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Messages - Omastar68

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51
Dominion General Discussion / Comparing power cards
« on: June 06, 2017, 06:08:25 pm »
A lot of the times it's obvious you want to open something like Chapel, Ambassador, or Remake, but what about when several cards like those are present? Remake/Chapel seems like a bad opening, and idk if you should then forget about Chapel. And with no obvious anti-synergies like Hermit, cards like Apothecary that like Copper, or Watchtower, is Ambassador a good buy even over cards that can trash more or for a benefit?

I guess it always depends on the board, so what about this:

Raze
Chapel
Ambassador
Steward
Remake
Remodel
Salvager
Lost City
Altar
Expand

Maybe a silly example since Shuffle IT is never gonna give you so much trashing(I think.) But certainly you'll see more than one strong trasher often, and besides wondering which ones of the big guns like Chapel, Remake, Steward and Ambassador to get on boards like these, I'm really curious to hear what someone much more experienced thinks about more middling trashers like Remodel and Expand. Would they have no place on this board for instance?

I think trashing is so vital that I mostly care about what people think for that, but I'm also a bit unsure on other similar cards that have an effect you generally want. Like I know Mountebank>Soothsayer and Cultist greater>Witch, among others, but what about Cultist or Torturer? And if there's no village, Cultist-BM or Torturer-BM? With no buy I feel like Torturer, but not at all sure. Again assume there's nothing else stronger or other factors that make a big difference, i.e. Vineyards, Scrying Pool, Quest(maybe,) Wolf Den, etc.

Any other alike cards are up for discussion as well. Really anything about Dominion, I love this game and spend a ton of time playing. Key points would be when to get Baker, if you use the token for it, that kind of thing. Also if there's plentiful +action but not much draw(say Moat is the biggest,) is getting Mine asap important? Assume that there's nothing like Highway, Rebuild, or Mountebank that'd likely make it no, and there's also no particular synergy for it, like Plats, good alt-treasure, throne room and variants, etc. This imaginary game doesn't have tons of junking so that it might turn into a slog, and neither is it gonna be over really fast.

52
Game Reports / Re: Great Board
« on: May 26, 2017, 11:17:26 am »
Was "Moneylender" supposed to be "Spice Merchant"? I didn't see any Moneylenders anywhere in the log, but I did see plenty of Spice Merchants...

this was earlier so i forgot, but I'm pretty sure it was Moneylender, is the log being weird? Moneylender isn't neccesarily terminal so that could change stuff...

The log seems to be consistent with the effect of Spice Merchant, so it's not just the name being changed. I guess it must've actually been Spice Merchant and I somehow messed that up even though I wrote this immediately after the game:( I'll edit it.

You are confusing them again it seems haha.

53
Game Reports / Re: Great Board
« on: May 25, 2017, 01:56:59 pm »
Was "Moneylender" supposed to be "Spice Merchant"? I didn't see any Moneylenders anywhere in the log, but I did see plenty of Spice Merchants...

this was earlier so i forgot, but I'm pretty sure it was Moneylender, is the log being weird? Moneylender isn't neccesarily terminal so that could change stuff...

54
Game Reports / Re: Great Board
« on: May 25, 2017, 01:54:10 pm »
Band of Misfits is from Dark Ages. Every expansion needs one card to keep Jeebus with steady business.

i always say dum things lol. Was thinking more like dark in color, but BoM fits that description too xd. Still, shelters are kinda outta place here.

55
Game Reports / Great Board
« on: May 23, 2017, 11:43:26 pm »
kingdom:

Apothecary
Ambassador
Workshop
Village
Oasis
Island
Spice Merchant
Band of Misfits
Margrave
Grand Market

Code: [Select]
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 4 Coppers and a Hovel.
B starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
B shuffles their deck.
B draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys an Island.
O trashes a Hovel.
O gains an Island.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - BarnyardOtter
B plays 3 Coppers.
B buys and gains a Workshop.
B draws 4 Coppers and a Hovel.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws 3 Coppers, an Island and a Necropolis.

Turn 2 - BarnyardOtter
B plays 4 Coppers.
B buys and gains a Spice Merchant.
B shuffles their deck.
B draws a Copper, a Workshop, a Spice Merchant, a Hovel and a Necropolis.

Turn 3 - Omastar68
O plays an Island.
O puts an Island and a Necropolis on their Island mat.
O plays 3 Coppers.
O buys and gains a Workshop.
O draws 3 Coppers, a Workshop and an Overgrown Estate.

Turn 3 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B draws 2 Coppers.
B plays a Workshop.
B gains an Island.
B plays 2 Coppers.
B draws 4 Coppers and an Overgrown Estate.

Turn 4 - Omastar68
O plays a Workshop.
O gains a Potion.
O plays 3 Coppers.
O buys and gains a Village.
O shuffles their deck.
O draws 4 Coppers and a Workshop.

Turn 4 - BarnyardOtter
B plays 4 Coppers.
B buys and gains an Island.
B shuffles their deck.
B draws 2 Coppers, a Workshop, a Spice Merchant and an Overgrown Estate.

Turn 5 - Omastar68
O plays a Workshop.
O gains an Island.
O plays 4 Coppers.
O buys and gains an Oasis.
O draws a Copper, a Village, a Workshop, a Potion and an Overgrown Estate.

Turn 5 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B draws a Copper and an Island.
B plays a Workshop.
B gains an Island.
B plays 2 Coppers.
B draws 2 Coppers, an Island, a Hovel and a Necropolis.

Turn 6 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Workshop.
O gains an Oasis.
O plays a Potion and 2 Coppers.
O buys and gains an Apothecary.
O shuffles their deck.
O draws 4 Coppers and an Oasis.

Turn 6 - BarnyardOtter
B plays an Island.
B puts an Island and a Hovel on their Island mat.
B shuffles their deck.
B draws 2 Coppers, a Workshop, a Necropolis and an Overgrown Estate.

Turn 7 - Omastar68
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays an Apothecary.
O draws a Workshop.
O reveals a Copper, a Village, an Island and an Oasis.
O puts a Copper into their hand.
O topdecks a Village, an Island and an Oasis.
O plays a Workshop.
O gains a Village.
O plays 4 Coppers.
O buys and gains a Margrave.
O draws a Village, an Island, a Potion, an Oasis and an Overgrown Estate.

Turn 7 - BarnyardOtter
B plays a Workshop.
B gains an Oasis.
B plays 2 Coppers.
B draws 3 Coppers and 2 Islands.

Turn 8 - Omastar68
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays an Island.
O puts an Island and an Overgrown Estate on their Island mat.
O plays a Potion and a Copper.
O buys and gains an Apothecary.
O shuffles their deck.
O draws 2 Coppers, a Village and 2 Workshops.

Turn 8 - BarnyardOtter
B plays an Island.
B puts a Copper and an Island on their Island mat.
B shuffles their deck.
B draws 3 Coppers, a Spice Merchant and a Necropolis.

Turn 9 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Workshop.
O gains a Village.
O plays a Workshop.
O gains an Oasis.
O plays 3 Coppers.
O buys and gains an Oasis.
O draws 2 Coppers, an Apothecary, an Oasis and a Margrave.

Turn 9 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B plays 2 Coppers.
B buys and gains a Village.
B draws a Copper, a Workshop, an Island, an Oasis and an Overgrown Estate.

Turn 10 - Omastar68
O plays an Apothecary.
O draws a Village.
O reveals a Copper, an Apothecary, a Potion and an Oasis.
O puts a Copper and a Potion into their hand.
O topdecks an Apothecary and an Oasis.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays a Margrave.
O shuffles their deck.
O draws a Copper, a Village and a Workshop.
B shuffles their deck.
B draws a Village.
B discards a Copper, a Workshop and an Overgrown Estate.
O plays an Apothecary.
O draws a Copper.
O reveals 2 Coppers, a Workshop and an Oasis.
O puts 2 Coppers into their hand.
O topdecks a Workshop and an Oasis.
O plays a Village.
O draws a Workshop.
O plays an Oasis.
O draws an Oasis.
O discards a Copper.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays a Workshop.
O gains an Island.
O plays a Workshop.
O gains an Island.
O plays a Potion and 4 Coppers.
O buys and gains a Gold and an Apothecary.
O shuffles their deck.
O draws a Village, a Workshop, an Island, a Potion and a Margrave.

Turn 10 - BarnyardOtter
B plays a Village.
B draws a Copper.
B plays an Oasis.
B draws a Copper.
B discards a Copper.
B plays an Island.
B puts a Copper and an Island on their Island mat.
B shuffles their deck.
B draws 2 Coppers, a Village, a Spice Merchant and a Necropolis.

Turn 11 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Margrave.
O draws a Copper and 2 Oases.
B draws an Overgrown Estate.
B discards a Copper, a Necropolis and an Overgrown Estate.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Copper.
O plays a Workshop.
O gains an Island.
O plays a Workshop.
O gains a Village.
O plays a Potion and a Copper.
O buys and gains a Copper and an Apothecary.
O draws a Copper, a Village, 2 Apothecaries and an Oasis.

Turn 11 - BarnyardOtter
B plays a Village.
B draws a Workshop.
B plays a Spice Merchant.
B trashes a Copper.
B shuffles their deck.
B draws an Oasis and a Necropolis.
B plays an Oasis.
B draws an Overgrown Estate.
B discards an Overgrown Estate.
B plays a Workshop.
B gains a Village.
B shuffles their deck.
B draws a Copper, 2 Villages, a Spice Merchant and an Overgrown Estate.

Turn 12 - Omastar68
O plays an Apothecary.
O draws an Island.
O reveals a Copper, a Gold, an Apothecary and an Oasis.
O puts a Copper into their hand.
O topdecks a Gold, an Apothecary and an Oasis.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Gold.
O discards a Copper.
O plays an Apothecary.
O draws an Apothecary.
O shuffles their deck.
O reveals 2 Coppers, a Potion and a Margrave.
O puts 2 Coppers and a Potion into their hand.
O topdecks a Margrave.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays an Apothecary.
O draws an Oasis.
O reveals 3 Coppers and an Island.
O puts 3 Coppers into their hand.
O topdecks an Island.
O plays an Oasis.
O draws an Island.
O discards a Copper.
O plays a Margrave.
O draws a Copper, an Island and an Oasis.
B draws a Necropolis.
B discards a Village, a Necropolis and an Overgrown Estate.
O plays an Oasis.
O draws a Workshop.
O discards an Island.
O plays an Island.
O puts 2 Islands on their Island mat.
O plays a Potion, a Gold and 5 Coppers.
O buys and gains a Gold and an Apothecary.
O draws 3 Villages, a Workshop and an Apothecary.

Turn 12 - BarnyardOtter
B plays a Village.
B draws a Workshop.
B plays a Spice Merchant.
B trashes a Copper.
B shuffles their deck.
B draws an Oasis and an Overgrown Estate.
B plays an Oasis.
B draws a Village.
B discards an Overgrown Estate.
B plays a Village.
B draws a Necropolis.
B plays a Workshop.
B gains a Silver.
B shuffles their deck.
B draws a Silver, a Village, a Workshop, a Necropolis and an Overgrown Estate.

Turn 13 - Omastar68
O plays an Apothecary.
O draws a Copper.
O shuffles their deck.
O reveals 3 Coppers and an Oasis.
O puts 3 Coppers into their hand.
O topdecks an Oasis.
O plays a Village.
O draws an Oasis.
O plays a Village.
O draws an Apothecary.
O plays a Village.
O draws a Potion.
O plays an Apothecary.
O draws a Copper.
O reveals a Copper, a Gold, an Island and an Oasis.
O puts a Copper into their hand.
O topdecks a Gold, an Island and an Oasis.
O plays an Oasis.
O draws an Oasis.
O discards a Copper.
O plays an Oasis.
O draws an Island.
O discards a Copper.
O plays a Workshop.
O gains an Oasis.
O plays an Island.
O puts a Copper and an Island on their Island mat.
O plays a Potion and 3 Coppers.
O buys and gains a Margrave.
O draws a Copper, 2 Golds, an Apothecary and an Oasis.

Turn 13 - BarnyardOtter
B plays a Village.
B draws an Oasis.
B plays an Oasis.
B draws a Spice Merchant.
B discards an Overgrown Estate.
B plays a Workshop.
B gains a Silver.
B plays a Silver.
B buys and gains a Village.
B shuffles their deck.
B draws a Silver, 2 Villages, an Oasis and an Overgrown Estate.

Turn 14 - Omastar68
O plays an Apothecary.
O draws a Village.
O reveals a Copper, an Apothecary, an Oasis and a Margrave.
O puts a Copper into their hand.
O topdecks an Apothecary, an Oasis and a Margrave.
O plays a Village.
O draws a Margrave.
O plays a Margrave.
O draws 2 Apothecaries and an Oasis.
B draws a Spice Merchant.
B discards a Village, a Spice Merchant and an Overgrown Estate.
O plays an Apothecary.
O draws a Workshop.
O shuffles their deck.
O reveals a Copper, a Village, an Oasis and a Margrave.
O puts a Copper into their hand.
O topdecks a Village, an Oasis and a Margrave.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws an Oasis.
O plays an Apothecary.
O draws an Oasis.
O reveals a Copper, a Village, an Apothecary and a Potion.
O puts a Copper and a Potion into their hand.
O topdecks a Village and an Apothecary.
O plays a Margrave.
O draws a Copper, a Village and an Apothecary.
B draws a Necropolis.
B discards a Necropolis.
O plays an Apothecary.
O draws a Copper.
O reveals a Village, a Workshop, an Apothecary and an Oasis.
O topdecks a Village, a Workshop, an Apothecary and an Oasis.
O plays a Village.
O draws a Village.
O plays a Village.
O draws an Apothecary.
O plays an Apothecary.
O draws an Oasis.
O shuffles their deck.
O reveals 3 Coppers and a Workshop.
O puts 3 Coppers into their hand.
O topdecks a Workshop.
O plays an Oasis.
O draws a Workshop.
O discards a Workshop.
O plays a Workshop.
O gains a Silver.
O plays an Oasis.
O shuffles their deck.
O draws a Silver.
O discards a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Copper.
O plays a Workshop.
O gains a Spice Merchant.
O plays a Potion, 2 Golds, 5 Coppers and a Silver.
O buys and gains 2 Provinces and an Apothecary.
O shuffles their deck.
O draws a Copper, a Gold, a Workshop, an Oasis and a Margrave.

Turn 14 - BarnyardOtter
B plays a Village.
B draws a Village.
B plays a Village.
B draws a Workshop.
B plays an Oasis.
B draws a Silver.
B discards a Workshop.
B plays 2 Silvers.
B buys and gains a Margrave.
B shuffles their deck.
B draws a Village, a Workshop, an Oasis, a Spice Merchant and a Necropolis.

Turn 15 - Omastar68
O plays an Oasis.
O draws a Potion.
O discards a Workshop.
O plays a Margrave.
O draws a Gold, an Apothecary and a Margrave.
B draws an Overgrown Estate.
B discards a Spice Merchant, a Necropolis and an Overgrown Estate.
O plays a Potion, 2 Golds and a Copper.
O buys and gains a Copper and a Province.
O draws a Copper, 2 Villages, a Workshop and an Oasis.

