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Messages - Omastar68

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76
Game Reports / Alchemist
« on: February 04, 2017, 04:57:26 pm »
Kingdom:

Candlestick Maker
Shanty Town
Urchin
Alchemist
Marauder

Ironworks
Nomad Camp
Plaza
Walled Village
Cartographer

Code: [Select]
B starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
B shuffles their deck.
B draws 4 Coppers and a Hovel.
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 4 Coppers and a Hovel.

Turn 1 - BostonQuad
B plays 4 Coppers.
B buys and gains a Marauder.
B draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Potion.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 2 - BostonQuad
B plays a Necropolis.
B plays 3 Coppers.
B buys and gains a Silver.
B shuffles their deck.
B draws 3 Coppers, a Hovel and a Marauder.

Turn 2 - Omastar68
O plays a Necropolis.
O plays 3 Coppers.
O buys and gains an Urchin.
O shuffles their deck.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 3 - BostonQuad
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Library.
B plays 3 Coppers.
B buys and gains an Urchin.
B draws 4 Coppers and an Overgrown Estate.

Turn 3 - Omastar68
O plays a Necropolis.
O plays 3 Coppers.
O buys and gains an Urchin.
O draws 2 Coppers, a Potion, a Hovel and an Urchin.

Turn 4 - BostonQuad
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws a Copper, a Silver, a Hovel, a Necropolis and a Spoils.

Turn 4 - Omastar68
O plays an Urchin.
O draws a Copper.
B discards a Hovel.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O shuffles their deck.
O draws 2 Coppers, a Potion, a Necropolis and an Urchin.

Turn 5 - BostonQuad
B plays a Necropolis.
B plays a Silver, a Spoils and a Copper.
B returns a Spoils to the Spoils pile.
B buys and gains a Gold.
B draws 3 Coppers, an Overgrown Estate and an Urchin.

Turn 5 - Omastar68
O plays an Urchin.
O draws a Copper.
B discards an Overgrown Estate.
O plays a Necropolis.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O draws 2 Coppers, an Alchemist, a Hovel and an Overgrown Estate.

Turn 6 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards an Overgrown Estate.
B plays 4 Coppers.
B buys and gains an Urchin.
B shuffles their deck.
B draws 2 Coppers, a Marauder, an Overgrown Estate and a Plaza.

Turn 6 - Omastar68
O plays an Alchemist.
O draws a Copper and a Ruined Library.
O plays a Ruined Library.
O draws an Urchin.
O plays 3 Coppers.
O buys and gains an Urchin.
O shuffles their deck.
O draws 2 Coppers, a Potion, a Ruined Library and an Urchin.

Turn 7 - BostonQuad
B plays a Plaza.
B draws a Hovel.
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Village.
B plays 2 Coppers.
B buys and gains a Candlestick Maker.
B draws 3 Coppers and 2 Urchins.

Turn 7 - Omastar68
O plays an Urchin.
O draws an Urchin.
B discards a Copper.
O plays an Urchin.
O trashes an Urchin.
O gains a Mercenary.
O draws a Copper.
O plays a Ruined Library.
O draws a Copper.
O plays 4 Coppers and a Potion.
O buys and gains an Alchemist.
O draws a Copper, an Alchemist, a Hovel, a Necropolis and an Urchin.

Turn 8 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards a Hovel.
B plays an Urchin.
B trashes an Urchin.
B gains a Mercenary.
B draws a Copper.
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws a Silver, a Gold, a Necropolis, a Spoils and a Plaza.

Turn 8 - Omastar68
O plays an Alchemist.
O draws an Alchemist and an Overgrown Estate.
O plays an Alchemist.
O draws 2 Coppers.
O plays an Urchin.
O shuffles their deck.
O draws a Copper.
B discards a Necropolis.
O plays a Necropolis.
O plays 4 Coppers.
O buys and gains a Plaza.
O draws 2 Coppers, a Potion, a Hovel and an Urchin.

Turn 9 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Silver, a Spoils and a Gold.
B returns a Spoils to the Spoils pile.
B buys and gains a Province.
B draws a Copper, a Marauder, a Mercenary, an Urchin and a Candlestick Maker.

Turn 9 - Omastar68
O plays an Urchin.
O draws a Mercenary.
B discards a Marauder.
O plays a Mercenary.
O trashes an Urchin.
O gains a Mercenary.
O trashes a Copper and a Hovel.
O draws a Ruined Library and a Ruined Village.
B discards a Copper.
O plays a Copper and a Potion.
O buys and gains an Alchemist.
O shuffles their deck.
O draws 3 Coppers and 2 Alchemists.

Turn 10 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards a Copper.
B plays a Mercenary.
B trashes an Urchin.
B gains a Mercenary.
B trashes a Copper and a Candlestick Maker.
B draws a Hovel and a Plaza.
O discards a Copper.
B buys and gains a Silver.
B draws 4 Coppers and an Overgrown Estate.

Turn 10 - Omastar68
O plays an Alchemist.
O draws a Potion and a Ruined Village.
O plays an Alchemist.
O draws a Copper and a Plaza.
O plays a Plaza.
O draws a Copper.
O plays a Ruined Village.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O topdecks 2 Alchemists.
O draws 2 Alchemists, an Overgrown Estate, a Ruined Library and an Urchin.

Turn 11 - BostonQuad
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws 2 Coppers, a Silver, a Mercenary and a Necropolis.

Turn 11 - Omastar68
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays an Alchemist.
O draws 2 Mercenaries.
O plays an Urchin.
O draws an Alchemist.
B discards a Copper.
O plays a Necropolis.
O plays an Alchemist.
O shuffles their deck.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws a Copper and a Potion.
O plays a Mercenary.
O trashes an Urchin.
O gains a Mercenary.
O trashes an Overgrown Estate and a Ruined Library.
O draws a Copper.
O draws a Copper and a Plaza.
B discards a Silver.
O plays a Plaza.
O draws an Alchemist.
O discards a Copper.
O plays an Alchemist.
O draws a Copper and a Ruined Village.
O plays a Mercenary.
O trashes a Copper and a Ruined Village.
O shuffles their deck.
O draws a Copper and a Mercenary.
O plays a Mercenary.
O trashes 2 Coppers.
O plays 3 Coppers and a Potion.
O buys and gains a Nomad Camp.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 12 - BostonQuad
B plays a Mercenary.
B trashes a Copper and a Necropolis.
B draws a Hovel and an Overgrown Estate.
O discards 2 Alchemists.
B buys and gains a Candlestick Maker.
B draws 2 Coppers, a Silver, a Marauder and a Plaza.

Turn 12 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Nomad Camp and a Mercenary.
O plays an Alchemist.
O draws 2 Coppers.
O plays an Alchemist.
O draws an Alchemist and a Mercenary.
O plays an Alchemist.
O draws a Potion and a Plaza.
O plays a Plaza.
O draws an Alchemist.
O discards a Copper.
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays a Necropolis.
O plays a Mercenary.
O trashes a Copper and a Mercenary.
O shuffles their deck.
O draws a Copper and a Mercenary.
B discards a Copper and a Marauder.
O plays a Nomad Camp.
O plays 2 Coppers and a Potion.
O buys and gains an Ironworks and a Candlestick Maker.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 13 - BostonQuad
B plays a Plaza.
B draws a Plaza.
B plays a Plaza.
B draws a Gold.
B discards a Copper.
B plays a Silver and a Gold.
B buys and gains a Cartographer.
B draws 2 Coppers, a Province, a Mercenary and a Plaza.

Turn 13 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Nomad Camp and a Mercenary.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays a Candlestick Maker.
O plays an Alchemist.
O draws a Copper and a Mercenary.
O plays an Alchemist.
O draws a Copper and a Plaza.
O plays an Alchemist.
O draws an Ironworks and a Potion.
O plays a Plaza.
O discards a Copper.
O plays a Necropolis.
O plays a Mercenary.
O trashes a Copper and a Mercenary.
O shuffles their deck.
O draws a Copper.
B discards a Copper and a Province.
O plays an Ironworks.
O gains a Marauder.
O plays a Nomad Camp.
O plays a Potion and a Copper.
O buys and gains an Alchemist and 2 Candlestick Makers.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 14 - BostonQuad
B plays a Plaza.
B shuffles their deck.
B draws a Hovel.
B plays a Mercenary.
B trashes a Copper and a Hovel.
B draws a Copper and a Silver.
O discards 2 Alchemists.
B plays a Silver and a Copper.
B buys and gains a Gold.
B draws 2 Coppers, a Province, an Overgrown Estate and a Plaza.

Turn 14 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Candlestick Maker and a Plaza.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays an Alchemist.
O draws an Ironworks and a Marauder.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Necropolis.
O plays a Plaza.
O draws a Nomad Camp.
O plays an Ironworks.
O gains an Ironworks.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Village.
O plays a Nomad Camp.
O buys and gains 2 Coppers and a Candlestick Maker.
O draws a Copper, 2 Alchemists, a Potion and a Mercenary.

Turn 15 - BostonQuad
B plays a Plaza.
B draws a Silver.
B discards a Copper.
B plays a Silver and a Copper.
B buys and gains a Silver.
B draws a Gold, a Marauder, a Mercenary, a Candlestick Maker and a Plaza.

Turn 15 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws 2 Alchemists.
O plays an Alchemist.
O draws a Copper and an Ironworks.
O plays an Alchemist.
O draws a Spoils and a Candlestick Maker.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws an Alchemist and a Nomad Camp.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Plaza.
O plays a Mercenary.
O trashes 2 Coppers.
O draws an Ironworks and a Plaza.
B discards a Marauder and a Mercenary.
O plays a Spoils, a Potion and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains a Silver and an Alchemist.
O topdecks 6 Alchemists.
O draws 5 Alchemists.

Turn 16 - BostonQuad
B plays a Candlestick Maker.
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Gold.
B buys and gains a Copper and a Silver.
B shuffles their deck.
B draws a Copper, a Silver, a Gold, a Cartographer and a Marauder.

Turn 16 - Omastar68
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws a Marauder and a Necropolis.
O plays an Alchemist.
O shuffles their deck.
O draws a Silver and a Candlestick Maker.
O plays an Alchemist.
O draws a Potion and a Mercenary.
O plays an Alchemist.
O draws a Nomad Camp and a Candlestick Maker.
O plays an Alchemist.
O draws 2 Ironworks.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Necropolis.
O plays an Ironworks.
O gains a Nomad Camp.
O plays a Mercenary.
O trashes an Ironworks and a Nomad Camp.
O draws a Copper and a Nomad Camp.
B discards a Copper and a Silver.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Library.
O plays a Silver, a Potion and a Copper.
O buys and gains 2 Coppers, an Alchemist and a Candlestick Maker.
O topdecks 6 Alchemists.
O draws 5 Alchemists.

Turn 17 - BostonQuad
B plays a Cartographer.
B draws a Plaza.
B looks at a Silver, 2 Mercenaries and a Plaza.
B discards 2 Mercenaries.
B topdecks a Silver and a Plaza.
B plays a Plaza.
B draws a Silver.
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Library.
B plays a Silver and a Gold.
B buys and gains a Silver.
B draws a Copper, a Silver, a Province, a Candlestick Maker and a Plaza.

