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Topics - Jeebus

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76
Rules Questions / Procession a Band of Misfits-as-Catacombs
« on: January 07, 2019, 01:18:09 pm »
So if you Procession a Band of Misfits-as-Catacombs (where Catacombs has the -$2 token on it), what happens?

I just thought of this question, and saw that it was posed before, but not answered. It's clear that Procession gains a $6 cost card, but what about Catacombs? Catacombs costs $3, but even though it's Catacombs' when-trash ability being resolved, the card is currently a Band of Misfits costing $5, so I assume it gains a card that's cheaper than $5.




77
Rules Questions / Band of Misfits and Innovation interactions
« on: January 07, 2019, 12:07:49 am »
I have bought Innovation. With Talisman in play I buy (cost-reduced) BoM. On when-buy I gain a BoM, choosing to immediately play it as a Village. Now I'm supposed to gain the top card from the pile I bought from the BoM that is on top of the pile. So this should be a BoM. But in Dominion online this is a Village. So I end up gaining a BoM and a Village, instead of two BoMs. Am I right that this is wrong?



78
Rules Questions / Basilica (spend Coffers tokens at any time)
« on: January 05, 2019, 11:47:59 pm »
So you can spend Coffers tokens at any time in your Buy phase (before you buy anything). This can matter for Black Market, Storyteller (if you play them in your Buy phase) and Fortune.

It seems this can also matter for Basilica. Let's say you buy a card, leaving you with $1, triggering Basilica and Haggler. You resolve Haggler first, gaining a card that changes things in a way you couldn't know (like a Blessed Village or a Knight). Now you decide to spend a Coffers token before resolving Basilica. Valid?


79
Rules Questions / Gaining Inherited Estate and "when you gain an Action"
« on: January 04, 2019, 04:42:08 pm »
If I workshop an Inherited Estate, does this trigger Defiled Shrine, Academy and Innovation? I assume so, I just want to have it confirmed. Thanks.


80
Dominion General Discussion / New mechanics in Renaissance
« on: December 28, 2018, 05:08:42 pm »
What are the actual new mechanics that we haven't seen before Renaissance? Artifacts are States with a new name, so are not included.
  • Villagers
  • Projects
  • Playing an Action card in the Buy phase (Scepter, Capitalism, Innovation)
  • Playing a non-Treasure card in the Buy phase (Scepter, Innovation, and Capitalism indirectly)
  • Gaining a card without triggering its when-gain ability (Experiment)
  • Checking number of tokens on Coffers mat (Swashbuckler)
  • Checking cards that would be discarded this turn (Improve)
  • Trigger on when-reveal (Patron)
  • Trigger on when-would-shuffle (Star Chart)
  • Checking which ability trashed a card (Sewers)
  • Checking if cards bought in Buy phase (Exploration)
  • New, specific use of Coin token (Sinister Plot)
  • Checking card texts (Capitalism, Patron)
Not really? - Changing types of certain cards (Capitalism) - Inheritance also does this, although based on other criteria...

ADDED:
  • Changing types of cards that are not in your deck (Capitalism)
  • Taking turns after the end of the game (Fleet)

81
Dominion General Discussion / Patron and "reveal"
« on: December 20, 2018, 05:58:16 pm »
I found a discussion about this in the fan cards forum (diverting from the original thread topic). But since it has nothing to do with fan cards, I decided to reply in a new thread.

The card doesn't actually even need "using the word 'reveal.'"  Early versions didn't have it -- it was just added for clarity.

I think the issue is that people say and think things like "the top card of your discard pile is always revealed". Heck, it might even say that in the rulebook somewhere.

GendoIkari is right. The Dominion rulebook (2nd ed.) says that you reveal the top card of your discard pile:
"If you discard multiple cards at once, you do not need to reveal them all, just the one you put on top."

So Patron absolutely needs to clarify what it means that it gets revealed.

Actually, reading Patron literally might make you think that Villain causes you to reveal Patron if you discard it. Villain does use the word "reveal", and does cause you to discard the Patron - and thereby revealing it, following the rulebook as quoted above.

Good thing that the Patron explanation in the Renaissance rulebook uses Villain as an example.

