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Messages - metzgerism

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51
Dominion Isotropic / Re: People to avoid on isotropic
« on: January 25, 2012, 02:28:31 pm »
"shroomchild" was really rude yesterday to me, and even moreso to someone else who replied in the thread after I did.

Avoid this "shroomchild" character.

52
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: January 25, 2012, 02:01:46 am »
It's human nature to get really upset and defensive when losing, so it's important to remember where people are coming from.  Not responding in kind can do wonders for the online atmosphere.

I agree: Here was my good morning game dialog:

 5:51 KMueller: gg
 5:51 S******: lucky f%$#
 5:51 KMueller: yeah
 5:51 S******: grosss
 5:51 S******: you play like s^%$
 5:51 S******: and get rewarded
 5:51 KMueller: love you too
 5:51 Shroomchild has returned to the lobby.

We played a very similar game, the only difference I bought a Remodel one shuffle before him and grabbed the last Prov. using it and a gold.

I agree that the gg, gl, hf are not the be all end all, but they at least indicate a willingness to chat, if the other person is interested.

Edit: Cartoon profanities to replace his
Got a game against this jerk (shroomchild) just now.
Yep, called me an f-ing idiot. Specifically for (successfully) switching to a Gardens strategy when I noticed he was going to do it.

Don't play with him if you have the opportunity.

53
Variants and Fan Cards / Re: I'm bored: here's a rules nightmare
« on: November 26, 2011, 02:03:36 am »
Combined with any Village, on two turns, Silver is a Laboratory, and Gold is a card that would probably cost $8 normally.

Even without a Village, suddenly every green card is useful, and chances are you will draw a ton.
Yeah...but that doesn't do any work to exclude it completely. Gold is a card that IS worth $8 when you Remodel it...and that costs $4 also, plus a village of some sort, I'm really not seeing the issue...

Quote
It's a mini-Chancellor, and on your first Implosion-Duration turn, you're guaranteed to draw three Estates to buy a fourth.  Future Implosion turns, guaranteed four Estates to get another Implosion, then some $4 and higher cards.

Open Silver/Implosion.  Grab a couple Estates and either another Silver or a *Village.  Yet another "race" card.

Guaranteed $3-plus cash on the Duration turn, Village has a chance of doing that two turns in a row, mini-Chancellor so you play it most turns, race conditions.  $5 at least.
I think the bigger problems with this one is that it doesn't work well without villages UNLESS the game gets really wonky and stops being Dominion.

Plus, the whole estates = $ thing just ruins the game - it's basically a card that turns your really horrible deck into big money...we only ever see deck-suicide strategies working in games with Possession.

54
Dominion Articles / Re: Combo: Apothecary, Wishing Well, Coppersmith
« on: November 26, 2011, 01:56:19 am »
Any analysis of a combo that uses Coppersmith is helpful (aside from Counting House + Coppersmith). Nice work :)

55
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 24, 2011, 02:09:06 pm »
ok i sign up now to work my way up

metzgerism
PST

56
Variants and Fan Cards / Variant card needs a cost
« on: November 02, 2011, 04:34:21 pm »
This one is pretty basic.

Untitled
Cost: ?
---
+1 Card
+1 Action
---
While this card is in play, when you play an action: +1 card.
---

Notes: Okay, the wording needs help, but you might be able to understand the point - every subsequent action card you play has "+1 Card" tacked onto it at the top of the card's text.

There's really no intent here, just wondering what this might cost to people - my initial guess is a $5.

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