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Messages - Chappy7

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251
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 11:40:57 am »


I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

252
Feedback / Re: Chrome Extension for f.ds!
« on: October 04, 2018, 05:10:26 pm »

Would it be a wanted feature to be able to display a Kingdom using a game id?

That would be awesome!

253
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 05:08:26 pm »
smtc

This word actually stumped me for a bit.  Turns out vowels are nice

254
Introductions / Re: Hi I dont know how to forum
« on: October 03, 2018, 10:32:09 pm »
Seems like a good place for me to make sure I know how to use this fancy Chrome Extension.

Butcher
[cardImage]Moat[/cardImage]

 


[kingdom]13895351[/kingdom]

All right, I guess I don't know what the kingdom button or the card image button do.

255
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2018, 04:06:16 pm »

256
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 26, 2018, 02:33:39 pm »


All right, I think this new version is a bit better.  You can now use the reaction against attacks, and the reaction is a bit stronger, making it more worth it to try to line it up.  (if it isn't too late to edit my entry)


257
But actually, how do you pronounce that word?

'dʌ.kət (DUH-cut). Classic English vowel reduction, taking all the fun out of words.

Yeah I'm going to go with Dew-Kat

258

In my playing, it seems the anti-synergy can be mostly removed by playing around it appropriately. So, if you get Mountain Villages and Warehouses in the same deck, what you do is learn to discard a good card with Warehouse whenever necessary.


But if you are discarding a good card rather than a bad card that is just as bad as discarding a bad card and picking it back up.

259
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2018, 11:35:34 am »

260
Dominion General Discussion / Re: The bad luck thread
« on: September 19, 2018, 10:45:44 am »
A game with no trashing, my opponent went for knights, I went for Mountebanks.

Here is every time they played a Knight until the 25th turn, and how many trashable cards I had in my deck out of the total count:

turn 4 - 2/12 - hit Silver
turn 7 - 5/15 - hit Mountebank
turn 8 - 5/15 - hit Silver
turn 10 - 5/15 - hit Dame Anna
turn 12 - 7/17 - hit Haunted Woods
turn 13 - 7/17 - hit Silver and Mountebank
turn 18 - 9/20 - hit Changeling
turn 20 - 9/21 - hit Bazaar
turn 22 - 10/22 - hit Haunted Woods
turn 23 - 9/21 - hit Mountebank
turn 24 - 8/20 - hit Mountebank
turn 25 - 7/20 - first miss!

(Even with that extreme luch, they had no chance. They resigned soon after, because they had a deck full of curses.)

I calculated the probabilty of hitting the first 24 times as 0.13%!

Looks like they just hit the first 12 times, right? 12 times in 24 turns.  Still, pretty crazy.

261
Dominion General Discussion / Re: When seating order matters - Chariot Race
« on: September 17, 2018, 10:51:58 am »
It also matters when you are to the left of the player who is flinging the most curses/ruins and you happen to get the last one from the pile. 

262
Dominion General Discussion / Re: The bad luck thread
« on: September 13, 2018, 04:45:48 pm »

263
Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.

Counterfeit and Torturer come to mind immediately.

Legionary (The rat always buys it along with the usual Golds, but never uses the attack) and Alchemist if there aren't any other potion cards in the kingdom (buys potions, but never buys any alchemists)

264
Dominion General Discussion / Re: Sloggiest cards?
« on: September 11, 2018, 06:17:11 pm »
Even things like Witch are okay as long as there is good trashing.  Ghost Ship, on the other hand, is just sloggy no matter what.  Avoid that one for sure.  I'd also avoid Torturer and Minion.  Legionary can be pretty sloggy if someone is able to use it consistently. 

265
I think Spoils at 3 is too good.  I'd buy that in over silver pretty much always.  Spike to 5 almost guaranteed in the opening and then it kindly removes itself from your deck.  Either way it would be a really interesting kingdom card. 

266
Variants and Fan Cards / Re: Asper's Cards
« on: August 28, 2018, 06:06:39 pm »
On an unrelated note, I kind of feel that Lair sounds a bit too threatening for what it is now. I always liked the idea of having a Swamp in Dominion. Maybe this is the time? Wisp IS the Swamp's gift, after all ;)



Apologies for the weird "2+" cost. The (otherwise fantastic) Dominion card image generator doesn't support overpay (to my knowledge) and I am at work.
Edit: Added the missing "Action" keyword.

So you'd have to pay 3 for a Will-O-Wisp + Necropolis, 5 for an Imp + Necropolis, and 7 for a Ghost + Necropolis? I'm not sure If I'd do that other than the Will-O-Wisp Option, since WOW picks up Swamps.

267
Dominion General Discussion / Re: Most hated attacks?
« on: August 28, 2018, 05:20:02 pm »
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).

Eh I don't play Dominion for theme.  I just wish it said "Trashes a card costing $3 or $4 other than a Warrior or Treasure Hunter" It's the worst when your opponent gets 2, or even just one extra mega Champion turn.  It's game over.

Why not just "other than a Traveller"?

Because I didn't think of that.

268
Dominion General Discussion / Re: Most hated attacks?
« on: August 22, 2018, 02:31:02 pm »
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).

Eh I don't play Dominion for theme.  I just wish it said "Trashes a card costing $3 or $4 other than a Warrior or Treasure Hunter" It's the worst when your opponent gets 2, or even just one extra mega Champion turn.  It's game over.

269
Dominion General Discussion / Re: Most hated attacks?
« on: August 21, 2018, 05:01:51 pm »
Definitely Warrior.  Only because it can trash the opponents warrior though.  Other than that, it is totally fine.

270
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 13, 2018, 04:58:04 pm »
Reaction - $6 Cost

-When you buy this, if you don't already have your -1 card token, you may immediately trash this for $8 and take your -1 card token.
-When you draw this, you may reveal this.  If you do, +2 Cards.

It's either a double borrow or a non-terminal lab.

271
Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.

True.  I was thinking of Cornucopia and Guilds as the same expansion....oops. 

272
Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with. 

273
Variants and Fan Cards / Re: Really bad card ideas
« on: August 06, 2018, 01:49:00 pm »
Harbinger Makework
Action
Cost: $1

+1 Card
+1 Action
You may discard the top card of your deck.

AKA Spy

274
Dominion Online at Shuffle iT / Re: Conspirator Bug?
« on: July 26, 2018, 05:46:27 pm »
Overlord---->Band of Misfits---->Conspirator is already activated, right?

275
Variants and Fan Cards / Re: Grey makes a boring card now and then.
« on: July 17, 2018, 03:58:24 pm »
So I know this was perceived as a Copper junker, but I kind of wonder whether it would be easier to balance as a Curser. Like:

Quote
+2 coins
+1 Buy
Each other player with 4 or more cards in hand discards a card, gaining a Curse if that card was a Victory or Curse card.

I often wonder (for this card and others I've thought of) is it worth it to include ruins and shelters to a card like this? They aren't particularly common, but if they aren't included they become quite the loophole to the function of this card.

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