Turn 17 - Omastar68
O plays an Alchemist.
O draws an Alchemist and a Plaza.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O shuffles their deck.
O draws a Marauder and a Plaza.
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays an Alchemist.
O draws a Silver and a Spoils.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Ruined Library.
O discards a Copper.
O plays a Plaza.
O draws a Nomad Camp.
O discards a Copper.
O plays a Ruined Library.
O draws an Alchemist.
O plays an Alchemist.
O draws a Potion and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Marauder.
O gains a Spoils.
B gains a Survivors.
O plays a Nomad Camp.
O plays a Silver, a Spoils, a Copper and a Potion.
O returns a Spoils to the Spoils pile.
O buys and gains a Copper, a Province and an Alchemist.
O topdecks 8 Alchemists.
O draws 5 Alchemists.

Turn 18 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Candlestick Maker.
B plays a Silver and a Copper.
B buys and gains a Copper and a Silver.
B draws a Copper, a Gold, an Overgrown Estate, a Ruined Village and a Plaza.

Turn 18 - Omastar68
O plays an Alchemist.
O draws 2 Alchemists.
O plays an Alchemist.
O draws an Alchemist and a Mercenary.
O plays an Alchemist.
O draws an Ironworks and a Candlestick Maker.
O plays an Alchemist.
O shuffles their deck.
O draws a Marauder and a Plaza.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays an Alchemist.
O draws a Candlestick Maker and a Plaza.
O plays an Alchemist.
O draws a Silver and an Alchemist.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays an Alchemist.
O draws a Copper and a Nomad Camp.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Mercenary.
O trashes a Copper and a Necropolis.
O draws a Spoils and a Candlestick Maker.
B discards an Overgrown Estate and a Ruined Village.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Plaza.
O plays a Nomad Camp.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Market.
O plays a Silver, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains 2 Provinces and a Candlestick Maker.
O shuffles their deck.
O draws a Province, a Potion, a Ruined Library, a Candlestick Maker and a Plaza.

Turn 19 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Copper and a Gold.
B buys and gains a Silver.
B shuffles their deck.
B draws 4 Silvers and a Plaza.

Turn 19 - Omastar68
O plays a Plaza.
O draws an Ironworks.
O plays a Ruined Library.
O draws a Marauder.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Nomad Camp.
O plays a Marauder.
O gains a Spoils.
B gains a Survivors.
O plays a Potion.
O buys and gains an Alchemist.
O draws 2 Alchemists, a Nomad Camp, a Candlestick Maker and a Plaza.

Turn 20 - BostonQuad
B plays a Plaza.
B draws a Mercenary.
B plays 4 Silvers.
B buys and gains a Province.
B draws a Copper, a Silver, a Gold, a Marauder and a Ruined Village.

Turn 20 - Omastar68
O plays an Alchemist.
O draws 2 Candlestick Makers.
O plays an Alchemist.
O draws a Nomad Camp and a Candlestick Maker.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Nomad Camp.
O plays a Nomad Camp.
O buys and gains a Province.
O draws a Province, 2 Alchemists, a Mercenary and a Candlestick Maker.

Turn 21 - BostonQuad
B plays a Marauder.
B gains a Spoils.
O gains an Abandoned Mine.
B plays a Silver, a Copper and a Gold.
B buys and gains a Province.
B draws a Province, a Mercenary, an Overgrown Estate, a Spoils and a Candlestick Maker.

Turn 21 - Omastar68
O plays an Alchemist.
O draws 2 Alchemists.
O plays an Alchemist.
O draws a Silver and a Spoils.
O plays an Alchemist.
O draws an Alchemist and a Plaza.
O plays an Alchemist.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws a Province and an Alchemist.
O plays an Alchemist.
O shuffles their deck.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws an Ironworks and an Alchemist.
O plays an Alchemist.
O draws a Potion and a Candlestick Maker.
O plays an Alchemist.
O draws an Abandoned Mine and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Nomad Camp.
O discards a Potion.
O plays an Ironworks.
O gains an Estate.
O draws a Nomad Camp.
O plays a Nomad Camp.
O plays a Silver, a Spoils and 2 Coppers.
O returns a Spoils to the Spoils pile.
O buys and gains an Estate, 3 Duchies and a Province.
O draws a Copper, a Province, a Marauder, a Spoils and a Plaza.

Alchemist seems completely ridiculous. I mean I didn't do anything that fancy, and made several mistakes like overdoing it on mercs and then trashing too many. Also not adhering to the "If there are handsize attacks, then you should only put three Alchemists back on top.
[edit]" guideline in the wiki page. But despite that I won by more than double for the first time(pretty sure, usually I lose.)

So is Alchemist therefore a must buy when it shows up? Especially in long games where it has a lot over Lab, since you'll have more cards and get more benefit from consistently drawing your "labs." 3 potion really doesn't seem that high of a cost either. I mean I got it turn 4.

I remember I also lost really badly earlier to a bunch of Alchemists, like here but reverse.

So is there really any other way to beat someone getting Alchemists on a board that likes them, bar getting them too? I mean even knights can't trash them. I guess fast strats like Rebuild mayb.

77
Dominion General Discussion / Re: I want more expansions, but...
« on: February 04, 2017, 04:05:16 pm »
You can always throw away the extra boxes.

lol, creative :P, but I think the space problem is mostly other people's stuff, and the boxes are so pretty too. Really it isn't that much of a problem. My mother is kind of...unintelligent and exaggerates "problems" like this.

Surely you have at least one friend who can store some old boxes for you in their basement/attic/crawl space/garage etc.

Uh, well...not really. I don't have many friends. But seriously, I think we're good on space and I could handle 5 more boxes no problem. I'll just reorganize a bit, no one else is any good at it it seems like, so it ends up feeling like there's less space than there is.

I managed to find a seller on eBay offering a great deal on a few expansions. $100 + 20 shipping for the base(1st ed,) plus Intrigue(also old,) Prosperity, G & C, Hinterlands, Alchemy, Dark Ages, and the other I can't tell. He took the listing down, presumably to make the one I want instead. So I can only see the picture, and even though it looks like a Dominion box none of them are that color...idk

Anyways, it looks like I'll be able to get most of the cards I want from him. Unfortunately Seaside isn't one of them, I think.

EDIT: I'm getting Empires in a few days, which is exciting. The guy on eBay hasn't done anything, idk what's happening there. He doesn't have seaside anyways though. I've been looking for that, and it seems to be very expensive, generally around $70 which is ridiculous. The cheapest I've seen is $36, one on an auction for eBay, the other from a site I've never seen before, and while you can buy it it's not in stock so they'll just ship it when they get it. No discount for that wait, and $36 isn't cheap so forget it. I mean Empires was $23 dollars w/ the Summon promo, and every other expansion I've bought has been less too. I suppose it's a better deal then the 2nd ed.base cards I bought, but still. Why is this so expensive? It's not like it's way better than the other expansions.

78
Dominion General Discussion / Re: I want more expansions, but...
« on: February 04, 2017, 02:37:02 pm »
You can always throw away the extra boxes.

lol, creative :P, but I think the space problem is mostly other people's stuff, and the boxes are so pretty too. Really it isn't that much of a problem. My mother is kind of...unintelligent and exaggerates "problems" like this.

79
Dominion General Discussion / Re: I want more expansions, but...
« on: February 03, 2017, 09:11:37 pm »
Boardgamegeek and ebay are probably your best bet, especially if you're looking for second-hand copies.

I don't understand your comment about Empires--it doesn't take up any more space (either in or out of the box) than Adventures does.

You won't find any other bundles for sale other than the Big Box, which includes Alchemy, Prosperity, and the 2nd Edition of Base (if you get the 2nd Edition Big Box). (There's also the Cornucopia/Guilds bundle, but you already have that).

There are about a billion storage solutions out there (on this site, on boardgamegeek, and via Google). Most of them involve buying a large box from a craft store and modifying it somehow. I don't know exactly what sort of space issues you have and don't want to discuss a stranger's apartment over the internet, but a third-party storage solution is probably your best bet to reduce space.

Thank you, and that is confusing, sorry.

I didn't think to go to in-depth, but basically I got all the expansions my friend's family doesn't have-except 2nd ed cards and Empires. My mother always complains about space, but it is largely unwarranted, hence why I'm in the market now.

Even though it doesn't take more space, I had logic for getting the expansions I have(except first ed base!), and for not getting the other early ones. Empires was new to me(it still is, really,) and not particularly appealing, so I didn't want to get nagged at about buying more boxes if I wasn't that into it anyways. But now I kinda want that too lol.

EDIT: there are actually a number of other bundles on eBay. ofc, I don't need a copy of any expansion, so that does me no good unless someone will negotiate.

80
Dominion General Discussion / I want more expansions, but...
« on: February 03, 2017, 03:58:55 pm »
I bought the first edition of the base game a while ago. Don''t ask me why not the 2nd edition or Intrigue, idk. Was really stupid honestly.

Anyways, after that I did some binge shopping, getting Cornucopia & Guilds, and later Dark Ages and Adventures. Hinterlands was somewhere in there, and I also have two copies of it do to a shipping error(got one for free!)

I didn't go for Empires cause we live in an apartment and there's not a lot of space. Even though I really like the early expansions, especially Seaside I think, that I first started playing w/ a while ago at my friends house, I didn't get them because I thought I'd have access to them via my friend. Maybe someday that will happen, but I'd really like at least a few of the other expansions sooner.

So I was thinking to look for a big box set, like all the expansions, and try to negotiate a price for just the ones I don't have plus maybe 2nd ed base cards and old/new Intrigue ones. But I'm not seeing that anywhere's so can someone direct me to where I could buy Seaside, Prosperity, Intrigue, Alchemy, and Empires? Preferably all together or at least some, bundles are a better deal. Promos would be cool too(really like Prince, Summon, and Black Market.)

81
Rules Questions / Champion and Reactions
« on: February 03, 2017, 03:38:23 pm »
Even though Champion gives protection from attacks, are you still able to reveal, say, a Horse Trader to an enemy Witch?

My guess would be yes, since it seems like the protection should be like revealing a Moat, where you can also reveal any number of other reactions for attacks. But maybe Champ treats it like there is no attack.

Lighthouse lets you play reactions, and is also a duration w/ forced protection. So I see no reason Champ would be different, but it seems worth clarifying since the Wiki page doesn't say.

82
Game Reports / Re: So many posts here, but this is interesting!
« on: February 03, 2017, 10:01:07 am »
On 4/3, I'd open Gear + Trader here looking to pick up a Counterfeit on turn 3 or 4.  On 5/2, Counterfeit + Save Copper seems solid.  On 2/5, using Save to pick up Border Village + Counterfeit seems okay.  If the opponent gets a Sea Hag, I would pick up a second Trader.  Two Traders is usually enough to scare off Cursers.  It won't be comprehensive coverage, but if they risk playing into your Trader, it's a big swing for you.  Save helps here; you can buy Save to keep a Trader in hand if you expect to see your opponent's Sea Hag.  There are two approaches you can take after this opening:

Gear + Money: Grab two more Gears and a Gold or two.  Trash Shelters with Trader.  Trash Copper with Counterfeit.  Starting around turn 8-9, buy Province if able, setting aside all excess coins.  This will be quite reliable.  If you miss Province on a turn with Trader, you can consider trashing a Silver, Gold, or Counterfeit for more Silvers.  You can trash bigger treasures with Counterfeit to grab the last few Provinces.

