Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Neirai the Forgiven

Filter to certain boards:

Pages: 1 ... 10 11 [12] 13 14
277
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: October 17, 2017, 10:01:42 am »
I'm getting close to finished, and am compiling a list of "recommended sets of 10". Which brings me to the question -- how do you suggest working together a recommended set of 10?

278
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: October 15, 2017, 06:36:28 pm »
Fantastic! Thanks for the reply.

279
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: October 13, 2017, 11:55:52 am »
So, I'm like really not an art/tech guy... but what's the output DPI like? I'm hoping for a 300 dpi output, at least.

280
Variants and Fan Cards / Re: Event: Liberate
« on: October 03, 2017, 02:59:25 pm »
At the risk of being a slowpoke, I'd suggest that this not remove a random pile, but rather add an 11th pile.

281
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: October 02, 2017, 09:52:05 am »
I've started branding the cards with a line at the bottom instead of an icon:


Mainly because I'm using VioletCLM's renderer, and because I think it looks good and I'm too lazy to create an image and then manually brand the cards.

282
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 30, 2017, 09:46:15 pm »
There really isn't a rationale per se; it's a lore choice. If I dig up a rare treasure, I'm winning! If I dig up evidence of ancient ways of life (actions), I'm, well actually in reality this would be even more winning, but for the sake of the game, I'm happy, but not as winning. If I dig up land, it's just dirt.

I still have to test this out; I came up with the base mechanic and then polled some friends about how much it should ideally cost -- since its cost is driven by the number of cards it reveals. They wanted to have it compete directly with Province. The idea being that there's a risk-reward payoff -- if you buy Digsite, and another player buys Province, you are in a race to convert your Digsites (at a more lucrative transference than 6 VP, hopefully) before your opponent gets all the Provinces. But nothing stops you from buying Provinces yourself. The major benefit of Digsite would be if you go big money and use this as your main source of VP.

My biggest fear here is that all players go Digsite, then Provinces, and it just makes the game last 2x as long.

Initial test results: Montebanks make Digsites 100% useless. Digsites seem underpowered if there's no other source of trashing.

283
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 28, 2017, 11:52:50 am »
I'm testing out the following variant of Digsite:

Quote
Digsite - Action + Victory - $8
Reveal the top 5 cards of your deck.
You may trash this. If you do, for each card you revealed...
If it is an Action, Copper, or Silver card, +1VP.
If it is another Treasure card, +2VP.

This gives the player more control over what the card is worth, but makes it a risk-reward choice. Do you buy Province for 6 guaranteed points, or Digsite for maybe $10 -- but not likely.
Yes, I am aware of the insanity of comboing it with Crown.

284
Variants and Fan Cards / Re: Question: Throne Room + Trash this.
« on: September 28, 2017, 11:44:33 am »
Excellent, thank you.
In my Antiquities Fanspansion, I have an altVP with "Trash to gain VPs" and didn't want it to be King's Court + altVP = 5 billion points.

285
Variants and Fan Cards / Question: Throne Room + Trash this.
« on: September 27, 2017, 06:51:35 pm »
Hi, all, quick question:

If I Throne Room a card that says "Trash this card. If you do, take 2 VP Tokens", what happens?

Do I get 2 or 4 VP Tokens?

Precedent for this would be Mining Village, I think.

286
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 26, 2017, 04:39:32 pm »
I updated the OP to show new rules for Boulder Trap, Mendicant, Shipwreck, and Tomb Guardian.

287
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 24, 2017, 09:05:51 am »
Asper, my intention is that you can only activate one Artifact per treasure buy.

Funny thing is, I'm pretty sure I can get almost the same behavior if I changed Artifact to say "Treasures cost $1 less, but not less than $0. The next time you Buy a Treasure this turn, +1 Buy"... Which would be a lot easier to understand and possibly have less room for confusion.
Edit: No, no I wouldn't. I shouldn't make design choices first thing in the morning.

