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Messages - Chappy7

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26
Weekly Design Contest / Re: Weekly Design Contest #130: Sidekicks
« on: September 30, 2021, 05:55:09 pm »


This goes on top of Cobbler.  I love Cobbler and I want it to be better.  The Boot token would make it much better in most kingdoms. There is only one Boot Token, so the price reduction applies to everyone.  (Pretend the card says "Action-Duration" on the bottom.  Looks like I forgot that part)

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FWIW, when Magic decided to print a card with "End the turn" on it, they had to add a whole new rules section to the comprehensive rules to describe the 6-step process that happens when you end the turn.

I wonder if you can just get away with "You cannot play any more cards or buy any cards or events this turn".

That would work and it would be a fun card, but it wouldn't fit this contest anymore.  Thanks for the suggestion though

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Great for early gaining of golds or $5 cards.  Terrible for engines later on.  Can't tell if this is way too good or terrible, so I'm hoping that means it's just right.

Reminds me of a much more complex card I have. I really like Heist's simplicity, but I don't think it can really get away with "End your turn." It just creates too many rules questions. Many people will think you still do your Clean-up phase, and some will realize you don't.

"Gain a card costing up to $6. End your Action Phase.  Skip to your Cleanup Phase."
Does that sound too stupid? At this point, is the "end" even necessary? It's basically just there to clarify that you're done playing action cards now. I may have to scrap this idea.

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Great for early gaining of golds or $5 cards.  Terrible for engines later on.  Can't tell if this is way too good or terrible, so I'm hoping that means it's just right.
Clarification question: What happens when you play this with Throne Room or Golem?
you could probably change it to "it is now your Clean-Up phase", which'd still allow you to keep playing the card and also still short-circuits the villa/cavalry effect.

What would that mean for the Throne Room interaction? Could you play it a second time if it's your clean-up phase?

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Great for early gaining of golds or $5 cards.  Terrible for engines later on.  Can't tell if this is way too good or terrible, so I'm hoping that means it's just right.
Clarification question: What happens when you play this with Throne Room or Golem?

Good question.  Logically, I would say it fails to play the second time.  IDK how that translates to the actual rules of confusing situations in Dominion though.  What I had in mind was it's the end of your turn, period.  Anything still resolving gets ended.  I'll try to think of an elegant wording to portray this, unless someone has a good suggestion that makes sense.

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Great for early gaining of golds or $5 cards.  Terrible for engines later on.  Can't tell if this is way too good or terrible, so I'm hoping that means it's just right.

32
Rules Questions / Re: Moving action cards when you play them
« on: July 08, 2021, 12:43:43 pm »
I'm aware of the Stop-Moving wall, of course. But it doesn't seem to apply in this case.

It's not playing Throne Room that puts the card in play; Throne Room plays the card, and then playing the card puts it in play.

Surely, if we argue that Throne Room can determine that playing Smithy will result in it being in play, we can also argue that Throne Room can determine that playing Embargo will result in it being in the Trash? Why would Throne Room know one but not the other?

Throne room doesn't read the action cards it plays, it only knows that they are action cards capable of being played.  It doesn't know what's going to happen after it is in play. 

33


Hopefully the 21 words is okay.  Funny enough, this would have qualified last week too.  Anyway, in a normal game this could end up being +2 Cards and +$3, which is cool.  Obviously with Platinum, Capitol, or other treasures it could be better.  If you don't get your deck trim enough, or if you don't get lucky, it could end up being +2 Cards +$1.  Not nearly as cool.  You can get yourself some Golds to help it work, but the Coppers could get in the way.

34


Kind of a weird Shephard thing.  You can't discard and redraw the same Victory cards.  It can help you gain victory cards. The draw could scale really big, but that would mean you have a junky deck. 

35

An issue with this might be the size of the Horse pile. It only takes 5 Farrier plays revealing Gold to empty to empty the pile. In a multiplayer game, that could leave one player perpetually stranded without Horses.

