Thanks for creating a space for all those cards that just didn't make the cut. I'm sure we all have them! I was trying to get something together for this week's contest, but I'm not 100% happy with it. I do think it has potential though so I wanted to share it here:
CONTEST #49 HEIRLOOM Trinket Shop: Incredibly weak, but in high enough numbers they can really add some payload to a deck. Needs careful management. Once the Ruins are gone though, you can always put 4 tokens on it and it will stay out of your deck for longer. This also helps boast your Curio payout. Might be fine as a cantrip at cost $3.
Curio: Provides $0 coin initially so that right there is going to turn a lot of people off. Could make for some wacky openers. The inclusion of Ruins and a $2 non-terminal are meant to help give it some juice early, but you can't just blindly blow through those piles. It would be rare, but you could get this thing up to $9, $12 and such on the last turn of the game.