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Messages - Neirai the Forgiven

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326
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 25, 2017, 10:23:51 pm »
Perhaps because I own every dominion set (and none of the promos  :'( ) and I tend to play them as straight random kingdoms, I'm not too worried about one card being OP when mixed with another one card... unless it's *insanely* OP or one of those cards is one of the base VPs/Treasures found in every game ever.

Specifically with the Venture/Artifact combo, you'd still have to pay for the Ventures, losing $5 each time. Although that would potentially just be a turn where you buy a lot of Ventures, which in my mind is almost never a bad thing.

To reply to LA's question about Riches, buying a card with two copies of Riches (likely a Province) will cause them to destroy each other. My playtests with Riches show that it's less powerful than a Horde or a Venture but more powerful than Royal Seals.

327
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 25, 2017, 06:38:25 pm »
Last night I played a game with a few of the worst offenders in the set. Here's a few thoughts:

-- I want to cap the 'take a VP token' part of Mission House at 6 VP. Before 6, it gains VP. After 6, it is +2 Actions.
-- I'm experimenting with Prospector discarding a Victory Card instead of trashing a treasure. But at that point it probably should not allow you to discard a Province to gain a 9+ cost treasure, since that would only work if Platinum was in play, but it's a pretty HUGE swing of money at that. Still, in a typical game it gives nothing for Provinces. If I go this route, it's easy enough to say 'discard a Victory card and gain a treasure costing up to $1 more' since that's what will happen in 90% of cases.
-- Ziggurat needs a tune-up for sure. The idea of discarding 3 cards from the deck if you have no discard pile is a good one. I'm also considering disconnecting the "Play a card from your discard pile" from the "trash 2 differently named cards from your discard pile" clause so that you don't have to do the trashing before playing, but I don't know off-hand how much that should cost.
-- Excavate really needs a tune-up although I think the LibraryAdventurer's suggestion of allowing you to discard whatever you want (except treasures) and then top-deck the rest is a good start.

-- Archaeologist. hrrrrm.
Arch started out its life as part of the Boulder Rules. Originally, the Boulder was just a curse with an additional stupid rule "if you reveal this as part of an attack, the player making the attack must trash an action from play" -- ruther stupid. But then I thought of making an action card that was a bit like Indiana Jones - another person gets killed by the trap (trash an action) so Indie can make off with the Treasure. As a benefit, you get to play the action AND the treasure for their full power. But when I think about this, you're 1) not controlling which action you trash and 2) you're having to play (and buy) a card to facilitate this, when buying and playing the treasure (and the action) is just as good if not better. So this needs a rework.
I'm playing around with the idea of the Archaeologist causing your opponents to reveal their hands, then each discards an action (attack? discards an attack or trashes a trap?) and you choose one Treasure card revealed this way and gain a copy and put it into play.
Actually you could probably justify this card without the discarding of the action, just gaining a copy of a revealed treasure into play.

One final thought: the reason the "Ancient" cycle of cards uses the Tunnel trigger is because at one point, their trigger was 'when this is revealed from your deck, discard it to....' that got confusing, and seemed quite specific a lot of the time, so I just stole the Tunnel trigger. A better trigger that still maintained the "a player hits you with a deck/hand attack but this card triggers" might be a good idea. That said, I don't want it just to be a 'when a player attacks you, do..." trigger.


Once again, thank you so much. My goal for the next two weeks is to nail down a card list (even if the rules still need balancing) so that I can send it off to my artist. This process is definitely helping. All of your time is very appreciated!

328
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 24, 2017, 10:50:57 pm »
Here are them all.... in their current state. You may notice that the Mission House and Digsite has changed, also that I still need to incorporate some text cleanups.

Quote
Ancient Library (3?)
Action - Reaction
+1 Action
You may discard any number of cards.
Draw until you have 5 cards in hand.
-
When you discard this card any time other than during Clean-up, you can reveal it. If you do, draw a card.

Quote
Ancient Markets (4)
Action - Reaction
+2 Actions.
+2 Money.
-
When you discard this card any time other than during Clean-up, you can reveal it to put a Copper from your discard pile into your hand.

Quote
Ancient Temple (4)
Action - Reaction - Attack
   
+2 Cards
Choose one: Trash up to two cards from your hand; or,
Gain +1 VP.
-
When you discard this card any time other than during Clean-up, you can reveal it. If you do, each other player gains a Curse.

