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Messages - Jorbles

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76
Non-Mafia Game Threads / Re: Codenames VII
« on: May 16, 2016, 01:16:01 pm »
Only that you then could have made one guess beyond Cream.

Oh, I didn't know about that rule. I thought the number was just a guideline (and that you could guess as much as you wanted).

77
Hearthstone / Re: Tavern Brawl Discussion
« on: May 16, 2016, 09:53:48 am »
Is Vitality Totem/ED win condition to ping the enemy down with the 1/1 totem/win when the game goes into fatigue?

78
Non-Mafia Game Threads / Re: Codenames VII
« on: May 16, 2016, 09:51:44 am »
I wasn't going for anything other than CREAM with Jack Bruce. I just used "unlimited" to allow you to get all the nations from the previous round.

Ohhhh I was going to do that no matter what. You could have said Jack Bruce: 1 and I would have made the same guesses minus Stadium.

79
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 15, 2016, 12:02:54 pm »
I just played Evolve on my 7 minion board.
Hit Wild Pyro + Acidmaw!

What a combo.

My opponent evolved a full board and got a Doomsayer.

This is why I miss "I am sorry." as an option. Saying "Spectacular!" or whatever after something like that happens doesn't seem as nice.

80
Hearthstone / Re: Arena General Discussion
« on: May 15, 2016, 12:01:02 pm »
I drafted a Cyclopean Horror in my most recent run (still ongoing at 3-0) and wow that card is good in Arena. It's usually at least a Senjin for 4 mana, already decent in Arena, but it can be a Fen Creeper for 4 or even better in many situations.

81
Hearthstone / Re: Tavern Brawl Discussion
« on: May 14, 2016, 08:58:25 pm »
This is the best brawl for quests ever though.

82
Non-Mafia Game Threads / Re: Codenames VII
« on: May 14, 2016, 08:38:39 pm »
What else were you going for with Jack Bruce? If anything? (I picked Stadium because rock stars play in Stadiums.)

83
Non-Mafia Game Threads / Re: Codenames VII
« on: May 13, 2016, 10:07:27 pm »
Dannnnnnnnnnggggggg.

(The bet and the result need to correlate for a win is why I picked it.) What was the third thing you were going for?

84
Non-Mafia Game Threads / Re: Codenames VII
« on: May 13, 2016, 11:39:40 am »
and pass.

85
Non-Mafia Game Threads / Re: Codenames VII
« on: May 13, 2016, 11:39:26 am »
Roulette?

86
Non-Mafia Game Threads / Re: Codenames VII
« on: May 13, 2016, 10:41:41 am »
Sorry, thought I'd replied, but I was having an internet connection issue at the time. Guess it didn't go through.

Row

87
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 01:21:04 pm »
I want to craft Astral Communion for this Brawl. Astral + Ysera or whatever.

88
Non-Mafia Game Threads / Re: Codenames VII
« on: May 10, 2016, 10:05:20 am »
Match

89
Non-Mafia Game Threads / Re: Codenames VII
« on: May 08, 2016, 02:57:37 pm »
Stadium and Pass.

90
Non-Mafia Game Threads / Re: Codenames VII
« on: May 07, 2016, 02:44:08 pm »
Mexico

91
Non-Mafia Game Threads / Re: Codenames VII
« on: May 07, 2016, 02:53:45 am »
America

92
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 06, 2016, 06:40:10 pm »
Sometimes I give my opponent a little bit of time to summon things or kill minions for quests. If they're just BMing I resign though.

93
Non-Mafia Game Threads / Re: Codenames VII
« on: May 06, 2016, 06:35:46 pm »
England

94
Non-Mafia Game Threads / Re: Codenames VII
« on: May 05, 2016, 12:29:25 am »
Cream

95
Non-Mafia Game Threads / Re: Codenames VII
« on: May 03, 2016, 06:44:06 pm »
Germany

96
Non-Mafia Game Threads / Re: Codenames VII
« on: May 02, 2016, 12:34:27 am »
Oh sorry, I forgot, but does that mean I'm the Spymaster for my team again? I feel like someone else should get a turn.

97
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 29, 2016, 11:25:16 am »
It might be because you aren't playing Constructed. It's pretty fun for people who like to play around and see what the new meta is going to be.

98
Hearthstone / Re: Wispers of the Old Gods
« on: April 28, 2016, 01:16:22 pm »
1 x Twin Emperor Vek'lor <----This guy is an auto include in ANY C'thun deck.

So is this a near-mandatory craft?

Only if you plan on playing a C'Thun deck.  He's not great unless you trigger.

Yeah, I'm not sure if C'thun decks will be super strong yet, but if they are Twin Emp will be used in most of them I'd predict.

99
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: April 28, 2016, 11:26:20 am »
Playing against a Warlock. (my moves aren't relevant)
Turn 2 -> Renounce Darkness (becomes a Priest)
Turn 3 -> ehhhhhh, I kinda miss the darkness, Shadowform

100
Hearthstone / Re: Wispers of the Old Gods
« on: April 28, 2016, 10:56:40 am »
I've had great results with a C'Thun warrior list (I tried it with Patrons, but didn't like it and moved it more into a controlly territory). I don't own Gromm, but would consider adding him to this strongly if I did.

2 x Execute
1 x Shield Slam (I only own 1, but am working on a second specifically for this deck)
2 x Whirlwind
2 x Cruel Taskmasters
2 x Beckoner of Evil
1 x Armorsmith
2 x Fiery War Axe
2 x Acolyte of Pain
2 x Shield Block
2 x Disciple of Cthun
1 x Ravaging Ghoul
2 x Bloodhoof Brave
2 x Crazed Worshippers
1 x Sylvanas
2 x Ancient Shieldbearer
1 x Twin Emperor Vek'lor <----This guy is an auto include in ANY C'thun deck.
1 x Doomcaller
1 x Alexstraza
1 x C'thun

The goal is basically to just survive until you either overwhelm them (happens sometimes against Aggro decks that you don't need C'Thun because your minions are just generally beefy on curve minions) or draw into C'thun who is at 13-18 size usually and then win off of that (or failing that the second time you play him because you saved your Doomcaller will do it).

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