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Messages - werothegreat

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51
Hearthstone / Re: Boomsday Project
« on: August 07, 2018, 11:03:22 pm »
So I popped Mecha'Thun, and I'd actually really like to make a deck with him.  I was thinking Warlock might be the best fit, since you can draw a lot with your hero power, and Dark Pact and the mech cost reducer would let you play and destroy Mecha'Thun on the same turn.  Anyone else have any ideas?

I've seen people use Bloodbloom and Cataclysm with Mecha'thun. That way you don't need to worry about cleaning out the rest of your hand before the combo.

Yeah, that sounds good, might try that.  Would need two mech cost reducers, but that's fine.  Was definitely thinking of throwing in the Soularium to speed up deck cycling.  Then just fill the rest of the deck with cheap stuff, Loot Hoarders, Novice Engineers, Acolytes of Pain, maybe a couple Twisting Nethers.

52
Hearthstone / Re: Boomsday Project
« on: August 07, 2018, 04:40:13 pm »
So I popped Mecha'Thun, and I'd actually really like to make a deck with him.  I was thinking Warlock might be the best fit, since you can draw a lot with your hero power, and Dark Pact and the mech cost reducer would let you play and destroy Mecha'Thun on the same turn.  Anyone else have any ideas?

53
Dominion General Discussion / Re: A Dominion Chronology
« on: August 07, 2018, 03:51:48 pm »
I'm also noticing the main gaping holes in European history left are the Reformation and the Crusades.  While both have those have a fair amount of war involved, which the Germans might not like, it might be cool to have an African or Middle Eastern themed set, or maybe a far-north Viking-ish set.

54
Dominion General Discussion / Re: A Dominion Chronology
« on: August 07, 2018, 03:46:57 pm »
My argument is that increased prosperity lead to increased leisure time which lead to the Renaissance, hence putting Prosperity before Renaissance.

I went back and forth between Adventures closer to Nocturne (folktale stuff) or Hinterlands (exploration), and settled for somewhere in the middle.  It definitely feels medieval-y in flavor.

The Portuguese were colonizing the African coast before the Renaissance really took off.  Venice colonized the Balkans during the Crusades.  The idea of "colonies" is not something that started with the Age of Exploration - Carthage started off as a Phoenician colony.

55
Dominion General Discussion / A Dominion Chronology
« on: August 07, 2018, 11:55:25 am »
What order do Dominion expansions take place in?  I don't mean their release order; I mean how would they be ordered in a way that makes sense historically.  Here's my attempt:

Empires
This set clearly takes place first.  It's evoking the Roman empire, and has a lot of ancient/classical references, most pre-Christian.

Dark Ages
The medieval era started with the fall of the Roman empire, beginning what is commonly called the European Dark Ages.

Nocturne
Here we are still in an age full of superstition and paganism, though we have fully left the old Romans behind.

Base
The first set most closely evokes a traditional medieval setting, just starting to pull out of a Dark Age.

Intrigue
The medieval era is in full swing, now with Game of Thrones style backstabbing and political games.

Adventures
Quality of life has improved enough that a small minority of people have leisure time enough to start exploring their own continent.

Alchemy
More leisure time!  People have started to poke and prod at things and have begun to do what will eventually become science.

Cornucopia
All that proto-science has started to do the trick, and farm yields are bigger than ever, sparking a boom in population.

Prosperity
The harvest has been bountiful, and the kingdom is rich.  It might be time to set our sights on other kingdoms...

Seaside
For the first time since the Romans, European powers can afford to field large navies.

Guilds
All that prosperity and leisure time means there is now suddenly a middle class.  They form proto-unions.

Hinterlands
Contact between Europeans and Asians is fully re-established, and the silk road gets into full swing.  Europeans bring back cool new inventions from China and India.

Renaissance
Artists and proto-scientists rediscover techniques known to the ancient Greeks and Romans, and apply them.  The medieval era is officially over.

57
:D

58
Other Games / Villainous
« on: August 04, 2018, 11:03:21 am »


Has anyone here played this yet?  Just got my copy today, gonna play it by Tuesday at the latest.

59
Dominion General Discussion / Re: Question- What is an Engine
« on: July 26, 2018, 01:02:13 pm »
I, like, literally wrote an article with this exact title

60
Wow, that's pretty legit.

It's worth noting, this strategy plays very differently than most Dominion games, and counter to many of your intuitions, so it's worth practicing if you want to be able to execute properly when it comes up.

I feel the same way about Hermit/Market Square, and never remember how to do it properly.  Unlike H/MS, though, this seems like it'd do fine in a mirror.

61
Rules Questions / Re: "in play" on Royal Carriage
« on: July 17, 2018, 10:26:41 pm »
Rules as written, I'd say yes.  You managed, through shenanigans, to play an Action belonging to another player, and it is in play.

Lighthouse is "while this is in play", and if you managed to shift that to another player, they'd be the one protected by an Attack, though you would still get the + at the start of your next turn.

