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Messages - werothegreat

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7751
This is just trash/discard-for-benefit and it already exists in many forms.

You can distinguish between non-Curses and Curses, though, for example:
"Trash a card. Gain a Silver in hand. If the trashed card was a Curse, gain a Gold in hand instead."

Cards like that would make it easier for cursed players to come back, a thing I'd like to see.

Better wording: "Trash a card from your hand.  If it was a Curse, gain a Gold, putting it into your hand.  Otherwise, gain a Silver, putting it into your hand."

7752
Any cantrip is turned into a Village variant with Throne Room or King's Court.  And there are better cantrips to do that with.  There's a reason why Pearl Diver costs $2.

Though now that I'm thinking about it, Pearl Diver could be a decent defense against Rabble chains. Since you know the top of your deck is crap, may as well dredge up what's on the bottom.  Similar with Ghost Ship - you could put some crap from your hand on top of your deck, and see if your Pearl Diver finds anything better.  Or even Sea Hag.  Spy, and its variants?  You would need other drawers in addition.  It would still be crap against Fortune Teller, though.

7753
This is actually a pretty good idea.  For someone like me, I'd like to see other's games and comment on them, but sifting through a game log seems painful.  And I hear WanderingWinder eats chips while he plays and has a horrible American accent, so I shiver with fear of watching his.

What's wrong with an American accent?

7754
Dominion General Discussion / Re: Really bad Dominion joke
« on: December 29, 2011, 08:45:29 pm »
Why does the Scholastic publishing company refuse to accept the Alchemy expansion?

Because Donald X. didn't call it a Sorcerer's Stone.

7755
Maybe, we will get Treasure/Curse cards or Treasure/Victory Cards. For example, Cursed Gold -- Cost: $4 -2VP $3. I know this isn't supposed to have a custom card creation. But, maybe, the theme can be curses matter. Maybe, a horror theme. Maybe, there is a card that gives you bonuses for having curses.

Everyone has thought of something like this, usually calling it "Blood Money."  It's a phase we all go through, before realizing how ridiculously overpowered it would actually be.

7756
Raid
Action
All opponents reveal their hands.  Gain coin equal to the cost of the highest-value Victory card that is revealed.
lol, I deleted my sample card from my post so it sounded less varianty, but it was:

Raider - Action, Attack
Each opponent reveals cards from the top of her deck until she reveals a Victory card, putting it back on top and discarding the other revealed cards. +Coin equal to half the cost of the highest-cost Victory card revealed this way, rounded up.

Leave card-making in the Variants subforum.  Like thisisnotasmile said.  This thread was intended for discussing generalities, or what paradigm shift the expansion might bring, or even what color the box will be.  I'm hoping for red.

7757
Well, the Variants subforum tends to include outrageous things that Donald X (pardon me if I'm stepping on your design space) would probably never include - like the Leaders expansion, or the permanent Rule Change cards.  Whereas this would be about what, realistically, could possibly be included in another expansion.  I'm also trying to engage a discussion about the paradigm shifts, but I think that got shot down by nitpicking...

7758
Dominion General Discussion / Re: DominionStrategy YouTube channel
« on: December 28, 2011, 10:44:16 am »
Hmm. I guess I still want to say this. I don't mind being broadcasted. Nevertheless, I feel WW should at least inform me he is doing this when we played, and he didn't. What do you guys think?

Given that iso logs are publicly available, and people post them all over this forum anyway, what difference does it make if it's in real-time with commentary?

7759
Threads like this are just an excuse to discuss variants in the General Dominion board, am I right?

>.>  No...  <.<

7760
Variants and Fan Cards / Re: Mulligans in Dominion?
« on: December 28, 2011, 01:45:06 am »
You can only mulligan after the first reshuffle and you can only mulligan once during clean-up, going down from 5 to 4 cards.

It's called Minion.

7761
Dominion Isotropic / Um... what's wrong with iso right now?
« on: December 28, 2011, 01:41:13 am »
It keeps coming up with some sort of problem...

7762
Dominion General Discussion / Re: DominionStrategy YouTube channel
« on: December 28, 2011, 01:26:33 am »
What program did WW use to record his screen and his mic together?

7763
If I remember correctly, Donald X (and feel free to correct me!) doesn't like to make one-shot cards, because a lot of people hate one-shot cards, apparently.  There are still only three, being one each in each of the first three sets.

There are three one-shots in Seaside alone. (Embargo, Island, Treasure Map.)

True.  Forgot about the latter two.  Still no more one-shots after Seaside.

7764
I would love to see more VP chip cards (or Duration cards, though Donald has been pretty unequivocal in stating there will never be any more), but I would guess chances are slim. They'd have to put another set of VP tokens in the box, since each expansion comes with the bits that are required for that expansion - so that you're only required to own that expansion plus one of the stand-alone sets.

Let's see if I can rampantly speculate on a mechanic that might be a focus for a future expansion.... How about, goal cards? (OK, I had already guessed that wrong for Cornucopia.) Powerful, optional one-shots? (Like Mining Village.) Tokens that can be accumulated and used later for basic stuff like +Buy or +Action? Negative coinage on powerful attack cards?

If I remember correctly, Donald X (and feel free to correct me!) doesn't like to make one-shot cards, because a lot of people hate one-shot cards, apparently.  There are still only three, being one each in each of the first three sets.