82
Variants and Fan Cards / Card ideas from Jeebus
« on: November 30, 2018, 06:58:18 pm »
I thought of some card ideas, and here they are. To make them nicer to look at, I found some images and used Violet CLM's generator (thanks!).
The general idea was to think of more interesting stuff to do with just the base mechanics, so just given the base game rulebook.

I'd appreciate any feedback. If some of them are too similar to a fan card already created, I guess someone will tell me. None of these are tested!

Edit: Changed several of the cards. See text below for original versions.

                     

SHAFT v1 - $3, Action
+4 Cards
Discard 1 card for each card drawn.

SHAFT v2 - $3, Action
Draw 4 cards.
If you did, discard 4 cards.


PANNIERS v1- $2, Action - Reaction
+1 Card
---
When another player plays an Attack, you may play this from your hand, to return 1 card from your hand to the Supply.

PANNIERS v2: added to top: +$1

WEAVER v1 - $5, Action
+3 Cards, +$3
Each other player draws 3 cards and discards 3 cards.

WEAVER v2: increased price to $6

LAW - $4, Action
Trash a card from your hand. If it costs $3 or more, +3 Cards. If it costs $4 or more, +1 Action.

MIDWAY - $3, Action
Say a type. Reveal the top 3 cards of your deck, and put them back in any order. For each card that has the said type, choose one: +1 Action; or +1 Card.

PRIVATEER v1 - $6, Treasure - Attack
+$1, +1 Buy
When you play this, choose one: Discard your hand and +4 Cards; or gain a Silver to your hand. Each other player does the same.

PRIVATEER v2 - $7, Treasure - Attack
+$1, +1 Buy
When you play this, discard your hand and +4 Cards, and each other player with 5 or more cards in hand does the same.


ALDERMAN v1 - $5, Action
Reveal the top 3 cards of your deck, then discard them. For each different type on the revealed cards, you may play an Action card from your hand that has that type.

ALDERMAN v2: added to top: +1 Action
ALDERMAN v3: also added to top: +1 Card

PROWLER - $4, Action - Reaction
+1 Buy
Reveal cards from your deck until revealing a Treasure costing $1 or more. Put it into your hand and discard the rest.
---
When you gain a Treasure, you may discard this from your hand, to set the Treasure aside. If you did set it aside, play it.


83
This is a summary of how it works with Coffers and Debt. If I'm mistaken or missing something, I'd appreciate feedback.

B1 = the first part of the Buy phase (play Treasures; spend Coffers tokens at any time)
B2 = the second part of the Buy phase (buy things; pay off debt before or after each buy EDIT: at any time)

Capitalism or Scepter:
Play Black Market in B1 - you can spend Coffers tokens in the middle. You can't pay off debt.
Play Storyteller in B1 - you can spend Coffers tokens in the middle. You can't pay off debt.

Innovation:
Buy and play Black Market in B2 - you can't spend Coffers tokens (you would have to do it in B1). You can't pay off debt in the middle, only before you buy the BM or after you've completely resolved the BM. EDIT: You can pay off debt in the middle.
Buy and play Storyteller in B2 - you can't spend Coffers tokens (you would have to do it in B1). You can't can pay off debt, as above.

Capitalism pluss Innovation:
Buy and play Black Market/Storyteller/Crown and as a result play Black Market (being a Treasure) in B2 - as above, you can't spend Coffers tokens or pay off debt. but you can pay off debt.
Buy and play Black Market/Storyteller/Crown and as a result play Storyteller (being a Treasure) in B2 - as above, you can't spend Coffers tokens or pay off debt. but you can pay off debt.

84
Rules Questions / Not enough cards with Border Guard
« on: November 13, 2018, 01:07:05 pm »
I assume that if you don't have enough cards to reveal 2 (or 3 with Lantern), then you can't take Lantern or Horn?

85
Rules Questions / Lose track rule in published rulebooks
« on: November 12, 2018, 07:44:48 pm »
I've noticed that Dark Ages is still the only rulebook that mentions the lose track rule. The 2nd edition Dominion rulebook has no mention of it either. Despite this, several cards are being released that rely on the rule to function, for instance Cargo Ship and Innovation. It seems that players without Dark Ages will have no way of knowing how several of these interactions work without looking online. Any thought on this?