Turn 15 - BarnyardOtter
B plays a Village.
B draws a Village.
B plays a Village.
B draws a Silver.
B plays an Oasis.
B draws a Silver.
B discards a Workshop.
B plays 2 Silvers.
B buys and gains a Margrave.
B shuffles their deck.
B draws a Silver, 2 Villages, a Margrave and a Spice Merchant.

Turn 16 - Omastar68
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays a Village.
O draws a Province.
O plays a Workshop.
O gains a Spice Merchant.
O plays 2 Coppers.
O buys and gains a Village.
O draws a Copper, 2 Apothecaries, an Oasis and a Spice Merchant.

Turn 16 - BarnyardOtter
B plays a Village.
B draws an Overgrown Estate.
B plays a Village.
B draws an Oasis.
B plays an Oasis.
B draws a Workshop.
B discards an Overgrown Estate.
B plays a Margrave.
B draws a Silver, a Margrave and a Necropolis.
O draws an Apothecary.
O discards a Copper, an Apothecary and an Oasis.
B plays a Margrave.
B shuffles their deck.
B draws a Village and an Overgrown Estate.
O draws a Province.
O discards a Province.
B plays a Workshop.
B gains a Silver.
B plays 2 Silvers.
B buys and gains a Silver.
B shuffles their deck.
B draws a Silver, 2 Villages, a Necropolis and an Overgrown Estate.

Turn 17 - Omastar68
O plays an Apothecary.
O draws an Oasis.
O reveals a Copper, 2 Villages and an Apothecary.
O puts a Copper into their hand.
O topdecks 2 Villages and an Apothecary.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws a Village.
O plays a Village.
O draws an Apothecary.
O plays an Apothecary.
O draws an Oasis.
O shuffles their deck.
O reveals a Copper, a Silver, a Gold and an Apothecary.
O puts a Copper into their hand.
O topdecks a Silver, a Gold and an Apothecary.
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays an Apothecary.
O draws a Silver.
O reveals 2 Coppers, a Gold and an Apothecary.
O puts 2 Coppers into their hand.
O topdecks a Gold and an Apothecary.
O plays a Spice Merchant.
O trashes a Silver.
O draws a Gold and an Apothecary.
O plays an Apothecary.
O draws a Province.
O reveals 3 Coppers and a Village.
O puts 3 Coppers into their hand.
O topdecks a Village.
O plays an Apothecary.
O draws a Village.
O reveals a Village, 2 Oases and a Margrave.
O topdecks a Village, 2 Oases and a Margrave.
O plays a Village.
O draws a Margrave.
O plays a Margrave.
O draws a Village and 2 Oases.
B draws a Margrave.
B discards a Village, a Necropolis and an Overgrown Estate.
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Province.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays a Margrave.
O draws a Copper, a Province and a Village.
B draws a Margrave.
B discards a Margrave.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Workshop.
O discards a Province.
O plays a Workshop.
O gains a Spice Merchant.
O plays a Workshop.
O gains a Village.
O plays a Gold and 6 Coppers.
O buys and gains a Province, a Village and an Oasis.
O draws a Gold, a Province, an Apothecary, a Potion and a Spice Merchant.

Turn 17 - BarnyardOtter
B plays a Village.
B draws a Silver.
B plays a Margrave.
B draws 2 Silvers and a Workshop.
O shuffles their deck.
O draws a Copper.
O discards a Copper, a Province and a Potion.
B plays a Workshop.
B gains a Silver.
B plays 4 Silvers.
B buys and gains a Province.
B shuffles their deck.
B draws a Silver, a Village, an Oasis, a Spice Merchant and an Overgrown Estate.

Turn 18 - Omastar68
O plays an Apothecary.
O draws a Copper.
O reveals a Copper, 2 Apothecaries and a Spice Merchant.
O puts a Copper into their hand.
O topdecks 2 Apothecaries and a Spice Merchant.
O plays a Spice Merchant.
O trashes a Copper.
O draws an Apothecary and a Spice Merchant.
O plays an Apothecary.
O draws an Apothecary.
O reveals a Copper, 2 Villages and a Workshop.
O puts a Copper into their hand.
O topdecks 2 Villages and a Workshop.
O plays a Spice Merchant.
O trashes a Copper.
O draws 2 Villages.
O plays a Village.
O draws a Workshop.
O plays a Village.
O draws a Province.
O plays an Apothecary.
O draws an Apothecary.
O reveals a Gold, a Province, a Village and a Spice Merchant.
O topdecks a Gold, a Province, a Village and a Spice Merchant.
O plays an Apothecary.
O draws a Village.
O reveals a Gold, a Province, an Apothecary and a Spice Merchant.
O topdecks a Gold, a Province, an Apothecary and a Spice Merchant.
O plays a Village.
O draws a Spice Merchant.
O plays a Spice Merchant.
O trashes a Copper.
O draws a Gold and a Province.
O plays a Workshop.
O gains an Oasis.
O plays 2 Golds.
O buys and gains a Grand Market.
O draws 2 Villages, an Apothecary, an Oasis and a Margrave.

Turn 18 - BarnyardOtter
    I liked this board, Village, +buy, and quite a few options. Shelters were funny here since there wasn't a dark card at all lol.

    Few things:

    Island start to trash Hovel? it seemed good cuz Hovel sucks. Island didn't have a great target cuz shelters, but it did essentially trash a pretty useless Necropolis. Still, is it better than Potion or Spice Merchant to start?

    Which brings me to my next point, Moneylender to trash Coppers or Apothecary to utilize them? I did get a bunch of Moneylenders later since I'd always get lots of Coppers to trash for cards, but early on I was definitely going for Apothecaries.

    Is Ambassador useless here? I think so, since Estates can turn into Island fodder and you have to waste a buy on them. Coppers can be used or trashed effectively.

56
Dominion General Discussion / Help with Watchtower?
« on: May 10, 2017, 07:29:24 pm »
I think I understand what makes Watchtower good on a board(discarders, non-drawing villages, junking, Cache, stuff like Port,) but could anyone give me some kingdoms where it isn't worth it? I'm not doubting that there are any, just not sure when to ignore it. I suppose if there's no junking or Cache and you'll always be using the reaction then it's directly outclassed by Royal Seal...but that's way too specific.

A more realistic scenario where it's skippable would help. Much of the time when you're gaining something you want to topdeck or trash it, so that makes it hard to decide.

57
Quote
A card shouldn't be upper-tier if it depends on other cards.  My 2 cents.

Is this reasoning why all the $4 alt-VP cards are so low? I don't know enough to really agree or disagree strongly with any ranking, and they're all board dependent, but Feodum, Gardens, and Silk Road being quite low seems odd. If most people are playing on Shuffle iT then you're also going to see cards that combo with these three in games where they show up, at least most of the time.

Ofc, these kinds of lists are never foolproof. Some blanket statements are still pretty watertight ofc, you'd be hard pressed to make a board where Duchess is better than Chapel for instance. But for the most part the usefulness of any card will vary greatly depending on the board, so evaluating them like this doesn't work great. So I feel like these cards just might be too hard to evaluate, since they all can be pretty crumby on some boards. Anyone else feel the ranks for these are kinda random?

58
Game Reports / More on Gardens
« on: May 10, 2017, 02:20:07 pm »
Kingdom:

Ratcatcher
Cellar
something stupid
Squire
Hermit
Workshop
Messenger
Gardens
Quarry
Cultist
Altar

Quest
Defiled Shrine


Code: [Select]
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
s starts with 7 Coppers and 3 Estates.
s shuffles their deck.
s draws 5 cards.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O moves 1 VP from the Workshop pile to Defiled Shrine.
O draws 4 Coppers and an Estate.

Turn 1 - silvermike
s plays 4 Coppers.
s buys a Messenger.
s gains a Ratcatcher.
s moves 1 VP from the Ratcatcher pile to Defiled Shrine.
O gains a Ratcatcher.
O moves 1 VP from the Ratcatcher pile to Defiled Shrine.
s gains a Messenger.
s moves 1 VP from the Messenger pile to Defiled Shrine.
s draws 5 cards.

Turn 2 - Omastar68
O buys a Curse.
O takes 4 VP from Defiled Shrine.
O gains a Curse.
O shuffles their deck.
O draws 2 Coppers, 2 Estates and a Workshop.

Turn 2 - silvermike
s plays 3 Coppers.
s buys and gains a Silver.
s shuffles their deck.
s draws 5 cards.

Turn 3 - Omastar68
O plays a Workshop.
O gains a Workshop.
O moves 1 VP from the Workshop pile to Defiled Shrine.
O plays 2 Coppers.
O buys and gains a Squire.
O moves 1 VP from the Squire pile to Defiled Shrine.
O draws a Curse, 3 Coppers and a Ratcatcher.

Turn 3 - silvermike
s plays 4 Coppers and a Silver.
s buys and gains a Cultist.
s moves 1 VP from the Cultist pile to Defiled Shrine.
s draws 5 cards.

Turn 4 - Omastar68
O plays a Ratcatcher.
O draws a Copper.
O puts a Ratcatcher on their Tavern mat.
O plays 4 Coppers.
O buys a Messenger.
O gains a Workshop.
s gains a Workshop.
O gains a Messenger.
O moves 1 VP from the Messenger pile to Defiled Shrine.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Workshop and a Messenger.

Turn 4 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Messenger.
s moves their deck to the discard.
s plays 2 Coppers.
s buys a Curse.
s takes 4 VP from Defiled Shrine.
s gains a Curse.
s buys and gains a Hermit.
s moves 1 VP from the Hermit pile to Defiled Shrine.
s shuffles their deck.
s draws 5 cards.

Turn 5 - Omastar68
O starts their turn.
O plays a Workshop.
O gains a Workshop.
O plays 2 Coppers.
O buys and gains a Squire.
O moves 1 VP from the Squire pile to Defiled Shrine.
O draws a Curse, 3 Coppers and a Squire.

Turn 5 - silvermike
s starts their turn.
s plays a Messenger.
s moves their deck to the discard.
s plays 3 Coppers.
s buys and gains a Cultist.
s moves 1 VP from the Cultist pile to Defiled Shrine.
s buys a Curse.
s takes 3 VP from Defiled Shrine.
s gains a Curse.
s shuffles their deck.
s draws 5 cards.

Turn 6 - Omastar68
O starts their turn.
O calls a Ratcatcher.
O trashes a Curse.
O plays a Squire.
O gains a Silver.
O plays 3 Coppers.
O buys a Messenger.
O gains a Curse.
s gains a Curse.
O gains a Messenger.
O draws a Copper, 2 Estates and 2 Workshops.

Turn 6 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes a Copper.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Library.
O moves 1 VP from the Ruins pile to Defiled Shrine.
s plays 2 Coppers and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 7 - Omastar68
O plays a Workshop.
O gains a Squire.
O plays a Copper.
O buys and gains a Copper.
O shuffles their deck.
O draws 3 Coppers, a Messenger and a Ratcatcher.

Turn 7 - silvermike
s plays 3 Coppers.
s buys and gains a Hermit.
s moves 1 VP from the Hermit pile to Defiled Shrine.
s draws 5 cards.

Turn 8 - Omastar68
O plays a Ratcatcher.
O draws a Curse.
O puts a Ratcatcher on their Tavern mat.
O plays a Messenger.
O moves their deck to the discard.
O plays 3 Coppers.
O buys and gains a Workshop and a Squire.
O shuffles their deck.
O draws 2 Coppers, a Ruined Library, a Squire and a Messenger.

Turn 8 - silvermike
s plays a Messenger.
s moves their deck to the discard.
s plays a Copper.
s buys and gains a Silver.
s shuffles their deck.
s draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O plays a Squire.
O plays a Ruined Library.
O draws a Squire.
O plays a Squire.
O plays a Messenger.
O moves their deck to the discard.
O plays 2 Coppers.
O buys and gains an Altar.
O moves 1 VP from the Altar pile to Defiled Shrine.
O buys and gains a Copper.
O shuffles their deck.
O draws a Copper, 2 Estates, a Workshop and a Messenger.

Turn 9 - silvermike
s plays a Hermit.
s trashes an Estate.
s gains a Silver.
s plays a Copper and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 10 - Omastar68
O starts their turn.
O plays a Workshop.
O gains a Gardens.
O buys a Curse.
O takes 3 VP from Defiled Shrine.
O gains a Curse.
O draws 3 Coppers, a Workshop and a Squire.

Turn 10 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays 2 Coppers and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 11 - Omastar68
O starts their turn.
O plays a Squire.
O plays a Workshop.
O gains a Gardens.
O plays 3 Coppers.
O buys and gains a Gardens.
O draws 3 Coppers, a Silver and a Messenger.

Turn 11 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes a Curse.
s plays a Cultist.
s draws 2 cards.
O gains an Abandoned Mine.
O moves 1 VP from the Ruins pile to Defiled Shrine.
s plays 3 Coppers and a Silver.
s buys and gains a Cultist.
s shuffles their deck.
s draws 5 cards.

Turn 12 - Omastar68
O starts their turn.
O plays a Messenger.
O plays 3 Coppers and a Silver.
O buys and gains a Gardens and a Squire.
O draws a Copper, a Workshop, an Altar, a Ruined Library and a Squire.

Turn 12 - silvermike
s plays a Hermit.
s trashes a Curse.
s gains a Silver.
s trashes a Hermit.
s gains a Madman.
s draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O plays a Squire.
O plays an Altar.
O trashes a Ruined Library.
O gains a Gardens.
O plays a Workshop.
O gains a Gardens.
O plays a Copper.
O buys and gains a Squire.
O draws a Curse, a Copper, an Estate, a Workshop and a Squire.

Turn 13 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Market.
s plays a Cultist.
s draws 2 cards.
O gains an Abandoned Mine.
s plays 3 Coppers and 2 Silvers.
s buys and gains a Gold.
s draws 5 cards.

Turn 14 - Omastar68
O starts their turn.
O calls a Ratcatcher.
O trashes a Curse.
O plays a Squire.
O plays a Copper.
O buys and gains a Copper, a Ruined Market and a Squire.
O shuffles their deck.
O draws a Copper, an Estate, a Gardens, a Workshop and a Squire.

Turn 14 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes an Estate.
s plays a Copper and 3 Silvers.
s buys and gains a Gardens.
s shuffles their deck.
s draws 5 cards.

Turn 15 - Omastar68
O plays a Squire.
O plays a Workshop.
O gains a Gardens.
O plays a Copper.
O buys and gains a Squire.
O draws a Copper, 2 Gardens, an Altar and a Squire.

Turn 15 - silvermike
s plays a Messenger.
s moves their deck to the discard.
s plays 2 Coppers and 2 Silvers.
s buys and gains a Province.
s shuffles their deck.
s draws 5 cards.

Turn 16 - Omastar68
O plays a Squire.
O plays a Copper.
O buys and gains 2 Ruined Villages and a Squire.
O draws 2 Coppers, an Abandoned Mine, a Ruined Market and a Squire.

