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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 11:40:57 am »I couldn't figure out how to make the image fit, so her head it cut off. But you get the idea.
Would it be a wanted feature to be able to display a Kingdom using a game id?
smtc
But actually, how do you pronounce that word?
'dʌ.kət (DUH-cut). Classic English vowel reduction, taking all the fun out of words.
In my playing, it seems the anti-synergy can be mostly removed by playing around it appropriately. So, if you get Mountain Villages and Warehouses in the same deck, what you do is learn to discard a good card with Warehouse whenever necessary.
A game with no trashing, my opponent went for knights, I went for Mountebanks.
Here is every time they played a Knight until the 25th turn, and how many trashable cards I had in my deck out of the total count:
turn 4 - 2/12 - hit Silver
turn 7 - 5/15 - hit Mountebank
turn 8 - 5/15 - hit Silver
turn 10 - 5/15 - hit Dame Anna
turn 12 - 7/17 - hit Haunted Woods
turn 13 - 7/17 - hit Silver and Mountebank
turn 18 - 9/20 - hit Changeling
turn 20 - 9/21 - hit Bazaar
turn 22 - 10/22 - hit Haunted Woods
turn 23 - 9/21 - hit Mountebank
turn 24 - 8/20 - hit Mountebank
turn 25 - 7/20 - first miss!
(Even with that extreme luch, they had no chance. They resigned soon after, because they had a deck full of curses.)
I calculated the probabilty of hitting the first 24 times as 0.13%!
Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.
Counterfeit and Torturer come to mind immediately.
On an unrelated note, I kind of feel that Lair sounds a bit too threatening for what it is now. I always liked the idea of having a Swamp in Dominion. Maybe this is the time? Wisp IS the Swamp's gift, after all
Apologies for the weird "2+" cost. The (otherwise fantastic) Dominion card image generator doesn't support overpay (to my knowledge) and I am at work.
Edit: Added the missing "Action" keyword.
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).
Eh I don't play Dominion for theme. I just wish it said "Trashes a card costing $3 or $4 other than a Warrior or Treasure Hunter" It's the worst when your opponent gets 2, or even just one extra mega Champion turn. It's game over.
Why not just "other than a Traveller"?
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).
Although it wasn't in the description, I wonder if the hand variance theme will come back at all. I hope so. Menagerie and HoP are two of my favorite cards to play with.Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.
Harbinger Makework
Action
Cost: $1
+1 Card
+1 Action
You may discard the top card of your deck.
So I know this was perceived as a Copper junker, but I kind of wonder whether it would be easier to balance as a Curser. Like:Quote+2 coins
+1 Buy
Each other player with 4 or more cards in hand discards a card, gaining a Curse if that card was a Victory or Curse card.