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Messages - Chappy7

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76


This is what I thought of immediately.  Glad there's another Phineas and Ferb fan out there

77
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:40:37 pm »
Seems like Changeling could be a very useful card with Exiling.

Can you explain why you think this? I'm not doubting you, my brain just isn't making the situation work in my head haha. 

78
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 02:04:46 pm »
Just played some games, and I have no idea how to use scrap right apparently.  Either it isn't a very good card or I'm not very good with it (I'm assuming the latter)
I tried to make it work with Rats, and it was fun, but not the best.  It was pretty handy with flag bearer too, but not amazing.  I guess that's what I should expect from a $3 TfB

79
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 03:47:40 am »
I'm impressed by the simplicity and elegance of these cards! They are simple to understand and read for the most part, yet they create very interesting decisions within the game.  I love them!

80
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 07, 2020, 01:21:10 pm »
I hope there is a platypus card.

In all seriousness though, I'm so pumped for more Dominion content.  There are already more expansions than I originally anticipated, so each new one is just gravy.  I love it.

81
Dominion Online at Shuffle iT / Re: Very Poor Sportsmanship
« on: October 22, 2019, 03:39:14 pm »
FWIW the blacklist button also reports the player.
It's true, but half of the people I blacklist aren't because they are rude, and I don't want them to be banned or anything. I just don't want to play with them anymore for one reason or another.  It would be good to have a separate "report" option.
As one of the two mods who can even see this data, I assure you you don't need to worry about us not being able to tell the difference. Blacklist liberally.

Well then maybe a solution would be to make this information known through dominion.games so everybody knows exactly what blacklisting does. 

82
Dominion Online at Shuffle iT / Re: Very Poor Sportsmanship
« on: October 11, 2019, 03:56:00 pm »
FWIW the blacklist button also reports the player.
It's true, but half of the people I blacklist aren't because they are rude, and I don't want them to be banned or anything. I just don't want to play with them anymore for one reason or another.  It would be good to have a separate "report" option.

83
Dominion Online at Shuffle iT / Re: AI’s whims
« on: October 10, 2019, 06:04:19 pm »

L plays a Forge.
L gains a Curse.


Good move there Mr. Rat

84
Dominion Online at Shuffle iT / Re: Very Poor Sportsmanship
« on: October 03, 2019, 12:57:03 pm »
Almost all of the poor sportsmanship experiences I've had were in mid-level play. People who are really good and people who are really bad tend to be civil. Once you get above level 50 it's not an issue really.

This is usually true for me too.  I have gotten the occasional high ranked player who complains about my luck or their bad luck, and then proceeds to be angry the whole time. But usually it is a good experience.

85
Other Games / Re: Deck-Building Games
« on: September 13, 2019, 12:30:22 pm »
I recall Thunderstone had a mechanic you could invoke when you received a crap hand. I cannot remember it though. This was back in original Thunderstone. I understand it’s gone through some changes, but I certainly can’t speak to that.

I did like how thematic Thunderstone was, and the rules were okay. It had a lot of currencies to track though. You needed to pay attention to the car cost, sure, but also the strength required when attaching a weapon, how much light you produce, and your combat total. It had a lot of moving parts, and I can’t fault someone if they feel that this produced more bloat than good. I was okay with it, but it certainly did weigh the game down more.

That being said, I liked the ability of training characters. You didn’t have to start from the beginning though. You could wait until all the level 1s were gone and then start recruiting the level 2s.

While the rules for the original were not really elegant, the game was dripping with theme. It felt like a dungeon crawl, which was fun but also could get as tedious during the bad parts of a dungeon crawl. I’d be interested in play the new version to see what all was streamlined. While I enjoy Thunderstone, I think Clank! scratches that itch better.

Yeah you can take a whole turn to trash a card from your hand.  Not a great turn, but better than nothing.  I liked the rule, although I wish it let you trash 2 cards.  Agreed, leveling up heroes was way fun.  Some of the heroes were painfully unbalanced though.  We house ruled a lot of them.

86
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 10, 2019, 12:32:03 pm »
Seaside
1. Ambassador
2. Wharf
3. Ghost Ship
4. Outpost
5. Fishing Village
6. Caravan
7. Bazaar
8. Lookout
9. Smugglers
10. Lighthouse
11. Sea Hag
12. Salvager
13. Warehouse
14. Native Village
15. Tactician
16. Haven
17. Treasury
18. Island
19. Explorer
20. Cutpurse
21. Treasure Map
22. Pearl Diver
23. Embargo
24. Merchant Ship
25. Pirate Ship
26. Navigator

Some of these bottom ones seem odd to me.  Cutpurse, Island, and Embargo seem much more useable to me than Treasure map and Explorer. (Rank 18-23)

Island is higher than TM or Explorer.