Turn 16 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Market.
s plays 2 Coppers and a Silver.
s buys a Messenger.
s gains a Ratcatcher.
O gains a Ratcatcher.
s gains a Messenger.
s draws 5 cards.

Turn 17 - Omastar68
O plays a Squire.
O plays 2 Coppers.
O buys and gains a Squire and 2 Survivors.
O draws a Copper, 2 Workshops, a Messenger and a Ratcatcher.
Won by quite a bit here, but my opponent didn't really play that great, at least I don't think so. Gardens seem strong here, benefiting from Cultist(both for points and running piles,) and Messenger for the same reasons.

Anyways, what I'm wondering is if Workshop was the best way to go about racking up points for Gardens, and also the importance of Defiled Shrine and maybe Quest. I got Squire early because Squire not only helps w/ WS collisions later on, but can either gain a Silver or 2 buys for Coppers or w/e(later realized ruins were the way to go and 3 piled w/ those.) For those reasons I wonder if WS might even have been skippable here.

I like Hermit a lot, but it's a cheaper gainer than WS and has less to offer here than Squire. the trashing is mostly counterproductive, except for Defiled Shrine which is why I ask. Madman is awesome too, but trashing a gainer for a card that also will remove itself seems really bad for Gardens mostly. Plus you gotta forego a buy...so Hermit sucks here right?

Other than that I think I got it, Altar might've been a bad idea though. But I know from asking earlier that Cellar isn't that great for Gardens. Quarry really wouldn't make much sense, except it would make Squire free for when I had many buys, so maybe. A Cultist of my own might've been a good idea, since my opponent wasn't going Gardens(got 1 but that's negligible.) Plus it can get me a Gold w/ Quest.

59
Game Reports / Nice to win by more than 4 times as much
« on: March 30, 2017, 02:09:34 pm »
Kingdom:

Fool's Gold
Fishing Village
Village
Guide
Herald
Talisman
Magpie
Charm
Witch
Journeyman

Code: [Select]
A starts with 7 Coppers and 3 Estates.
A shuffles their deck.
A draws 3 Coppers and 2 Estates.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 5 Coppers.

Turn 1 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A draws 4 Coppers and an Estate.

Turn 1 - Omastar68
O plays 5 Coppers.
O buys and gains a Witch.
O draws 2 Coppers and 3 Estates.

Turn 2 - Abdulijubjub
A plays 4 Coppers.
A buys and gains a Magpie.
A shuffles their deck.
A draws 3 Coppers, an Estate and a Magpie.

Turn 2 - Omastar68
O plays 2 Coppers.
O buys and gains a Fool's Gold.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - Abdulijubjub
A plays a Magpie.
A draws a Copper.
A reveals a Fool's Gold.
A puts a Fool's Gold into their hand.
A plays 4 Coppers and a Fool's Gold.
A buys and gains a Charm.
A draws 3 Coppers and 2 Estates.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Talisman.
O draws 2 Coppers, an Estate, a Witch and a Fool's Gold.

Turn 4 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A shuffles their deck.
A draws 4 Coppers and an Estate.

Turn 4 - Omastar68
O plays a Witch.
O draws a Copper and an Estate.
A gains a Curse.
O plays 3 Coppers and a Fool's Gold.
O buys and gains a Talisman.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Talisman.

Turn 5 - Abdulijubjub
A plays 4 Coppers.
A buys and gains a Magpie.
A draws 2 Coppers, 2 Estates and a Fool's Gold.

Turn 5 - Omastar68
O plays 3 Coppers and a Talisman.
O buys a Magpie.
O gains a Magpie.
O gains a Magpie.
O draws a Copper, an Estate, a Witch, a Talisman and a Fool's Gold.

Turn 6 - Abdulijubjub
A plays 2 Coppers and a Fool's Gold.
A buys and gains a Fool's Gold.
A shuffles their deck.
A draws 2 Coppers, a Fool's Gold, a Magpie and a Charm.

Turn 6 - Omastar68
O plays a Witch.
O draws 2 Coppers.
A gains a Curse.
O plays 3 Coppers, a Fool's Gold and a Talisman.
O buys and gains a Charm.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 7 - Abdulijubjub
A plays a Magpie.
A draws an Estate.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays 2 Coppers, a Charm and a Fool's Gold.
A buys and gains 2 Fool's Golds.
A draws 3 Coppers and 2 Estates.

Turn 7 - Omastar68
O plays 3 Coppers.
O buys and gains a Guide.
O draws a Copper, an Estate, 2 Talismans and a Magpie.

Turn 8 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A draws a Curse, a Copper, 2 Fool's Golds and a Magpie.

Turn 8 - Omastar68
O plays a Magpie.
O draws a Magpie.
O reveals a Fool's Gold.
O puts a Fool's Gold into their hand.
O plays a Magpie.
O draws a Copper.
O reveals a Copper.
O puts a Copper into their hand.
O plays 3 Coppers, a Fool's Gold and 2 Talismans.
O buys a Fool's Gold.
O gains 2 Fool's Golds.
O gains a Fool's Gold.
O shuffles their deck.
O draws 2 Coppers, a Witch, a Guide and a Charm.

Turn 9 - Abdulijubjub
A plays a Magpie.
A draws a Copper.
A shuffles their deck.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays 2 Coppers and 2 Fool's Golds.
A buys and gains a Journeyman.
A draws a Copper, 2 Estates, a Fool's Gold and a Magpie.

Turn 9 - Omastar68
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Witch.
O draws a Copper and a Talisman.
A gains a Curse.
O plays 4 Coppers, a Charm and a Talisman.
O buys a Fishing Village.
O gains a Fishing Village.
O gains a Fishing Village.
O buys a Magpie.
O gains a Magpie.
O gains a Magpie.
O draws a Copper, an Estate and 3 Fool's Golds.

Turn 10 - Abdulijubjub
A plays a Magpie.
A draws a Fool's Gold.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays a Copper and 2 Fool's Golds.
A buys and gains a Journeyman.
A draws a Curse, a Copper, an Estate, a Fool's Gold and a Charm.

Turn 10 - Omastar68
O starts their turn.
O plays a Copper and 3 Fool's Golds.
O buys a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O draws a Witch, 2 Fishing Villages and 2 Magpies.

Turn 11 - Abdulijubjub
A plays a Copper, a Charm and a Fool's Gold.
A buys and gains a Guide.
A draws 3 Coppers, a Fool's Gold and a Magpie.

Turn 11 - Omastar68
O starts their turn.
O plays a Magpie.
O draws a Charm.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Fishing Village.
O plays a Fishing Village.
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O gains a Magpie.
O plays a Witch.
O draws an Estate and a Magpie.
A gains a Curse.
O plays a Magpie.
O draws a Talisman.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays a Copper, a Charm, a Fool's Gold and a Talisman.
O buys a Witch.
O gains a Duchy.
O gains a Witch.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Magpie and a Charm.

Turn 12 - Abdulijubjub
A plays a Magpie.
A shuffles their deck.
A draws a Fool's Gold.
A reveals a Curse.
A puts a Curse back onto their deck.
A plays 3 Coppers and 2 Fool's Golds.
A buys and gains a Province.
A draws 3 Curses, a Copper and a Magpie.

Turn 12 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O gets +1 Action and +1 Coin (Fishing Village).
O calls a Guide.
O discards 2 Coppers, an Estate, a Magpie and a Charm.
O draws a Copper, a Talisman, a Fool's Gold, a Herald and a Magpie.
O plays a Magpie.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays a Herald.
O draws a Copper.
O reveals a Magpie.
O plays a Magpie.
O draws an Estate.
O reveals a Fool's Gold.
O puts a Fool's Gold into their hand.
O plays 3 Coppers, 2 Fool's Golds and 2 Talismans.
O buys and gains a Province.
O draws a Copper, a Witch, a Fool's Gold and 2 Magpies.

Turn 13 - Abdulijubjub
A plays a Magpie.
A draws a Fool's Gold.
A reveals a Magpie.
A puts a Magpie back onto their deck.
A plays a Copper and a Fool's Gold.
A draws a Curse, 2 Coppers, a Fool's Gold and a Magpie.

Turn 13 - Omastar68
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Duchy.
O puts a Duchy back onto their deck.
O plays a Magpie.
O draws a Duchy.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Witch.
O draws an Estate and a Witch.
A gains a Curse.
O plays 2 Coppers and 2 Fool's Golds.
O buys a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O shuffles their deck.
O draws a Copper, a Fishing Village, 2 Fool's Golds and a Charm.

Turn 14 - Abdulijubjub
A plays a Magpie.
A draws an Estate.
A reveals a Magpie.
A puts a Magpie back onto their deck.
A plays 2 Coppers and a Fool's Gold.
A buys and gains a Guide.
A draws a Copper, a Fool's Gold, 2 Magpies and a Charm.

Turn 14 - Omastar68
O plays a Fishing Village.
O plays a Copper, a Charm and 2 Fool's Golds.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
O draws a Copper, an Estate, a Province, a Witch and a Fishing Village.

Turn 15 - Abdulijubjub
A plays a Magpie.
A draws a Gold.
A reveals a Guide.
A puts a Guide back onto their deck.
A plays a Magpie.
A draws a Guide.
A reveals an Estate.
A puts an Estate back onto their deck.
A plays a Guide.
A draws an Estate.
A puts a Guide on their Tavern mat.
A plays a Copper, a Charm and a Gold.
A buys and gains a Gold.
A shuffles their deck.
A draws an Estate, a Fool's Gold, 2 Journeymen and a Magpie.

Turn 15 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Fishing Village.
O plays a Witch.
O draws 2 Coppers.
A gains a Curse.
O plays 3 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Duchy, a Talisman and 2 Magpies.

Turn 16 - Abdulijubjub
A starts their turn.
A calls a Guide.
A discards an Estate, a Fool's Gold, 2 Journeymen and a Magpie.
A draws 3 Coppers, a Fool's Gold and a Guide.
A plays a Guide.
A draws a Gold.
A puts a Guide on their Tavern mat.
A plays 3 Coppers, a Fool's Gold and a Gold.
A buys and gains a Gold.
A draws a Curse, 2 Coppers, an Estate and a Fool's Gold.

Turn 16 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O plays a Magpie.
O draws a Magpie.
O reveals a Witch.
O puts a Witch back onto their deck.
O plays a Magpie.
O draws a Witch.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays a Witch.
O draws a Herald and a Magpie.
A gains a Curse.
O plays a Herald.
O draws a Guide.
O reveals a Copper.
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Magpie.
O draws a Magpie.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays a Magpie.
O draws an Estate.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays 2 Coppers, a Fool's Gold and a Talisman.
O buys a Herald.
O gains a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O draws an Estate, a Witch, a Talisman, a Fool's Gold and a Herald.

Turn 17 - Abdulijubjub
A starts their turn.
A calls a Guide.
A discards a Curse, 2 Coppers, an Estate and a Fool's Gold.
A draws 2 Curses, a Province, a Magpie and a Charm.
A plays a Magpie.
A draws a Curse.
A reveals a Fool's Gold.
A puts a Fool's Gold into their hand.
A plays a Charm and a Fool's Gold.
A buys and gains a Guide.
A draws a Curse, an Estate, a Fool's Gold and 2 Magpies.

Turn 17 - Omastar68
O starts their turn.
O plays a Herald.
O draws a Copper.
O shuffles their deck.
O reveals a Herald.
O plays a Herald.
O draws a Fishing Village.
O reveals a Magpie.
O plays a Magpie.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays a Fishing Village.
O plays a Witch.
O draws a Fool's Gold and a Herald.
A gains a Curse.
O plays a Herald.
O draws a Magpie.
O reveals a Charm.
O plays a Magpie.
O draws a Charm.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays 2 Coppers, a Charm, 2 Fool's Golds and 2 Talismans.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
O buys a Herald.
O gains 2 Heralds.
O gains a Herald.
O draws a Copper, 2 Provinces, a Fool's Gold and a Herald.

Turn 18 - Abdulijubjub
A plays a Magpie.
A draws a Gold.
A reveals a Gold.
A puts a Gold into their hand.
A plays a Magpie.
A draws a Magpie.
A reveals a Copper.
A puts a Copper into their hand.
A plays a Magpie.
A draws a Copper.
A shuffles their deck.
A reveals a Curse.
A puts a Curse back onto their deck.
A plays 2 Coppers and 2 Golds.
A buys and gains a Province.
O trashes a Fool's Gold.
O gains a Gold.
A draws 2 Curses, 2 Fool's Golds and a Journeyman.

Turn 18 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O calls a Guide.
O discards a Copper, 2 Provinces and a Herald.
O draws 2 Coppers, a Gold, an Estate and a Magpie.
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Copper.
O puts a Copper into their hand.
O plays 3 Coppers, a Fool's Gold and a Gold.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
A trashes a Fool's Gold.
A gains a Gold.
O draws an Estate, a Duchy, a Witch, a Fishing Village and a Magpie.

Turn 19 - Abdulijubjub
A plays a Journeyman.
A names Copper.
A reveals 2 Golds and a Fool's Gold.
A puts 2 Golds and a Fool's Gold into their hand.
A plays a Fool's Gold and 2 Golds.
A buys and gains a Gold.
A draws a Copper, a Gold, a Fool's Gold, a Journeyman and a Guide.

Turn 19 - Omastar68
O plays a Magpie.
O draws a Copper.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O plays a Fishing Village.
O plays a Witch.
O draws a Duchy and a Magpie.
A gains a Curse.
O plays a Magpie.
O shuffles their deck.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays 2 Coppers and a Talisman.
O buys a Herald.
O gains a Herald.
O gains a Herald.
O draws a Copper, 2 Provinces, a Fool's Gold and a Herald.

Turn 20 - Abdulijubjub
A plays a Guide.
A draws a Copper.
A puts a Guide on their Tavern mat.
A plays a Journeyman.
A names Copper.
A reveals 2 Coppers, a Gold, an Estate and a Guide.
A puts a Gold, an Estate and a Guide into their hand.
A discards 2 Coppers.
A plays 2 Coppers, a Fool's Gold and 2 Golds.
A buys and gains a Province.
O trashes a Fool's Gold.
O gains a Gold.
A draws 2 Curses, a Copper, a Magpie and a Charm.

Turn 20 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Herald.
O draws a Gold.
O reveals a Magpie.
O plays a Magpie.
O draws an Estate.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays a Copper and a Gold.
O buys and gains a Herald.
O draws a Gold, a Province and 3 Heralds.

This was fun. Talisman seems really strong here, though I often get it when it isn't and then get messed up. I think that's the main place my opponent went wrong, but what about me? Starting 5/2, should I have got a Charm instead? Certainly that's great here too, buys make FGs way better and that early one was just a Copper for a while. I'm used to Witch being really good early though, and there was no trashing.

I'm under the impression that Village and Silver are ignorable here, is that correct? Only other question is did I buy too many Magpies? Hate losing the split(usually do even if I buy one or two first,) so maybe overcompensated. Magpie is really strong, and generally only gaining them seems way too unreliable if I want at least half of them(ofc I do.)


