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Messages - werothegreat

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26
Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 03:06:08 pm »
Sir Bailey had the second copy of Dominion, and took the name Castle Builder to heart, changing Curse to Rubble and having those attacks be siege weapons. I considered Rubble but stuck with Curse.

Well, Catapult came out eventually

27
Yay, it's in the right order!

28
No change, moving on

29
I fixed the order.  Thanks GendoIkari for doing the work so I just had to copy/paste.

No, now it's broken. Tracer, Chris is me and Xyrix had it that way, why can't they be allowed to display it the way they want to? One person has a problem with it (Gendo) and now it has to change? What?
Sorry.  I got multiple requests to change it.  I assumed that everyone did it countdown style - because all the other lists I had seen were like that - and assumed that these guys got it wrong. 

I was mistaken.  I won't do it again.

Yes, it was a conscious decision by my fellow authors and I, who agreed that we prefer to read the lists in that order. Since the alternative version is available courtesy of Gendo, I will revert the edits.

Then why did you start with the bottom third? If you prefer seeing the highest ranked card first, why didn't you start with the top third?

I really do not understand your preference. Building up to the top card is much more dramatic and interesting. With your way, it's just "oh that's the winner congrats wharf" and it's anticlimactic.

30
The first three plays of Recruiter are a Lost City that trashes Estates - awesome!  It then turns into a Moat that trashes Copper - less awesome.  I think burning higher value cards into Actions is less useful than say, Salvager or Bishop, or even Apprentice.

31
Quote
With Sauna often questionable as a gain

Again, it's like we're not looking at the same card here.  Sauna is fucking awesome.

32
Good to see Vampire and Bridge Troll rising.

33
I fixed the order.  Thanks GendoIkari for doing the work so I just had to copy/paste.

Yay!

34
Predictive statistics:
-Outpost at least +25
-Horn of Plenty at least +12
-Knights at least +11
-Vampire at least +5
-Groundskeeper at least +3
-Highway, Lost City at least +2
-Ghost Ship at least +1
-Old Witch, Recruiter in the top 25 (obviously)

35
Jeez, what do you people have against cursers

36
Please reverse the order; this is backwards from all the other card lists; and opposite of how a countdown normally works.

Yes, please. 

Capital is criminally low, Tormentor could be higher, Piazza could be much higher.

Predictive statistics: Bandit Camp up by at least +1, Bustling Village up by at least +3, Tragic Hero up by at least +19.

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Fell and should keep falling: Sauna - Sauna didn't fall much but it could be somewhat significantly lower. It is typically a card of last resort

Uhhhhhh are we looking at the same card here buddy

38
This is the third year in a row that Farming Village's rank has gone up by +3.

39
I probably missed this discussion earlier; but are first-edition cards left out of the rankings? I would assume so, otherwise where is Thief?

I disagree with that; just because a card isn't in the second printing of Dominion doesn't make it any less an official and real Dominion card.

Disagree with your disagreement.

Anyway, Cutpurse is way too low.  In the early game, it's better than Militia.

40
I would also pick Masquerade for the top.

41
Dominion General Discussion / Re: The Dominion Cards Lists 2018 Edition
« on: February 14, 2019, 04:10:29 pm »
Anyone know how many responses there were this year?

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Predictive statistics: Market Square and Doctor have both risen by at least +1 in the rankings.

43
With Tax, it's the setup that irks me most.

44
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Scepter
« on: February 11, 2019, 09:09:00 pm »
As I see it, the key difference is timing. Royal Carriage lets you repeat an Action's benefit at once, but you have to have it in your hand when you play the action

I believe you mean on your Tavern mat?

45
Good to see Advance and Delve dropping. I think Haven and Cellar are still underrated.

I still think Haven is overrated.

46
Let's Discuss ... / Let's Discuss Renaissance Cards: Scepter
« on: February 11, 2019, 02:22:18 pm »

I dub thee... Dame Anna.  Oh, and you too, I suppose.

* How does this compare to Royal Carriage?
* How many of these do you want?
* Under what conditions (besides the trivial of no Actions in play) do you go for the +?

47
Dominion: Renaissance Previews / Re: Artifact Origin cards as a card type
« on: February 08, 2019, 12:29:13 pm »
Having extra types makes Courtier better, and that's all the reason I need

48
Other Games / Re: Villainous
« on: February 07, 2019, 02:00:01 pm »
No one ever responded to this, but an expansion is coming out next month: https://www.target.com/p/disney/-/A-75662692

I've quite enjoyed the game, played it quite a bit over the past half year, and I'm quite looking forward to the expansion.

49
Dominion: Renaissance Previews / Re: Artifact Origin cards as a card type
« on: February 07, 2019, 01:16:31 pm »
As I was re-organizing my cards and noticed that the 'origin' cards for the Artifacts did not have their own 'card type'.  I am not intending to criticize the introduction of this new concept, but the other non-card type cards (at least in Renaissance have some sort of 'origin' card.  Doom > Hex, Fate > Boon.  Why did the Artifacts 'origin' card not have their own type? Maybe 'Reward' or 'Trophy'.  I doubt it was an 'oversight' by design.
Types are used in Dominion either to have rules tied to them, or because making the cards a different color has value.

Those cases did not come up here; so, no new type.
Strictly speaking, Gathering fulfils neither of these requirements; the way I understood it, those cards have a type just so that other cards can refer to them.

Same as Attack. Indeed "so that cards can refer to them" should have been listed as a third reason.

I think that pretty comfortably falls under "have rules tied to them".

50
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Lackeys
« on: February 07, 2019, 01:15:39 pm »
I think that the card is a borderline $3 but isn't the design principle to make cards as cheap as possible?
Indeed.

But if the question isn't "how come Lackeys is so cheap", I can instead ask "why are Experiment and Expedition so expensive"? (-8

My thoughts:
* Expedition's draw is immediate, and doesn't add a card to your deck.
* Experiment is Thronable to get extra Actions
* Lackeys eventually run out, the others don't

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