Quote
Ancient Waterways (5)
Action - Reaction

+1 Card.
+1 Action.
+1 Money.
-
When you discard this card any time other than during Clean-up, you can reveal it to gain a copy of Ancient Waterways.

Quote
Archaeologist (4)
Action   

+1 Action.
Reveal the top 3 cards of your deck. Play an action card you revealed. If you do, trash it and gain a Treasure card costing up to 1 Money more than the trashed card, and put it into your hand.

Quote
Artifact (4)
Treasure

1 Money.
While this is in play, when you buy a treasure, you can discard this card.
If you do, +1 Buy and put that treasure into play.

Quote
Cursed Idol (5)
Treasure - Reaction

3 Money.
At the end of your turn, if any player revealed a Cursed Idol when you played this card, gain two Curses.
-
Whenever an other player plays a Cursed Idol, you can reveal this from your hand.

Quote
Digsite (5)
Victory - Action

Reveal the top card of your deck.
If it is a Victory Card, discard it. Otherwise, trash this card. If the revealed card costs...
$2 or less, +2VP.
$3 to $5, +3VP.
$6 or more, +4VP.

Quote
Earthmound Village (5)
Action

+1 Card.
+2 Actions.
Reveal your hand.
If you revealed no Copper:
+1 Buy
+1 Money

Quote
Encroach (6)
Action

+2 Cards.
+1 Action.
Reveal a card from your hand. Gain a victory card costing less than the revealed card and put it on top of your deck.

Quote
Excavate (4)
Action   

Reveal the top 5 cards of your deck.
Put a revealed Treasure into your hand and the other Treasures on top or bottom of your deck. Discard the rest.

Quote
Graveyard (1)
Action

+2 Actions
-
When you trash this, gain a card from the trash.
...yes, it IS a Necropolis.

Quote
Inspector (3)
Action - Attack

+2 Cards
Discard 2 cards.
For each card you discarded, each other player with 4 or more cards in hand reveals a card with the same name from their hand and discards it (or reveals a hand with no matching cards.)

Quote
Megalith (7)
Action

+3 Cards.
Discard any number of Curse or Victory cards from your hand.
+1 Money per card discarded.

Quote
Mission House (4)
Action

+2 Cards
You may discard a Victory card from your hand. If you do, +1 VP token.
If you have 6 or more VP tokens, +2 Actions.

Quote
Petroglyph (5)
Action

+1 Card.
+1 Action.
You may gain a card costing up to 3 Money + 1 Money per Victory cards you discard.

Quote
Profiteer (4)
Action - Reaction

+1 Money.
+1 Buy.
Trash a non-Victory card in the supply.
+1 Money for each empty supply pile.
-
If you would gain a card during your action phase, you can discard this from your hand. If you do, gain a card costing 2 Money more instead.

Quote
Prospector (2)
Action

+1 Card
+1 Action
Trash a treasure from your hand.
Gain a treasure costing more than it, chosen by the player to your left.

Quote
Pyramid (5)
Action

You may trash 2 cards from your hand.
+5 Money
Gain 2 Curses.

Quote
Riches (4)
Treasure

4 Money
When you buy a card using this, trash all the other treasures you used to buy that card.
It's based on a real historical event. I swear.

Quote
Sarcophagus (6)
Action - Attack
Choose an action card in the supply costing up to 4 Money.
Play that card three times, then trash it.
-
When you buy this, as an attack, each other player gains a Curse.

Quote
Shipwreck (4)(3?)
Action

Discard a card.
If you did:
+2 Money
Put this on top of your deck.
Might need recosting but probably needs redesigning, since it's pretty powerful on turns 3-8? and then falls off and you start hating it.

Quote
Spelunker (4)
Action

+1 Money
Discard the top card of your deck. If it is an:
Action or Treasure, trash it and gain a card of the same type costing up to 3 Money more.
Victory card, gain a Gold.
I'm definitely thinking of making this just "gain a card sharing a type costing up to 3 more" for every card type.

Quote
Stoneworks (5)
Action

+2 Cards.
+1 Buy.
Reveal your hand.
If you revealed more than one card with the same name,
Cards with the same name as those cards cost 2 Money less
(But not less than 0 Money.)

Quote
Tomb Guardian (4)
Action - Attack

+2 Money
You may gain a Curse card. If you did, +1 Action, +1 Money.
Each other player with 4 or more cards in hand puts 2 cards from their hand on top of their deck.

Quote
Ziggurat (4)
Action

Trash two differently named cards from your discard pile.
If you do, play a card from your discard pile.
      