86
Rules Questions / Fleet extra turns
« on: November 05, 2018, 12:51:40 pm »
1) I gather from the FAQ that these count as "extra turns"? The card itself says "extra round of turns". This matters for tie breaking.

2) If I play Outpost and end the game, I normally won't get the Outpost turn. But what if I have Fleet? What if I don't have Fleet but someone else does? The rules don't say either way, but since they don't mention it, it kind of implies that I don't get the Outpost turn. On the other hand, the explanation for why Outpost doesn't give you a turn after the last Fleet turn, says that Outpost doesn't keep the game going after it ends. Well, Fleet does keep the game going, so that would imply that an Outpost played before the game ends would happen (whether I have the Fleet or someone else does).

87
Rules Questions / What does Enchantress and Royal Carriage do?
« on: September 28, 2018, 02:38:57 pm »
We know that Enchantress doesn't change the actual play ability on the Enchanted card.

We know that Royal Carriage/Ghost/Citadel can replay the Enchanted card for its play ability.

But how can Royal Carriage do that?

I thought that Enchantress makes you get +1 Card and +1 Action instead of resolving the play ability of the Enchanted card. I also thought that Royal Carriage triggers after you resolve the play ability of an Action card. But the Enchanted action card's play ability was never resolved.

I guess my understanding of either Enchantress or Royal Carriage is wrong.

Enchantress: Could it be that the play ability is changed after all, not on the card, but for this play of the card? So that somehow, when you do "+1 Card and +1 Action", that counts as having resolved the card's play ability? I struggle to see how that can be correct.

Royal Carriage: Maybe the timing is not "after you resolve the play ability", but "after you finish playing", just like the card says. The Enchanted card was played, after all. So you play an Action card, then any Reactions etc. trigger, then you resolve the play ability (or not, if it's Enchanted), then you're finished playing it. Now Royal Carriage triggers. This seems more likely. The rulebook actually says that it's "after resolving a played Action card", but of course this just covers the normal cases.

88
Game Reports / One of the greatest 2 player games ever
« on: April 23, 2018, 06:11:09 pm »
Yesterday I had one of the greatest 2 player games I've had. Unfortunately it's one of those blasted "Internal Error" games, so I can't reload it.

I remember all the cards except one:
Tunnel, Bard, Vineyard, Golem, City Quarter, Catapult, Secret Passage, Cursed Village, Apprentice
Battlefield, Pilgrimage


There were several things that made it great:
* Two completely different strategies.
* Both strats influenced the other: He opened Tunnels as a response to my Catapult, I couldn't touch the Provinces because of his continuing lead.
* Both strats had support but also challenges from the kingdom. (Tunnel great with Battlefield, but no voluntary discarding, only from opponent's Catapult. Vineyard great with Pilgrimage, but no +buy except through Bard.)
* Ending the game by buying a Curse.
* The only time I've played where someone used a Fate card to get specific Boons often.
* Final score was 51 to 50 VP. He started with a big lead, which got bigger, then I gradually gained on him, winning with 1 VP.

His strat was to buy all the Tunnels he could straight away! He got all 12 VP from Battlefield, plus I think all the Tunnels - 16 VP. Then he pretty much always had at least one Tunnel to discard to my Catapulting, giving him something like 15 Golds after a while. He also got the "discard 3 for a Gold" Boon from Bard, with 2 Tunnels in hand, giving him 3 Golds at once. With all the Tunnels and the Curses from me, his deck was still not great, but he managed to buy, I guess, 5 Provinces by the time the game ended. He had a Bard and also a few Cursed Villages which sometimes let him draw up after my discard-attack.

I went for Vineyards, gaining Action cards through Pilgrimage, and trashing with Catapult and Apprentice. City Quarter was of course my engine. After a while I was unnecessarily making around $8 to $10 each turn (but of course could absolutely not buy a Province), and the problem is that if you buy Pilgrimage, you can't buy Vineyard. Therefore I was cycling through 4 Bards each turn, getting +1 Buy three or four times in the game, and also picking up 4 Wisps in the end. I also had to slow him down through Cursing, so I had to gain cards for Catapult, I gained Silver and even Gold from Boons just to trash them, but I also had to trash some of the Catapults I was gaining.