60
Dominion General Discussion / Re: I want more expansions, but...
« on: March 09, 2017, 12:25:15 pm »
http://n.stuccu.com/s/Rio+Grande+Games+Dominion

So I looked up "Rio Grande Games Dominion," and I found that Amazon has a listing for the 2nd edition base, and it costs a cent(i have the base and 2nd ed. cards-boy don't I feel bad for buying both-but this is just so little I can't really justify NOT getting it.) Immediately I figured the shipping cost would be huge...but it was free.

Now that's obviously very good, but WTH? I mean it costs way more than a penny just to ship it, never mind that it's also an awesome product.

I mean I guess it could just be someone essentially giving it away for free cause they're nice, but what about Intrigue 2nd ed? Was like $12 w/ shipping, but that's still less than half of each other expansion I've bought. Is this the kind of price I should be looking for before buying an expansion?

61
I wonder where Witch will end up. tbh surprised it's above Lab. I'm not sure I disagree with that-just don't really know enough to decide. Certainly I often find cursing to be somewhat irrelevant if there's good trashing and I don't win the split by much. Other strong terminals can really conflict too, and I often draw stuff dead with Witch why I kinda like Lab better. Goons is one of the main ones that conflicts, and you also got stuff like Margrave. Things that can benefit from Curses, even just a little, like Gardens, Fairgrounds, and Quest(attack lol) make me wary of Witch, while Lab is rarely ever a bad investment, mostly only if Hunting Party is on the board too.

62
Game Reports / Golden Deck(I think...)
« on: February 26, 2017, 09:08:14 pm »
kingdom:

Moat
Chapel
Merchant
Monument
Gardens
Throne Room
Scavenger
Council Room
Hoard
*Colonies

forgot the 10th

Code: [Select]
M starts with 7 Coppers and 3 Estates.
M shuffles their deck.
M draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - MMO
M plays 4 Coppers.
M buys and gains a Monument.
M draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Monument.
O draws 3 Coppers and 2 Estates.

Turn 2 - MMO
M plays 3 Coppers.
M buys and gains a Chapel.
M shuffles their deck.
M draws a Copper, 3 Estates and a Monument.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Chapel.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - MMO
M plays a Monument.
M gets 1 VP.
M plays a Copper.
M buys and gains a Silver.
M draws 4 Coppers and a Chapel.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Throne Room.
O draws a Copper, 2 Estates, a Chapel and a Monument.

Turn 4 - MMO
M plays a Chapel.
M trashes 4 Coppers.
M shuffles their deck.
M draws 2 Coppers, 2 Estates and a Monument.

Turn 4 - Omastar68
O plays a Chapel.
O trashes a Copper and 2 Estates.
O shuffles their deck.
O draws 4 Coppers and a Chapel.

Turn 5 - MMO
M plays a Monument.
M gets 1 VP.
M plays 2 Coppers.
M buys and gains a Throne Room.
M shuffles their deck.
M draws a Copper, a Silver, 2 Estates and a Chapel.

Turn 5 - Omastar68
O plays a Chapel.
O trashes 4 Coppers.
O draws 2 Coppers, an Estate, a Throne Room and a Monument.

Turn 6 - MMO
M plays a Chapel.
M trashes 2 Estates.
M plays a Copper and a Silver.
M buys and gains a Silver.
M draws 2 Coppers, an Estate, a Throne Room and a Monument.

Turn 6 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Gold.
O shuffles their deck.
O draws 2 Coppers, a Gold, a Throne Room and a Monument.

Turn 7 - MMO
M plays a Throne Room.
M plays a Monument.
M gets 1 VP.
M plays a Monument again.
M gets 1 VP.
M plays 2 Coppers.
M buys and gains a Hoard.
M shuffles their deck.
M draws 2 Coppers, a Silver, a Chapel and a Hoard.

Turn 7 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Coppers.
O buys and gains a Platinum.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Chapel and a Platinum.

Turn 8 - MMO
M plays a Chapel.
M trashes a Copper.
M plays a Copper, a Silver and a Hoard.
M buys and gains a Council Room.
M draws a Copper, a Silver, an Estate, a Throne Room and a Monument.

Turn 8 - Omastar68
O plays a Chapel.
O trashes 2 Coppers and an Estate.
O plays a Platinum.
O buys and gains a Monument.
O shuffles their deck.
O draws a Gold, a Chapel, a Throne Room, a Monument and a Platinum.

Turn 9 - MMO
M plays a Throne Room.
M plays a Monument.
M gets 1 VP.
M plays a Monument again.
M gets 1 VP.
M plays a Copper and a Silver.
M buys and gains a Gold.
M shuffles their deck.
M draws 2 Coppers, a Chapel, a Throne Room and a Hoard.

Turn 9 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and a Platinum.
O buys and gains a Platinum.
O shuffles their deck.
O draws a Gold, a Throne Room, a Monument and 2 Platina.

Turn 10 - MMO
M plays a Chapel.
M trashes a Copper.
M plays a Copper and a Hoard.
M buys and gains a Silver.
M draws 2 Silvers, a Gold, a Council Room and a Monument.

Turn 10 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Platina.
O buys and gains a Council Room.
O shuffles their deck.
O draws a Chapel, a Council Room, a Monument and 2 Platina.

Turn 11 - MMO
M plays a Monument.
M gets 1 VP.
M plays a Gold and 2 Silvers.
M buys and gains a Platinum.
M shuffles their deck.
M draws a Silver, an Estate, a Chapel, a Hoard and a Monument.

Turn 11 - Omastar68
O plays a Council Room.
O draws a Gold, a Throne Room and a Monument.
M draws a Silver.
O plays a Gold and 2 Platina.
O buys and gains a Throne Room and a Platinum.
O shuffles their deck.
O draws 2 Throne Rooms, 2 Monuments and a Platinum.

Turn 12 - MMO
M plays a Chapel.
M trashes an Estate.
M plays 2 Silvers and a Hoard.
M buys and gains a Gold.
M draws a Copper, a Silver, a Gold, a Throne Room and a Platinum.

Turn 12 - Omastar68
O plays a Throne Room.
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Throne Room again.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Platinum.
O buys and gains a Colony.
O draws a Gold, a Chapel, a Council Room and 2 Platina.

Turn 13 - MMO
M plays a Gold, a Copper, a Silver and a Platinum.
M buys and gains a Colony.
M shuffles their deck.
M draws 2 Silvers, a Chapel, a Council Room and a Platinum.

Turn 13 - Omastar68
O plays a Council Room.
O shuffles their deck.
O draws a Throne Room, a Colony and 2 Monuments.
M draws a Colony.
O plays a Gold and 2 Platina.
O buys and gains a Monument and a Platinum.
O shuffles their deck.
O draws a Council Room, 2 Throne Rooms and 2 Platina.

Turn 14 - MMO
M plays a Council Room.
M draws a Silver, a Gold, a Throne Room and a Hoard.
O draws a Monument.
M plays a Gold, 3 Silvers, a Platinum and a Hoard.
M buys a Province.
M gains a Gold.
M gains a Province.
M buys a Province.
M gains a Gold.
M gains a Province.
M shuffles their deck.
M draws a Copper, 2 Golds, a Monument and a Platinum.

Turn 14 - Omastar68
O plays a Throne Room.
O plays a Throne Room.
O plays a Council Room.
O draws a Gold, a Colony, a Monument and a Platinum.
M draws a Hoard.
O plays a Council Room again.
O draws a Chapel, a Monument and a Platinum.
M draws a Silver.
O plays a Throne Room again.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 4 Platina.
O buys and gains a Throne Room and 2 Colonies.
O shuffles their deck.
O draws a Gold, a Throne Room, a Monument and 2 Platina.

Turn 15 - MMO
M plays a Monument.
M gets 1 VP.
M plays 2 Golds, a Copper, a Silver, a Platinum and a Hoard.
M buys a Colony.
M gains a Gold.
M gains a Colony.
M draws 2 Silvers, a Chapel, a Council Room and a Throne Room.

Turn 15 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Platina.
O buys and gains a Colony.
O draws 2 Colonies, a Monument and 2 Platina.

Turn 16 - MMO
M plays a Throne Room.
M plays a Council Room.
M draws a Gold, 2 Provinces and a Colony.
O draws a Colony.
M plays a Council Room again.
M shuffles their deck.
M draws a Silver and 3 Golds.
O draws a Throne Room.
M plays 4 Golds and 3 Silvers.
M buys and gains a Gardens, a Merchant and a Colony.
M draws a Copper, a Gold, a Colony, a Monument and a Platinum.

Turn 16 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays 2 Platina.
O buys and gains a Colony.
O shuffles their deck.
O draws a Chapel, a Council Room, a Throne Room, a Monument and a Platinum.

I feel bad cause the rules say you're mostly supposed to post losses. I think I did this good-I mean obviously I won, but I think trashing down to the point where you can Throne a Monument or two each turn was a good idea. Looking at the log more closely, it seems like my opponent was trying to do the same thing and I just got lucky(most of my wins.) But was there another strategy that would be better? Like Merchant could be a Lost City w/ TR to help an engine, and some sort of Gardens strat might work. Also I feel like a Council Room earlier would've been good, is that correct? I felt weird about getting it before I had obscene amounts of coin, since I had so few cards to draw and it'd help my opponent.

63
Dominion General Discussion / Re: Bandit Fort hates Bandit lol
« on: February 17, 2017, 06:38:44 pm »
All good ideas! And idk about the name lol, I changed it. I even called it BF later on so...yea. Dumb.

This wasn't a good board. Piling the CSMs would've been good though, I didn't like them cause there was no draw(like seriously none, I think one card where you might draw, but just 1,) so I only got 1 cause they were the only buy. My opponent got 0 if I recall.

I really like Bandit, seems pretty strong. I'll be less hesitant about it in the future, you definitely do need Gold, even more so on weak boards. Mine would've made more sense near the end, so I could downgrade treasure, but have a more productive start.

64
Dominion General Discussion / Bandit Fort hates Bandit lol
« on: February 17, 2017, 04:15:59 pm »
Just a small question, on your first $5 hand should you get Bandit or Mine on a board w/ Bandit Camp penalizing Silver and Gold? Assuming no other trashing and no other good $5(there was Haggler on this board, but w/e.)

My inclination is Mine. I like both cards but it seems crucial to have some trashing, mainly since later on you'll want to mine S&G into Copper or alt-treasure to reduce how much -VP Bandit Fort gives you. Since Mine seems mandatory on this board at some point I feel somewhat disincentivized(almost a word) to get Bandit, since Gold couldn't be mined into anything higher on this board, and would be a detriment later on. Furthermore there was no +2 action card, and Bandit can kind of help the opponent by trashing obsolete Silvers for BF, or Golds in the end game.

I don't remember anything else to important on this board, and I want this question addressed more in general than for a specific board. That said I do remember CSM was the only buy, though it's kinda weak since there was no real draw. Talisman was there, and also Dominate. I also lost, I got like three Mines and my opponent got just one later, also got a Bandit early.

65
I find it so funny this was made. Not saying it's a bad idea, just funny.

Village as the worst is pretty self-explanatory and I'd wholly agree for the majority of boards. Even w/ TR/KC/etc., you'll often rather have a pseudo-Moat/Smithy than a Necropolis/+3 actions.

Ruined Market as #1 is pretty reasonable. I was immediately drawn to Survivors at first and thought of that as the best ruin until somewhat recently. RM is awesome(ish,) I'll often get Death Cart mostly in hopes I'll pick one up w/ no other buys(generally a bad idea tho.) But even w/ buys it can be a big deal, way better than pretty much nothing, 1 card, a copper that takes an action,  or Survivors(usually.)

The only point I'd(tentatively,) contest is Abandoned Mine over Survivors. Giving Coppers themselves is considered junking, giving Coppers that take an action will generally be worse(and since Survivors are also an action it's fine to ignore that benefit to AM over Copper.) The odds can't be that great you'll get AM in a hand where you do significantly benefit from +$1(5 becoming 6 is often not much, for instance. You'll often want Lab over Gold anyways,) and can afford to play the action.

In heavy slog games, which aren't that unlikely w/ ruins, AM might get you to a negligible $ benchmark, while Survivors might at least do some cycling of crap. They also have some synergy w/ Tunnel, which is often a very important card when it shows up. Survivors can be useful against stuff like Rabble and Sea Hag too, and if you put the 2 cards back that can be good w/ stuff like Mystic or Wishing Well, actions permitting.

On the flip side you have the fact that putting the cards back means replaying Survivors w/ TR or something is wholly useless. That sucks, but you should have better actions to replay than ruins anyways. Really ruins are all generally bad tho, so how they're ranked bar the obvious bottom 2 and clear #1 is largely irrelevant.

66
Game Reports / Re: Fun Game
« on: February 13, 2017, 07:44:14 pm »
I feel really bad about missing KC+Wharf...it should be obvious.

Anyone want to discuss hypotheticals though? Like say Wharf was replaced with Goons. Or what if instead of Wharf, Mystic, and Wandering Minstrel there was Soothsayer, Mountebank, and...idk, Horn of Plenty. Or Sentry. I'm so bad at choosing what to buy!

67
Game Reports / Fun Game
« on: February 13, 2017, 12:33:12 pm »
kingdom:

Duchess
Scrying Pool
Vassal
Masterpiece
Gardens
Wandering Minstrel
Mystic
Wharf
Torturer
King's Court

c starts with 7 Coppers and 3 Estates.
c shuffles their deck.
c draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Code: [Select]
Turn 1 - cyncat
c plays 4 Coppers.
c buys and gains a Potion.
c draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Potion.
O draws 3 Coppers and 2 Estates.

Turn 2 - cyncat
c plays 3 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 3 Coppers, an Estate and a Potion.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Vassal.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Vassal.

Turn 3 - cyncat
c plays 3 Coppers and a Potion.
c buys and gains a Scrying Pool.
c draws 3 Coppers, a Silver and an Estate.

Turn 3 - Omastar68
O plays a Vassal.
O discards a Copper.
O plays 3 Coppers.
O buys and gains a Torturer.
O draws 3 Coppers, an Estate and a Potion.

Turn 4 - cyncat
c plays 3 Coppers and a Silver.
c buys and gains a Torturer.
c shuffles their deck.
c draws 3 Coppers, a Silver and an Estate.

Turn 4 - Omastar68
O plays 3 Coppers and a Potion.
O buys and gains a Scrying Pool.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Scrying Pool.

Turn 5 - cyncat
c plays 3 Coppers and a Silver.
c buys and gains a Torturer.
c draws 3 Coppers, an Estate and a Scrying Pool.

Turn 5 - Omastar68
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Potion.
c discards a Potion.
O reveals a Copper and a Vassal.
O puts a Copper and a Vassal into their hand.
O plays a Vassal.
O discards a Torturer.
O plays a Torturer.
O draws a Copper, an Estate and a Potion.
c discards a Copper and an Estate.
O plays 5 Coppers and a Potion.
O buys and gains a King's Court.
O shuffles their deck.
O draws 4 Coppers and a King's Court.