288
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 20, 2017, 10:15:18 pm »
Aquila, thanks for your reply and kind words!
First off, this forum thread has been the crucible in which Antiquity was refined. I owe a lot to the community here, for teaching me to make a set that wasn't actually good or fun into something enjoyable. I may seem stubborn and I don't always work your feedback into a card, but I definitely take it all in, and I am full of thanksgiving.

Monolith - I actually feel like this is one of the weakest remaining cards, and it's the on-discard ability that seems to be the culprit. Perhaps I should swap out the reaction for something more unique and 2001 a space odyssey.

Mendicant - This card has been a pain, it's also very very new in its current form. It originally gained Silvers and sealed decks with those, but that had the adverse affect of accelerating the early game economy while getting you VPs. On the other hand, Aquila, the Coppers can only go on Kingdom piles (non-basic piles) so they won't stack on top of Provinces. Also, the idea is that putting a Copper on top of, say, a Mendicant pile turns that from a Mendicant (Kingdom) pile to a temporary Copper (basic) pile, so you can't have more than one on top of a pile at a time. I need to make that more clear.

That said, I'm thinking of making the payload something like "Gain an Estate." And I reaaaaallly need to playtest it more.

Shipwreck - The reason why I am bottom-decking only garbage is to give a drawback to prevent this card from being OP. But now I see Herbalist is a thing and isn't OP... Perhaps I should buff this up to +$2 and a Buy. Or perhaps I should make it a version of Herbalist that bottom-decks instead of top-decks but can choose any Treasure card from your discard pile.

Also, good point about Heirlooms. Maybe I should wait a bit and try to ensure that this works really good with Heirlooms.

Boulder Trap - Good point on the rules of being able to look through piles. I'm going to disagree, though -- my playtesters love playing with the Boulder Trap. They like the gotcha moments. It sounds like I need to make sure that I specify in Trap rules that in games with Traps, you can no longer look through piles. I should also clarify that currently you do not put traps in basic piles, and you don't put traps in any piles where order matters -- i.e., Castles or Split piles. I used to put the Trap directly in the middle of those piles, but that just made people not want to buy the card they knew was there.

Anyhow, thanks for your response -- I really value each one. Watch this spot for Mendicant 9.0 and Monolith 3.0 :)

289
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 19, 2017, 11:52:57 pm »
I updated the OP.

navical, I could make that change, but I'd like to continue to support things like multiple Artifacts allowing multiple plays and buys. Although in that case I could just use the phrase "the next time you buy..."

290
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 19, 2017, 10:32:18 am »
ThetaSigma12, I'll update the post here soon(tm).

Asper, good catch. I'll have to look into how to handle that.
Edit: I *think* that "Immediately after" instead of "When" will mitigate some of this.

291
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 18, 2017, 12:30:27 pm »
Update: Here's a card with the customized art!


292
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: September 09, 2017, 11:37:48 am »
Makes sense to me, thanks for the reply.

I'm currently working on a python-based randomizer that supports custom cards. The dream would be to have a similar renderer to your system baked into it.

293
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: September 08, 2017, 01:28:40 pm »
Hi, Violet,
Sorry if this has been asked before, but I was hoping that you could shed some light on the following:
1) There's a 'size' parameter on the URL, but I don't know what options I can put in there, and if so, what they do. I was kind of hoping to be able to get a card-sized image out (or maybe I'm too dumb to set my printer dpi to scale down the image while maintaining high quality.)

2) Is there any possibility that you will add the ability to have a second black-and-white image import for a set icon? Of course I can always paint one in. :)

294
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: September 06, 2017, 04:14:14 pm »
An update: I'm currently working on the ruleset, and on a Python-based randomizer app that supports all of the new cards plus all of the official sets, plus supports proxying cards if you don't have a printout.

I'm hoping to make the randomizer app intuitive enough to modify so that you all can use it for your own customs.

295
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: August 07, 2017, 10:11:35 pm »
This is what I went with:

Quote
Stoneworks -- Action -- $4
+1 Buy.
Trash a card from your hand to gain a Silver and put it on your deck.
If you trashed a Victory card, get % per $ it cost more than $2.
-
After you gain this, % whenever you gain a card until the end of this turn.