It's not that difficult to empty the Horse pile in certain Kingdoms with Livery as well, for what it's worth.  In any case, it's unlikely to happen before your first Farrier play (each of your opponents would need to play Farrier, reveal a high cost card, and not play any Horses in order to empty the pile). 

That said, maybe a cost limitation on the revealed card wouldn't hurt to minimize the risk of snowballing.  For instance, if you're already ahead and were able to buy a Colony, revealing it with Farrier to gain 11 Horses increases the chances of you being able to find both Farrier and Colony again in subsequent turns.

Victory cards are not targets of Farrier. A cost limitation might be difficult in the context of the rules of this contest round.

Oh right, I missed that wording on the card regarding the limitation to Actions and Treasures.   I think you would still face the same potential issue if you are able to reveal a Platinum though.

Cost limitation could be achieved with something along the lines of "costing less than this" in order to fit the contest rules, but it might not be what's optimal for the card.

Yeah I put treasure or action to exclude province specifically.  Plat Colony boards are rare, and in that case I'm okay with this card being bonkers.  It's not the only thing that greatly benefits from certain kingdoms.  I actually thought about saying something like "costing less than this" but in order for the card not to be total garbage, it would have to cost 5 or 6, and then it might be too expensive....idk.  A $6 one might be fine.  I'll think about it a bit but for now I'll leave it how it is

Yeah, “Costing less than this” would make it too weak unless it was buffed somehow.  Another option could be to discard the revealed card (so if you do reveal a Platinum, you would possibly lose the chance to play it in the same turn).

If that was the case I'd need to allow victory cards, I think.  It feels really weak if you have to choose between gaining horses or playing your expensive card.

36

An issue with this might be the size of the Horse pile. It only takes 5 Farrier plays revealing Gold to empty to empty the pile. In a multiplayer game, that could leave one player perpetually stranded without Horses.

It's not that difficult to empty the Horse pile in certain Kingdoms with Livery as well, for what it's worth.  In any case, it's unlikely to happen before your first Farrier play (each of your opponents would need to play Farrier, reveal a high cost card, and not play any Horses in order to empty the pile). 

That said, maybe a cost limitation on the revealed card wouldn't hurt to minimize the risk of snowballing.  For instance, if you're already ahead and were able to buy a Colony, revealing it with Farrier to gain 11 Horses increases the chances of you being able to find both Farrier and Colony again in subsequent turns.

Victory cards are not targets of Farrier. A cost limitation might be difficult in the context of the rules of this contest round.

Oh right, I missed that wording on the card regarding the limitation to Actions and Treasures.   I think you would still face the same potential issue if you are able to reveal a Platinum though.

Cost limitation could be achieved with something along the lines of "costing less than this" in order to fit the contest rules, but it might not be what's optimal for the card.

Yeah I put treasure or action to exclude province specifically.  Plat Colony boards are rare, and in that case I'm okay with this card being bonkers.  It's not the only thing that greatly benefits from certain kingdoms.  I actually thought about saying something like "costing less than this" but in order for the card not to be total garbage, it would have to cost 5 or 6, and then it might be too expensive....idk.  A $6 one might be fine.  I'll think about it a bit but for now I'll leave it how it is

38
This is not an entry.  I originally wanted to make a victory card, then I went away from it when it felt awkward, but I wanted to post it anyway to get some advice. What would be the best wording for the middle section? It's looking at card types, like Courtier. "worth %1 per different type of card in the trash" sounds better, but then it seems like it's less clear.  The goal is for it to easily be worth 3 points, usually be 4 or 5, and with some work, it could get up to 6+.  It might be too good in comparison to Duchy, but I'm mostly looking for wording advice since this isn't an official entry.


39
Zombie Goat
cost $3 - Action - Zombie
After drawing your next hand, trash a card from your hand.

I like the idea.  I like thinking about what the image would look like even more lol

40

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A terminal card, a weak trasher, a conditionally strong gainer,+ $4 if not used as a gainer. It could be a total dud in a hand with nothing you want to trash and nothing currently in the trash pile, but if you have nothing to trash, then there is probably something in the trash pile, so I'm not worried about that. It could end up basically being "discard a Copper or an Estate for $4" which doesn't compare well to Baron or Moneylender, but the ceiling is quite a bit higher, and it has some flexibility.