Bandit Camp Engine: Grab a second Counterfeit on your second $5 and Gears otherwise.  Two Bandit Camps should be your next $5 buys.  You'll want to trash your starting Coppers with your Counterfeits, and then switch to trashing Spoils (the wombo combo).  Labs can supplement your draw (2-4 Gears should be plenty).  Border Village could be worth picking up in addition to your $5 components, but they aren't crucial.  Smugglers could be decent in the engine mirror, but I wouldn't pick it up until you've thinned and are drawing your deck reliably; it's important to keep hitting $5 while building.  You'll need to watch your opponent to see if you can afford building more (grab Bandit Camps and Counterfeits in a 1:1 ratio, and as many Labs as you can).  The +buy from Counterfeit should provide a lot of greening flexibility.  Tunnel offers another source of points, which rewards building more.  Gear can set aside green and redundant draw to keep your deck reliable over the long haul.

The engine should be stronger here, but the simple Gear + Money strategy is fast and resilient and easier to play.

Edit: There's also Graverobber + Border Village, which might be a stronger payload than Bandit Camp + Counterfeit.  If that's the plan, you'll want use Graverobber to trash Border Village for Province and gain Border Village (regaining a $5).  It's pretty sweet.  I'd get two Graverobbers, then pile the Labs.  If you have more $5 gains, you can add more Graverobbers (some of them will become Provinces) or Duchies.  You'll want only a single Bandit Camp after you've trashed your Coppers, to give your Counterfeit something productive to do.

Very detailed, thank you. I totally get the reasoning on 2 Traders over a Sea Hag since I didn't get 3/4. I felt like I didn't get enough of them, Trader is pretty nice.

I like Graverobber a lot, and I can see synergy w/ Border Village. But would that strategy not care for Gears? I'd assume so since you say pile Labs, but is Gear ever really ignorable? Such a noob lol


83
Game Reports / Re: I like Gardens, but not the strategy
« on: February 03, 2017, 09:50:20 am »
I usually do pretty well with four workshops asap, then buy priorities Gardens>Workshop>Copper until the Gardens run out, when I switch to Workshop>Estate>Copper. Works pretty well, although you get sick of Ws-Gardens after only a couple games of it.

4 sounds more like what I'd expect than 9, though I'll try both. And I know on playing Ws-Gardens, get that all the time.

One thing I thought would outperform this strategy is Council Room, I think it was w/ mostly money. I lost, but it sounds like engines that beat this aren't that uncommon.


84
Rules Questions / Re: PROcession on a Duration
« on: February 02, 2017, 09:38:45 pm »
I couldn't find this, but how's it work? What I think is the duration is trashed normally, and Procession stays out however long giving the effect of that Processed card.

You could just look up in your rulebook if you have it IRL or on the wiki if you don't.

http://wiki.dominionstrategy.com/index.php/Procession says

Quote
If you use Procession on a Duration card (from Seaside), Procession will stay out until your next turn and the Duration card will have its effect twice on your next turn, even though the Duration card is trashed.

Thanks, can't believe I missed that!

85
Game Reports / Re: I like Gardens, but not the strategy
« on: February 02, 2017, 09:36:52 pm »
Great stuff, thanks people. Just one last thing, what kinds of cards discourage a Gardens + Workshop strategy? Besides the aforementioned(I'm used to just ignoring Library lol, I'll have to work on that.)

86
Game Reports / So many posts here, but this is interesting!
« on: February 02, 2017, 09:34:21 pm »
Kingdom:

-Gear
-Smugglers(<3)
-Tunnel
-Trader
-Sea Hag
-Bandit Camp
-Counterfeit
-Graverobber
-Lab
-Border Village

*Save

Code: [Select]
R starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
R shuffles their deck.
R draws 4 Coppers and a Hovel.
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 2 Coppers, a Hovel, a Necropolis and an Overgrown Estate.

Turn 1 - Ranna156
R plays 4 Coppers.
R buys and gains a Sea Hag.
R draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O draws 5 Coppers.
O puts a Copper into their hand.

Turn 2 - Ranna156
R plays a Necropolis.
R plays 3 Coppers.
R buys and gains a Silver.
R shuffles their deck.
R draws 4 Coppers and a Necropolis.

Turn 2 - Omastar68
O plays 6 Coppers.
O buys and gains a Border Village.
O gains a Sea Hag.
O shuffles their deck.
O draws 2 Coppers, a Sea Hag, a Border Village and a Hovel.

Turn 3 - Ranna156
R plays a Necropolis.
R plays 4 Coppers.
R buys and gains a Trader.
R draws 2 Coppers, a Sea Hag, a Hovel and an Overgrown Estate.

Turn 3 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Silver.
R gains a Curse.
O plays 3 Coppers.
O buys and gains a Smugglers.
O draws 4 Coppers and an Overgrown Estate.

Turn 4 - Ranna156
R plays a Sea Hag.
O discards a Necropolis.
O gains a Curse.
R plays a Copper.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R shuffles their deck.
R draws a Curse, 3 Coppers and a Necropolis.
R puts an Overgrown Estate into their hand.

Turn 4 - Omastar68
O plays 4 Coppers.
O buys and gains a Trader.
O shuffles their deck.
O draws a Curse, 2 Coppers, a Border Village and a Hovel.

Turn 5 - Ranna156
R plays a Necropolis.
R plays 3 Coppers.
R buys a Save.
R sets a Curse aside with Save.
R draws a Copper, a Silver, a Sea Hag, a Trader and a Hovel.
R puts a Curse into their hand.

Turn 5 - Omastar68
O plays a Border Village.
O draws an Overgrown Estate.
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O draws 3 Coppers, a Sea Hag and a Trader.
O puts a Copper into their hand.

Turn 6 - Ranna156
R plays a Trader.
R trashes a Curse.
R plays a Silver and a Copper.
R buys a Save.
R sets a Sea Hag aside with Save.
R buys an Estate.
R trashes a Hovel.
R gains an Estate.
R shuffles their deck.
R draws 4 Coppers and a Necropolis.
R puts a Sea Hag into their hand.

Turn 6 - Omastar68
O plays a Sea Hag.
R discards a Copper.
R gains a Curse.
O plays 4 Coppers.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains a Smugglers.
O shuffles their deck.
O draws 2 Coppers, 2 Smugglers and a Necropolis.
O puts a Trader into their hand.

Turn 7 - Ranna156
R plays a Necropolis.
R plays a Sea Hag.
O discards a Hovel.
O reacts with a Trader.
O gains a Silver.
R plays 4 Coppers.
R buys and gains a Gear.
R draws a Curse, a Copper, a Silver, an Estate and a Trader.

Turn 7 - Omastar68
O plays a Necropolis.
O plays a Smugglers.
O gains a Gear.
O plays a Smugglers.
O gains a Gear.
O plays 2 Coppers.
O draws a Curse, a Copper, a Sea Hag, a Border Village and an Overgrown Estate.

Turn 8 - Ranna156
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R buys a Save.
R sets a Silver aside with Save.
R shuffles their deck.
R draws 3 Coppers, an Estate and an Overgrown Estate.
R puts a Silver into their hand.

Turn 8 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Gear.
R gains a Curse.
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O shuffles their deck.
O draws 4 Coppers and a Gear.
O puts a Copper into their hand.

Turn 9 - Ranna156
R plays a Silver and 3 Coppers.
R buys and gains a Counterfeit.
R draws a Curse, a Copper, a Sea Hag, a Trader and a Necropolis.

Turn 9 - Omastar68
O plays a Gear.
O draws a Copper and a Trader.
O sets a Trader and a Copper aside with Gear.
O plays 5 Coppers.
O buys and gains a Laboratory.
O draws a Curse, a Silver, a Sea Hag, a Necropolis and a Gear.

Turn 10 - Ranna156
R plays a Necropolis.
R plays a Sea Hag.
O discards an Overgrown Estate.
O gains a Curse.
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R shuffles their deck.
R draws 4 Coppers and an Overgrown Estate.

Turn 10 - Omastar68
O starts their turn.
O puts a Copper and a Trader in hand (Gear).
O plays a Necropolis.
O plays a Gear.
O draws a Curse and a Border Village.
O plays a Border Village.
O draws a Hovel.
O plays a Sea Hag.
R discards a Sea Hag.
R gains a Curse.
O plays a Trader.
O trashes a Curse.
O plays a Silver and a Copper.
O buys and gains a Smugglers.
O shuffles their deck.
O draws 2 Coppers, a Sea Hag and 2 Smugglers.

Turn 11 - Ranna156
R plays 3 Coppers.
R buys a Save.
R sets a Copper aside with Save.
R draws a Curse, a Copper, a Silver, a Trader and a Gear.
R puts a Copper into their hand.

Turn 11 - Omastar68
O plays a Sea Hag.
R discards a Copper.
R reacts with a Trader.
R gains a Silver.
O plays 2 Coppers.
O buys a Save.
O sets a Smugglers aside with Save.
O draws a Copper, a Smugglers, a Border Village, a Trader and a Hovel.
O puts a Smugglers into their hand.

Turn 12 - Ranna156
R plays a Gear.
R draws an Estate and a Necropolis.
R sets a Trader and a Curse aside with Gear.
R plays a Silver and 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, a Tunnel and a Counterfeit.
R puts a Necropolis into their hand.

Turn 12 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Smugglers.
O reacts with a Trader.
O gains a Silver.
O plays a Trader.
O trashes a Hovel.
O gains a Silver.
O plays 2 Coppers.
O buys a Save.
O sets a Smugglers aside with Save.
O draws a Copper, a Laboratory, a Necropolis, an Overgrown Estate and a Gear.
O puts a Smugglers into their hand.

Turn 13 - Ranna156
R starts their turn.
R puts a Curse and a Trader in hand (Gear).
R plays a Trader.
R trashes a Curse.
R plays a Counterfeit.
R plays a Silver.
R plays a Silver again.
R trashes a Silver.
R plays 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Border Village.
R gains a Bandit Camp.
R draws 4 Coppers and a Sea Hag.
R puts a Necropolis into their hand.

Turn 13 - Omastar68
O plays a Laboratory.
O draws a Copper and a Silver.
O plays a Necropolis.
O plays a Gear.
O draws a Curse and a Copper.
O sets a Curse and an Overgrown Estate aside with Gear.
O plays a Smugglers.
O gains a Border Village.
O gains a Graverobber.
O plays a Silver and 3 Coppers.
O buys and gains a Bandit Camp.
O shuffles their deck.
O draws 2 Coppers, a Border Village, a Bandit Camp and a Gear.

Turn 14 - Ranna156
R plays a Sea Hag.
O discards a Copper.
O gains a Curse.
R plays 4 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, an Estate and an Overgrown Estate.
R puts a Necropolis into their hand.

Turn 14 - Omastar68
O starts their turn.
O puts a Curse and an Overgrown Estate in hand (Gear).
O plays a Border Village.
O draws a Curse.
O plays a Bandit Camp.
O draws a Silver.
O gains a Spoils.
O plays a Gear.
O draws 2 Silvers.
O sets a Curse and an Overgrown Estate aside with Gear.
O plays 3 Silvers and 2 Coppers.
O buys and gains a Border Village.
O gains a Laboratory.
O draws a Copper, a Laboratory, a Sea Hag, a Smugglers and a Necropolis.

Turn 15 - Ranna156
R plays a Silver and 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Smugglers.
R draws 3 Coppers, a Border Village and a Tunnel.
R puts a Necropolis into their hand.

