phrase concept. I was not happy with the phrasing on Royal Carriage, changed it for the new printings, and still it seems like it could be better. I am not putting in the work here today but note that Citadel has a similar timing and yet a much different phrasing.

Yeah, concluding that Citadel has the same timing was exactly what made me revisit this.

1350
Rules Questions / Re: What does Enchantress and Royal Carriage do?
« on: September 30, 2018, 07:39:03 pm »
(And, indeed, one could even make a case that "after you finish gaining" would mean after all when-gain instructions have been carried out, i.e., not the same as "when you gain".)

Uhm. Since "when you gain" is the same as "after you gain", I guess you're saying that the word "finish" makes a difference? So when you have gained a card, it's after you gained it, but you're still not finished gaining it? You're at a point when it's after you did something but you're still not finished doing it. I think you'll agree that it doesn't make much sense.

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