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Messages - werothegreat

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7301
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 07, 2012, 07:55:51 am »
About an hour left!

Also, I'm thinking that if these cards are any indication, there are going to be a lot of cards that specify exact costs or ranges of costs, which is going to make Highway a lot more powerful and a lot more relevant and a lot more strategic.

7302
Here, let me try: "I'm stuck between vomit and diarrhea."

7303
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 07, 2012, 12:37:16 am »
Unsurprisingly, I think people are going a bit crazy over the new cards. Yeah, it's easy to envisage situations where they are great, you can do that with any card (okay, hi scout), but these things aren't going to be so game-breaking as people think.

And put me down for shocked if Poor House is anywhere close to as good as fool's gold, if for no other reason than it is a terminal action.

The main thing PH has going for it over FG is TR/KC.  In the right instances, PH will be oodles better.  On average, FG will be better.  And that's reflected in the cost.

7304
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 10:55:19 pm »
In colony games you need 3 poor houses to get a colony. A little harder to set up -but not by THAT much. You have to add just a little bit of card draw - maybe an occasional smithy or smithy equivalent.

Courtyard?

Like, an viable Colony engine with components costing 2 or less.

Chapel, Hamlet, Courtyard, Poor House.  Wez in bidnezz.

7305
What's the equivalent German idiom?
zwischen Hammer und Amboss="between hammer and anvil"

That makes so much more sense than rock/hard place.

7306
If only the previews were being released to public iso - we might be able to fit Graverobber somewhere on here...

7307
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:55:36 pm »
This has just reminded me - we now have more cards to make Dominion limericks out of!

7308
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:52:10 pm »
Highway-Highway-KC-KC-Saboteur-Saboteur-Graverobber.  Saboteur will trash six things in your opponent's deck nominally worth at least $5, and Graverobber can nab half of those up.
Better yet, play 4 Highways first, so you trash 6 of their Provinces and get 3 of them for yourself. 54 VP swing right there, yeah.

A more realistic play: KC-KC-Highway-Sab-Graverobber.  Draw 3 cards, trash 3 cards worth 6+, then steal them all.  Bonus points awarded for stealing your opponent's KCs because he's trying the same trick.

KC-Highway will only give +3 Cards +3 Actions...  you realize the cost-lowering can't be KC'd, right?

7309
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:48:36 pm »
You play a Throne Room...
...you play a Graverobber
...trashing a <$5 action card>, gaining a Province
...you play the Graverobber again
...gaining a <same $5 action card you just trashed> from the trash and putting it on your deck

Not quite, you'd have to have two $5 cards in your hand since Graverobber gains to your deck, not to your hand.
Sorry, I don't think I understand.  I think what I wrote is legit...
Yeah that is legit now.  Before the edit you talked about KC-Graverobber and nabbing two provinces.  I think my post came right as you were editing things, sorry.

Shit, busted.  :)  Is there anything worse than posting something, then realizing it's wrong about 30 seconds later, then getting the edit in lickety-split but someone still busts you anyways?  It's almost as bad as having your opponent open 5/2 on a Mint/Fool's Gold board.

FTFY

7310
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:46:31 pm »
You play a Throne Room...
...you play a Graverobber
...trashing a <$5 action card>, gaining a Province
...you play the Graverobber again
...gaining a <same $5 action card you just trashed> from the trash and putting it on your deck

Highway-Highway-KC-KC-Saboteur-Saboteur-Graverobber.  Saboteur will trash six things in your opponent's deck nominally worth at least $5, and Graverobber can nab half of those up.
Better yet, play 4 Highways first, so you trash 6 of their Provinces and get 3 of them for yourself. 54 VP swing right there, yeah.

If you have 4 highways, 2 KCs, 2 Sabs, and 2 GRs, and your opponent already has 6 provinces, you don't deserve to live.

7311
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:25:40 pm »
You play a Throne Room...
...you play a Graverobber
...trashing a <$5 action card>, gaining a Province
...you play the Graverobber again
...gaining a <same $5 action card you just trashed> from the trash and putting it on your deck

Highway-Highway-KC-KC-Saboteur-Saboteur-Graverobber.  Saboteur will trash six things in your opponent's deck nominally worth at least $5, and Graverobber can nab half of those up.

7312
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:23:39 pm »
Not sure if this has been commented on yet, but I like how the lower limit on Graverobber hints at things yet to come. I assume it's not on there just to stop us from picking up those sweet estates our opponents were foolish enough to trash, and I'm excited to find out what those reasons are.

Embargo.  But probably other things as well!