Grand Castle is just "in play" and counts all players' Victory cards.

62
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 12:48:42 pm »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

I think you make a mistake arguing about a card being strong when people say a card isn't fun. Rebuild is also one of the strongest cards in the game, which doesn't make it fun. I do like Prosperity, but Goons, King's Court and Mountebank can be really oppressive and I definitely understand why people might not like them.

Whaaaaaaaaat Goon's and King's Court are awesome!  Don't you like scoring more than 100 in a game?

63
Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 17, 2018, 12:44:48 pm »
Lose track: Hermit/Scheme, or Summon/Death Cart

64
Dominion General Discussion / Re: Reactions
« on: July 17, 2018, 12:05:32 am »
1) I am a sucker for Fool's Gold.

2) Secret Chamber.  Finicky and yucky.

3) Market Square.  Gold for dayzzzzzz, and a +Buy

65
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 12:02:12 am »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

66
I'm really starting to hate that Tournament mode comes down to you either have Seduce, or you lose.

67
Dominion General Discussion / Re: Interview with Donald X.
« on: July 14, 2018, 12:00:15 am »
Have you ever had to choose different artwork or a different concept for a card due to it being printed in a certain country? I know China in particular will censor, like, human skeletons, which could have been a problem for something with Nocturne's theme.

I don't know about this, but I remember when Old Blacksmith had to be Royal Blacksmith instead, since Alayna came back with art of a guy who didn't look old.

Honestly, I think "Royal" fits better with what the card does, anyway.

68
Emporium + Duplicate

You can choose to call Duplicates before checking to see if you have enough Actions in play to gain 2VP, apparently.  So if you call enough Duplicates, you can get VP for all the Emporia you gain, even if you didn't have enough Actions in play when you actually first gained one.

69
I have no idea what "block heuristics" are. Doesn't seem to be related to boardgaming.
But at least I know the difference between Peddler and Copper.

Block Heuristics are a type of mathematical formalism that relates to how to efficiently span a space with like or dissimilar elements.
As I expected, totally unrelated to Guardian.  8)

A heuristic is basically a rule of thumb: the idea "don't buy a $3 unless it's better for your deck than Silver" is a heuristic.  What jomini was saying was that it's better to understand the broader strategy of Dominion, rather than focusing on specific card combos or card-specific adages.  So actually it had quite a lot to do with Guardian.

70
Rules Questions / Re: "no other rule is a Dominion rule"
« on: July 12, 2018, 09:46:32 am »
Not clear what you mean.

There are cases where the written rules are more general, and as such there is a specific thing that you are allowed to do, which could be considered a rule, even though it isn't mentioned in the rulebook. For example, I don't think anything in the rulebook tells you that if your opponent plays a Militia, you are allowed to discard a Victory card instead of a card that you want to use on your turn. Instead, the rules just tell you that you have to discard cards in general (via the rule that says that you do what the cards tell you to do when played).

I don't think this is a good example.  Victory cards are still cards, which is what Militia tells you to discard.

Technically, you are not allowed to do anything not specifically allowed in the rules.  You're not allowed to track your deck contents on a piece of paper, for example.  In that sense, Dominion Online is actually a variant, as it allows a VP tracker.  However, IRL, there isn't a Dominion police, so you can do whatever you want.  For instance, I've often tracked VP tokens on a piece of paper when there weren't enough physical tokens.  It really comes down to common sense.  Clearly, even though breathing is not mentioned in the rulebook, you're still allowed to breathe during the game.  However, peeking at another player's hand, or sliding extra cards into your deck when they're not looking would certainly be cheating.

71
I use semicolons all the time; they're really rather useful when neither a period nor a comma would be appropriate.

72
Dominion Articles / Re: Combo/Synergy: Courtier + Werewolf
« on: July 10, 2018, 01:14:35 pm »
So I just tried a couple games with this against Lord Rattington.  Without any support, this basically sucked, as you need to open Silver/Silver to get these s, and then you end up just lagging behind anyone who gets a cheap trasher or attack.  Young Witch really hurt.  The next game, I opened with Monastery, and got a couple Changelings to help getting things rolling, and that worked a lot better - narrowly beat Lord Rat who was doing a kind of suboptimal DoubleJack strategy.  So this seems to work not as a strict combo, but as the payload/centerpiece of a broader strategy.

73
On topic, I can empathize with the attitude of "play the game as it is, not how you want it to be", but there are times when a game is legitimately unbalanced and should be fixed.  I think the closest Dominion has ever come to that is Rebuild, and the folks on here have even found ways around that, so I think that's a testament to the game's design that the only "bug fix" we've ever needed was Masquerade, and that was for a pretty obscure combo.

75
Dominion Articles / Re: Combo/Synergy: Courtier + Werewolf
« on: July 09, 2018, 12:57:36 pm »
- Less buttons to click online

I couldn't decide whether to say "a man after my own heart" or "fewer"

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