Turn 6 - cyncat
c plays a Scrying Pool.
c reveals a Torturer.
c topdecks a Torturer.
O reveals a Torturer.
O discards a Torturer.
c reveals an Estate and a Torturer.
c puts an Estate and a Torturer into their hand.
c plays a Torturer.
c shuffles their deck.
c draws 2 Coppers and a Potion.
O discards a Copper and a King's Court.
c plays 4 Coppers and a Potion.
c buys and gains a Scrying Pool.
c draws 2 Coppers, a Silver, an Estate and a Torturer.

Turn 6 - Omastar68
O plays 3 Coppers.
O buys and gains a Vassal.
O draws 2 Coppers, a Vassal, a Potion and a Scrying Pool.

Turn 7 - cyncat
c plays a Torturer.
c shuffles their deck.
c draws 2 Coppers and an Estate.
O discards 2 Coppers.
c plays a Silver and 4 Coppers.
c buys and gains a Gold.
c draws 3 Coppers and 2 Scrying Pools.

Turn 7 - Omastar68
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Potion.
c discards a Potion.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Vassal.
O discards a Copper.
O plays a Potion.
O buys and gains a Scrying Pool.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Scrying Pool.

Turn 8 - cyncat
c plays a Scrying Pool.
c reveals a Torturer.
c topdecks a Torturer.
O reveals a Vassal.
O discards a Vassal.
c reveals an Estate and a Torturer.
c puts an Estate and a Torturer into their hand.
c plays a Scrying Pool.
c shuffles their deck.
c reveals an Estate.
c discards an Estate.
O reveals a Copper.
O discards a Copper.
c reveals a Silver.
c puts a Silver into their hand.
c plays a Torturer.
c draws a Copper, an Estate and a Torturer.
O discards a Copper and an Estate.
c plays 4 Coppers and a Silver.
c buys and gains a Gold.
c draws 3 Coppers, a Gold and a Potion.

Turn 8 - Omastar68
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c shuffles their deck.
c reveals an Estate.
c topdecks an Estate.
O reveals a Copper and a Torturer.
O puts a Copper and a Torturer into their hand.
O plays a Torturer.
O draws a Copper, a Vassal and a Potion.
c discards 2 Coppers.
O plays 4 Coppers and a Potion.
O buys and gains a Wandering Minstrel.
O shuffles their deck.
O draws a Copper, 2 Estates, a Scrying Pool and a King's Court.

Turn 9 - cyncat
c plays a Copper, a Potion and a Gold.
c buys and gains a Scrying Pool.
c draws a Copper, a Silver, 2 Estates and a Torturer.

Turn 9 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Copper.
c discards a Copper.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Scrying Pool again.
O reveals a Copper.
O discards a Copper.
c reveals a Torturer.
c discards a Torturer.
O reveals a Copper, a Vassal and a Torturer.
O puts a Copper, a Vassal and a Torturer into their hand.
O plays a Scrying Pool a third time.
O reveals a Potion.
O discards a Potion.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Torturer.
O draws a Copper, a Vassal and a Wandering Minstrel.
c discards 2 Estates.
O plays a Wandering Minstrel.
O draws a Copper.
O shuffles their deck.
O reveals a Copper, a Potion and a Scrying Pool.
O topdecks a Scrying Pool.
O discards a Copper and a Potion.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O shuffles their deck.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Vassal.
O discards an Estate.
O plays 7 Coppers.
O buys and gains a Wharf.
O shuffles their deck.
O draws a Copper, an Estate, a Potion, a King's Court and a Wandering Minstrel.

Turn 10 - cyncat
c plays a Torturer.
c draws a Copper, a Gold and an Estate.
O discards a Copper and an Estate.
c plays a Silver, 2 Coppers and a Gold.
c buys and gains a King's Court.
c shuffles their deck.
c draws 2 Coppers, a Gold, an Estate and a Scrying Pool.

Turn 10 - Omastar68
O plays a King's Court.
O plays a Wandering Minstrel.
O draws a Copper.
O reveals an Estate and 2 Vassals.
O topdecks 2 Vassals.
O discards an Estate.
O plays a Wandering Minstrel again.
O draws a Vassal.
O reveals 2 Coppers and a Vassal.
O topdecks a Vassal.
O discards 2 Coppers.
O plays a Wandering Minstrel a third time.
O draws a Vassal.
O reveals a Copper, an Estate and a Scrying Pool.
O topdecks a Scrying Pool.
O discards a Copper and an Estate.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Copper.
c topdecks a Copper.
O reveals a Copper, a Torturer and a Scrying Pool.
O puts a Copper, a Torturer and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals a Copper.
c topdecks a Copper.
O reveals a Copper and a Wharf.
O puts a Copper and a Wharf into their hand.
O plays a Torturer.
O shuffles their deck.
O draws a Copper and 2 Estates.
c discards a Copper and an Estate.
O plays a Wharf.
O draws a Copper and an Estate.
O plays a Vassal.
O discards a Copper.
O plays 5 Coppers and a Potion.
O buys and gains a Scrying Pool and a King's Court.
O shuffles their deck.
O draws 2 Coppers, 2 King's Courts and a Wandering Minstrel.

Turn 11 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Copper.
O discards a Copper.
c reveals a Potion.
c puts a Potion into their hand.
c plays a Copper, a Potion and a Gold.
c buys and gains a Scrying Pool.
c draws a Copper, 2 Estates, a Torturer and a Scrying Pool.

Turn 11 - Omastar68
O starts their turn.
O draws an Estate and a Vassal (Wharf).
O plays a King's Court.
O plays a Vassal.
O discards a Vassal.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals a Scrying Pool.
O topdecks a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals an Estate and a Scrying Pool.
O puts an Estate and a Scrying Pool into their hand.
O plays a Vassal again.
O discards a Copper.
O plays a Vassal a third time.
O discards an Estate.
O plays a Wandering Minstrel.
O draws a Copper.
O reveals a Copper, a Torturer and a Scrying Pool.
O topdecks a Torturer and a Scrying Pool.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Copper.
c discards a Copper.
O reveals a Torturer, a Potion and a Scrying Pool.
O puts a Torturer, a Potion and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O shuffles their deck.
O reveals an Estate.
O puts an Estate into their hand.
O plays a King's Court.
O plays a Torturer.
O draws 3 Coppers.
c gains a Curse.
O plays a Torturer again.
O draws a Copper.
c gains a Curse.
O plays a Torturer a third time.
c discards 2 Curses.
O plays 7 Coppers and a Potion.
O buys and gains a Wharf and a King's Court.
O shuffles their deck.
O draws 2 Coppers, a Scrying Pool and 2 King's Courts.

Turn 12 - cyncat
c plays a Scrying Pool.
c reveals a King's Court.
c topdecks a King's Court.
O reveals a Copper.
O discards a Copper.
c reveals a Gold and a King's Court.
c puts a Gold and a King's Court into their hand.
c plays a King's Court.
c plays a Torturer.
c draws a Copper, a Silver and a Torturer.
O discards 2 Coppers.
c plays a Torturer again.
c shuffles their deck.
c draws a Gold, an Estate and a Potion.
O gains a Curse.
c plays a Torturer a third time.
c draws 2 Coppers and a Scrying Pool.
O gains a Curse.
c plays 4 Coppers, a Silver, a Potion and 2 Golds.
c buys and gains a Province.
c draws a Curse, 3 Coppers and a Scrying Pool.

Turn 12 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Curse.
c discards a Curse.
O reveals an Estate and a Vassal.
O puts an Estate and a Vassal into their hand.
O plays a Scrying Pool again.
O reveals a Scrying Pool.
O topdecks a Scrying Pool.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals an Estate and a Scrying Pool.
O puts an Estate and a Scrying Pool into their hand.
O plays a Scrying Pool a third time.
O reveals a Copper.
O discards a Copper.
c shuffles their deck.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Potion.
O puts a Potion into their hand.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Copper, a Vassal, a Torturer, a Wharf, a Scrying Pool and a Wandering Minstrel.
O puts a Copper, a Vassal, a Torturer, a Wharf, a Scrying Pool and a Wandering Minstrel into their hand.
O plays a Vassal.
O discards a Copper.
O plays a Wandering Minstrel.
O draws an Estate.
O reveals a Copper, a Wharf and a King's Court.
O topdecks a Wharf and a King's Court.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals a Copper.
c topdecks a Copper.
O reveals a Wharf and a King's Court.
O shuffles their deck.
O reveals a Copper.
O puts a Copper, a Wharf and a King's Court into their hand.
O plays a King's Court.
O plays a King's Court.
O plays a Wharf.
O draws 2 Coppers.
O plays a Wharf again.
O draws 2 Coppers.
O plays a Wharf a third time.
O draws a Copper.
O plays a King's Court again.
O plays a Torturer.
c gains a Curse.
O plays a Torturer again.
c discards 2 Curses.
O plays a Torturer a third time.
c gains a Curse.
O plays a King's Court a third time.
O plays a Wharf.
O plays a Wharf again.
O plays a Wharf a third time.
O plays a Vassal.
O plays 7 Coppers and a Potion.
O buys and gains a Scrying Pool, a Mystic and a Wandering Minstrel.
O shuffles their deck.
O draws a Curse, a Copper, a Scrying Pool, a King's Court and a Wandering Minstrel.

Turn 13 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Mystic.
O discards a Mystic.
c reveals a Gold.
c puts a Gold into their hand.
c plays 3 Coppers and a Gold.
c buys and gains a Gold.
c draws a Curse, a Copper, a Silver, an Estate and a Torturer.

Turn 13 - Omastar68
O starts their turn.
O draws a Curse, 4 Coppers, 3 Estates, a Potion, 2 Scrying Pools and a King's Court (Wharf).
O plays a Wandering Minstrel.
O draws a Torturer.
O reveals a Copper and 2 Vassals.
O topdecks 2 Vassals.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Province.
c topdecks a Province.
O reveals a Copper, 2 Vassals, a Scrying Pool and a Wandering Minstrel.
O puts a Copper, 2 Vassals, a Scrying Pool and a Wandering Minstrel into their hand.
O plays a Wandering Minstrel.
O shuffles their deck.
O draws a Mystic.
O reveals a Copper.
O discards a Copper.
O plays a Mystic.
O shuffles their deck.
O wishes for Copper and finds it.
O plays a King's Court.
O plays a King's Court.
O plays a Torturer.
c gains a Curse.
O plays a Torturer again.
c gains a Curse.
O plays a Torturer a third time.
c discards 2 Curses.
O plays a King's Court again.
O plays a Vassal.
O plays a Vassal again.
O plays a Vassal a third time.
O plays a King's Court a third time.
O plays a Scrying Pool.
c reveals a Province.
c topdecks a Province.
O plays a Scrying Pool again.
c reveals a Province.
c topdecks a Province.
O plays a Scrying Pool a third time.
c reveals a Province.
c topdecks a Province.
O plays a Vassal.
O plays a Scrying Pool.
c reveals a Province.
c topdecks a Province.
O plays 7 Coppers and a Potion.
O buys a Masterpiece.
O gains 7 Silvers.
O gains a Masterpiece.
O buys and gains a Gardens and a Vassal.
O shuffles their deck.
O draws 2 Coppers, a Silver, a Scrying Pool and a Wandering Minstrel.

Turn 14 - cyncat
c plays a Torturer.
c draws a Province, a Potion and a King's Court.
O discards 2 Coppers.
c plays a Silver, a Copper and a Potion.
c buys and gains a Scrying Pool.
c draws a Copper, a Gold, an Estate, a Torturer and a Scrying Pool.

Turn 14 - Omastar68
O plays a Wandering Minstrel.
O draws a Scrying Pool.
O reveals a Silver and 2 Vassals.
O topdecks 2 Vassals.
O discards a Silver.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals an Estate.
c topdecks an Estate.
O reveals a Copper and 2 Vassals.
O puts a Copper and 2 Vassals into their hand.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals an Estate.
c topdecks an Estate.
O reveals a Silver, a Torturer and a Wharf.
O puts a Silver, a Torturer and a Wharf into their hand.
O plays a Wharf.
O draws a Silver and a Scrying Pool.
O plays a Scrying Pool.
O reveals a Curse.
O discards a Curse.
c reveals an Estate.
c topdecks an Estate.
O reveals a Potion.
O puts a Potion into their hand.
O plays a Vassal.
O discards a King's Court.
O plays a King's Court.
O plays a Vassal.
O discards a Silver.
O plays a Vassal again.
O discards a Copper.
O plays a Vassal a third time.
O discards a King's Court.
O plays a King's Court.
O plays a Torturer.
O draws 2 Coppers and a Wandering Minstrel.
c gains a Curse.
O plays a Torturer again.
O draws a Copper, an Estate and a Scrying Pool.
c discards a Curse and an Estate.
O plays a Torturer a third time.
O draws a Silver, an Estate and a Vassal.
c gains a Curse.
O plays 4 Silvers, 4 Coppers and a Potion.
O buys and gains a Scrying Pool.
O buys a Masterpiece.
O gains 15 Silvers.
O gains a Masterpiece.
O draws a Curse, a Silver, an Estate, a King's Court and a Masterpiece.

Turn 15 - cyncat
c plays a Scrying Pool.
c reveals an Estate.
c discards an Estate.
O reveals a Wharf.
O discards a Wharf.
c reveals a Copper.
c puts a Copper into their hand.
c plays a Torturer.
c shuffles their deck.
c draws a Copper, a Silver and a Province.
O discards an Estate and a King's Court.
c plays 3 Coppers, a Silver and a Gold.
c buys and gains a Province.
c draws a Curse, a Copper, an Estate, a Scrying Pool and a King's Court.

Turn 15 - Omastar68
O starts their turn.
O draws a Gardens and a Mystic (Wharf).
O plays a Mystic.
O shuffles their deck.
O wishes for Silver but reveals Estate.
O plays a Masterpiece and a Silver.
O buys and gains a Gardens.
O draws a Silver, an Estate, a Wharf, a Scrying Pool and a King's Court.

Turn 16 - cyncat
c plays a King's Court.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Silver.
O discards a Silver.
c reveals a Copper.
c puts a Copper into their hand.
c plays a Scrying Pool again.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Vassal.
O discards a Vassal.
c reveals a Potion and a Scrying Pool.
c puts a Potion and a Scrying Pool into their hand.
c plays a Scrying Pool a third time.
c reveals a Curse.
c discards a Curse.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c puts a Curse into their hand.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c puts a Curse into their hand.
c plays 2 Coppers and a Potion.
c buys and gains an Estate.
c draws 3 Curses, a Gold and a Scrying Pool.

Turn 16 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Gold.
c discards a Gold.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool again.
O reveals a Copper.
O discards a Copper.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool a third time.
O reveals a Silver.
O discards a Silver.
c reveals a Torturer.
c discards a Torturer.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Wharf.
O draws a Silver and a Vassal.
O plays a Vassal.
O discards a Silver.
O plays 5 Silvers.
O buys and gains a Province and a Gardens.
O draws 2 Silvers, a Torturer, a Scrying Pool and a King's Court.

Turn 17 - cyncat
c plays a Scrying Pool.
c reveals an Estate.
c discards an Estate.
O reveals a Silver.
O discards a Silver.
c reveals an Estate.
c puts an Estate into their hand.
c plays a Gold.
c buys and gains a Silver.
c shuffles their deck.
c draws 2 Coppers, 2 Silvers and a Gold.