Quote
Boulder Trap (3)
Trap   

-1 VP
Setup: Shuffle a copy of Boulder into each pile in the Supply.
If the Boulder is at the top of a pile, trash it.
-
If you reveal this from the top of a Supply pile, put it on top of your deck.

When you discard this card any time other than during Clean-up, put this on top of the current player's deck.
If a player trashes this, each other player gains a Curse.
What's a fan expack without a one-off custom card type?
I rather like playing with this, and might make more Traps if I ever make Dominion:Invention.

This is all of the cards! As per usual I'm changing these all of the time.

329
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 24, 2017, 06:35:40 pm »
Spelunker - This seems strong.  If it hits Copper or Silver, it's better than Mine (a weak card but still priced at $5).  Hitting an action seems like the weakest effect.
Hmm, good point. The money might need to be reduced to +$1.

Ziggurat - Note that your discard pile is empty about half of the time--depending on the kind of deck you have.  Can this play any card, or only Actions?
It can play any card. Bring on the Platinum!
Putting some discard on it might be worthwhile. I have a lot of +2 -2 Cards cards in the set already, though.

Would it be profitable to dump all of the cards? I'm concerned about overload since my previous attempts to get feedback were overwhelmed by the full 27 card list.

330
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 24, 2017, 06:28:17 pm »
Just dropping a big thank you for the feedback so far. I've got an uphill battle ahead of me, I can tell.
Interestingly, I can tell that most of you are at a much higher level of play than I am, which is coloring what I think is balanced vs. what is actually mechanically balanced. It's great that I'm getting the opportunity to get high-level feedback.

Cards are changing as a result of this feedback, but where they land I'm not sure yet.

Edit: I should mention that discards, especially discarding the top card of your deck, is the overall theme.

331
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 24, 2017, 10:09:40 am »
Dump #2!

Quote
Shipwreck (4)
Action   

Discard a card.
If you did:
+$2
Put this on top of your deck.
The inspiration for this card (name has flopped around a bit, from Sunken Vessel to Sunken Ship to Shipwreck) is a vessel packed with treasure sitting on the seabed. You can visit it again and again for wealth, but it takes a bit of work to do it.

Quote
Spelunker (4)
Action

+$2
Discard the top card of your deck. If it is an:
Action or Treasure, trash it and gain a card of the same type costing up to 3 Money more.
Victory card, gain a Gold.
It's a sort-of Mine with little control over what it works on, plus you don't get to put the new card into your hand.

Quote
Stoneworks (5)
Action   

+2 Cards.
+1 Buy.
Reveal your hand.
If you revealed more than one card with the same name,
Cards with the same name as those cards cost $2 less (But not less than $0)
This started as a Quarry mixed with an Ironworks... now it's just a weird Quarry.

Quote
Tomb Guardian (4)
Action - Attack

+$2
You may gain a Curse card immediately. If you do, +1 Action, +$1.
Each other player with 4 or more cards in hand puts 2 cards from their hand on top of their deck.
Are you willing to make a deal with the devil for the tomb's treasure? Originally, this made the target put a treasure on top of the target's deck. I might make it do that again.

Quote
Ziggurat (4)
Action

Trash two differently named cards from your discard pile.
If you do, play a card from your discard pile.
This one has changed quite a bit over time. The idea is to capture the Mayan-esque concept of sacrifices happening when the sun aligns with the building. Therefore, I'm not worried about this being a dud card when you have no discard pile. I'm worried about it being a dud card all the time. ;)

Quote
Ancient Temple (4)
Action - Reaction - Attack   

+2 Cards
Choose one: Trash up to two cards from your hand; or,
+1 VP token.
---
When you discard this card any time other than during Clean-up, you can reveal it. If you do, each other player gains a Curse.
It's sort of got some Temple flavor. It might be overcost? or undercost? It's hard to cost things when they have reactions and choices, since you can only use it for one of three things.

332
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 24, 2017, 09:53:20 am »
Also, I thought it was neat that you chose the same flavor theme (Antiquity / Archaeology) as my fan expansion, Resurgence. You can look at it with the link in my sig. My expansion has several cards that use ruins.

Sweet. I also have an Ancient Temple (I think it'll be in the card list I reveal today)... maybe I should change the names to 'Buried' from Ancient? The idea is that these are cards you unearth.

My 'Ancient whatever' cards are all a cycle that use Tunnel-style reactions.

333
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 23, 2017, 05:07:05 pm »
Thank you! This is just the kind of feedback that I'm looking for.

