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Messages - Jorbles

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Hearthstone / Re: Tavern Brawl Discussion
« on: June 23, 2016, 03:07:55 pm »
Maybe like Astral Communion, Innervate, Nourish, Coldlight? Dunno Druids card draw isn't amazing.

Hearthstone / Re: Tavern Brawl Discussion
« on: June 23, 2016, 02:25:46 pm »
I think that Mage deck (the win almost every Brawl deck) is probably the strongest reliably, but I did this with Druid to good effect (Innervate x 2, Darnassus Aspirant x 2, Jeeves x 1, Raven Idol x 1, Swipe x 1, Wrath x 2) blow all your cards and then play Jeeves.

Hearthstone / Re: Constructed General Discussion
« on: June 14, 2016, 01:54:46 pm »
Vanish I think is only good in Mill oriented decks where you're trying to stall the game out (decks where you might want to bounce cards like Coldlight, Deathlord, Healbot, etc)

I think the only good board clear options we haven't discussed in Rogue are Dark Iron Skulker or Fan of Knives when comboed with Spell Damage.

I think Rogue should probably try to be more reliant on making their opponent need their board clear to stop the Rogue from winning and not count on having to wipe their opponents board. If Rogue has to do a big board clear they're already really behind. There's so many good single target removal spells/effects in Rogue that they shouldn't have to wipe a board very often.

Hearthstone / Re: Constructed General Discussion
« on: June 13, 2016, 04:46:51 am »
You still think blade flurry is worth a card slot post nerf?

One is fine with lots of weapon buffs. It certainly sucks compared to what it used to do, but Rogue's board clear is terrible.

General Discussion / Re: Movies: Any movie buffs?
« on: June 11, 2016, 03:21:31 am »
I recorded Snakes on a Plane. Should I watch it? I have plenty of other things on the DVR to watch, so if the movie is blah, then I could skip it.

But if it's truly awesome, I'll make it a point to watch.

It's a very self aware movie that is terrible, or to put it another way: it's a very well made terrible movie. If that appeals to you I'd watch it. If not give it a pass. It's a fun movie to watch with a group of people who are socializing and making fun of it. Alcohol doesn't hurt in this situation. I would not recommend sitting down by yourself to watch the movie for the quality of its story.

Hearthstone / Re: Arena General Discussion
« on: June 10, 2016, 02:05:45 pm »
I can't imagine what 2 cards were worse than Leper Gnome.

That dude that only attacks when you attack and that dude that only attacks if you Hero Power. Or vanilla 1 mana murloc or that 10 mana 10/10. Magma Rager, Amgam Rager. I dunno, there's lots of bad cards now.

Hearthstone / Re: Constructed General Discussion
« on: June 09, 2016, 12:30:03 pm »
I realized I was telling you to take out expensive cards, but not advising what to put in.

These are the cards that cost 4 or less that I like to use in Rogue decks that you might find value out of:

Bladed Cultist
Abusive Sargent
Southsea Deckhand
Pit Snake
Defias Ringleader
Undercity Huckster
Undercity Valiant
Bloodmage Thalnos
Acidic Swamp Ooze
Flame Juggler
Bloodsail Raider (if and only if your deck has lots of weapons/weapon buffs)
Loot Horder
Huge Toad
Earthen Ring Farseer
SI:7 Agent
Unearthed Raptor (I like this card so much I build decks around it)
Tomb Pillager
Twilight Summoner (but only in a deck with Raptors/Shadowcasters)
Polluted Horder
Southsea Squidface (usually with cards like Blade Flurry)
Dark Iron Dwarf

Preparation (but only with Sprint in my deck)
Shadowstep (with lots of cards with Battlecry usually)
Journey Below
Cold Blood
Deadly Poison
Shadow Strike
Shiv (usually only with cards that buff Spellpower like Thalnos/Azure Drakes)
Fan of Knives
Blade Flurry (but only in decks with Deadly Poisons and other weapon buffs)

Hearthstone / Re: Constructed General Discussion
« on: June 08, 2016, 04:24:15 am »
Miracle decks are decks centered around having lots of cheap spells and Gadgetzan Auctioneers to use the spells to draw lots of cards and overwhelm your opponent.