Turn 17 - Omastar68
O starts their turn.
O draws 2 Scrying Pools (Wharf).
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c discards a Curse.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool again.
O reveals a Masterpiece.
O discards a Masterpiece.
c reveals a Curse.
c discards a Curse.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Scrying Pool a third time.
O reveals a Copper.
O discards a Copper.
c reveals an Estate.
c discards an Estate.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Curse.
c discards a Curse.
O reveals a Silver and a Vassal.
O puts a Silver and a Vassal into their hand.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c discards a Curse.
O reveals a Silver and a Scrying Pool.
O puts a Silver and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Curse.
c discards a Curse.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Torturer.
O draws a Silver, an Estate and a King's Court.
O plays a King's Court.
O plays a Vassal.
O discards a Wandering Minstrel.
O plays a Wandering Minstrel.
O draws a Silver.
O reveals a Curse, a Copper and a Silver.
O discards a Curse, a Copper and a Silver.
O plays a Vassal again.
O discards a Wandering Minstrel.
O plays a Wandering Minstrel.
O draws a Potion.
O shuffles their deck.
O reveals an Estate, a Province and a Masterpiece.
O discards an Estate, a Province and a Masterpiece.
O plays a Vassal a third time.
O discards a Silver.
O plays 7 Silvers, 2 Coppers and a Potion.
O buys and gains a Gardens.
O buys a Masterpiece.
O gains 15 Silvers.
O gains a Masterpiece.
O draws 3 Silvers and 2 Vassals.

Turn 18 - cyncat
c plays 2 Coppers, 2 Silvers and a Gold.
c buys and gains a Province.
c draws a Curse, a Province, a Torturer, a Potion and a Scrying Pool.

Turn 18 - Omastar68
O plays a Vassal.
O discards a Copper.
O plays 3 Silvers.
O buys and gains a Gardens.
O draws 2 Coppers, a Silver, a Scrying Pool and a Mystic.

Turn 19 - cyncat
c plays a Scrying Pool.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals an Estate and a Scrying Pool.
c puts an Estate and a Scrying Pool into their hand.
c plays a Scrying Pool.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Gardens.
O topdecks a Gardens.
c reveals a Curse and a Scrying Pool.
c puts a Curse and a Scrying Pool into their hand.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Gardens.
O topdecks a Gardens.
c reveals a Gold.
c puts a Gold into their hand.
c plays a Torturer.
c draws a Curse, a Copper and a King's Court.
c plays a Copper, a Potion and a Gold.
c buys and gains a Gardens.
c draws a Copper, a Gold, an Estate, a Province and a Scrying Pool.

Turn 19 - Omastar68
O plays a Mystic.
O wishes for Gardens and finds it.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Silver.
O puts a Silver into their hand.
O plays 2 Coppers and 2 Silvers.
O buys and gains a Gardens.
O draws 2 Coppers, 2 Silvers and a Gardens.

Turn 20 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Curse.
O topdecks a Curse.
c reveals an Estate.
c puts an Estate into their hand.
c plays a Copper and a Gold.
c buys and gains a Gardens.
c shuffles their deck.
c draws a Curse, a Copper, a Province and 2 Torturers.

This was fun, but while I won by a lot I feel like a lot of my decisions were suspect. Huge overpay on Masterpiece was awesome for Gardens, but while I'm pretty sure that'd be a good thing to go for eventually, I think I went for it too early, messing up my Vassal, SP, and KC.

Really not sure about Wharf or Torturer first. I had no Village at that point, so that's kinda a point for Wharf, but you also want discard/ curse attacks ASAP.

Another big thing that I'm really not sure about and that could've messed me up is w/ Scrying Pool, do you discard an opponent's crap card if you are sure you can play more deck-inspection attacks? I wanna get rid of it so I can get at the good cards, but as you can see towards the end I just gave my opponent some cycling, tho before that it helped so idk lol. Kinda a coin flip unless you're good at deck tracking.

Not too much else really, curious what other people think about the value of Mystic here. Would anyone ever get a Duchess but not just free w/ a Duchy?

68
Game Reports / Pirate Ship is good here, right?
« on: February 11, 2017, 02:52:01 pm »
Kingdom:

Native Village
Scheme
Storeroom
Horse Traders
Pirate Ship
Contraband
Mandarin
Replace
Farmland
Hunting Grounds

Code: [Select]
g starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
g starts with 7 Coppers and 3 Estates.
g shuffles their deck.
g draws 5 cards.[/sub]

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 4 Coppers and an Estate.

Turn 1 - glaenen
g plays 3 Coppers.
g buys and gains a Silver.
g draws 5 cards.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Horse Traders.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 2 - glaenen
g plays 4 Coppers.
g buys and gains a Horse Traders.
g shuffles their deck.
g draws 5 cards.

Turn 3 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - glaenen
g plays a Horse Traders.
g discards a card and a Copper.
g plays 2 Coppers.
g buys and gains a Replace.
g draws 5 cards.

Turn 4 - Omastar68
O plays a Silver and 3 Coppers.
O buys and gains a Replace.
O shuffles their deck.
O draws 4 Coppers and a Horse Traders.

Turn 4 - glaenen
g plays 3 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 5 cards.

Turn 5 - Omastar68
O plays a Horse Traders.
O discards 2 Coppers.
O plays 2 Coppers.
O buys and gains a Native Village and a Scheme.
O draws a Copper, a Silver and 3 Estates.

Turn 5 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Scheme.
g draws 5 cards.

Turn 6 - Omastar68
O plays a Silver and a Copper.
O buys and gains a Scheme.
O shuffles their deck.
O draws 3 Coppers, a Silver and a Replace.

Turn 6 - glaenen
g plays a Replace.
g trashes an Estate.
g gains a Scheme.
g topdecks a Scheme.
g shuffles their deck.
g draws 5 cards.

Turn 7 - Omastar68
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a Native Village.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws 2 Coppers, an Estate, a Native Village and a Scheme.

Turn 7 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Scheme.
g draws a card.
g plays 3 Coppers.
g buys and gains a Silver.
g draws 5 cards.

Turn 8 - Omastar68
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Scheme.
O draws a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O topdecks a Scheme.
O draws a Copper, an Estate, a Native Village, a Horse Traders and a Scheme.

Turn 8 - glaenen
g plays a Scheme.
g draws a card.
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g plays a Silver and 2 Coppers.
g buys and gains a Silver.
g shuffles their deck.
g draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O draws an Estate.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Scheme.
O shuffles their deck.
O draws a Copper.
O plays a Horse Traders.
O discards 2 Estates.
O plays 2 Coppers.
O buys and gains a Native Village and a Storeroom.
O topdecks a Horse Traders.
O draws 2 Coppers, a Silver, a Replace and a Horse Traders.

Turn 9 - glaenen
g plays a Gold and 3 Coppers.
g buys and gains a Gold.
g draws 5 cards.

Turn 10 - Omastar68
O plays a Replace.
O trashes a Horse Traders.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws a Copper, a Silver, an Estate, a Native Village and a Hunting Grounds.

Turn 10 - glaenen
g plays a Scheme.
g draws a card.
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 3 Coppers.
g buys and gains a Contraband.
g topdecks a Scheme.
g shuffles their deck.
g draws 5 cards.

Turn 11 - Omastar68
O plays a Native Village.
O sets a Pirate Ship aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, an Estate, a Pirate Ship and a Storeroom.
O plays a Storeroom.
O discards 2 Estates and a Pirate Ship.
O draws 2 Coppers and a Scheme.
O discards a Scheme.
O plays a Silver and 4 Coppers.
O buys and gains a Replace and a Native Village.
O draws a Silver, an Estate, a Replace, a Native Village and a Pirate Ship.

Turn 11 - glaenen
g plays a Native Village.
g puts 3 cards into their hand.
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a Horse Traders.
g plays 2 Silvers and 3 Coppers.
g buys and gains a Gold.
g topdecks a Replace.
g draws 5 cards.

Turn 12 - Omastar68
O plays a Native Village.
O puts a Copper, a Pirate Ship and a Scheme into their hand.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes an Estate.
O gains a Horse Traders.
O topdecks a Horse Traders.
O plays a Pirate Ship.
g reveals a Copper and a Gold.
g trashes a Gold.
g discards a Copper.
O plays a Pirate Ship.
g reveals a Gold and a Contraband.
g trashes a Gold.
g discards a Contraband.
O plays a Silver and a Copper.
O buys and gains a Scheme.
O topdecks a Replace.
O shuffles their deck.
O draws a Copper, a Replace, 2 Pirate Ships and a Horse Traders.

Turn 12 - glaenen
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g plays 2 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O draws a Native Village.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Horse Traders.
O discards a Copper and a Pirate Ship.
O buys and gains a Storeroom.
O draws a Copper, a Silver, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 13 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g draws 5 cards.

Turn 14 - Omastar68
O plays a Scheme.
O draws an Estate.
O plays a Pirate Ship.
g reveals 2 Coppers.
g trashes a Copper.
g discards a Copper.
O plays a Silver and a Copper.
O buys and gains a Native Village.
O topdecks a Pirate Ship.
O draws a Copper, an Estate, a Native Village, a Pirate Ship and a Hunting Grounds.

Turn 14 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Horse Traders.
g draws 5 cards.

Turn 15 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver and 2 Schemes.
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Native Village.
O puts 2 Coppers, a Replace and a Storeroom into their hand.
O plays a Storeroom.
O discards 4 Coppers and an Estate.
O shuffles their deck.
O draws a Copper, an Estate, 2 Native Villages and a Pirate Ship.
O discards an Estate.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Copper.
O plays a Pirate Ship.
g shuffles their deck.
g reveals a Copper and a Native Village.
g trashes a Copper.
g discards a Native Village.
O plays a Pirate Ship.
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a Native Village.
O plays a Silver and a Copper.
O buys and gains a Native Village and a Hunting Grounds.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Copper, a Replace, 2 Native Villages and a Hunting Grounds.

Turn 15 - glaenen
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Native Village.
g puts a card into their hand.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a Horse Traders.
g plays a Silver and a Contraband.
O names Contraband.
g plays a Gold.
g buys and gains a Province.
g topdecks a Replace.
g draws 5 cards.

Turn 16 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws 2 Coppers, a Silver and an Estate.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards 3 Coppers, an Estate and a Replace.
O shuffles their deck.
O draws a Copper, a Replace, a Horse Traders, a Scheme and a Hunting Grounds.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Hunting Grounds.
O gains a Duchy.
O gains a Province.
g gains a Curse.
O plays a Silver and 2 Coppers.
O buys and gains a Horse Traders.
O topdecks a Hunting Grounds.
O draws a Copper, an Estate, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 16 - glaenen
g plays a Replace.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g draws 5 cards.

Turn 17 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets an Estate aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver, a Native Village and a Storeroom.
O plays a Native Village.
O puts an Estate into their hand.
O plays a Storeroom.
O discards 2 Coppers and 2 Estates.
O draws 2 Native Villages, a Pirate Ship and a Hunting Grounds.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, a Replace, a Scheme and a Storeroom.
O plays a Scheme.
O draws an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Storeroom.
O discards a Copper, an Estate and a Pirate Ship.
O draws a Copper, a Replace and a Scheme.
O discards a Replace.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Gold.
O topdecks a Gold.
O plays a Silver and 2 Coppers.
O buys and gains a Contraband.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Gold, a Duchy, a Replace, a Native Village and a Hunting Grounds.

Turn 17 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g shuffles their deck.
g draws 5 cards.

Turn 18 - Omastar68
O plays a Native Village.
O puts 2 Native Villages into their hand.
O plays a Hunting Grounds.
O draws 2 Coppers, a Province and a Native Village.
O plays a Native Village.
O sets a Horse Traders aside with Native Village.
O plays a Native Village.
O sets a Silver aside with Native Village.
O plays a Native Village.
O puts a Silver and a Horse Traders into their hand.
O plays a Horse Traders.
O discards a Duchy and a Province.
O plays a Replace.
O trashes a Silver.
O gains a Duchy.
g gains a Curse.
O plays a Gold and 2 Coppers.
O buys and gains a Province.
O shuffles their deck.
O draws an Estate, 2 Native Villages and 2 Horse Traders.

Turn 18 - glaenen
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains a Native Village.
g gains a Farmland.
g draws 5 cards.

Turn 19 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards an Estate and 2 Horse Traders.
O draws a Copper, an Estate and a Native Village.
O discards an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Copper.
O draws a Duchy, a Province, a Replace, a Native Village and a Scheme.

Turn 19 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains an Estate.
g gains a Farmland.
g topdecks a Native Village and a Scheme.
g draws 5 cards.

Turn 20 - Omastar68
O plays a Native Village.
O puts a Native Village into their hand.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Replace.
O trashes a Duchy.
O gains a Duchy.
g gains a Curse.
O topdecks a Replace.
O draws 2 Coppers, 2 Replaces and a Contraband.

Turn 20 - glaenen
g plays a Native Village.
g puts a card into their hand.
g plays a Scheme.
g draws a card.
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Replace.
g trashes a Silver.
g gains a Duchy.
O gains a Curse.
g plays a Gold.
g buys and gains a Silver.
g topdecks a Native Village.
g draws 5 cards.

Turn 21 - Omastar68
O plays a Replace.
O trashes a Replace.
O gains a Duchy.
g gains a Curse.
O plays a Contraband.
g names Gold.
O plays 2 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Silver, 2 Hunting Grounds and a Storeroom.

Turn 21 - glaenen
g plays a Native Village.
g puts a card into their hand.
g plays a Horse Traders.
g discards a card and a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Duchy.
g shuffles their deck.
g draws 5 cards.

Turn 22 - Omastar68
O plays a Storeroom.
O discards a Copper and 2 Hunting Grounds.
O draws a Copper, a Gold and a Province.
O discards a Province.
O plays a Gold, a Silver and a Copper.
O buys and gains an Estate and a Duchy.
O shuffles their deck.
O draws a Duchy, a Native Village, a Pirate Ship and 2 Schemes.

Turn 22 - glaenen
g plays a Scheme.
g draws a card.
g plays a Replace.
g trashes a Curse.
g gains an Estate.
O gains a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Scheme.
g topdecks a Replace.
g draws 5 cards.

Turn 23 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Gold aside with Native Village.
O plays a Native Village.
O puts a Gold and a Native Village into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Pirate Ship.
g reveals a Province and a Native Village.
g discards a Province and a Native Village.
O plays a Gold.
O buys and gains a Storeroom.
O topdecks a Native Village and a Pirate Ship.
O draws a Silver, a Native Village, a Pirate Ship, a Contraband and a Hunting Grounds.

Turn 23 - glaenen
g plays a Replace.
g trashes a Copper.
g gains an Estate.
O gains a Curse.
g plays 2 Golds.
g buys and gains a Hunting Grounds.
g draws 5 cards.

