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Messages - SwitchedFromStarcraft

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2326
General Discussion / Re: Game: 1001 random posts
« on: December 01, 2011, 11:24:55 am »
Might a Youngwitch be effective? (ok, that might be cheating a bit, so...)  Shall we implement Thief/Chancellor here?


Can a thread implicitly need nourishment, eliminating xeric times, possibly obviating stalling tailspins?


2327
Dominion General Discussion / Re: Analyzing a board
« on: December 01, 2011, 10:14:36 am »
As a relatively new player, this thread has helped me a lot, and I'm trying to pair some of these concepts with some advice from another thread, namely to branch out beyond your "crutch cards" and try using cards with which you are less familiar.  There are a lot of those for me, so here's my question:

Is there a place where all the card texts are listed (ideally in alphabetical order) that I've not yet found? When a card I don't know is brought up in a thread, I open a second browser window to the DomStrat page where individual cards are available, but they are categorized by expansion, so I am wasting a lot of time examining each set to find a given card.  There has to be a better way.

2328
This is sort of tangential, but I discovered an excellent way to protect the cards during airline or cruise travel, when you don't want to take the original box (or a monster box), due to its dimensions.  I put all the cards in a box that a new scuba diving mask came in.  These mask boxes are usually clear or semi-translucent plastic, so they are relatively easy for security folks to deal with. The rounded edges make them friendlier to your clothes and other items in your bag than anything with harder corners or sharper edges.  They can typically be picked up at dive stores for 2 or 3 dollars. 

I took this approach on a recent cruise, where we took only the base set of cards.  All of the cards fit in one "box", with some room left over, if you wanted to added favorite cards from another expansion.  I could have put Intrigue into a second box, but my girlfriend and I are relatively new to the game so the base set was enough to satisfy our addiction.  This approach was also easier than taking two laptops and fighting intermittent internet access to play on Isotropic.

I got around the "no labels = no card organization" problem as follows.  Rubberbands kept four basic subsections together: One was all the money cards, one was 12 (x10) kingdom cards, one was the other 13 (x10) kingdom cards.  The last subsection was as follows, separated by the various blank cards and the Trash mat: Two starting hands, the 3 victory card piles of 8 cards each, the randomizer deck, 10 curse cards, and all the remaining "extra cards" not needed for 2 person play.  Set up was relatively quick, even with having to locate the kingdom cards for the 1st game - each of us simply took the stack with (roughly) half of the kingdom cards.  For subsequent games, finding the new kingdom cards was even easier. After using the randomizer deck, any cards to be retained from the previous game were pulled aside for reuse, the not-to-be-reused cards were stacked out of the way, then we each took one of the (now smaller) piles of kingdom cards to quickly find those that were needed.  It worked much better than I thought it would, and may actually have been faster than constantly returning cards to labeled slots in a box.

2329
Dominion General Discussion / Re: Etiquette question, and learning options
« on: November 04, 2011, 12:22:40 pm »
Theory - I have Yahoo account, and will be registering today under SwitchedFromStarcraft.  (Interesting that you've moved on from SC. I bought SCII, but Brood War was also my fav.)  I haven't written any code since 1973, so I can't offer you coding support, but I can tell you that dealing with paper tape was a huge pain!  Punchcards seemed like an unimaginable improvement).

Dstu - How did you settle upon +/- 10 of your rating?

ChaosRed - I too value the chat, it has helped a lot.  I played several games on my very first day against a player whose status was something like "open to post-game discussion".  I don't remember his name, but the discussion was both encouraging and helpful.  Several other players have helped me through chat.  I'll look for you, and warn you that I also am not very good.  My girlfriend moved quickly from a 1 to a 3, and beats me about 70% of the time.

2330
Dominion General Discussion / Etiquette question, and learning options
« on: November 04, 2011, 11:50:14 am »
Hi all.  I've been playing for about 6 weeks on Isotropic (unregistered, mostly 2p) and reading this site for about 5.  I'm impressed with the quality of content, civility of discourse, and sense of community.  As a newbie, I'm would appreciate input on the following:

1) On Isotropic, how much time can I reasonably take in evaluating a board without seeming rude, particularly when playing first?  I'm not talking about having to read the cards, as I am now beyond that stage (except for Hinterlands). Sometimes I want to take a full 60 seconds and devise an approach, theorize potential combos, evaluate attack cards, etc.  Is a full minute an inconsiderate amount of time?

2)  I'd like to hear from high rated players on how they decide whether to accept a proposed game. The few times I've proposed games with players rated higher than 30, they've not accepted.  I seem to remember reading that playing against unregistered players means the game won't count towards your rating.  Perhaps that is the problem, but I'd like to play against the 20's and 30's of the world at some point, because I improve by playing with and against people better than me (although that may be everybody at the moment, so the point may be moot).  Which leads me to...

3) How can I make Isotropic's solitaire mode most effective as a learning/practice tool?  I can see using it for practice at building and tuning of engines, and for evaluating combos (as sort of a mini-simulator), but I sense that there is potential there that I've not yet grasped.

4) In what ways can I help support this forum/site?  As you can tell from my logon, I've been bitten pretty hard by this bug, and I'd like to give back in some way.  I'm aware that Isotropic has a finite lifetime, given RGG's plans for an online version, and I hope that this site (and CR.com) will survive and prosper.

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