Turn 15 - Omastar68
O starts their turn.
O puts a Curse and an Overgrown Estate in hand (Gear).
O plays a Necropolis.
O plays a Laboratory.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Gear.
R gains a Curse.
O plays a Smugglers.
O gains a Smugglers.
O plays 3 Coppers.
O buys and gains a Gear.
O draws a Copper, 2 Smugglers, a Trader and a Graverobber.

Turn 16 - Ranna156
R plays a Border Village.
R draws a Curse.
R plays a Necropolis.
R plays 3 Coppers.
R buys a Save.
R sets a Curse aside with Save.
R buys and gains an Estate.
R draws a Copper, a Sea Hag, a Tunnel, a Bandit Camp and a Counterfeit.
R puts a Curse into their hand.

Turn 16 - Omastar68
O plays a Graverobber.
O trashes a Smugglers.
O gains a Border Village.
O gains a Bandit Camp.
O plays a Copper.
O buys a Save.
O sets a Trader aside with Save.
O shuffles their deck.
O draws a Silver, a Laboratory, a Smugglers and 2 Gears.
O puts a Trader into their hand.

Turn 17 - Ranna156
R plays a Bandit Camp.
R draws a Trader.
R gains a Spoils.
R plays a Trader.
R trashes a Curse.
R plays a Sea Hag.
O discards a Smugglers.
O reacts with a Trader.
O gains a Silver.
R plays a Counterfeit.
R plays a Copper.
R plays a Copper again.
R trashes a Copper.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, an Overgrown Estate and a Spoils.

Turn 17 - Omastar68
O plays a Laboratory.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Copper.
O plays a Gear.
O draws a Copper and a Bandit Camp.
O plays a Bandit Camp.
O draws a Border Village.
O gains a Spoils.
O plays a Border Village.
O draws a Bandit Camp.
O plays a Bandit Camp.
O draws a Spoils.
O gains a Spoils.
O plays a Gear.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Necropolis.
O plays a Smugglers.
O reacts with a Trader.
O gains a Silver.
O plays a Trader.
O trashes a Necropolis.
O gains a Silver.
O plays a Silver and 4 Coppers.
O buys and gains a Counterfeit.
O draws a Copper, a Silver, a Laboratory, an Overgrown Estate and a Gear.

Turn 18 - Ranna156
R plays a Silver, a Spoils and 2 Coppers.
R returns a Spoils to the Spoils pile.
R buys and gains a Border Village.
R gains a Bandit Camp.
R draws a Copper, a Border Village, 2 Tunnels and a Necropolis.

Turn 18 - Omastar68
O plays a Laboratory.
O draws a Smugglers and a Graverobber.
O plays a Gear.
O draws a Curse and a Sea Hag.
O sets a Smugglers and a Graverobber aside with Gear.
O plays a Silver and a Copper.
O buys a Save.
O sets a Sea Hag aside with Save.
O draws a Curse, 2 Coppers, a Silver and a Border Village.
O puts a Sea Hag into their hand.

Turn 19 - Ranna156
R plays a Border Village.
R draws a Tunnel.
R plays a Copper.
R buys a Save.
R sets a Necropolis aside with Save.
R draws 2 Estates, a Bandit Camp, a Counterfeit and a Gear.
R puts a Necropolis into their hand.

Turn 19 - Omastar68
O starts their turn.
O puts a Smugglers and a Graverobber in hand (Gear).
O plays a Border Village.
O shuffles their deck.
O draws a Copper.
O plays a Graverobber.
O trashes a Smugglers.
O gains a Border Village.
O gains a Laboratory.
O plays a Sea Hag.
R discards a Copper.
R gains a Curse.
O plays a Silver and 3 Coppers.
O buys and gains a Laboratory.
O draws 2 Silvers, a Smugglers and 2 Border Villages.

Turn 20 - Ranna156
R plays a Bandit Camp.
R draws a Curse.
R gains a Spoils.
R plays a Gear.
R draws a Copper and a Sea Hag.
R sets a Necropolis and a Curse aside with Gear.
R plays a Sea Hag.
O discards a Bandit Camp.
O gains a Curse.
R plays a Counterfeit.
R plays a Copper.
R plays a Copper again.
R trashes a Copper.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, an Estate, a Smugglers and a Trader.

Turn 20 - Omastar68
O plays a Border Village.
O draws a Curse.
O plays a Border Village.
O draws a Gear.
O plays a Gear.
O draws a Copper and a Bandit Camp.
O plays a Bandit Camp.
O draws a Spoils.
O gains a Spoils.
O plays a Smugglers.
O gains a Tunnel.
O plays 2 Silvers, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains a Province.
O draws a Curse, 2 Coppers, a Silver and a Trader.

Turn 21 - Ranna156
R starts their turn.
R puts a Curse and a Necropolis in hand (Gear).
R plays a Necropolis.
R plays a Smugglers.
R gains a Tunnel.
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R buys a Save.
R sets a Copper aside with Save.
R draws a Copper, a Sea Hag, 2 Border Villages and a Tunnel.
R puts a Copper into their hand.

Turn 21 - Omastar68
O plays a Trader.
O trashes a Curse.
O plays a Copper.
O buys a Save.
O sets a Silver aside with Save.
O draws a Copper, a Silver, a Laboratory, a Border Village and a Counterfeit.
O puts a Silver into their hand.

Turn 22 - Ranna156
R plays a Border Village.
R draws a Silver.
R plays a Border Village.
R draws a Bandit Camp.
R plays a Bandit Camp.
R draws a Counterfeit.
R gains a Spoils.
R plays a Sea Hag.
O discards a Laboratory.
R plays a Counterfeit.
R plays a Silver.
R plays a Silver again.
R trashes a Silver.
R plays 2 Coppers.
R buys and gains 2 Tunnels.
R draws a Copper, an Estate, a Tunnel, an Overgrown Estate and a Spoils.

Turn 22 - Omastar68
O plays a Laboratory.
O draws a Silver and a Spoils.
O plays a Border Village.
O draws a Spoils.
O plays a Counterfeit.
O plays a Spoils.
O returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
O plays a Spoils again.
O plays 3 Silvers, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains 2 Provinces.
O shuffles their deck.
O draws a Silver, a Province, a Smugglers, an Overgrown Estate and a Gear.

Turn 23 - Ranna156
R plays a Spoils and a Copper.
R returns a Spoils to the Spoils pile.
R buys and gains a Smugglers.
R shuffles their deck.
R draws a Copper, 2 Tunnels and 2 Bandit Camps.

Turn 23 - Omastar68
O plays a Gear.
O draws a Curse and a Spoils.
O sets a Smugglers and an Overgrown Estate aside with Gear.
O plays a Silver.
O buys a Save.
O sets a Spoils aside with Save.
O draws 2 Coppers, a Laboratory, a Tunnel and a Gear.
O puts a Spoils into their hand.

Turn 24 - Ranna156
R plays a Bandit Camp.
R draws a Tunnel.
R gains a Spoils.
R plays a Bandit Camp.
R draws a Trader.
R gains a Spoils.
R plays a Copper.
R buys a Copper.
R reacts with a Trader.
R gains a Silver.
R draws a Copper, a Sea Hag, a Necropolis, a Spoils and a Gear.

Turn 24 - Omastar68
O starts their turn.
O puts a Smugglers and an Overgrown Estate in hand (Gear).
O plays a Laboratory.
O draws a Silver and a Bandit Camp.
O plays a Bandit Camp.
O draws a Bandit Camp.
O gains a Spoils.
O plays a Bandit Camp.
O draws a Copper.
O gains a Spoils.
O plays a Gear.
O draws a Silver and a Border Village.
O sets a Smugglers and a Spoils aside with Gear.
O plays a Border Village.
O draws a Laboratory.
O plays a Laboratory.
O draws a Copper and a Trader.
O plays a Trader.
O trashes an Overgrown Estate.
O draws a Laboratory.
O gains a Silver.
O plays a Laboratory.
O draws a Silver and a Province.
O plays 3 Silvers and 4 Coppers.
O buys and gains a Province.
O draws a Copper, a Silver, a Province, a Border Village and a Gear.

Turn 25 - Ranna156
R plays a Necropolis.
R plays a Gear.
R draws a Copper and a Smugglers.
R sets a Smugglers and a Spoils aside with Gear.
R plays a Sea Hag.
O discards a Silver.
R plays a Copper.
R buys a Save.
R sets a Copper aside with Save.
R draws a Copper, an Estate, a Tunnel, a Counterfeit and an Overgrown Estate.
R puts a Copper into their hand.

Turn 25 - Omastar68
O starts their turn.
O puts a Smugglers and a Spoils in hand (Gear).
O plays a Border Village.
O draws a Copper.
O plays a Gear.
O draws a Smugglers and a Counterfeit.
O sets 2 Smugglers aside with Gear.
O plays a Counterfeit.
O plays a Spoils.
O returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
O plays a Spoils again.
O plays a Silver and 2 Coppers.
O buys and gains an Estate and a Province.
O draws a Copper, a Laboratory, a Sea Hag and 2 Border Villages.

Turn 26 - Ranna156
R starts their turn.
R puts a Smugglers and a Spoils in hand (Gear).
R plays a Smugglers.
R gains an Estate.
R plays a Counterfeit.
R plays a Spoils.
R returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
R plays a Spoils again.
R plays 2 Coppers.
R buys and gains a Province.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R draws a Copper, a Smugglers and 3 Tunnels.
R puts an Overgrown Estate into their hand.

Turn 26 - Omastar68
O starts their turn.
O puts 2 Smugglers in hand (Gear).
O plays a Laboratory.
O draws a Curse and a Border Village.
O plays a Border Village.
O draws a Graverobber.
O plays a Border Village.
O shuffles their deck.
O draws a Spoils.
O plays a Border Village.
O draws a Silver.
O plays a Graverobber.
O trashes a Sea Hag.
O gains a Duchy.
O plays a Smugglers.
O gains an Estate.
O plays a Silver, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys a Save.
O sets a Smugglers aside with Save.
O buys and gains a Duchy.
O draws a Copper, an Estate, a Province, a Laboratory and a Trader.
O puts a Smugglers into their hand.

Turn 27 - Ranna156
R plays a Smugglers.
R gains a Duchy.
R plays a Copper.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R shuffles their deck.
R draws an Estate, 2 Border Villages, a Tunnel and a Spoils.
R puts an Overgrown Estate into their hand.

Turn 27 - Omastar68
O plays a Laboratory.
O draws a Copper and a Silver.
O plays a Smugglers.
O gains a Duchy.
O plays a Silver and 2 Coppers.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains an Estate.
O draws a Copper, 2 Silvers, a Laboratory and a Border Village.
O puts a Trader into their hand.

Turn 28 - Ranna156
R plays a Border Village.
R draws a Counterfeit.
R plays a Border Village.
R draws a Trader.
R plays a Trader.
R trashes an Overgrown Estate.
R draws a Tunnel.
R gains a Silver.
R plays a Counterfeit.
R plays a Spoils.
R returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
R plays a Spoils again.
R buys and gains a Duchy.
R buys a Save.
R sets an Estate aside with Save.
R draws a Silver, a Province, a Smugglers, a Tunnel and a Bandit Camp.
R puts an Estate into their hand.

Turn 28 - Omastar68
O plays a Laboratory.
O draws a Laboratory and a Counterfeit.
O plays a Laboratory.
O draws a Province and a Tunnel.
O plays a Border Village.
O draws a Copper.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Province.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains a Copper.
O draws 2 Coppers, a Bandit Camp and 2 Gears.
O puts a Trader into their hand.