42
Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 27, 2021, 12:02:45 pm »


Does this qualify? It's pretty simple, it can be a plain +3 actions, a village, a lab, or a Smithy.  It will never be super strong, but it is super flexible.

Edit: I changed it from being able to spend 3 actions to 4.  Now it feels like it actually cares about the previous actions you have.  Previously it might as well have said "choose one: +3 actions, +2 actions +1 card, +2 cards +1 action, or +3 cards"

If it's not too late, I made a last minute edit to my submission, reflected in my original post now.

43
Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 21, 2021, 01:22:39 pm »


Does this qualify? It's pretty simple, it can be a plain +3 actions, a village, a lab, or a Smithy.  It will never be super strong, but it is super flexible.

How does the sequence of play work?  Does the player need to decide at once how many Actions they will spend, or can they spend an Action, draw a card, and then decide if they want to spend more Actions?

It would be all at once

44
Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 20, 2021, 01:40:23 pm »


Does this qualify? It's pretty simple, it can be a plain +3 actions, a village, a lab, or a Smithy.  It will never be super strong, but it is super flexible.

Edit: I changed it from being able to spend 3 actions to 4.  Now it feels like it actually cares about the previous actions you have.  Previously it might as well have said "choose one: +3 actions, +2 actions +1 card, +2 cards +1 action, or +3 cards"

45
Variants and Fan Cards / Re: Dominion: Roots
« on: January 18, 2021, 02:52:12 pm »
I'm a big fan of Underground Village, Companion, and Herding Town (and the idea of sheep in general as a mild attack). I don't have much helpful to say, but I just like the design of these three in particular.


46
Other Games / Re: pokemon go
« on: November 29, 2020, 11:26:49 pm »
Hi all, if we are friends, please feel free to invite me to Mesprit and Azelf raids, if you live in those regions.  I am in Uxie land.  I need the other two!

Thanks.

0824 0216 1645

I can invite for Azelf.  what time zone are you in? I want to figure out when it would be best for me to invite you

I'm in UTC+9.

I was able to get both but thank you for the offer and I'll accept if you have time to invite.
Sorry I don't check here much these days.  Glad you got both, I'll invite you still if I raid while I think you'd be awake

47
Other Games / Re: pokemon go
« on: November 25, 2020, 02:52:53 pm »
Hi all, if we are friends, please feel free to invite me to Mesprit and Azelf raids, if you live in those regions.  I am in Uxie land.  I need the other two!

Thanks.

0824 0216 1645

I can invite for Azelf.  what time zone are you in? I want to figure out when it would be best for me to invite you

48
Dominion General Discussion / Re: Dominion Characters
« on: October 26, 2020, 11:27:13 am »
I've always had a thing for engineer.  I think she's pretty hot. As others have mentioned, conclave and vampire are pretty sexy too.

49
Other Games / Re: pokemon go
« on: April 13, 2020, 07:44:38 pm »
Who on here is trainer name lifeshonanstyle? I can't remember.  Anyway, we are lucky friends now LOL.  Does us no good since we have to be near each other to trade.

That's me.  I saw that.  I have a number of lucky friends I don't know IRL who live in other countries.  Funny though.

Yeah it's lame that we can't trade over distance when we're lucky friends.  And I'm not a spoofer either so I can't "fly" to you.

50
Variants and Fan Cards / Re: Card Type Concept: Tools
« on: April 07, 2020, 01:53:53 am »
I probably wouldn't buy axe as it is. Too risky. Maybe it could say "Reveal the top card of your deck.  You may trash it.  If you do trash it, gain a card costing up to 2 more than it; if you don't trash it, put it back." I'm sure that can be worded better but you get the point.

I like the idea of your tool attack cards.  I personally think sword is too harsh. Not only is it a militia every time it comes around to start your turn, but it also is a junk card in and of itself. Once someone is dealing out multiple of these, people won't be having fun.

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