As to Deathrattle cards, they all synergize with Unearthed Raptors and if you have them Shadowcasters. Those are what I use for synergy in my deck.

If you don't have the C'Thun cards, that's okay.

One thing I'd say though is your deck isn't aggressive enough for a Rogue deck. Rogue doesn't want the game to go super long (that's what Reno is for making the game go really long) you want a deck that gets so big a tempo advantage that your opponent can't catch up. This usually means front loading your deck with cheaper cards that do more than one thing and help you take over in the early game (like SI:7 Agents, Loot Horders, Earthen Ring Farseers) and not having too many big cards. My Rogue deck only has 5 cards in it that cost 5 or more mana, and only one of those cards (Sylvanas) costs more than 5. Try making your deck more aggressive, Rogue is an aggressive class and in my experience most of the decks don't have a lot of expensive cards in them.

Hearthstone / Re: Constructed General Discussion
« on: June 08, 2016, 03:48:46 am »
A Rogue deck is not my favourite type for a Reno deck. I've had very good luck with something kinda like the Echoes of Death recipe deck Blizzard provides. It works really well if you have Raptors and a bunch of Deathrattles. Though N'zoth is a great addition to it, I don't have him and it seems to work fine enough to win without him.

I think your deck just needs more synergy. It doesn't really have a coherent plan behind it. Either go full C'Thun or full Deathrattle or Miracle-ish or something like that.

Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: June 03, 2016, 07:19:59 pm »
Opponent has Obsidian Destroyer on board.
I have knife Juggler on board.
I play Tinkmaster Overspark. Transforms the Destroyer into a Squirrel. Knife kills Squirrel.

Okay, not really impressive.  But it was funny to see the only Legendary I've opened in a pack actually make a difference.

When tink hits something like that, it's a game winning card. When it hits your stuff, its a game losing card.
You used to be able to target what Tink would transform (the transformation was still random). Those days it was in many many decks.

Hearthstone / Re: Arena General Discussion
« on: June 03, 2016, 03:57:19 pm »
I drafted N'Zoth in a draft full of deathrattles, never got to play him once in 6 or 7 games. :(

Hearthstone / Re: Arena General Discussion
« on: June 02, 2016, 02:07:46 pm »
Yeah I just got 12 with Rogue as well. You don't need lots of big minions. Tempo is still king if you have a tempo deck. It's just harder to draft one because of all the bigger minions.

On the whole I agree, but I feel like these days you need to be prepared to answer Bog Creeper.


Oh I meant in general for all classes, not necessarily Rogue in particular. Actually Rogue has a major advantage in Arena because of Sap combined with their tempo potential. I noticed that Sap is very high on the Tier list as well.

I think the release of WOTOG and all the big minions associated with it bumped up how good Sap is in most of the tier lists.

Hearthstone / Re: Constructed General Discussion
« on: May 31, 2016, 04:45:56 pm »

I just built this and have been fooling around with it.. any suggestions?  (...other than the obvious one of "Don't play Reno Shaman")

I actually have tried out Reno Shaman a bit and I'd suggest putting in a bit of totem stuff. The 3/4 one, Mana Tide and Tuskar Totemic are all solid on their own. Also since you're playing a reno deck your games might go super long and Thing From Below can be a big tempo swing if you get and get to play it for almost nothing. The 1 mana +1/+1 per totem buff spell is actually pretty good as it can be way better than a banana sometimes (and is rarely worse than a banana). Didn't really think any of the other totem spells/minions were worth it but ymmv.

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: May 31, 2016, 02:24:35 am »
I also have Malkorok and I just opened HealMan the Ascended (or whatever his name is), the Shaman dude. I'm underwhelmed by Shaman dude, but Malkorok is solid.