Turn 29 - Ranna156
R plays a Bandit Camp.
R draws a Tunnel.
R gains a Spoils.
R plays a Silver.
R buys a Save.
R sets a Smugglers aside with Save.
R draws a Copper, an Estate, 2 Tunnels and a Spoils.
R puts a Smugglers into their hand.

Turn 29 - Omastar68
O plays a Bandit Camp.
O draws a Silver.
O reacts with a Trader.
O gains a Silver.
O plays a Gear.
O draws a Province and a Spoils.
O plays a Gear.
O draws a Silver and a Province.
O sets a Trader aside with Gear.
O plays 2 Silvers, a Spoils and 2 Coppers.
O returns a Spoils to the Spoils pile.
O buys and gains a Province.
O draws a Curse, a Silver, a Province, a Border Village and a Bandit Camp.

Idk who has time for that log. Anyways this was a pretty tricky game with all the setting aside. I won by almost double, but I have no doubt someone better at this could've beat me by at least as much.

2/5, or 0/6 really, seems really good. Don't really need a BV before other actions, but w/e. I felt like Sea Hag was too important here to pass up w/ my BV. From there I went for Trader. It's the only card that can trash anything(Overgrown Estate,) and can mess up Sea Hag. So that seems fine.

Then I got Smugglers. Obviously I like the card despite not having it irl(I don't actually have most of my favorite cards.) Generally it seems like a good choice on 3 hands if you don't want for terminal space. Here that's a non-issue.

I got a Gear from that, and bought another later. Gear is awesome, and same deal with the terminal space. Probably should've got more Gears though, help match up junk with Trader among other things.

Lab is pretty much always good unless Hunting Party is there. However, in hindsight I don't think it provides much here. There's a lot of +action here, and Gear can match the card draw while being cheaper w/ a great effect. So I should've got Bandit Fort earlier. Spoils are nice, and they go great w/ Counterfeit, which gave me a big advantage later on vs. my Tunnel-loving opponent(she does know the odds of Sea Hag hitting one are REALLY low, right?) But again, feel like someone doing the right thing would've taken me to town. So what IS the right thing?

87
Rules Questions / PROcession on a Duration
« on: February 02, 2017, 09:12:54 pm »
I couldn't find this, but how's it work? What I think is the duration is trashed normally, and Procession stays out however long giving the effect of that Processed card.


88
Game Reports / Re: I like Gardens, but not the strategy
« on: February 02, 2017, 08:40:47 pm »
With, Chapel, Festival and Library on the board, the engine will surely outpace the workshop/garden rush. Now, on a pure Workshop/Garden, Iīd pick one, maaaybe two Villages (probably one or none is better I believe, but not really sure), but definetely, not half the pile. Your goal is to end the game as fast as possible, donīt mind the terminal Workshop collision, playing Workshop every turn is way more important, pick Estates agressivelly every time you reach 2, but not 3 (or even on 3 after workshop is gone), if you donīt reach two pick copper. When you start going for Gardens really depends on whether itīs a  mirror or not. In a non-mirror there's simulador evidence that you should start going for Gardens after getting 9 Workshops, in a mirror it's a lot harder to decide, I would probably start on them sometime during the second shuffle

Never would've guessed 9. Should you getting lots of Silver too?

89
Game Reports / I like Gardens, but not the strategy
« on: February 02, 2017, 06:32:34 pm »
Kingdom was:
-Chapel
-Village
-Workshop
-Gardens
-Smithy
-Festival
-Library
-Witch

Apparently I lost the log, lol.

Anyways, I lost by quite a bit. I like Gardens, but I find the rush strategy to be difficult to do well. I started double Workshop ofc, then I went for Village followed by another Shop and alternating them for a bit until they were both about half gone, and I started going for Gardens.

Is Village worth it on this sort of board? I see it a lot, so it'd be good to know. I do not like colliding Workshops, though I ofc understand the importance of getting them for a Gardens strategy. But is such a strategy even worth pursuing here? Simple Village+Smithy it after not that many turns. So you have to empty piles fast...but how fast? And since you need 3 empty piles, shouldn't it be good to empty the other two-mostly at least-then go for Gardens?

Somewhat unrelated, but while I'm not especially concerned about how I use Gardens w/o Workshop, what about the other way around? I've only had success w/ Shop on a non-Gardens board once, and I just got 1 late(ish) game. Starting w/ one has made me do bad, even w/ cheap cards you want like Throne Room.

90
Game Reports / Re: Use Artificer
« on: February 02, 2017, 01:22:15 pm »
Herbalist is for sure skippable. You just don't have the terminal space to possibly justify it. Even if Relic every turn was super great, it's not so good that it's worth skipping Mountebank.

Plan / Baron isn't terrible actually. It basically guarantees $5 next shuffle. But you really only want one Baron at most, and after a short time it will never ever line up, so there goes that. I don't think you can Plan on the open, and when you do Plan it should go on Warehouse or Artificer - a card you're generally willing to buy more than 1 of.

I like Develop / Silver to open. Develop at least makes Estates into Silvers or Warehouses, and later it'll thin Curses if you didn't draw a better terminal. Develop / Baron might seem okay - you can use Baron once or twice to spike big numbers and then as soon as you get the chance Develop it into a $5 and a $3 - but, that probably won't work out at all with all the junk, so I wouldn't bother.

Mountebank is the first priority. I think your next 5 should be Haunted Woods, then Artificer, sprinkling a few more HWs in there as you get the space. I'm sure a pair of Relics finds their way in there.

lol, should've figured on Herbalist. Even mentioned that w/ Oracle. I thought Ghost Ship would be bad for for the same reason, though it does mess with Warehouse(is it worth it if they put a Plan on Warehouse? I mean they can just move it...)

Develop/Silver sounds really good. It's easy to wanna try being too fancy w/ Barons and Plan. But Plan is to trash junk, and Develop can do that and more at the cost of the sole terminal slot. idk about Plan on Develop, I like the idea of it on Artificer. Warehouse is good too...and you can Develop them if the opponent starts buying Ghost Ships(I like it for the Flying Dutchman, lol...but never actually used it.)
Thanks!

91
Game Reports / Re: Use Artificer
« on: February 02, 2017, 11:43:05 am »
I bought some expansions irl, but online don't really wanna buy anything. So boards like this can feel a bit overwhelming, would like to get some feedback on what I'd do.

So first I was thinking Plan/ Baron. Plan is only trashing, besides Develop(which looks strong here) and Baron gets you those early big money turns for all the crucial 5s...plus just Gold, since there's no +2 action. Trashing Copper also makes it easier to match Baron w/ an Estate, and there's also a lot of draw.

Since Baron also gives buys I was thinking no Herbalist at first, but putting a treasure back seems great since there's Relic and no real engine possibility here. 2/5 I'm almost sure Herbalist would be bought, 5 maybe Relic? I'm guessing Mountebank is a very good early buy here too, like normal, but which 5 do you go for first?

You're only playing one terminal at most each turn, So Oracle is useless right?


92
Game Reports / Re: There are like 30 strategies here
« on: January 31, 2017, 09:45:24 pm »
Lot of hate for Taxman :( I don't really like it that much though, and I guess it makes sense. Sentry will get a lot of your Coppers w/o being terminal. Upgrading them is nice though, and I like the attack a bit, why I went for it. Mine is one of my favorites...more online for some reason, but w/e.

Good insight on Candlestick, I just think about how it doesn't eat up an action and gives a coin token, but w/ no card draw and the buy being irrelevant(largely, extra 1 VP from Goons,) it isn't good. I'll have to remember that, I have lost irl by getting too mans Sticks. but even w/ bad synergy w/ the board, is it worth getting on a 5/2 opening in this kind of board?

Baker is a pretty boring card imo, and i don't think it's worth getting many...even though we emptied the pile xd. But that starting token changes things so much. Should you always pay it on a 4 hand if there's a strong 5 you want early(sentry, Cultist, Witch, Mountebank, etc.,) or is it likely saving it will pay off?

It sounds like getting Mountebank early is very important...but sentry first(mayb 2.) That is more or less what my prior understanding of early cursers already was...but I got distracted by all the good cards. i mean Baker is better the more you're playing it, and you need Festival w/ these actions that are all great:/

No one mentioned Artisan, could someone give an opinion on that? I like it a lot and it seems pretty strong...Goons though. Kinda have to have those, and Colony games are longer too. is just ignoring Artisan a good idea? IMO kingdom should've had alt-VP and/or treasure instead of one of those terminals.


93
Game Reports / There are like 30 strategies here
« on: January 31, 2017, 08:50:46 pm »
Kingdom was:

Candlestick Maker
Merchant
Trade Route
Taxman
Baker
Festival
Mountebank
Sentry
Artisan
Goons

Code: [Select]
H starts with 7 Coppers and 3 Estates.
H shuffles their deck.
H draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - HappyMcPherson
H plays 4 Coppers.
H buys and gains a Taxman.
H draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Sentry.
O draws 3 Coppers and 2 Estates.

Turn 2 - HappyMcPherson
H plays 3 Coppers.
H buys and gains a Silver.
H shuffles their deck.
H draws 4 Coppers and an Estate.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 2 Coppers, a Silver and 2 Estates.

Turn 3 - HappyMcPherson
H plays 4 Coppers.
H buys and gains a Baker.
H draws 2 Coppers, a Silver, an Estate and a Taxman.

Turn 3 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Taxman.
O draws 4 Coppers and a Sentry.

Turn 4 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O discards a Copper.
H plays a Silver and a Copper.
H buys and gains a Silver.
H shuffles their deck.
H draws a Copper, 2 Silvers, an Estate and a Taxman.

Turn 4 - Omastar68
O plays a Sentry.
O draws an Estate.
O shuffles their deck.
O reveals a Copper and an Estate.
O trashes a Copper and an Estate.
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 5 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O discards a Copper.
H plays 2 Silvers.
H buys and gains a Candlestick Maker.
H draws 2 Coppers, a Silver, an Estate and a Baker.

Turn 5 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Merchant.
O shuffles their deck.
O draws 2 Coppers, a Merchant, a Sentry and a Taxman.

Turn 6 - HappyMcPherson
H plays a Baker.
H draws a Silver.
H plays 2 Silvers and 2 Coppers.
H buys and gains a Gold.
H shuffles their deck.
H draws 3 Coppers, an Estate and a Baker.

Turn 6 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Silver.
O trashes a Copper.
O topdecks a Silver.
O plays a Merchant.
O draws a Silver.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
H reveals a Gold, a Sentry, a Platinum, a Baker and a Mountebank.
O plays 3 Coppers.
O buys and gains a Silver.
O draws a Copper, a Silver, a Gold and 2 Estates.

Turn 7 - HappyMcPherson
H plays a Baker.
H draws a Silver.
H plays a Silver and 3 Coppers.
H buys and gains a Sentry.
H draws 3 Silvers, a Gold and a Taxman.

Turn 7 - Omastar68
O plays a Silver, a Copper and a Gold.
O buys and gains a Goons.
O shuffles their deck.
O draws 3 Coppers, a Gold and an Estate.

Turn 8 - HappyMcPherson
H plays a Taxman.
H trashes a Silver.
H gains a Gold.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays 2 Silvers and a Gold.
H buys and gains a Gold.
H draws a Copper, a Gold, 2 Estates and a Candlestick Maker.

