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Variants and Fan Cards / Fan Mechanics Week #33: Trial By Fire
« on: March 29, 2022, 06:58:50 am »
Here's an idea that I've termed burn abilities. Only playable portrait cards can have burn abilities. While a card with one is in play, its burn ability can be activated at any time for an extra effect; in exchange, the card is set aside a la Encampment (no longer 'in play', but still there to help tracking) to be trashed at Clean-up. All these rules are indicated by a below-line flame symbol.
So like this:
Two design points that came to mind:
As usual I won't require mock-ups, but if you want to, here is the generator set up with the flame symbol.
Please don't feel restricted to fiery, combustible flavour, the flame can just be a generic symbol on any theme of card.
I guess since the next weekly contest started just before this, I should extend the time a bit. I will close the contest for entries on Wednesday 6th April 02:30pm forum time.
Edit: other points raised;
So like this:
Quote
Mining Village - Action, cost.You could play this exactly like the official Mining Village, using the burn ability straight away. Or you could wait and see if that + will be necessary to hit the desired price point, using the burn ability at the Buy phase after your Treasures are played. It's strictly better than the official card, so costs .
+1 Card
+2 Actions
-
[flame]: +
Two design points that came to mind:
- Putting a burn ability on a Duration expands the time window and available effect options nicely. Outside of turn, similarly to Reactions, the Duration will be set aside then trashed at the next Clean-up. Later turn on-play effects should always check the burn ability hasn't been used though, to keep tracking clean; so you choose between which effect you want. On the other hand, the non-Duration window limited to your turn can be simpler and more interesting.
- The above example can feel a bit easy to play, and the official Mining Village is probably the more interesting card. So a good burn ability might be one that creates a challenging decision.
As usual I won't require mock-ups, but if you want to, here is the generator set up with the flame symbol.
Please don't feel restricted to fiery, combustible flavour, the flame can just be a generic symbol on any theme of card.
I guess since the next weekly contest started just before this, I should extend the time a bit. I will close the contest for entries on Wednesday 6th April 02:30pm forum time.
Edit: other points raised;
- A burn ability can be used in the middle of resolving the card's on-play effects; they carry on being resolved afterwards, and are not stopped (unless they're later turn Duration effects). So an on-play effect that checks it's in play or trashes itself for benefit won't work.
- A Duration burn ability won't work with the trash-at-next-Clean-up rule, creating confusion.
- Added making mandatory checking burn abilities haven't been used to on-play Duration effects.