Hearthstone / Re: Tavern Brawl Discussion
« on: May 26, 2016, 05:49:04 pm »
Doomsayer is also amazing in this mode. Dealing 7 damage to a stealthed minion is so hard. You options are basically Mass Dispel, Deadly Shot or Sabotage.

Edit: Yes, there's some other options, but they're mostly extremely expensive or would wipe your board too.

Hearthstone / Re: Tavern Brawl Discussion
« on: May 26, 2016, 01:10:44 pm »
I finally lived out my Mill Rogue dreams! This mode is amazing for Mill Rogue.

Hearthstone / Re: Tavern Brawl Discussion
« on: May 26, 2016, 12:19:24 pm »
I've been taking advantage of the fact that Taunt basically sucks in this mode by building a Hunter deck full of charge and burn cards. (Other good hunter cards in this mode are Snipe, Explosive, Deadly Shot and Multishot.)

Hearthstone / Re: Constructed General Discussion
« on: May 22, 2016, 11:56:08 am »
Yeah, I forgot about Priest. Definitely works in Priest decks as well.

Hearthstone / Re: Constructed General Discussion
« on: May 21, 2016, 10:41:54 pm »
So... is there a must-craft Legendary in this set?

The closest thing to a must-craft I've seen is N'Zoth, as a finisher across several classes. Although, to get full value you may need to have other legendaries like Tirion, Sylvanas, or Cairne.

I agree that N'Zoth seems like the biggest power house of the set, but relies on other good cards to be strong. Otherwise a lot of the cards seem balanced, that fit only certain decks.

Yeah, N'Zoth is the one I'm working towards. I think there's strong obvious decks with him in Rogue and Paladin, and I think Warrior or Hunter could be made to work. (It definitely helps that I already have Sylvanas and Cairne).

Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 19, 2016, 11:44:16 am »
You had two Ancient Ones or did you duplicate it somehow?

Hearthstone / Re: Tavern Brawl Discussion
« on: May 18, 2016, 02:33:01 pm »
Mechazod is back baby! Seems easier than old Mechazod. I think he raises his attack less often so you have more time to kill him. Beat it first try anyways despite my opponent making some moves I would have considered mistakes in the last version.

Hearthstone / Re: Constructed General Discussion
« on: May 18, 2016, 09:57:52 am »
Sometimes you're desperate and need to ping your own 1/1 to draw into something without dropping your life total.

I haven't tried Mortal Coil in Zoo, so I am speaking from inexperience, but this is the situation that worries me: pinging one of your own tokens is a terrible outcome.  I'm not sure the situations where Coil is better overall make up for not playing something like Argent Squire instead.

I mean yes it is terrible, but at least it gives you that option. Sometimes when you can't draw a card you just have to resign.

Hearthstone / Re: Constructed General Discussion
« on: May 17, 2016, 11:33:54 pm »
I've never understood Mortal Coil in Zoo.  Is the idea that it's a 1 mana cantrip ping that you can use like Abusive to clear opposing minions, and that you can afford the 1 mana as the rest of your deck is so cheap?  Does it not get stuck in hand when drawn early?

I think it usually finds a use that draws you a card. In matchups like Hunter, Warlock or Paladin it's pretty much 100% going to draw you a card. I've never had too much trouble getting the card off of the Coil even against other classes though either when they leave something at one health just to see if they can punish you for not having a ping or by using it as the last damage to kill something when combined with a minion on the board. Sometimes you're desperate and need to ping your own 1/1 to draw into something without dropping your life total. Plus obviously the ping can be used to remove things like Divine Shields. It's a pretty versatile card.

Non-Mafia Game Threads / Re: Codenames VII
« on: May 16, 2016, 01:16:01 pm »
Only that you then could have made one guess beyond Cream.

Oh, I didn't know about that rule. I thought the number was just a guideline (and that you could guess as much as you wanted).

Hearthstone / Re: Tavern Brawl Discussion
« on: May 16, 2016, 09:53:48 am »
Is Vitality Totem/ED win condition to ping the enemy down with the 1/1 totem/win when the game goes into fatigue?

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