Turn 8 - Omastar68
O plays a Gold and 3 Coppers.
O buys and gains a Baker.
O draws 2 Coppers, a Silver, a Goons and a Taxman.

Turn 9 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Copper and a Gold.
H buys and gains a Sentry.
H shuffles their deck.
H draws a Copper, a Silver, 2 Estates and a Taxman.

Turn 9 - Omastar68
O plays a Goons.
H discards 2 Estates.
O plays a Silver and 2 Coppers.
O buys a Festival.
O gets 1 VP from Goons.
O gains a Festival.
O shuffles their deck.
O draws a Silver, a Gold, an Estate, a Merchant and a Sentry.

Turn 10 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays a Silver.
H buys and gains a Candlestick Maker.
H draws 2 Coppers, a Silver, a Gold and a Candlestick Maker.

Turn 10 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Baker.
O trashes a Copper.
O topdecks a Baker.
O plays a Merchant.
O draws a Baker.
O plays a Baker.
O draws a Festival.
O plays a Festival.
O plays a Silver, a Gold and a Copper.
O buys and gains a Mountebank and a Candlestick Maker.
O draws 2 Coppers, a Silver, a Goons and a Taxman.

Turn 11 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Silver, a Gold and 2 Coppers.
H buys and gains a Baker and a Candlestick Maker.
H draws a Copper, a Silver, a Gold, a Sentry and a Baker.

Turn 11 - Omastar68
O plays a Goons.
H discards a Copper and a Silver.
O plays a Silver and 2 Coppers.
O buys an Artisan.
O gets 1 VP from Goons.
O gains an Artisan.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Mountebank and a Baker.

Turn 12 - HappyMcPherson
H plays a Sentry.
H draws a Silver.
H reveals a Gold and a Sentry.
H topdecks a Gold and a Sentry.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Gold.
H reveals a Copper and an Estate.
H trashes a Copper and an Estate.
H plays a Silver and 2 Golds.
H buys and gains a Platinum.
H shuffles their deck.
H draws a Gold, an Estate, a Sentry and 2 Candlestick Makers.

Turn 12 - Omastar68
O plays a Baker.
O draws a Taxman.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays 2 Coppers.
O buys and gains a Baker.
O draws 2 Silvers, an Estate, an Artisan and a Festival.

Turn 13 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Sentry.
H draws a Platinum.
H reveals 2 Silvers.
H topdecks 2 Silvers.
H plays a Gold and a Platinum.
H buys and gains a Platinum.
H draws 3 Silvers and 2 Bakers.

Turn 13 - Omastar68
O plays a Festival.
O plays an Artisan.
O gains a Baker.
O topdecks a Silver.
O plays a Baker.
O draws a Silver.
O plays 2 Silvers.
O buys and gains a Goons.
O draws 2 Coppers, a Gold, a Merchant and a Candlestick Maker.

Turn 14 - HappyMcPherson
H plays a Baker.
H draws an Estate.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Copper.
H reveals a Copper and a Gold.
H trashes a Copper.
H topdecks a Gold.
H plays 3 Silvers and a Copper.
H buys and gains a Baker.
H draws a Copper, a Silver, 2 Golds and a Candlestick Maker.

Turn 14 - Omastar68
O plays a Candlestick Maker.
O plays a Merchant.
O draws a Sentry.
O plays a Sentry.
O draws a Goons.
O shuffles their deck.
O reveals a Silver and an Estate.
O trashes an Estate.
O topdecks a Silver.
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays 2 Coppers and a Gold.
O buys a Platinum.
O gets 1 VP from Goons.
O gains a Platinum.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws a Silver, an Estate, an Artisan, a Baker and a Taxman.

Turn 15 - HappyMcPherson
H plays a Silver and 2 Golds.
H buys and gains a Platinum.
H shuffles their deck.
H draws 2 Silvers, a Gold, a Baker and a Taxman.

Turn 15 - Omastar68
O plays a Baker.
O draws a Silver.
O plays an Artisan.
O gains a Sentry.
O topdecks a Sentry.
O plays 2 Silvers.
O buys and gains a Sentry.
O draws a Copper, a Sentry, a Goons and 2 Bakers.

Turn 16 - HappyMcPherson
H plays a Baker.
H draws a Platinum.
H plays a Taxman.
H trashes a Silver.
H gains a Gold.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays a Silver, a Gold and a Platinum.
H buys and gains an Artisan.
H draws 2 Coppers, a Silver, a Gold and a Candlestick Maker.

Turn 16 - Omastar68
O plays a Sentry.
O draws a Mountebank.
O reveals a Copper and a Festival.
O trashes a Copper.
O topdecks a Festival.
O plays a Baker.
O draws a Festival.
O plays a Baker.
O shuffles their deck.
O draws a Gold.
O plays a Festival.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Goons.
H discards 2 Coppers.
O plays a Copper and a Gold.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Platinum.
O gets 1 VP from Goons.
O gains a Platinum.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws 2 Coppers, a Silver, a Goons and a Platinum.

Turn 17 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Silver and a Gold.
H buys and gains a Sentry.
H draws a Copper, a Silver, a Gold, a Baker and a Candlestick Maker.

Turn 17 - Omastar68
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays a Silver, 2 Coppers and a Platinum.
O buys a Sentry.
O gets 1 VP from Goons.
O gains a Sentry.
O buys a Goons.
O gets 1 VP from Goons.
O gains a Goons.
O draws a Merchant, 2 Sentries, a Baker and a Candlestick Maker.

Turn 18 - HappyMcPherson
H plays a Baker.
H draws an Estate.
H plays a Silver and a Gold.
H buys and gains a Sentry.
H draws a Curse, a Gold, an Estate, a Sentry and a Platinum.

Turn 18 - Omastar68
O plays a Sentry.
O draws an Artisan.
O reveals a Copper and a Taxman.
O trashes a Copper.
O topdecks a Taxman.
O plays a Sentry.
O draws a Taxman.
O reveals a Copper and an Estate.
O trashes a Copper and an Estate.
O plays a Candlestick Maker.
O plays a Baker.
O draws a Silver.
O plays a Merchant.
O shuffles their deck.
O draws a Baker.
O plays a Baker.
O draws a Goons.
O plays an Artisan.
O gains a Festival.
O topdecks a Goons.
O plays a Silver.
O buys and gains a Silver.
O draws a Festival, a Sentry and 3 Goons.

Turn 19 - HappyMcPherson
H plays a Sentry.
H draws a Baker.
H reveals a Platinum and a Candlestick Maker.
H discards a Candlestick Maker.
H topdecks a Platinum.
H plays a Baker.
H draws a Platinum.
H plays a Gold and 2 Platina.
H buys and gains a Colony.
H shuffles their deck.
H draws a Silver, a Gold, 2 Sentries and a Taxman.

Turn 19 - Omastar68
O plays a Sentry.
O draws a Platinum.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Festival.
O plays a Goons.
H discards a Silver and a Taxman.
O plays a Goons.
O plays a Platinum.
O buys a Sentry.
O gets 2 VP from Goons.
O gains a Sentry.
O buys a Sentry.
O gets 2 VP from Goons.
O gains a Sentry.
O buys a Copper.
O gets 2 VP from Goons.
O gains a Copper.
O buys a Copper.
O gets 2 VP from Goons.
O gains a Copper.
O draws a Silver, a Sentry, a Mountebank, a Platinum and a Candlestick Maker.

Turn 20 - HappyMcPherson
H plays a Sentry.
H draws a Curse.
H reveals a Gold and a Baker.
H topdecks a Gold and a Baker.
H plays a Sentry.
H draws a Baker.
H reveals a Gold and a Baker.
H topdecks a Gold and a Baker.
H plays a Baker.
H draws a Baker.
H plays a Baker.
H draws a Gold.
H plays 2 Golds.
H buys and gains a Mountebank.
H draws a Copper, a Silver, a Colony, a Platinum and a Candlestick Maker.

Turn 20 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Gold.
O trashes a Copper.
O topdecks a Gold.
O plays a Candlestick Maker.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Silver, a Copper and a Platinum.
O buys and gains a Platinum.
O shuffles their deck.
O draws a Copper, a Gold, a Sentry, a Platinum and a Baker.

Turn 21 - HappyMcPherson
H plays a Silver, a Copper and a Platinum.
H buys and gains a Colony.
H draws a Silver, an Estate, an Artisan, a Sentry and a Baker.

Turn 21 - Omastar68
O plays a Sentry.
O draws a Mountebank.
O reveals a Sentry and a Platinum.
O topdecks a Sentry and a Platinum.
O plays a Baker.
O draws a Sentry.
O plays a Sentry.
O draws a Platinum.
O reveals a Silver and a Sentry.
O topdecks a Silver and a Sentry.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Copper, a Gold and 2 Platina.
O buys and gains a Colony.
O draws a Silver, a Festival, 2 Sentries and a Taxman.

Turn 22 - HappyMcPherson
H plays a Sentry.
H draws a Copper.
H reveals a Gold and a Sentry.
H topdecks a Gold and a Sentry.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Gold.
H reveals a Copper and a Platinum.
H trashes a Copper.
H topdecks a Platinum.
H plays an Artisan.
H gains a Baker.
H topdecks a Baker.
H plays a Silver, a Copper and a Gold.
H buys and gains a Platinum.
H draws a Curse, a Copper, a Platinum, a Baker and a Candlestick Maker.

Turn 22 - Omastar68
O plays a Sentry.
O draws a Platinum.
O reveals an Artisan and a Candlestick Maker.
O topdecks an Artisan and a Candlestick Maker.
O plays a Sentry.
O draws an Artisan.
O reveals a Goons and a Candlestick Maker.
O topdecks a Goons and a Candlestick Maker.
O plays a Festival.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
H reveals a Gold, a Sentry, a Platinum, a Baker and a Mountebank.
O plays an Artisan.
O gains a Baker.
O topdecks a Baker.
O plays a Platinum.
O buys and gains a Mountebank and a Candlestick Maker.
O draws a Copper, a Gold, a Goons, a Baker and a Candlestick Maker.

Turn 23 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Baker.
H draws a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Copper and a Platinum.
H buys and gains a Baker.
H shuffles their deck.
H draws a Gold, an Estate, a Platinum, a Baker and a Taxman.

Turn 23 - Omastar68
O plays a Baker.
O draws a Merchant.
O plays a Candlestick Maker.
O plays a Merchant.
O draws a Goons.
O plays a Goons.
H discards an Estate and a Taxman.
O plays a Copper and a Gold.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O draws 2 Coppers, a Sentry, a Baker and a Candlestick Maker.

Turn 24 - HappyMcPherson
H plays a Baker.
H draws a Platinum.
H plays a Gold and 2 Platina.
H buys and gains a Colony.
H draws a Copper, an Artisan, a Baker and 2 Candlestick Makers.

Turn 24 - Omastar68
O plays a Sentry.
O draws a Sentry.
O reveals a Silver and a Festival.
O topdecks a Silver and a Festival.
O plays a Baker.
O draws a Silver.
O plays a Sentry.
O draws a Festival.
O reveals a Silver and a Baker.
O topdecks a Silver and a Baker.
O plays a Candlestick Maker.
O plays a Festival.
O plays a Silver and 2 Coppers.
O buys and gains a Baker.
O shuffles their deck.
O draws a Silver, a Sentry, a Goons, a Platinum and a Baker.

