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Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 14, 2018, 12:49:59 am »I think you missed that the second Ferrier that is played for draw always comes back to your hand. So 2 Ferriers net draw one card (+2 Actions, +2 Cards, Ferrier comes back to hand) whereas 2 Ferries of the +3 Actions version net draw 3 cards (+3 Actions, +2 Cards, Ferrier comes back to hand, +2 Cards, Ferrier comes back to hand). This is clearly too good for $4.
Beyond that I think the second option should give +3 Actions. Otherwise, if you have 2 of these and play the first as +2 Actions and the second as +2 Cards, you will have ended right back to where you started (5 Cards, 1 Action). With +3 Actions you could play the second Ferrier again and end up with 6 Cards and 1 Action. Essentially you are rewarded a Laboratory play for pairing the 2 Ferriers.
I don't know how good the +2 Actions version is and whether it is too weak at $4 (it definitely looks weaker than Asper's Town/Road) but I guess that it can be used as "half-Lab" in a mono-card strategy as we just analyzed but also as consistency-increasing sidekick in a draw engine.
I see that Farriers played for +2 Cards return to your hand. I'm just saying that if you play a Farrier for +2 Actions and then +2 Cards you end up right where you started (5 Cards and 1 Action). You still have a Farrier in your hand, but the +2 Actions essentially did nothing. You can now play the Farrier again for +2 Cards, but your now only up to 6 Cards and no Actions. That's two $4 cost cards played for a Moat play.
But maybe this is designed not to draw without other Villages or Draw cards. If so, this should cost a lot cheaper.
You get 5 cards and 1 action before returning it to your hand. So it is, in fact, two $4s for a Lab (and actually it's better than that because one of them can be used for draw over and over.)
Ahh, I see now. Apologies to you and Holunder9.