7313
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:11:14 pm »
If you're trying to start a Conspirator chain, playing Poor House can't hurt you unless you've played a virtual $ village, like Bazaar or Festival.  It'll just keep you at 0 coins, which is totally fine, given that you'll be playing lots of Conspirators now.

7314
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 06:31:56 pm »
I understand that PH can give you negative coin, but can it count against treasure that you haven't played yet? 

For example, what if I use a lab chain to draw a bunch of cards, and my hand is: Market, Poor House, Copper x7.  I play the market (and draw estate, whatever).  I have 1 coin currently.  Then I play PH.  I get +4, so 5 total.  Then what happens?

a) I get -7, but it bottoms out at zero...so if i don't play the coppers, I have zero, but if I do play the 7 coppers, I only end up with $5, since 1 + 4 - 7 + 7 = 5.
b) I only get -5, since I only have 5 coin at that point, and then I play 7 coppers, so I have $7.

I feel like the answer is (b) based on previous posts, but I'm still not 100% clear on this issue.

Play Market.  Coins = 1.
Play Poor House.  Coins = 5.
Poor House reveals your hand, showing 7 Treasures.  Coins = 0.
Play 7 Coppers.  Coins = 7.

So, b.

7315
Introductions / Re: You trust me, right?
« on: August 06, 2012, 06:25:51 pm »
You have been playing Dominion since Wednesday and own everything. I have been playing for 2 years and own Base, Alchemy and Cornucopia. Am I a bad person?

Yes.

Come, brethren, let us heap scorn upon the heretic.

*scorn heap*

7316
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 04:31:04 pm »
Might it be an idea to split the preview topics per card instead of per three?

Because of the newness and hotness of the cards, the more focused the discussion, the better, it seems to me.

But this way allows for discussion of combos with each other.

7317
Dominion General Discussion / Re: Homage to the Best Card
« on: August 06, 2012, 04:02:17 pm »

7318
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 03:49:38 pm »
Open Workers Village/Chapel, you'll have a deck with three WV, four poor houses, and one chapel in no time at all. If you open, like, Remake/Steward in a game with a village on the board, that'll also get you there super-fast.

...actually, in general, I think that the presence of Poorhouse and some sub-$5 village is going to encourage faking a chapel opening - opening with two weaker trashers if chapel isn't around. Remake/Steward. Moneylender/Steward.

I was thinking similarly, like Remake/Chapel or even Chapel/Chapel.
Nomad Camp/a village card and a Chapel
Even the ordinarily perilous Mint/Chapel. The lucky turn 3 and 4 draws are, funny enough, 1 Copper each.

Buy 2 PHs, Chapel the remaining Coppers and the Mint, shack up on WV!

7319
Dominion General Discussion / Re: Homage to the Best Card
« on: August 06, 2012, 03:41:57 pm »
For quickmeme, I put "http://i.qkme.me/3qdji8.jpg" in the [img] brackets, where the bold number is the serial number of the image macro I just made.

7320
Dominion General Discussion / Re: Homage to the Best Card
« on: August 06, 2012, 03:14:20 pm »

7321
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 12:48:29 pm »
I think it could have used mechanic from Nightfall, where you rotate the card depending on how many hitpoints it has.

See those red stripes on edges? It represents number of health:
(tacky nightfall card)

That card art is so tacky.  *shudder*

7322
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 12:47:31 pm »
I am sure house rules can be made for poor house just like I do with harvest-put the dewan cards underneath harvest-and tribute-have the opponent place his revealed cards horizontal on his discard.... If nothing else piece of paper or vp tokens can be used...

That seems legit for Tribute, but I would never do that for Harvest.  Those cards are supposed to be discarded, and there are many cases where they'll need to stay in your discard pile.

7323
I just can't stop staring at the new cards...  tomorrow morning needs to get here so I'll have SIX cards to stare at.  :)

7324
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 12:24:35 pm »
Posted initial thoughts in that other thread.

When is next batch to be released?  ;D

I'm assuming tomorrow morning at 9 am EST again.

7325
5. Grave robber/sab. Not sure if this is strong enough, but being able to poach full provinces and colonies is better than buying them yourself - even if they replace their losses with duchies and provinces respectively. Something like KC/KC/Sab/Sab/Gvrb should be able to provide an instant 20 point swing. I could see Sab/Gvrb being a decent way to try to pull off an upset if your engine is just a bit too slow.
6. Grvb/Swindler. In an engine, this would be just brutal. Particularly once you start getting "free" provinces. At the end you could easily see 20 point swings.

These would cry out for Highway.

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