Turn 25 - HappyMcPherson
H plays a Baker.
H draws a Baker.
H plays a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Baker.
H draws a Curse.
H plays an Artisan.
H gains a Festival.
H topdecks a Festival.
H plays a Copper.
H draws a Copper, a Silver, a Festival, a Platinum and a Candlestick Maker.

Turn 25 - Omastar68
O plays a Sentry.
O draws a Goons.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Baker.
O draws a Sentry.
O plays a Sentry.
O draws a Candlestick Maker.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Candlestick Maker.
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays a Silver and a Platinum.
O buys a Colony.
O gets 1 VP from Goons.
O gains a Colony.
O buys a Colony.
O gets 1 VP from Goons.
O gains a Colony.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws an Artisan, a Merchant, a Sentry, a Baker and a Taxman.

Turn 26 - HappyMcPherson
H plays a Festival.
H plays a Silver and a Platinum.
H buys and gains a Colony.
H draws a Gold, a Sentry, a Mountebank, a Platinum and a Baker.

Turn 26 - Omastar68
O plays a Baker.
O draws a Baker.
O plays a Baker.
O draws a Platinum.
O plays a Platinum.
O buys and gains a Candlestick Maker.
O draws a Copper, a Silver, a Colony, a Mountebank and a Candlestick Maker.

I hate the look of that, but hopefully some kind soul will pretty things up for me(again lol, but codes and stuff give me a headache.)

But the log isn't the point. I won, but I made several mistakes, only one of which I can easily think of though, giving them an easy 3 pile ending when they're so close on land. I'm wondering what you should actually do on this kingdom though, since there are 5 very influential 5s, and even two 6s that present a tough choice...plus you got Platinums and Taxman is better w/ those.

I think it's easy to rule out Trade Route, but other than that I mostly went w/ my gut I guess. You can never go wrong w/ Goons...or Mountebank...or Sentry...which do you get first lol?

94
Game Reports / Re: I won, but did I do good?
« on: January 31, 2017, 09:45:41 am »
I would have played this board very differently.  Margrave + Coin of the Realm seem like the most powerful thing on the board; I'd get as many as I could.  I like a single Taxman here to convert Coppers into Coins of the Realm (and later Silver).  On 4/3, I'd open Taxman + Silver looking to get a Margrave and two Coins of the Realm (one from Taxman) on turns 3&4.  I'd grab Artisan on an early $6 to get more Margraves.  If you get enough Coins of the Realm, you should have enough terminal space for Wine Merchants.  If not, add Gold for payload (maybe a second Taxman helps here).

I don't know why your opponent got Workshops and Nomad Camps and I don't know why he didn't buy more Margraves early.  He opened with Margrave, got a bunch of Coins of the Realm, and then didn't buy another Margrave until turn 14!  Finally, your opponent didn't buy Provinces when he should have.

Omastar68, your deck seems very unfocused.  Wishing Wells are not very good in a deck with a large diversity of cards.  Plus, with Coin of the Realm, Margrave is much better draw.  With +buy and an attack to boot!  Your deck was very slow to get to the point where you could green (first Province on turn 17), but at least you stuck to greening at that point, unlike your opponent.

Thank you for your input. Definitely CotR made Margrave the best thing there. I'm not really sure what I was doing^^ I shouldn't have let him get so many CotRs, but since he was just buying those as opposed to the actions you actually want them for, I kinda let it go unchecked.

Taxman, 1 is a good idea. I only typically get 1 mine too.

I like Workshop, though on boards without Gardens I've had little or no luck w/ it, even w/ stuff you want a lot of like Village and Throne Room. So no clue why he went for it here.

95
Game Reports / I won, but did I do good?
« on: January 30, 2017, 05:12:55 pm »
Um, sure there's a more attractive way to present this, but I'm still new so have mercy.

Piles were:

     
     
Code: [Select]
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
F starts with 7 Coppers and 3 Estates.
F shuffles their deck.
F draws 2 Coppers and 3 Estates.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Wishing Well.
O draws 4 Coppers and an Estate.

Turn 1 - Franz Bim
F plays 2 Coppers.
F buys and gains a Coin of the Realm.
F draws 5 Coppers.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Taxman.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Wishing Well and a Taxman.

Turn 2 - Franz Bim
F plays 5 Coppers.
F buys and gains a Margrave.
F shuffles their deck.
F draws 4 Coppers and a Margrave.

Turn 3 - Omastar68
O plays a Wishing Well.
O draws an Estate.
O wishes for Copper and finds it.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
F discards a Copper.
O plays 2 Coppers.
O buys and gains a Vagrant.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - Franz Bim
F plays a Margrave.
F draws 2 Coppers and an Estate.
O draws a Copper.
O discards 2 Coppers and an Estate.
F plays 5 Coppers.
F buys and gains a Workshop and a Coin of the Realm.
F shuffles their deck.
F draws a Copper, 2 Estates and 2 Coins of the Realm.

Turn 4 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Taxman.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 4 - Franz Bim
F plays a Copper and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Workshop.
F draws 4 Coppers and a Workshop.

Turn 5 - Omastar68
O plays 3 Coppers.
O buys and gains a Wishing Well.
O draws 2 Coppers, a Silver, a Vagrant and a Taxman.

Turn 5 - Franz Bim
F plays a Workshop.
F gains a Nomad Camp.
F plays 4 Coppers.
F buys and gains a Nomad Camp.
F draws a Copper, an Estate, 2 Nomad Camps and a Margrave.

Turn 6 - Omastar68
O plays a Vagrant.
O draws a Copper.
O reveals a Taxman.
O topdecks a Taxman.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O plays a Silver and 2 Coppers.
O buys and gains a Wishing Well.
O shuffles their deck.
O draws an Estate, a Wishing Well, a Vagrant, a Taxman and a Coin of the Realm.

Turn 6 - Franz Bim
F plays a Margrave.
F shuffles their deck.
F draws 2 Coppers and an Estate.
O draws a Copper.
O discards an Estate, a Vagrant and a Coin of the Realm.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Nomad Camp.
F plays 2 Coppers.
F buys and gains 3 Coins of the Realm.
F draws 3 Coppers, an Estate and a Workshop.

Turn 7 - Omastar68
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Silver but reveals Copper.
O plays a Wishing Well.
O draws a Copper.
O wishes for Silver but reveals Copper.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O draws 2 Coppers, a Silver, an Estate and a Coin of the Realm.

Turn 7 - Franz Bim
F plays a Workshop.
F gains a Taxman.
F plays 2 Coppers.
F buys and gains a Coin of the Realm.
F shuffles their deck.
F draws 3 Coppers, a Workshop and a Coin of the Realm.

Turn 8 - Omastar68
O plays a Silver, 2 Coppers and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Margrave.
O shuffles their deck.
O draws a Copper, 2 Estates, a Wishing Well and a Taxman.

Turn 8 - Franz Bim
F plays a Workshop.
F gains a Taxman.
F plays 3 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Nomad Camp.
F draws 2 Coppers, 2 Estates and a Nomad Camp.

Turn 9 - Omastar68
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper and finds it.
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Coin of the Realm but reveals Copper.
O plays a Wishing Well.
O draws a Copper.
O wishes for Coin of the Realm but reveals Estate.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O plays 2 Coppers.
O buys and gains a Coin of the Realm.
O draws a Copper, an Estate, a Taxman and 2 Coins of the Realm.

Turn 9 - Franz Bim
F plays a Nomad Camp.
F plays a Copper.
F buys and gains a Workshop.
F draws a Copper, an Estate, a Margrave and 2 Coins of the Realm.

Turn 10 - Omastar68
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
F discards a Copper.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Vagrant.
O shuffles their deck.
O draws a Copper, 2 Silvers, an Estate and a Margrave.

Turn 10 - Franz Bim
F plays a Margrave.
F draws a Copper, a Taxman and a Coin of the Realm.
O draws a Copper.
O discards 2 Coppers and an Estate.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Silver.
F draws a Silver, a Workshop, 2 Nomad Camps and a Coin of the Realm.

Turn 11 - Omastar68
O plays a Margrave.
O draws 3 Wishing Wells.
F shuffles their deck.
F draws a Nomad Camp.
F discards a Silver, a Nomad Camp and a Coin of the Realm.
O calls a Coin of the Realm.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper but reveals Taxman.
O plays a Vagrant.
O draws a Taxman.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Copper but reveals Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper but reveals Estate.
O plays a Vagrant.
O draws an Estate.
O reveals a Coin of the Realm.
O topdecks a Coin of the Realm.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
O shuffles their deck.
O draws 2 Golds, a Wishing Well, a Vagrant and a Coin of the Realm.

Turn 11 - Franz Bim
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Workshop.
F gains a Silver.
F buys and gains a Silver.
F draws 3 Coppers and 2 Estates.

Turn 12 - Omastar68
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Taxman but reveals Coin of the Realm.
O plays a Wishing Well.
O draws a Coin of the Realm.
O wishes for Taxman but reveals Estate.
O plays a Wishing Well.
O draws an Estate.
O wishes for Taxman but reveals Estate.
O plays 2 Golds and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains an Artisan.
O draws a Copper, 2 Estates, a Margrave and a Taxman.

Turn 12 - Franz Bim
F plays 3 Coppers.
F buys and gains a Silver.
F draws a Silver, a Workshop, a Margrave and 2 Taxmen.

Turn 13 - Omastar68
O plays a Margrave.
O draws a Copper, a Vagrant and a Taxman.
F draws a Copper.
F discards a Copper, a Silver and a Workshop.
O calls a Coin of the Realm.
O plays a Vagrant.
O shuffles their deck.
O draws a Vagrant.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Gold.
O wishes for Coin of the Realm but reveals Artisan.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
O plays a Gold.
O buys and gains a Wishing Well.
O draws 2 Silvers, a Gold, an Artisan and a Wishing Well.

Turn 13 - Franz Bim
F plays a Margrave.
F draws an Estate, a Workshop and a Coin of the Realm.
O draws a Wishing Well.
O discards 2 Silvers and a Wishing Well.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F shuffles their deck.
F draws 3 Coppers, a Silver and a Coin of the Realm.

Turn 14 - Omastar68
O plays an Artisan.
O gains a Wine Merchant.
O topdecks a Wine Merchant.
O calls a Coin of the Realm.
O plays a Wishing Well.
O draws a Wine Merchant.
O shuffles their deck.
O wishes for Silver but reveals Coin of the Realm.
O plays a Wine Merchant.
O puts a Wine Merchant on their Tavern mat.
O plays a Gold.
O buys and gains a Wishing Well and a Nomad Camp.
O draws a Silver, 2 Wishing Wells, a Nomad Camp and a Coin of the Realm.

Turn 14 - Franz Bim
F plays a Silver, 3 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave.
F draws 2 Silvers, a Workshop, a Nomad Camp and a Coin of the Realm.

Turn 15 - Omastar68
O plays a Wishing Well.
O draws a Gold.
O wishes for Taxman but reveals Silver.
O plays a Wishing Well.
O draws a Silver.
O wishes for Coin of the Realm but reveals Taxman.
O plays a Nomad Camp.
O plays 2 Silvers and a Gold.
O buys a Farmland.
O trashes a Coin of the Realm.
O gains a Nomad Camp.
O gains a Farmland.
O buys and gains a Silver.
O draws an Estate, a Wishing Well, a Nomad Camp, a Vagrant and a Taxman.