Turn 24 - Omastar68
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Hunting Grounds.
O plays a Hunting Grounds.
O draws a Copper, an Estate, a Native Village and a Horse Traders.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Pirate Ship.
O plays a Horse Traders.
O discards a Copper and an Estate.
O plays a Contraband.
g names Farmland.
O plays a Silver.
O buys and gains a Province and a Horse Traders.
O topdecks a Hunting Grounds.
O draws an Estate, a Province, a Hunting Grounds and 2 Storerooms.

Turn 24 - glaenen

[code]O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
g starts with 7 Coppers and 3 Estates.
g shuffles their deck.
g draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 4 Coppers and an Estate.

Turn 1 - glaenen
g plays 3 Coppers.
g buys and gains a Silver.
g draws 4 Coppers and an Estate.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Horse Traders.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 2 - glaenen
g plays 4 Coppers.
g buys and gains a Horse Traders.
g shuffles their deck.
g draws 3 Coppers, an Estate and a Horse Traders.

Turn 3 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - glaenen
g plays a Horse Traders.
g discards a Copper and an Estate.
g plays 2 Coppers.
g buys and gains a Replace.
g draws 3 Coppers and 2 Estates.

Turn 4 - Omastar68
O plays a Silver and 3 Coppers.
O buys and gains a Replace.
O shuffles their deck.
O draws 4 Coppers and a Horse Traders.

Turn 4 - glaenen
g plays 3 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 2 Coppers, a Silver, an Estate and a Native Village.

Turn 5 - Omastar68
O plays a Horse Traders.
O discards 2 Coppers.
O plays 2 Coppers.
O buys and gains a Native Village and a Scheme.
O draws a Copper, a Silver and 3 Estates.

Turn 5 - glaenen
g plays a Native Village.
g sets a Copper aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Scheme.
g draws a Copper, 2 Estates, a Replace and a Horse Traders.

Turn 6 - Omastar68
O plays a Silver and a Copper.
O buys and gains a Scheme.
O shuffles their deck.
O draws 3 Coppers, a Silver and a Replace.

Turn 6 - glaenen
g plays a Replace.
g trashes an Estate.
g gains a Scheme.
g topdecks a card.
g shuffles their deck.
g draws 3 Coppers, a Native Village and a Scheme.

Turn 7 - Omastar68
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a card.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws 2 Coppers, an Estate, a Native Village and a Scheme.

Turn 7 - glaenen
g plays a Native Village.
g sets an Estate aside with Native Village.
g plays a Scheme.
g draws an Estate.
g plays 3 Coppers.
g buys and gains a Silver.
g draws a Copper, a Silver, a Replace, a Horse Traders and a Scheme.

Turn 8 - Omastar68
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Scheme.
O draws a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O topdecks a Scheme.
O draws a Copper, an Estate, a Native Village, a Horse Traders and a Scheme.

Turn 8 - glaenen
g plays a Scheme.
g draws a Copper.
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g plays a Silver and 2 Coppers.
g buys and gains a Silver.
g shuffles their deck.
g draws 3 Coppers, a Gold and an Estate.

Turn 9 - Omastar68
O starts their turn.
O draws an Estate.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Scheme.
O shuffles their deck.
O draws a Copper.
O plays a Horse Traders.
O discards 2 Estates.
O plays 2 Coppers.
O buys and gains a Native Village and a Storeroom.
O topdecks a Horse Traders.
O draws 2 Coppers, a Silver, a Replace and a Horse Traders.

Turn 9 - glaenen
g plays a Gold and 3 Coppers.
g buys and gains a Gold.
g draws 2 Coppers, a Silver, a Native Village and a Scheme.

Turn 10 - Omastar68
O plays a Replace.
O trashes a Horse Traders.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws a Copper, a Silver, an Estate, a Native Village and a Hunting Grounds.

Turn 10 - glaenen
g plays a Scheme.
g draws a Copper.
g plays a Native Village.
g sets a Scheme aside with Native Village.
g plays a Silver and 3 Coppers.
g buys and gains a Contraband.
g topdecks a Scheme.
g shuffles their deck.
g draws 2 Silvers, a Replace, a Native Village and a Scheme.

Turn 11 - Omastar68
O plays a Native Village.
O sets a Pirate Ship aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, an Estate, a Pirate Ship and a Storeroom.
O plays a Storeroom.
O discards 2 Estates and a Pirate Ship.
O draws 2 Coppers and a Scheme.
O discards a Scheme.
O plays a Silver and 4 Coppers.
O buys and gains a Replace and a Native Village.
O draws a Silver, an Estate, a Replace, a Native Village and a Pirate Ship.

Turn 11 - glaenen
g plays a Native Village.
g puts a Copper, an Estate and a Scheme into their hand.
g plays a Scheme.
g draws a Copper.
g plays a Scheme.
g draws a Copper.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a card.
g plays 2 Silvers and 3 Coppers.
g buys and gains a Gold.
g topdecks a Replace.
g draws 2 Coppers, an Estate, a Replace and a Horse Traders.

Turn 12 - Omastar68
O plays a Native Village.
O puts a Copper, a Pirate Ship and a Scheme into their hand.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes an Estate.
O gains a Horse Traders.
O topdecks a card.
O plays a Pirate Ship.
g reveals a Copper and a Gold.
g trashes a Gold.
g discards a Copper.
O plays a Pirate Ship.
g reveals a Gold and a Contraband.
g trashes a Gold.
g discards a Contraband.
O plays a Silver and a Copper.
O buys and gains a Scheme.
O topdecks a Replace.
O shuffles their deck.
O draws a Copper, a Replace, 2 Pirate Ships and a Horse Traders.

Turn 12 - glaenen
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g plays 2 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 3 Coppers, a Silver and a Gold.

Turn 13 - Omastar68
O starts their turn.
O draws a Native Village.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Hunting Grounds.
O topdecks a card.
O plays a Horse Traders.
O discards a Copper and a Pirate Ship.
O buys and gains a Storeroom.
O draws a Copper, a Silver, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 13 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g draws 2 Coppers, a Silver, an Estate and a Native Village.

Turn 14 - Omastar68
O plays a Scheme.
O draws an Estate.
O plays a Pirate Ship.
g reveals 2 Coppers.
g trashes a Copper.
g discards a Copper.
O plays a Silver and a Copper.
O buys and gains a Native Village.
O topdecks a Pirate Ship.
O draws a Copper, an Estate, a Native Village, a Pirate Ship and a Hunting Grounds.

Turn 14 - glaenen
g plays a Native Village.
g sets a Replace aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Horse Traders.
g draws a Silver, a Gold, a Contraband and 2 Schemes.

Turn 15 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver and 2 Schemes.
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Native Village.
O puts 2 Coppers, a Replace and a Storeroom into their hand.
O plays a Storeroom.
O discards 4 Coppers and an Estate.
O shuffles their deck.
O draws a Copper, an Estate, 2 Native Villages and a Pirate Ship.
O discards an Estate.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Copper.
O plays a Pirate Ship.
g shuffles their deck.
g reveals a Copper and a Native Village.
g trashes a Copper.
g discards a Native Village.
O plays a Pirate Ship.
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a card.
O plays a Silver and a Copper.
O buys and gains a Native Village and a Hunting Grounds.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Copper, a Replace, 2 Native Villages and a Hunting Grounds.

Turn 15 - glaenen
g plays a Scheme.
g draws an Estate.
g plays a Scheme.
g draws a Native Village.
g plays a Native Village.
g puts a Replace into their hand.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a card.
g plays a Silver and a Contraband.
O names Contraband.
g plays a Gold.
g buys and gains a Province.
g topdecks a Replace.
g draws a Copper, a Province, a Replace and 2 Horse Traders.

Turn 16 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws 2 Coppers, a Silver and an Estate.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards 3 Coppers, an Estate and a Replace.
O shuffles their deck.
O draws a Copper, a Replace, a Horse Traders, a Scheme and a Hunting Grounds.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Hunting Grounds.
O gains a Duchy.
O gains a Province.
g gains a Curse.
O plays a Silver and 2 Coppers.
O buys and gains a Horse Traders.
O topdecks a Hunting Grounds.
O draws a Copper, an Estate, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 16 - glaenen
g plays a Replace.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g draws 3 Coppers, a Silver and a Gold.

Turn 17 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets an Estate aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver, a Native Village and a Storeroom.
O plays a Native Village.
O puts an Estate into their hand.
O plays a Storeroom.
O discards 2 Coppers and 2 Estates.
O draws 2 Native Villages, a Pirate Ship and a Hunting Grounds.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, a Replace, a Scheme and a Storeroom.
O plays a Scheme.
O draws an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Storeroom.
O discards a Copper, an Estate and a Pirate Ship.
O draws a Copper, a Replace and a Scheme.
O discards a Replace.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Gold.
O topdecks a card.
O plays a Silver and 2 Coppers.
O buys and gains a Contraband.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Gold, a Duchy, a Replace, a Native Village and a Hunting Grounds.

Turn 17 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g shuffles their deck.
g draws 2 Coppers, a Silver, a Gold and a Province.

Turn 18 - Omastar68
O plays a Native Village.
O puts 2 Native Villages into their hand.
O plays a Hunting Grounds.
O draws 2 Coppers, a Province and a Native Village.
O plays a Native Village.
O sets a Horse Traders aside with Native Village.
O plays a Native Village.
O sets a Silver aside with Native Village.
O plays a Native Village.
O puts a Silver and a Horse Traders into their hand.
O plays a Horse Traders.
O discards a Duchy and a Province.
O plays a Replace.
O trashes a Silver.
O gains a Duchy.
g gains a Curse.
O plays a Gold and 2 Coppers.
O buys and gains a Province.
O shuffles their deck.
O draws an Estate, 2 Native Villages and 2 Horse Traders.

Turn 18 - glaenen
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains a Native Village.
g gains a Farmland.
g draws a Copper, a Gold, a Native Village and 2 Schemes.

Turn 19 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards an Estate and 2 Horse Traders.
O draws a Copper, an Estate and a Native Village.
O discards an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Copper.
O draws a Duchy, a Province, a Replace, a Native Village and a Scheme.

Turn 19 - glaenen
g plays a Native Village.
g sets a Native Village aside with Native Village.
g plays a Scheme.
g draws a Silver.
g plays a Scheme.
g draws a Copper.
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains an Estate.
g gains a Farmland.
g topdecks a Native Village and a Scheme.
g draws a Silver, a Gold, a Replace, a Native Village and a Scheme.

Turn 20 - Omastar68
O plays a Native Village.
O puts a Native Village into their hand.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Replace.
O trashes a Duchy.
O gains a Duchy.
g gains a Curse.
O topdecks a Replace.
O draws 2 Coppers, 2 Replaces and a Contraband.

Turn 20 - glaenen
g plays a Native Village.
g puts a Native Village into their hand.
g plays a Scheme.
g draws a Province.
g plays a Native Village.
g sets a Contraband aside with Native Village.
g plays a Replace.
g trashes a Silver.
g gains a Duchy.
O gains a Curse.
g plays a Gold.
g buys and gains a Silver.
g topdecks a Native Village.
g draws a Curse, a Copper, a Province, a Native Village and a Horse Traders.

Turn 21 - Omastar68
O plays a Replace.
O trashes a Replace.
O gains a Duchy.
g gains a Curse.
O plays a Contraband.
g names Gold.
O plays 2 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Silver, 2 Hunting Grounds and a Storeroom.

Turn 21 - glaenen
g plays a Native Village.
g puts a Contraband into their hand.
g plays a Horse Traders.
g discards a Curse and a Province.
g plays a Contraband.
O names Farmland.
g buys and gains a Duchy.
g shuffles their deck.
g draws a Copper, a Duchy, a Replace, a Contraband and a Scheme.

Turn 22 - Omastar68
O plays a Storeroom.
O discards a Copper and 2 Hunting Grounds.
O draws a Copper, a Gold and a Province.
O discards a Province.
O plays a Gold, a Silver and a Copper.
O buys and gains an Estate and a Duchy.
O shuffles their deck.
O draws a Duchy, a Native Village, a Pirate Ship and 2 Schemes.

Turn 22 - glaenen
g plays a Scheme.
g draws a Curse.
g plays a Replace.
g trashes a Curse.
g gains an Estate.
O gains a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Scheme.
g topdecks a Replace.
g draws a Copper, 2 Golds, a Province and a Replace.

Turn 23 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Gold aside with Native Village.
O plays a Native Village.
O puts a Gold and a Native Village into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Pirate Ship.
g reveals a Province and a Native Village.
g discards a Province and a Native Village.
O plays a Gold.
O buys and gains a Storeroom.
O topdecks a Native Village and a Pirate Ship.
O draws a Silver, a Native Village, a Pirate Ship, a Contraband and a Hunting Grounds.

Turn 23 - glaenen
g plays a Replace.
g trashes a Copper.
g gains an Estate.
O gains a Curse.
g plays 2 Golds.
g buys and gains a Hunting Grounds.
g draws a Curse, a Silver, a Duchy, a Native Village and a Farmland.

Turn 24 - Omastar68
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Hunting Grounds.
O plays a Hunting Grounds.
O draws a Copper, an Estate, a Native Village and a Horse Traders.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Pirate Ship.
O plays a Horse Traders.
O discards a Copper and an Estate.
O plays a Contraband.
g names Farmland.
O plays a Silver.
O buys and gains a Province and a Horse Traders.
O topdecks a Hunting Grounds.
O draws an Estate, a Province, a Hunting Grounds and 2 Storerooms.

Turn 24 - glaenen

My opponent disappeared on me:(

We opened the same, and got a lot of the same cards. Replace is awesome, plus the only trashing so that's a must. Native Village is the only splitter(seen that term for +2 actions...weird,) on a board with many strong terminals, so that's a must. I like Native Village a lot, and I got more which I think paid off.

The main difference though is I got Pirate Ships. I figured Pirate Ship would be good since right from the start he was picking up money. The first few times it was great, I trashed like two Golds. Then things had slowed down a bit, so I decided it wasn't worth it to attack and started choosing money. $4 isn't bad at all from a card of that cost. I think he should've got more Horse Traders, since I had lots of attacks compared to his one. Another thing I'm wondering about here is should I have trashed Contraband instead of Gold the time I had a choice? I really do't think so, but at the same time he didn't have much +buy(was Storeroom a good idea?)

At the end I play Contraband hoping he'll name Province so I can get Farmlands to remodel Hunting Grounds. That didn't work out, but I had remodeled HG before with Replace, giving a curse. That's pretty fun. Another thing I'm not sure about is Mandarin. I agree with the general opinion of it being a weak-ish card, but I feel like it might've been good. Certainly topdecking would've helped me many times.


69
No one's mentioned Giant or Inn. Those seem a little low to me.

I think Storyteller should go up a bit, even just one space. I don't have much experience w/ the card, but it can give gigantic draw. You do HAVE to pay your money though, so it can never be a Peddler and doesn't help if you draw your deck anyways. Good synergy w/ some things like Poor House(well, you'll probably draw more treasures so maybe not,) and Tactician.

I look forward to seeing the rest:) This seems educational.

70
Dominion Articles / Re: Challenge: write a Moat article
« on: February 09, 2017, 05:33:07 pm »
I used to like Moat a lot, but I've since learned why it is regarded as such a weak card, even if it is only $2.