**Update: Now that I'm not at work I can give a bit more pushback.

For the Artifact/Bauble: (Name not quite decided) -- putting the treasure into play means I'm playing it, yes. Although this being your buy phase, I could just as well put it into your hand and make it less confusing.
Although I hadn't thought of people discarding multiple of these to play the same treasure multiple times. Putting it into your hand would remove that option. Which I think is okay, if not less fun.

For the Cursed Idol: Originally the Cursed Idol just allowed other people to reveal it to give you curses. The problem is that then it is a great card in a two-player game, since you're likely to only get 1 curse if any, but in a 4 or god forbid 6 player game you could gain 5 or more curses from one play!
Hense, I balanced it around 3 player games. But perhaps capping the curse at 1 would be better? I'll have to test both ways.

I'm thinking for Digsite perhaps I should make it give points on a range instead... 2 or less is 1 VP, 3-5 is 3 VP, 6+ is 4 VP.

I'm still thinking about them all.

334
Variants and Fan Cards / Dominion: Antiquity (WIP! Please help!)
« on: February 23, 2017, 02:20:52 pm »
OP updated December 18th, 2017
Hey, everyone. For the last two months year I've been working hard on a fanbrew expansion, Antiquity!
I've come here to get balance feedback on the cards.

Just as a background, I'm a successful modder (co-founder of the critically acclaimed Colonialist Legacies series of Civilization V mods) and aspiring game designer. As a challenge for myself, I decided to build a custom homebrew set, playtest it, buy art for it (from Jan Boruta, and artist that is huge in the Civ V mod scene,) and print it off.

The theme of the set is archaeology. Both 'old things' (artifacts, ancient ruins, old rites) as well as the modern people (archaeologists, collectors, etc) involved in archaeology.
Mechanically, the set focus is "Discarding" with an emphasis on Reactions as well as gains, Victory tokens, and upgraders.
There's a bit of randomized flavor, but basically I tried to create interesting cards that feel 'official' but also can have interesting interactions with official cards.

At this point, the cards are mostly close to finished... I've been playtesting constantly all year. But some are still in flux -- Pharaohs and Mendicants in particular.

Enough of that, on to the cards!

Quote
Petroglyph ($3)
Action - Reaction
+1 Action
Discard any number of cards, then draw until you have 4 cards in hand.
-
When you discard this card during an Action phase, you can reveal it and set it aside.
If you do, discard it at the end of turn for +1 Card.

Quote
Agora ($5)
Action - Reaction
+2 Actions
+$2

-
When you discard this card other than during your Clean-up phase, you may reveal it to gain a Silver to your hand.

Quote
Discovery ($2)
Treasure
$2
While this is in play, when you buy a card from a Supply pile, shuffle this into that pile.
-
When you gain a card from the top of a non-Discovery Supply pile, if this is the next card in the pile, gain it and a Gold.

Quote
Aquifer ($5)   
Action - Reaction
+1 Card
+$1

You may play an Aquifer from your hand.
-
When you discard this card during your Action phase, you may reveal it to gain an Aquifer.

Quote
Tomb Raider ($3)
Action - Attack
+1 Action
Each other player discards an Attack card (or reveals they can't.)
You may gain a copy of a Treasure revealed this way.

Quote
Artifact ($4)
Treasure
$1
-
While this is in play, directly after you buy a Treasure, you may discard this to play that Treasure and +1 Buy.
This wording is technically correct but a bit weird... how do I play +1 Buy?

Quote
Avatar of Greed ($4)
Treasure
$3
While this is in play, when you buy a card, put it on your Avatar mat.
If it was a Curse, take an extra turn after this one, and you draw all of the cards on your Avatar Mat instead of drawing from your deck at the end of this turn.

Quote
Dig Site ($8)
Victory - Action
Reveal the top 5 cards of your deck and discard them.
You may trash this. If you do,
+1% for each Action or Copper revealed.
+2% for each non-Copper Treasure revealed.

Quote
Moundbuilder Village ($3)
Action
+2 Actions
When you discard this from play during Clean-Up, look through your discard pile and set aside a card from your discard pile with the highest $ cost (if it's a tie, you choose.) Put it in your hand at the end of your turn.

Quote
Encroach ($6)
Action
+2 Cards.
+1 Action.

You may discard a Treasure card from your hand to gain a Victory card costing up to 2 more onto your deck.

Quote
Stoneworks ($4)
Action
+1 Buy.
Trash a card from your hand to gain a Silver onto your deck.
If you trashed a Victory card, get a VP token per $ it cost more than $2.
-
When you gain this, +1VP when you gain another card this turn.