Turn 15 - Franz Bim
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays 2 Silvers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave and a Vagrant.
F draws a Copper, 2 Estates and 2 Workshops.

Turn 16 - Omastar68
O plays a Vagrant.
O draws an Estate.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Coin of the Realm but reveals Margrave.
O plays a Nomad Camp.
O buys and gains a Vagrant.
O shuffles their deck.
O draws 2 Wishing Wells, a Nomad Camp, a Margrave and a Vagrant.

Turn 16 - Franz Bim
F plays a Workshop.
F gains a Silver.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F draws a Copper, 2 Silvers, an Estate and a Coin of the Realm.

Turn 17 - Omastar68
O plays a Wishing Well.
O draws a Gold.
O wishes for Coin of the Realm but reveals Taxman.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Coin of the Realm and finds it.
O plays a Vagrant.
O draws a Nomad Camp.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Margrave.
O draws a Wishing Well and 2 Vagrants.
F draws a Nomad Camp.
F discards a Copper, an Estate and a Nomad Camp.
O calls a Coin of the Realm.
O plays a Vagrant.
O draws a Gold.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Farmland.
O wishes for Silver but reveals Artisan.
O plays a Wishing Well.
O draws an Artisan.
O wishes for Silver and finds it.
O plays an Artisan.
O gains a Duchy.
O topdecks a Taxman.
O plays a Nomad Camp.
O calls a Coin of the Realm.
O plays a Nomad Camp.
O plays a Silver and 2 Golds.
O buys a Farmland.
O trashes a Farmland.
O gains a Province.
O gains a Farmland.
O buys a Farmland.
O trashes a Coin of the Realm.
O gains a Nomad Camp.
O gains a Farmland.
O draws 2 Silvers, an Estate, a Nomad Camp and a Taxman.

Turn 17 - Franz Bim
F plays 2 Silvers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave.
F draws a Copper, a Nomad Camp, a Margrave and 2 Taxmen.

Turn 18 - Omastar68
O plays a Nomad Camp.
O plays 2 Silvers.
O buys and gains 2 Vagrants.
O discards a Wine Merchant.
O shuffles their deck.
O draws an Estate, 2 Wishing Wells, a Vagrant and a Taxman.

Turn 18 - Franz Bim
F plays a Margrave.
F shuffles their deck.
F draws a Copper, a Silver and a Coin of the Realm.
O draws a Wishing Well.
O discards an Estate, a Wishing Well and a Taxman.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Silver.
F gains a Gold.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Copper and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Taxman.
F draws a Copper, a Silver, a Gold, a Margrave and a Coin of the Realm.

Turn 19 - Omastar68
O plays a Vagrant.
O draws a Silver.
O reveals a Farmland.
O puts a Farmland into their hand.
O plays a Wishing Well.
O draws a Silver.
O wishes for Silver but reveals Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Coin of the Realm but reveals Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Province.
O puts a Province into their hand.
O plays a Vagrant.
O draws a Coin of the Realm.
O reveals a Gold.
O topdecks a Gold.
O plays 2 Silvers and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Duchy.
O draws a Gold, a Wishing Well, a Nomad Camp, a Margrave and a Taxman.

Turn 19 - Franz Bim
F plays a Margrave.
F draws 3 Silvers.
O draws a Nomad Camp.
O discards a Wishing Well, a Nomad Camp and a Taxman.
F plays 4 Silvers, a Copper, a Gold and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains 2 Artisans.
F draws a Copper, 2 Workshops, a Nomad Camp and a Margrave.

Turn 20 - Omastar68
O plays a Margrave.
O draws a Silver, a Gold and a Vagrant.
F draws an Estate.
F discards a Copper, an Estate and a Workshop.
O calls a Coin of the Realm.
O plays a Vagrant.
O draws an Estate.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Nomad Camp.
O plays a Silver and 2 Golds.
O buys and gains a Province and a Vagrant.
O draws an Estate, an Artisan, a Wishing Well, a Vagrant and a Coin of the Realm.

Turn 20 - Franz Bim
F plays a Margrave.
F draws a Workshop, a Nomad Camp and a Vagrant.
O draws a Duchy.
O discards an Estate, a Duchy and a Wishing Well.
F calls a Coin of the Realm.
F plays a Vagrant.
F draws a Copper.
F reveals a Silver.
F topdecks a Silver.
F plays a Nomad Camp.
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays a Workshop.
F gains a Silver.
F plays a Copper.
F buys and gains a Wine Merchant.
F draws a Copper, 2 Silvers, an Estate and a Margrave.

Turn 21 - Omastar68
O plays a Vagrant.
O draws a Wine Merchant.
O reveals a Farmland.
O puts a Farmland into their hand.
O plays an Artisan.
O gains a Duchy.
O topdecks a Wine Merchant.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O shuffles their deck.
O draws a Silver, a Duchy, a Wishing Well, a Nomad Camp and a Wine Merchant.

Turn 21 - Franz Bim
F plays a Margrave.
F draws 2 Silvers and an Estate.
O draws a Wishing Well.
O discards a Duchy and 2 Wishing Wells.
F plays 4 Silvers and a Copper.
F buys and gains a Margrave and a Taxman.
F shuffles their deck.
F draws a Copper, a Silver, an Estate and 2 Margraves.

Turn 22 - Omastar68
O plays a Wine Merchant.
O puts a Wine Merchant on their Tavern mat.
O plays a Silver.
O buys a Farmland.
O trashes a Nomad Camp.
O gains an Artisan.
O gains a Farmland.
O draws a Gold, a Duchy, a Vagrant, a Taxman and a Coin of the Realm.

Turn 22 - Franz Bim
F plays a Margrave.
F draws a Copper and 2 Silvers.
O draws an Estate.
O discards an Estate, a Duchy and a Taxman.
F calls a Coin of the Realm.
F plays a Margrave.
F draws an Artisan, a Margrave and a Coin of the Realm.
O draws a Gold.
O discards a Coin of the Realm.
F plays a Margrave.
F draws a Silver, an Estate and a Workshop.
O draws a Silver.
O discards a Silver.
F calls a Coin of the Realm.
F plays an Artisan.
F gains a Margrave.
F topdecks an Estate.
F plays a Margrave.
F draws an Estate, a Margrave and a Coin of the Realm.
O draws a Farmland.
O discards a Farmland.
F plays 4 Silvers, 2 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains an Artisan and a Wine Merchant.
F draws a Copper, an Estate, an Artisan, a Taxman and a Wine Merchant.

Turn 23 - Omastar68
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Duchy but reveals Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Duchy but reveals Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Province.
O puts a Province into their hand.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Vagrant.
O draws a Nomad Camp.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Nomad Camp.
O plays 2 Golds.
O buys and gains a Province.
O draws a Silver, a Province, a Wishing Well, a Nomad Camp and a Taxman.

Turn 23 - Franz Bim
F plays an Artisan.
F gains a Margrave.
F topdecks a Wine Merchant.
F calls a Coin of the Realm.
F plays a Margrave.
F draws a Gold, a Nomad Camp and a Wine Merchant.
O draws a Duchy.
O discards a Duchy, a Province and a Taxman.
F plays a Wine Merchant.
F puts a Wine Merchant on their Tavern mat.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F plays a Nomad Camp.
F buys a Farmland.
F trashes a Gold.
F gains a Province.
F gains a Farmland.
F draws 2 Silvers, a Nomad Camp, a Margrave and a Taxman.

Turn 24 - Omastar68
O plays a Wishing Well.
O draws an Artisan.
O wishes for Duchy but reveals Margrave.
O plays an Artisan.
O gains a Margrave.
O topdecks a Silver.
O calls a Coin of the Realm.
O plays a Margrave.
O draws a Silver, a Farmland and a Margrave.
F draws a Workshop.
F discards a Silver, a Workshop and a Nomad Camp.
O plays a Nomad Camp.
O plays a Silver.

So there's the game. I went for..BM Vagrant? Pretty clueless on strategy. But is seems like I underestimated CotR despite knowing it's great. I often go for Workshop even w/o Gardens, but idk if it would've been a good buy here. Probably. I like Taxman since it's similar to Mine, might've overdone it on them. Bad synergy w/ Margrave.

I have lots of games where I'd like feedback on my performance, but this one stands out since what I went for seems quite bad...but I was winning 36-11 before he resigned.

96
Dominion Articles / Re: Sentry
« on: January 29, 2017, 04:59:42 pm »
First real post here.

I bought just the first edition base game(I regret doing so very much) irl, and MF's Dominion didn't have the 2nd edition cards(maybe you could buy them, but that's neither here nor there.) So the new Shuffle IT Dominion is my only experience w/ the 2nd edition cards.

Sentry is really strong, early 5 hands are almost always a big deal, but I think w/ this that's extra true. But it looks like people are just focusing on the trashing aspect, and not the discard part. If it was just the trashing, Sentry wouldn't be all that great imo, and certainly awful later on bar deck inspection combos.

But the discard lets you get rid of dead cards that you shouldn't be trashing, like Province and Gardens(and discarding gives Sentry relevance in Gardens games, where a pure trasher would not be good over another 5.) It can also be good to discard a Terminal if you expect a collision. Then ofc you got Tunnel, wouldn't wanna trash that. I'm sure others(Coppers w/ Gardens, even Fountain which I just learned recently,) but you get the idea.

97
Introductions / Re: Intro to Forum
« on: January 28, 2017, 04:53:37 pm »
Thanks, I have to admit I preferred the layout of Smogon, where I used to be regular, but I can say with little or no doubt I like Dominion more than Pokemon(never mind my name xd.)

EDIT: Just had a ridiculous 36-0 win I wanna post somewhere, where would be good? Nothing like this has ever happened to me before, I've never even had a loss quite this dramatic(well that's sort of a lie.) Still, totally crazy and unexpected. Even though it was a Gardens game, I thought it'd be bad to ignore Chapel, but it worked out. ofc, the other person seems kinda awful, so there's that^^

http://forum.dominionstrategy.com/index.php?board=2.0 Game reports board.

Welcome!

I saw that, but it looks like it's for Isotropic. idk what that even is honestly, just been playing https://dominion.games/ since MF lost their license. Anyways, that game was great but not much reason to ask how I could've done better. Generally I do better with Gardens, they're cool.

One thing that would be a better question is should I go Militia or Remodel on a 1st/2nd turn 4. Generally I see the AI, and I think people, going for Militia if Chapel is there, but idk otherwise. Another with Militia is do you ever go for it w/ 5 over a Bandit? You might mess w/ the other player's Chapel a bit, instead of cycling their early game junk. I could go on for days with strategy questions, but I'll just try practicing and searching the forum.

98
Introductions / Re: Intro to Forum
« on: January 28, 2017, 12:38:23 pm »
Thanks, I have to admit I preferred the layout of Smogon, where I used to be regular, but I can say with little or no doubt I like Dominion more than Pokemon(never mind my name xd.)

EDIT: Just had a ridiculous 36-0 win I wanna post somewhere, where would be good? Nothing like this has ever happened to me before, I've never even had a loss quite this dramatic(well that's sort of a lie.) Still, totally crazy and unexpected. Even though it was a Gardens game, I thought it'd be bad to ignore Chapel, but it worked out. ofc, the other person seems kinda awful, so there's that^^

99
Introductions / Intro to Forum
« on: January 28, 2017, 12:24:06 am »
I love Dominion, first played about 5 years ago, stopped for a while, and then bought several expansions and the base game. I'm still not that good, but I'm getting better.

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