Yes I can read.  I'm saying it seems much better, and that that general cluster of low ranked cards seems odd to me.

87
Other Games / Re: Deck-Building Games
« on: September 10, 2019, 12:29:56 pm »
I grew up playing thunderstone (before Dominion) and I actually liked it a lot.  Since I've gotten into Dominion I've hardly played it though, so who knows what I'd think about it now that I've been enlightened by Dominion.

I loved how thematic it was. I also felt like I could trash enough cards usually, which was an improvement from most deck-builders.  I liked the fact that you have to pick to go the the village or dungeon.  The main issue was there was almost literally no draw cards, so you are at the mercy of RNG to give you a good hand of 6. 

88
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 09, 2019, 01:30:25 pm »
Seaside
1. Ambassador
2. Wharf
3. Ghost Ship
4. Outpost
5. Fishing Village
6. Caravan
7. Bazaar
8. Lookout
9. Smugglers
10. Lighthouse
11. Sea Hag
12. Salvager
13. Warehouse
14. Native Village
15. Tactician
16. Haven
17. Treasury
18. Island
19. Explorer
20. Cutpurse
21. Treasure Map
22. Pearl Diver
23. Embargo
24. Merchant Ship
25. Pirate Ship
26. Navigator

Some of these bottom ones seem odd to me.  Cutpurse, Island, and Embargo seem much more useable to me than Treasure map and Explorer. (Rank 18-23)

89
Other Games / Re: Deck-Building Games
« on: September 03, 2019, 06:19:39 pm »
My friend wanted me to play the cooperative Harry Potter deck builder with them.  I played the first two books then stopped.  It just pales compared to Dominion.  You don't have any control over your deck! You're lucky to trash a few cards throughout the whole game.

90
I don't think that Captain is a $7.
Agreed
If you play around with it you can easily see that it is weaker than KC. For example Captain-Peddler has net effects of +1 Card, +1 Action, +2 Coins whereas KC-Peddler has net effects of +1 Card, +2 Actions, +3 Coins.

Weaker than KC =/= shouldn't be a $7.  KC is OP AF.  I still agreed that it's fine at $6, that's just not a good argument

91
So you can play Captain, then play the last workshop in the pile, and that workshop can gain itself since it is still there, right?

92
Captain + Encampment!!

93
Game Reports / Re: Opponent throws away win for no reason
« on: July 31, 2019, 11:58:11 am »
Gotta keep that rank low so they can hustle people!

94
General Discussion / Re: Pokémon GO friends?
« on: July 18, 2019, 12:36:40 pm »
Add me please, i'd rather send gifts to folks in this community.

Trainer Name: debatepr0 (Zero at the end)
Trainer Code: 8520 9101 1292



Request sent!

95
General Discussion / Re: Pokémon GO friends?
« on: July 18, 2019, 12:36:01 pm »
Where do you all play? I play in Utah, USA

8474 4881 4600.  Username Chappy72727

Me too!!

Wow what I coincidence! We'll have to meet up sometime. I sent you a DM

96
General Discussion / Re: Pokémon GO friends?
« on: July 16, 2019, 06:37:42 pm »
Where do you all play? I play in Utah, USA

8474 4881 4600.  Username Chappy72727

97
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 12, 2019, 11:20:18 am »

A tricky card. It can hand out out tons of junk and generate tons of virtual coin, but you need the right kingdom to do so. It can become a liability when you start greening and have provinces in hand, but sometimes it's worth playing it then.

Interesting card!  I'm worried that this could be frustrating in 3+ player games.  Imagine a 4 player game, and the player to the left picks Goons from your hand so they can gain the last Goons from the supply.  Now you get +$5, that player gets a Goons, and the other two players are screwed.

98
Nasty attack combo:


f plays a Storyteller.
f gets +1 Coin (from Training).
f gets +1 Action.
f gets +$1.
f plays a Relic. (+$2)
L moves -Card token to Draw Pile.
[...]
f plays a Legionary.
f gets +$3.
f reveals a Gold.
L discards 2 other cards and a Copper.
L skips a draw (because of Relic).
L moves -Card token to Token Limbo.
f plays a Militia.
f gets +$2.
f plays a Relic. (+$2)
L moves -Card token to Draw Pile.

Wow that hurts.

99
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 24, 2019, 04:24:34 pm »


Just a simple way to get some $$$$ into your deck.

Yes, a nice card indeed, but I think you missed an opportunity for a Hero themed card here. Like "Calculating Hero" maybe? Congrats though.

Good point.  Maybe "Wealthy Hero"

100
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 24, 2019, 03:59:50 pm »
Sorry I took so long! I had a busy weekend.  I'm glad you went ahead without me

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