Too many Moats makes you accomplish nothing, better to attack too then rely on Moats to make sure you never get any Curses(for instance.) Moat might be a good buy on a 5/2 opening, but even there it might be worth it to get nothing on 2(or pay coin token if Baker is around. I'd also be very cautious about buying Moat on 2 if there are any other cards or events that could be bought instead. If you have Hovel, it may be worth it to get an Estate, especially w/ Inheritance around. Baths incentivize getting nothing.)

Moat is a good target for TFB, you'd want to get rid of Estates first ofc, but it's likely a better choice for, say, a Remodel target than a Copper.

All cheap cards like buys, and Moat also really likes Expedition and Save. Gear is also a 2 card draw, but setting Mot aside canbe really valuable on some boards.

I'm missing lots, but hopefully that's somewhat helpful:)

71
Game Reports / Re: I like Gardens, but not the strategy
« on: February 08, 2017, 09:48:20 pm »
Cellar is not amazing in a Gardens rush, because you can't really expect the cards you draw to be any better than the cards you discard. The point of the strategy is that you don't care if your hands are full of crap because you never need to hit more than $4 and a single Workshop alone achieves that. I'd rather just buy Estate or Copper if you can't afford a Workshop or a Gardens.

Darn, wrong again. So no Cellars at all? Storeroom would be better.

I generally just wait for expansions though, so I don't really see much of Gardens, especially w/ a gainer. So this isn't that important...though I would like to win w/ this at least once. It seems like a very delicate balance, that also relies on a great deal of luck. I mean maybe not that much since you can always buy Copper and this likes that, but if you collide like all your Shops and your next turn is just green...

In case anyone wants to break this down further, how big of a deterrent is Bureaucrat to this strategy? If Chapel is on the board, should you then just not go Gardens? If you go second and your opponent doesn't open w/ any Workshops, is Militia a good buy? Since they can switch over to Gardens...maybe.

72
Game Reports / Re: I like Gardens, but not the strategy
« on: February 08, 2017, 04:53:14 pm »
Code: [Select]
c starts with 7 Coppers and 3 Estates.
c shuffles their deck.
c draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - cudabear
c plays 4 Coppers.
c buys and gains a Workshop.
c draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Workshop.
O draws 3 Coppers and 2 Estates.

Turn 2 - cudabear
c plays 3 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 3 Coppers, a Silver and an Estate.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws 4 Coppers and a Workshop.

Turn 3 - cudabear
c plays a Silver and 3 Coppers.
c buys and gains a Laboratory.
c draws 4 Coppers and an Estate.

Turn 3 - Omastar68
O plays a Workshop.
O gains a Workshop.
O plays 4 Coppers.
O buys and gains a Gardens.
O draws 2 Coppers, 2 Estates and a Workshop.

Turn 4 - cudabear
c plays 4 Coppers.
c buys and gains a Village.
c shuffles their deck.
c draws 2 Coppers, an Estate, a Village and a Workshop.

Turn 4 - Omastar68
O plays a Workshop.
O gains a Gardens.
O plays 2 Coppers.
O buys and gains a Cellar.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 5 - cudabear
c plays a Village.
c draws a Copper.
c plays a Workshop.
c gains a Village.
c plays 3 Coppers.
c buys and gains a Silver.
c draws 4 Coppers and an Estate.

Turn 5 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O draws 2 Coppers, an Estate, a Cellar and a Gardens.

Turn 6 - cudabear
c plays 4 Coppers.
c buys and gains a Smithy.
c shuffles their deck.
c draws a Copper, a Silver, 2 Estates and a Laboratory.

Turn 6 - Omastar68
O plays a Cellar.
O discards an Estate and a Gardens.
O draws a Gardens and a Workshop.
O plays a Workshop.
O gains a Gardens.
O plays 2 Coppers.
O buys and gains a Cellar.
O shuffles their deck.
O draws 3 Coppers and 2 Workshops.

Turn 7 - cudabear
c plays a Laboratory.
c draws 2 Coppers.
c plays a Silver and 3 Coppers.
c buys and gains a Laboratory.
c draws 2 Coppers, a Silver, an Estate and a Smithy.

Turn 7 - Omastar68
O plays a Workshop.
O gains a Gardens.
O plays 3 Coppers.
O buys and gains a Workshop.
O draws a Copper, a Cellar, 2 Gardens and a Workshop.

Turn 8 - cudabear
c plays a Smithy.
c draws 2 Coppers and a Workshop.
c plays a Silver and 4 Coppers.
c buys and gains a Gold.
c shuffles their deck.
c draws a Copper, a Gold, a Laboratory and 2 Villages.

Turn 8 - Omastar68
O plays a Cellar.
O discards 2 Gardens.
O draws a Copper and a Gardens.
O plays a Workshop.
O gains a Gardens.
O plays 2 Coppers.
O buys and gains a Cellar.
O draws a Copper, 3 Estates and a Cellar.

Turn 9 - cudabear
c plays a Village.
c draws an Estate.
c plays a Village.
c draws a Workshop.
c plays a Laboratory.
c draws a Copper and a Silver.
c plays a Workshop.
c gains a Village.
c plays a Gold, a Silver and 2 Coppers.
c buys and gains a Laboratory.
c draws 2 Coppers, a Silver, an Estate and a Smithy.

Turn 9 - Omastar68
O plays a Cellar.
O discards 3 Estates.
O shuffles their deck.
O draws a Copper and 2 Workshops.
O plays a Workshop.
O gains a Gardens.
O plays 2 Coppers.
O buys and gains a Cellar.
O draws a Copper, an Estate, a Cellar, a Gardens anda Workshop.

Turn 10 - cudabear
c plays a Smithy.
c draws a Copper, an Estate and a Laboratory.
c plays a Silver and 3 Coppers.
c buys and gains a Laboratory.
c shuffles their deck.
c draws 3 Coppers, a Silver and a Smithy.

Turn 10 - Omastar68
O plays a Cellar.
O discards an Estate and a Gardens.
O draws an Estate and a Gardens.
O plays a Workshop.
O gains a Gardens.
O buys and gains a Copper.
O draws 2 Coppers, a Gardens and 2 Workshops.

Turn 11 - cudabear
c plays a Smithy.
c draws a Copper, a Gold and a Laboratory.
c plays a Gold, a Silver and 4 Coppers.
c buys and gains a Province.
c draws 2 Coppers, an Estate and 2 Villages.

Turn 11 - Omastar68
O plays a Workshop.
O gains a Gardens.
O plays 2 Coppers.
O buys and gains a Cellar.
O draws 2 Coppers, an Estate and 2 Gardens.

Turn 12 - cudabear
c plays a Village.
c draws a Village.
c plays a Village.
c draws an Estate.
c plays a Village.
c draws a Silver.
c plays a Silver and 2 Coppers.
c buys and gains a Harbinger.
c draws an Estate, 3 Laboratories and a Workshop.

Turn 12 - Omastar68
O plays 2 Coppers.
O buys and gains a Cellar.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Cellar.

Turn 13 - cudabear
c plays a Laboratory.
c shuffles their deck.
c draws a Copper and a Village.
c plays a Laboratory.
c draws a Copper and a Silver.
c plays a Laboratory.
c draws 2 Coppers.
c plays a Village.
c draws a Gold.
c plays a Workshop.
c gains a Village.
c plays a Gold, a Silver and 4 Coppers.
c buys and gains a Province.
c draws a Copper, a Silver, an Estate, a Laboratoryand a Village.

Turn 13 - Omastar68
O plays a Cellar.
O discards an Estate.
O draws a Workshop.
O plays a Workshop.
O gains a Workshop.
O plays 3 Coppers.
O buys and gains a Workshop.
O draws 2 Coppers, a Cellar and 2 Gardens.

Turn 14 - cudabear
c plays a Laboratory.
c draws an Estate and a Village.
c plays a Village.
c draws a Copper.
c plays a Village.
c draws a Province.
c plays a Silver and 2 Coppers.
c buys and gains a Smithy.
c shuffles their deck.
c draws 2 Coppers, a Province, a Harbinger and a Smithy.

Turn 14 - Omastar68
O plays a Cellar.
O discards 2 Gardens.
O draws a Copper and a Cellar.
O plays a Cellar.
O discards a Copper.
O draws an Estate.
O plays 2 Coppers.
O buys and gains a Cellar.
O draws a Copper and 4 Gardens.

Turn 15 - cudabear
c plays a Harbinger.
c draws a Laboratory.
c plays a Laboratory.
c draws 2 Villages.
c plays a Village.
c draws a Copper.
c plays a Village.
c draws a Province.
c plays a Smithy.
c draws a Gold, a Laboratory and a Village.
c plays a Village.
c draws an Estate.
c plays a Laboratory.
c draws a Copper and a Silver.
c plays a Gold, a Silver and 4 Coppers.
c buys and gains a Province.
c draws 2 Coppers, 2 Laboratories and a Workshop.

Turn 15 - Omastar68
O buys and gains a Copper.
O draws a Copper, an Estate, 2 Cellars and a Workshop.

Turn 16 - cudabear
c plays a Laboratory.
c draws a Silver and a Smithy.
c plays a Laboratory.
c draws a Copper and a Village.
c plays a Village.
c draws an Estate.
c plays a Smithy.
c shuffles their deck.
c draws an Estate, a Province and a Village.
c plays a Village.
c draws a Laboratory.
c plays a Laboratory.
c draws a Province and a Village.
c plays a Village.
c draws a Gold.
c plays a Workshop.
c gains a Village.
c plays a Gold, a Silver and 3 Coppers.
c buys and gains a Province.
c draws 2 Coppers, a Silver, a Laboratory and a Smithy.

Turn 16 - Omastar68
O plays a Cellar.
O discards an Estate and a Cellar.
O draws a Gardens and a Workshop.
O plays a Workshop.
O gains a Workshop.
O buys and gains a Copper.
O shuffles their deck.
O draws a Copper, a Cellar, a Gardens and 2 Workshops.

Turn 17 - cudabear
c plays a Laboratory.
c draws a Province and a Harbinger.
c plays a Harbinger.
c draws a Copper.
c looks at nothing.
c topdecks a Gold.
c plays a Smithy.
c draws a Gold, an Estate and a Village.
c plays a Gold, a Silver and 3 Coppers.
c buys and gains a Province.
c shuffles their deck.
c draws a Copper, an Estate, a Province, a Harbingerand a Laboratory.

Turn 17 - Omastar68
O plays a Cellar.
O discards a Gardens and a Workshop.
O draws a Gardens and a Workshop.
O plays a Workshop.
O gains a Workshop.
O buys and gains a Copper.
O draws an Estate, a Cellar, 2 Gardens and a Workshop.

Turn 18 - cudabear
c plays a Laboratory.
c draws 2 Coppers.
c plays a Harbinger.
c draws a Gold.
c plays a Gold and 3 Coppers.
c buys and gains a Duchy.
c draws a Copper, 2 Silvers, an Estate and a Village.

Turn 18 - Omastar68
O plays a Cellar.
O discards an Estate and 2 Gardens.
O draws a Copper, an Estate and a Gardens.
O plays a Workshop.
O gains a Harbinger.
O buys and gains a Copper.
O draws a Copper, 3 Cellars and a Workshop.

Turn 19 - cudabear
c plays a Village.
c draws a Copper.
c plays 2 Silvers and 2 Coppers.
c buys and gains a Duchy.
c draws an Estate, a Province, a Laboratory and 2 Villages.

Turn 19 - Omastar68
O plays a Cellar.
O discards a Cellar.
O draws a Gardens.
O plays a Cellar.
O plays a Workshop.
O gains a Harbinger.
O buys and gains a Copper.
O draws a Copper, an Estate, 2 Gardens and a Workshop.

Turn 20 - cudabear
c plays a Laboratory.
c draws a Smithy and a Village.
c plays a Village.
c draws a Laboratory.
c plays a Village.
c draws a Village.
c plays a Village.
c draws a Copper.
c plays a Village.
c draws a Copper.
c plays a Laboratory.
c draws a Province and a Smithy.
c plays a Smithy.
c draws a Province, a Laboratory and a Workshop.
c plays a Smithy.
c shuffles their deck.
c draws a Gold, a Province and a Laboratory.
c plays a Laboratory.
c draws 2 Duchies.
c plays a Laboratory.
c draws 2 Coppers.
c plays a Workshop.
c gains a Village.
c plays a Gold and 4 Coppers.
c buys and gains a Laboratory.
c draws 2 Coppers, a Silver, an Estate and a Village.

Turn 20 - Omastar68
O plays a Workshop.
O gains a Cellar.
O buys and gains a Copper.
O draws 2 Coppers, a Cellar and 2 Workshops.

Turn 21 - cudabear
c plays a Village.
c draws a Copper.
c plays a Silver and 3 Coppers.
c buys and gains a Duchy.
c shuffles their deck.
c draws a Silver, an Estate, a Duchy, a Province anda Harbinger.

Turn 21 - Omastar68
O plays a Cellar.
O discards a Workshop.
O draws a Cellar.
O plays a Workshop.
O gains a Cellar.
O plays 2 Coppers.
O buys and gains a Cellar.
O shuffles their deck.
O draws 4 Coppers and a Gardens.

Seems ok to post a log of me almost playing Gardens right. I messed up not discarding a Gardens w/ Cellar, but didn't want to ask for an undo since I'd already lost pretty much. It was going good for a while, not sure what to do. I'm 100% positive Cellar is a good buy for this strat, for colliding Shops, Gardens, and Estates. But I may have got too many, and might've not got one soon enough. I feel like a Village could've helped here, maybe even Vassal. Artisan would be tough to afford w/ his strat, but helps it greatly. Lab on the board might've made an engine too appealing for Gardens to be effective; though there was no buy there was strong gaining and Village/ Smithy. idk about Harbinger, I like the card but do not have a good sense of when to use it at all.

73
Dominion: Empires Previews / Re: Empires Previews #6 - Jack...
« on: February 07, 2017, 04:04:25 pm »
....what the heck lol.

74
I feel new to post here, but I think this is cool.

Most of these seem more or less intuitive to me. Harvest certainly seems like one of the most useless cards ever. Maybe it sees use w/ ruins...except that means a looter a.k.a. a better card. Something like Gardens maybe? idk, not a good card. Cache also seems really bad.

While it's pretty obvious Treasure Trove is way past Cache in usefulness, it's one of the cards that seems high to me. I guess you usually can trash Copper though, and it's still low-ish so it isn't really weird.

I like Graverobber a lot, and think it's better than Mystic. Some others don't seem very obvious, like Royal Seal, Plunder, Inn, Ball, Outpost, and Wine Merchant being low. But these kinds of things can never be perfect, they're just a guideline and completely board dependent. Still really cool how much work goes into these. Dominion is awesome.

75
Game Reports / Re: Alchemist
« on: February 04, 2017, 05:27:02 pm »
Alchemist is good here because this is a pretty good engine board and Alchemist is the only (effective) draw. If there was stronger draw, then Alchemist might be skippable.

That's certainly a good point. Hopefully I'll get a game w/ Alchemist and strong draw to see for myself.

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