He denied me the last Vineyard, so then I Catapulted the Potion, giving him the 9th Curse. I was up to 7 VP per Vineyard and 52 VP, and bought the last Curse.

I don't think a big money approach could have won here against me, because I would discard-attack and curse you pretty good. Big money against him I'm not so sure about. You would have to refrain from discard-attacking and let him drown in his Tunnels, but it's still a 28 VP initial lead to overcome, and you're not really trashing down efficiently to get to your Silvers and Golds.

89
Dominion General Discussion / How good is Fishing Village really?
« on: December 07, 2017, 11:38:19 am »
I've often heard how FV is one of the best villages, if not the best. And sure, it nets you an Action twice, while other villages only do it once. And it's great for consistency to start your turn with 2 Actions. So when you don't draw your deck, it's a great village.

But once you draw your deck, isn't it just worse than plain Village? Since you can only play it every other turn, it actually nets you an Action only once at this point, same as Village. And it doesn't draw, so you need more draw to keep drawing your deck than you would with Villages. It gives you +$1, so in essence (compared to Village) you're sacrificing a card for a draw, which is like a Copper. So it's like having a Village and a Copper in your deck, right? You would rather trash that Copper. The advantage is that you still start your turns with +Actions, so you will pretty much never stall.

My conclusion is that FV is a great village while building, but if you're building towards drawing your deck, after a couple of FVs you pretty much always want other villages instead. I mean, if they're available. (Yes I just played a game IRL with both FV and Village.)

Have I made any mistakes in my reasoning here?

90
Dominion General Discussion / Empires cards I still don't get
« on: November 29, 2017, 04:13:09 pm »
There are many cards in Empires I play less than optimally, but there are a few I don't get at all. ...Actually, Annex is the only real puzzler.

I have seen someone buy Annex exactly once. It was end game and he had $7. In that situation, if you would buy the Duchy anyway, I get it - given that you have good cards in your discard pile of course. And you really have to think it helps you to get those cards into your deck, because you're potentially making your next turn $7 instead of $8, which could lose you the game. If you have less than $7, you're hurting your next turn even more. So the situation where you should buy Annex seems very rare. Is there something I'm not seeing, some other use for it?

Triumph also seems very limited. I have seen Triumph used like two times, but then it was to very good effect. Also, that was in two different games. So Triumph was good overall in those games, not just once in a game like Annex.

The other one is Ritual. I get the concept here I think. Trash high cost cards, get VP, then trash the Curses later. The other more rare case would be in the endgame, you buy it if you have exactly $7 to trash a gold for 6 VP and a Curse, or if you have $4 and some other expensive card. But I have still not experienced anybody ever buying it I think. (Unlike Defiled Shrine, you have to trash a good card, and it costs $4 instead of $0.)

91
Rules Questions / Timing of "+" tokens and Urchin/Reactions
« on: November 22, 2017, 02:02:14 pm »
Hoping Donald answers this. The previous ruling was that "+" tokens are resolved before Urchin or Reactions, because the tokens dictate that they go "first". The ruling is not in any rulebook, it was just based on Events like Pathfinding saying "first".

Now in the new editions, all Reactions and Urchin also say "first". Is the ruling still the same, or can you now choose to gain Mercenary before drawing from your +1 Card token?

92
Rules Questions / Trashing several cards with Monastery
« on: November 16, 2017, 12:47:51 pm »
When a card tells you to trash a number of cards, they are all trashed at once. But Monastery says "for each". Is it several trashing effects or just one?

For instance, if I gained 2 cards, can I trash an Overgrown Estate, draw a Curse, and then trash that Curse?

93
Rules Questions / Choosing a card to gain with Changeling
« on: November 16, 2017, 12:04:22 pm »
I assume this is like Smugglers, you can choose whichever card you have in play, even one you can't gain a copy of?

94
Dominion: Nocturne Previews / Remaining mysteries
« on: November 03, 2017, 03:30:09 pm »
Some of the biggest questions for me:

* Will there be a Night Throne Room? (not like Ghost, but rather "play a Night from your hand twice") (probably not)
* Will there be an Action Heirloom or Night Heirloom? Maybe one that isn't a Treasure at all?
* Will there be a card that says "while this is in play"?
* Will there be another Reaction? Maybe a Night Reaction? (probably not)
* Will there be an Heirloom called Grimoire?

