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Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: March 20, 2018, 02:32:23 pm »
TL:DR: Card is too weak if you limit the discard to Treasures.
Okay, so here's some thought experimentation:
If Token draws you a card and discards you a treasure, then it performs in the following ways:
Verdict: As currently designed, this card is way too weak played out of hand, but at least worth $3 discarded incidentally. This just means that anyone who actually PLAYS this card is doing it wrong; that's bad design.
Thanks for challenging the card, Holunder9!
If Token draws you a card and discards any card, then it performs in the following ways:
It's fascinating how much changing "Treasure" to "Card" changes the balance.
I'm going to try it at +1 Card, Discard a card, $1, Discarding brings $1 and see whether it needs to get nerfed to $2 or what.
Okay, so here's some thought experimentation:
If Token draws you a card and discards you a treasure, then it performs in the following ways:
Quote
1) If you play it last, and it draws a non-night, non-Token card, it wastes that card (or removes it, in the case of Curse/Victory) and it's a Copper, possibly a slightly nicer Copper, possibly a much worse Copper, since it might have just thrown out a Gold or a good Action. Certainly not worth $3.
2) If you play it last, and it draws a Night card, then it's worth Copper and a Night card, since you don't discard the Night card. Probably Copper and a Night card is worth around $3 (more if you always drew one, but Copper and a night card with a large chance of failure is worth less than $3 for sure. The whole point of forcing you to discard a Treasure instead of allowing you to discard anything, by the way, is both to limit the power of the card (preventing you from drawing Gold and discarding estate, for example) but to make sure you can keep and play any Night cards.
3) If you play it first, and you draw a Copper and discard a Copper, it's worth Copper, but you paid $3 for it.
4) If you play it first, and you draw a Copper and discard another token, it's worth Silver, but you paid $3 for it and could have bought Silver which is always worth Silver, so why did you bother? Also, you could have played that Token (probably) for at least the $1 that you got from discarding it, maybe more, so why did you bother?
5) If you play it first, and you draw a Silver and discard a Copper, it's worth Silver, but you paid $3 for it and could have bought Silver which is always worth Silver, so why did you bother?
6) If you play it first, and you draw Gold and discard a Copper, it's worth Gold, and you paid $3 for it! That's good but not actually an upgrade from Gold, since you needed to buy that Gold and you need to have the Gold coming up, so what you did was just borrow a Gold from your next turn. You have it now, but you won't have it then (in most cases) so all you're getting is slightly better tempo.
7) If you play it first, and you draw Platinum and discard Copper, it's worth Platinum and you paid $3 for it but all the previous comments about tempo still stand.
8] If you play a totally unrelated card, and discard this, you do get money and that's quite good but somewhat unpredictable, but still rather good. Too good to cost anything less than #3.
Verdict: As currently designed, this card is way too weak played out of hand, but at least worth $3 discarded incidentally. This just means that anyone who actually PLAYS this card is doing it wrong; that's bad design.
Thanks for challenging the card, Holunder9!
If Token draws you a card and discards any card, then it performs in the following ways:
Quote
1) If you play it last, and it draws a non-Token card, it wastes that card (or removes it, in the case of Curse/Victory) and it's a Copper, possibly a slightly nicer Copper, possibly a much worse Copper, since it might have just thrown out a good treasure or a good Action. Certainly not worth $3.
2) If you play it last, and it draws an on-discard Reaction, then it's worth Copper and the discard effect (Gold? Two cards?) which isn't bad usually. Should point out that Antiquities contains discard effects but only the Agora's (put a Silver in your hand) can trigger from this. These are also super edge cases (you won't always be playing with Tunnel) so they can't really be taken into account for card power, only taken into account if you're worried that a card is broken strong. So this still makes this not worth $3.
3-7) The effects for "draw a Treasure, discard a treasure" scenarios are all the same.
8] If you play it first, draw a Copper, discard a dead card (very rarely do you not have these,) it's worth Silver, and cost $3. You could still just get Silver and make it always work this way but w/e.
9) If you play it first, draw a Silver, discard a dead card, it's worth Gold, and cost $3. Also, you no longer have to have bought a Gold to make this work, just a Silver.
10) If you play it first, draw a Gold, discard a dead card, it's worth $4, and cost $3. You have to have bought a Gold already, but at least you're getting something for your investment.
11) If you play it first, draw a Platinum, discard a dead card, it's worth $6, and cost $3. You have to have bought a Platinum already though, so it's not completely broken.
12) If you play a totally unrelated card, and discard this, you do get money and that's quite good but somewhat unpredictable, but still rather good. Too good to cost anything less than #3.
It's fascinating how much changing "Treasure" to "Card" changes the balance.
I'm going to try it at +1 Card, Discard a card, $1, Discarding brings $1 and see whether it needs to get nerfed to $2 or what.