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Dominion General Discussion / Re: Spices > Gold
« on: November 11, 2018, 05:17:26 pm »I thought this was ehunt replying to his own thread at first.
Guys, this is why I made the card art avatar thread
I thought this was ehunt replying to his own thread at first.
Here's the Amazon link, listed as currently unavailable:
https://www.amazon.com/Rio-Grande-Games-RIO558-Dominion/dp/B07HM7WZT9/
It's not that I think your interpretation is clearly wrong, it isn't. It just that you quoted one sentence, that is summing up 4 paragraphs of buy phase explanation, IMO out of context. The first two of those paragraphs start with
> First you can play any number of Treasure cards from your hand, in any order....
> Then, you can buy one card, costing as much as you have or less....
I think this is a strong indicator for a conceptual division of the buy phase (though not explicit, agreed). Also the sentence you quote says "You cannot go back and play more Treasures..." If you played a Black Market during the Buy phase, there would be no 'going back', as you never left the part where you play Treasures. Again, in the context of a base Dominion rulebook that just two paragraphs before feels necessary to say that "Buying cards does not use up Treasure cards; you still have the cards." it should be a possible interpretation that the sentece you quote refers to the normal buying in the buy phase.
Anyone know why all the pictures on the wiki are fuzzy?
Capitalism makes Inherited Estates also count as Treasures sometimes. Woah.
Not really. There is basically no such thing as a player 2 advantage. If there were, the first player would pass to become the second player. Sure, the timing of your shuffles don't quite make that always the best play, but that's a higher-order effect.
There's a second-mover advantage, though, which means that there's less incentive than usual to take the artifact first. By doing so, you're opening your opponent up to a much stronger play of stealing it from you. It's like taking Dame Josephine if she's the top Knight on the pile, but even more so.
I think this is totally wrong, and for a reason you have noted - the timing of shuffles. You seem to think this just occasionally might muck up your logic, but it totally nukes it every time. You don't get to pass in dominion. You get to put your hand into your discard pile and draw 5 more cards. That's absolutely not the same thing.
I think the shuffle timing actually gives an advantage to the first player. For example, if both players buy a Flag Bearer on T2, then P2 ends up with the Flag, and the decks are otherwise the same. On the other hand, if P2 buys a Flag Bearer on T2, and P1 buys one on T3, then P1 ends up with the Flag, and their Flag Bearer comes a shuffle later. But here's the key point: having a Flag Bearer a shuffle earlier is bad. Instead of having the Flag Bearer earlier, you could have bought a silver, and had the silver a shuffle earlier instead.
I guess my question was actually if Renaissance rules were a change to the Empire rules here; and I’m taking your reference to Empires as a “no”.The rulebook for Renaissance hasn't been posted yet, so I looked in the Empires rulebook. I've said a bunch of stuff about Renaissance, so I can understand thinking, who knows, maybe he'll answer this; what does it matter if people know this anyway? OTOH at the point at which this information will be useful, you will be able to find out the answer without me. So the question doesn't leave me feeling particularly generous.
You know that old wisdom: "if you can't say anything nice don't say anything at all"?
Although the question was not particularly consequential, you didn't have to answer it. Instead, you answered a question about Renaissance by saying "I checked the Empires rulebook for you", which doesn't even make sense, and the "for you" just makes it slightly rude.
Recently on the forums I saw some posts back and forth where you kept using "your mom" insults. Being the creator of the game we all love gives you status. We're the customers. You should use your status to take the higher ground and set an example for everyone else.
Hmm.. If you play a Crown in your Night phase, I suppose it does nothing?
Innovation, when your first gain is in your buy phase can you use the coin supplied by the purchased and played card? What about coffers? I'm pretty sure it's a no for coffers. If you buy a crown and innovation plays it does it have to be played as an action?
How many Experiments are there? We have 12 Ports, will we also have 12 Experiments?
Butcher + Silk Merchant
Obvious and potentially useful turbo remodel variant.
Silk Merchant guarantees 5 on the first shuffle. Amass Butchers and Silk Merchants, turning some starting estates into Silk Merchants early. Maybe mill a Silk Merchant for+4 Coffers and +2 Villagers. With 1 extra token, Butcher can take Silk Merchant straight to Province in the end game. The Villagers should allow multiple-Butcher turns. There are interesting decisions around when to play Silk Merchants.