What I've found is that each expansion, besides adding a new mechanic, actually produces a paradigm shift in how the game is viewed.  Intrigue added choice, but the addition of mixed-type cards made you think of other possible pairings.  Seaside added Duration cards, but really made you think about, in a more subtle way, preparing for your next turn.  Alchemy added the Potion, obviously, but cards like Scrying Pool made you really think about Actions, and the Philosopher's Stone was the first Kingdom Treasure, making us think about having additional Treasures in the supply.  Prosperity added Victory tokens and more Treasures, as well as Colony/Platinum, but the paradigm shift was the expensive cards - I've got $8; do I get a Province, or a King's Court?  Cornucopia promoted diversity, which really is its shift.  Rather than just spamming Grand Markets, Cornucopia makes you want to have a diverse deck.  Hinterlands, with the when-gain cards, builds upon Seaside's "next turn" mentality, as well as adding yet one more thing to keep in mind when purchasing cards.  Noble Brigand is there - do I really want Gold/Silver?  Ill-Gotten Gains is there - do I really want to skip the trasher or Watchtower?

So, what paradigm shift will the next expansion bring?

7765
Dominion General Discussion / Re: Dominion Big Box and Big Box 2
« on: December 27, 2011, 07:31:05 pm »
I just got the big box for Christmas, and I am very happy with it. I just have one question, will a big box 2 get a US release? I noticed there was a big box 2 that was released in Germany, but I was wondering if anyone knows anything about a US issue. Sorry if this question has been asked before.
I have not heard of such a thing.

Maybe someone put together one for him - "home-made" Christmas gift.

7766
Dominion Isotropic / Level?
« on: December 27, 2011, 06:58:56 pm »
How exactly is your level on iso determined?  I just won four games in a row (and I've been playing for a while now), and I'm still level 0.  Why is this?

7767
I'm hoping for a Horror-themed expansion.  Cards that do things... from BEYOND THE GRAVE.

Gah, how many times do we have to say that cards that interact with the trash pile are just asking for trouble?

At least one more time, it seems.

Myself, I'm hoping for more Potion cards.  Just to keep up the variety.

7768
Dominion General Discussion / Re: Homage to the Best Card
« on: December 27, 2011, 10:55:26 am »
Leo Goons/Possession

I did not know that.  It's not even in the Prosperity Rules/FAQ.  You learn something new every day...

7769
Dominion General Discussion / Re: Woodcutter vs Nomad Camp
« on: December 27, 2011, 10:48:41 am »
How about when you've played a Village, then a Workshop, but have a Laboratory in hand, and don't really want to draw a Nomad Camp?
Then you would play the Laboratory first, unless you played Golem netting Village+Workshop. Alternatively, change Village to Crossroads and Laboratory to Watchtower...

With Watchtower, you'd still be drawing the Woodcutter anyway.

7770
Dominion General Discussion / Re: Woodcutter vs Nomad Camp
« on: December 27, 2011, 02:06:19 am »
How about when you've played a Village, then a Workshop, but have a Laboratory in hand, and don't really want to draw a Nomad Camp?

7771
I think the title says it all.  I know I only just got my copy of Hinterlands, but I'm already excited for what the next expansion might bring.

What I think can be assumed:
-It will be a small expansion.
-The box won't be purple, brown, grey, green, blue, orange, or yellow-green.

What new mechanics do we think (or do we hope) the next expansion will have?

7772
Dominion General Discussion / Re: Quadratic cards
« on: December 27, 2011, 12:33:58 am »
To continue on cherdano: One Swindler is a minor annoyance.  Two Swindlers are disgustingly frustrating, particularly if paired with something like Spy or Oracle.  I don't have actual math for this one.  But beyond the most simplistic of cards, like Market or Woodcutter, most of them, and most combinations of them, have non-linear effects.  One Laboratory is nice.  Two Laboratories are twice as nice.  But three or more can mean you're drawing your entire deck every turn, which is more than twice as nice.  The same effect can be achieved with a combination of Villages and +3 Card cards, especially if backed up by Schemes to ensure that your starting hand isn't left to luck.  Again, I couldn't really quantify this, but spamming a great card or building a great combo is qualitatively exponentially better than just one of the card.

7773
Dominion General Discussion / Re: Quadratic cards
« on: December 26, 2011, 04:09:13 pm »
This seems on-topic: how would you feel about the following setup?

Vineyard, Chapel, Cellar, Familiar, Silk Road, Gardens, Laboratory, Duke, Grand Market, Fairgrounds
Chapel into Grand Market, going for Provinces, but keeping an eye on opponent's strategy. If my opponent doesn't do the same thing, I think I might need to snipe a few Duchies along the way but that's the only alternative VP strategy I'm worried about, since there's only one source of +buy, and if he doesn't mirror I'm likely to end up on the happy side of a 7-3 or 8-2 split, with a nice trim deck that's going to be capable of multiple multi-Province buys.

If he does mirror it will probably come down to tactical end-game buys and/or first-player advantage.

If your opponent managed to pick up even just one or two Familiars, you might be dead in the water.

7774
Dominion General Discussion / Re: stockpiling on trash for benefit cards
« on: December 26, 2011, 04:06:16 pm »
I'm considering trimming your deck a benefit here.

That really removes all the distinguishing value from the phrase "trash for benefit".
What else could you do, trash to hurt yourself?
I would only consider the cards whose name are a verb.

Moneylender, Salvager, Apprentice and Mine are all classic "trash for benefit" cards whose name isn't a verb.

7775
Dominion General Discussion / Re: Province / Colony Games
« on: December 26, 2011, 04:05:00 pm »
Engines are almost never viable and BM/X reigns supreme.
Yeah OK buddy.
I'm not your buddy, guy.

I'm not your guy, friend.

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