95
Rules Questions / Is Boons/Hex discard pile hidden?
« on: October 30, 2017, 05:21:13 pm »
I guess it's going to be in the rules, but if I'm lucky I can get the answer now. Can you look through the Boons and Hex discard piles?

96
Dominion Online at Shuffle iT / Nocturne preview cards
« on: October 23, 2017, 01:21:26 pm »
Does anybody know if the cards are up yet? I checked the box, but no Nocturne cards appeared in the game. I wonder if it's an error in the game, or the choice was just put up too early...

97
Rules Questions / New Stash + Inn
« on: September 14, 2017, 10:36:06 am »
As I'm looking more closely on Stash, I think the new text is a bit confusing. Of course I know how it's supposed to work: You get to look at the remaining cards in your deck, meaning the cards you're not shuffling, before placing Stash. A player has to know about the new shuffling rule for this text to make any sense of course, and even then it has caused some confusion. But I wonder if it's even technically correct.

When shuffling this, you may look through your remaining deck, and may put this anywhere in the shuffled cards.

Usually, "when" means "after", so "when shuffling this" should mean after you've shuffled. ("Shuffling" must refer to just actually shuffling, so before you add the shuffled cards to your deck.) So, after shuffling your discard pile, you may look through your deck, and then you fish out Stash and place it anywhere in the shuffled cards. Then you add those cards to your deck. This works fine.

But what about Inn, Annex and Donate, where you actually shuffle your deck? You are told to shuffle some cards into your deck. So you first add those cards to your deck, then you shuffle your deck. This is different from the normal shuffling, because normally the cards you shuffle are not in your deck. Going by the above, Stash now lets you look through your deck after you've shuffled it, and then lets you place Stash with complete knowledge. I assume this is not intended?

We could assume that the meaning is rather "when you would shuffle this". So the first thing you do is always look through your deck, before shuffling. But you don't do the next instruction until after you've shuffled (which is clearly indicated by "in the shuffled cards"). So the interpretation is something like: When you would shuffle this, you may look through your remaining deck, and then after shuffling, you may put this anywhere in the shuffled cards.

98
Dominion World Masters / World championship 2017
« on: July 05, 2017, 01:04:45 pm »
Does anybody know if there will be one in 2017?

I have never been to GenCon (I don't live in the US), but it seems that it's been held at GenCon most years, is that true? (I have only attended one world championship, and it was at Essen in 2011 or something.)

I see that people have been able to qualify at GenCon itself. Does that mean that the person who wins this qualification is the US champion? Other countries of course have their own championships, where the winner/champion qualifies for the finals in the world championship. Can anybody from around the world participate and potentially become US champion? (Hmm, what if a national champion travels to GenCon, participates in the US tournament and also becomes US champion?? Or maybe national champions are forbidden to participate.)

I live in Mexico but I'm Norwegian, so I guess I could participate in the national championship in Mexico City (if I wanted to take a plane there). But unlike last year's Mexican championship, this one doesn't mention the world championship.

99
Rules Questions / Rule about timing for several players
« on: June 20, 2017, 05:47:08 pm »
I'm assisting in translating Empires. I noticed this phrase:

"When two things happen to different players at the same time, go in turn order, starting with the player whose turn it is."

I see that the same phrase is used in many rulebooks. But it looks like it's wrong to me. In Empires this is what follows: "For example, when a player plays Catapult and trashes Silver, the other players gain Curses in turn order, which may matter if the Curses run out."

This is not "two things", but one thing. It's something happening to several players at the same time. It seems like the start ("When two things...") was copied from the preceding, different rule: "When two things happen to a player at the same time, that player picks the order to do them..."

Am I correct, or does it make sense with "two things"?

100
Dominion General Discussion / Math is hard - questions about chance
« on: March 28, 2017, 02:57:00 pm »
I hope someone can help me.

What's the average number of Events/Landmarks (as a whole) in a given random Kingdom? Assume 55 L/E and 330 cards total. Assume shuffling all 330 cards and drawing until you have 10 kingdom cards as per the rules.

The average would seem to be 1.67, but that number doesn't take into account the cap at 2 L/E. And I have no idea how to take that into account.

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