Let me know if this is a bad idea.

296
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 25, 2017, 08:11:06 pm »
So here's some thinking:

1) Trader. Trader costs $4, and gives many Silvers on trash. That said, it won't give Silvers for Coppers + Curses, and you could (successfully) argue that getting Silvers all the time is a bad thing... nobody will trash a Province for 8 silvers unless they are playing Feodum, and even then. The difference in cost somewhat hinges on the difference between gain many (probably too many) Silvers to your deck vs. gaining one to your hand (Trading Post.)

2) Goons. Goons rightfully costs $6, and gives a lot of things. You could argue that removing the attack portion of Goons and nerfing its money down to $1 would make a card that is similar to goons but costs $3 or $4. So...

Quote
Nerfed Stoneworks -- Action -- $4
+1 Buy, +$1. When you buy a card when this is in play, gain +1VP.

I still think that this would be more cool as an on-gain effect, which is less powerful than an on-play, but if I also make it trigger on gains, then it is pretty damn powerful.

If I only make it trigger on buys, then it is weaker, but that would open up more design space... decisions.

I can trade the +$1 for a 'gain a silver' if I trash first, but only if I gain it to the discard pile, else we're in the $6-7 cost territory again.

Quote
Nerfedish Stoneworks -- Action -- $4
+1 Buy. Trash a card from your hand to gain a Silver.
-
After you gain this card, get +1VP for each card you buy until the end of your turn.

This is closer to what I want, but still has two challenges: 1) you can turn Coppers and Curses into Silver. This is like the Trader, but with no reaction. It also doesn't do something when you trash Victory cards, which is pretty much something I was hoping to do to give it later-game longevity. So what about the following:

Quote
Longlasting Balanced? Stoneworks -- Action -- $4
+1 Buy. Trash a card from your hand to gain a Treasure costing less than it.
-
After you gain this card, get +1VP for each card you buy until the end of your turn.

Now, this turns Coppers and Curses into nothing, but turns Estates into Coppers. Alternatively, in the late-game, this can turn the Actions you no longer want into Silvers or even Golds.
The negative side is that I've basically lost all reason for you to trash a Duchy or Province. For this reason, I am proposing:

Quote
Proposed possibly moderately OP Stoneworks -- Action --$4
+1 Buy. Trash a card from your hand to gain a Treasure costing less than it. If you trashed a Victory card, get +1VP for each card you buy until the end of your turn.
-
After you gain this card, get +1VP for each card you buy until the end of your turn.

I trust that I will test this, love it, and then realize it's too much text to put on one card.

What is your feedback, especially on cost? Which version feels most like $4?

297
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 25, 2017, 04:57:41 pm »
Asper, you're right. I'm going to have to find ways to tone the power down, probably to about 1/2 the level :S

It is imperative that the card be worth $4 so that it can combo up nicely with Ironworks et al.... but right now I think the power level might be $7-$10...

298
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 24, 2017, 12:41:05 pm »
Updated card, please give me feedbacks:

Quote
Stoneworks - $4 - Action
+1 Buy. Trash a card from your hand to gain a Silver to your hand. Also, if it was a Victory card, for each $3 it cost, gain 2VP and a Gold.
-
After you gain this, +1 VP whenever you gain a card until the end of your turn.

299
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 20, 2017, 12:10:53 pm »
I previously had it at +1 Card +1 Action and it was clearly too strong (at that point, it actually turns into something like a Village that spends its own first Action to play itself, and has the ability to marshal around other cards, all for $3.)

I'm actually currently testing it with +1 Action.

300
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 18, 2017, 05:20:32 pm »
Agreed! Here is an updated version:

Quote
Anthropologist - Reaction - Action $3
Play a card from your Research Mat
-
On your turn, when you play an Action card, you may discard this card from your hand. If you do, put an Action card from play onto your Research Mat.

I think this suppresses most of the weird behaviors, since for example a King's Court would simply put three cards from your Research Mat into play.

Pages: 1 ... 10 11 [12] 13 14

Page created in 0.106 seconds with 18 queries.