Quote
Graveyard ($1)
Action
+2 Actions
-
When you trash this, gain a card from the trash.

Quote
Inspector ($3)
Action - Attack
+2 Cards
Reveal then discard 2 cards from your hand.
Each other player with 4 or more cards in hand discards a card that is a copy of one of the discarded cards (or reveals a hand with no copies.)

Quote
Archaeologist ($7)
Action
Reveal the top 6 cards of your deck.
Put 3 of them into your hand.
Choose one: Discard the remaining cards, or put them onto your deck in any order.

Quote
Mission House ($5)
Action
+2 Cards
If you have 5 or less VP tokens, you may discard a Victory card for +1VP.
Otherwise, +2 Actions.

Quote
Mendicant ($4)
Action
+1 Card
+1 Action

Gain a Copper to your hand.
-
At the end of your Buy Phase, if Coppers are the only Treasures in play, you may gain an Estate.

Quote
Profiteer ($5)
Action - Reaction
+1 Buy
+$1

Trash a non-Victory card from the Supply. Cards with the same name as that one cost $1 less this turn.
-
On your turn, when you gain a card other than during your Buy Phase, you may discard this to exchange that card for one costing $1 or $2 more.

Quote
Prospector ($3)
Action
+1 Card
+1 Action

You may discard a Victory card to gain a Treasure costing up to $1 more.

Quote
Pyramid ($5)
Action
+$5
You may trash 2 cards from your hand.
Gain 2 Curses.

Quote
Riches ($4)
Treasure
$4
At the end of your Buy Phase, if this is in play, trash all other Treasures you have in play.

Quote
Sarcophagus ($6)
Action
Gain an Action card costing up to $4. Play that Action twice, then trash it.
-
When you buy this, each other player gains a Curse.

Quote
Shipwreck ($2)
Action
+1 Buy
+$1

Look through your discard pile and put a Treasure from it onto the bottom of your deck.

Quote
Collector ($4)
Action
Each player (including you) looks at the top card of their deck and either discards it or puts it back.
Trash the top card of your deck. Gain a card costing up to $3 more that shares a type with it onto your deck.

Quote
Pharaoh ($8)
Action - Attack
Trash your hand. For each Treasure trashed this way, gain a Gold. For each Curse trashed this way, each other player gains a Curse.
Note: This started as a joke. Then my artist wanted me to put it in anyhow because he wanted to draw crazy art for it. So it's in.

Quote
Tomb Guardian ($3)
Action - Attack
+ $2
You may gain a Curse, for +1 Action and + $1.
You may discard a Curse. If you did, each other player reveals their hand, discards a Treasure of your choice, and gains a Copper to their hand.

Quote
Stronghold ($4)
Action - Reaction
Look through your discard pile.
Choose one: Trash up to two cards from it or your hand; or,
Play a card from it.
-
Directly after a player plays an Attack, you may reveal this from you hand to trash a card that you gained this turn, or one from your hand.

Quote
Boulder Trap ($3)
Trap   
-1 VP
-
When you trash this, each other player gains a Curse.
Note: The trap is a new card type with the rules:
Setup: Shuffle a Boulder into each Kingdom Supply pile (for split piles, shuffle it into the bottom split.) Turn these Supply piles face down, except for the top card. If you gain/trash the top card of the pile, reveal the next card by flipping it face up.
If you reveal this (flip it up) from the top of a Kingdom Supply pile, gain it.

If I'm ever foolish enough to make another Dominion fanspansion (Invention?,) it will also have traps.


At this point, I'm waiting for the last of the art to arrive and finishing up the rulebook.

335
Variants and Fan Cards / Re: Alternative Kingdom setup rules
« on: February 23, 2017, 11:44:25 am »
I once had a 1v1 tourney with a DOTA-style draft:

(with only one box involved) the players each banned 2 piles, then took picked 2, then banned one, then picked 2, then banned one and picked one.

It made for a bit different strategy.

336
Introductions / A new challenger approaches! (Okay, not really)
« on: February 23, 2017, 11:16:54 am »
Hi, all. I'm Neirai the Forgiven, inveterate modder and aspiring game dev!

I've largely come to this forum to see if I can get advice about a homebrew expack (or two) that I'm working on.

337
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: February 22, 2017, 10:36:39 am »
Amazing! Thanks for this. I'm working on a homebrew Expack and was losing sleep mulling over how to get the layout done, since I cannot into art.

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