Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - werothegreat

Filter to certain boards:

Pages: 1 [2] 3 4 ... 19
26
Dominion Online at Shuffle iT / Official Dominion Online FAQ [Draft]
« on: September 20, 2017, 12:12:48 pm »
Hello, all!  It's, uh, me, I guess.  I've written up an Official FAQ for Dominion Online, included a tutorial for how to play, and a guide to Dominion Online's interface.  We'd like y'all's's opinions on it!

(the formatting here is a bit weird, but that's because the original is in a Google Doc with actual pictures and stuff)

-------------------------------------------------------------------------------------

Welcome to Dominion Online!

Dominion Online, developed by Shuffle iT, is the official platform to play Dominion, the award-winning deckbuilding card game created by Donald X. Vaccarino.

[picture of Matching screen]

Getting Started

Once you have logged in, you will be presented with the above screen.  The buttons along the top of the screen will take you to several different menus:

* Matching: This is the menu you start on when you log in.  Here you can be matched automatically with another human player, in either a ranked or practice game, or you can start a quick game against the AI.  Any game started this way will be played with a fully randomized set of Kingdom cards, according to your settings.  You can also see which of your Friends (or players that you follow) are online here, and join their Table if they have set one up.
* New Table: Here you can set up a Table.  Think of a Table as a digital version of a real-life board gaming table: this is where you can set up a game, and people can join your table to play with you. Unlike a game started under Matching, here you can choose what settings you wish to play with, including what cards you want to use, whether to use a Victory point counter, and whether players and spectators can see each other chatting.  If a player has joined your Table that you don’t wish to play with, you can kick them out.  Once all players have signalled they are Ready, the game begins.
* Tables: Here you can view all Tables set up by other players, and join a Table that is open.  You can also spectate games that are already in progress.
Options: This menu has a number of options related to the user interface that you can toggle.
* Friend List: Here you can add a Friend if you know their username, and view Friends you have already made.  You can also view those who have requested to be your Friend, and potentially accept their request.  You can also end friendships.  You can also check your Blacklist, which comprises the users who are no longer allowed to join games with you.  You are able to blacklist a user on the end game screen after playing a game with them, by clicking the lightning bolt icon.
* Familiar Cards: Here you can view every card in the game, including cards that you are not currently subscribed to.  If you have seen a card before, and feel comfortable playing with it, you can mark it as familiar.  If a card is unfamiliar to you, it will show up in grayscale.  To change the status of a card from unfamiliar to familiar (or vice versa) simply left-click it.  Right-clicking a card will show you an enlarged view of it, including its text.  When setting up a Table, you can choose to only use cards that are familiar to both players (you can find this under Advanced Options).  Ranked games do not respect familiar cards, and will take from all cards that the players are subscribed to.
* Leaderboard: Here you can see the current rankings of the top 20 players, yourself, and all of your friends.  Note that your ranking will not be calculated until you’ve played at least one ranked game, and updates at midnight UTC.  The rankings for 2-player games and 3-4-player games are calculated separately.
* Account: Here you can set your username, change your password, enter bonus codes for free subscriptions, and confirm your email address.
* Store: Here you can purchase a subscription to Dominion Online, as well as view your current subscription status.  Subscriptions can be for any length of time, but will run for a year by default.  Two subscriptions are available: the Silver subscription, which grants access to Intrigue, Seaside, Prosperity, Cornucopia, Hinterlands, Guilds, and Promotional cards; and the Gold subscription, which grants access to all currently released cards.  Cards from the Base Set are available for free, and do not require a subscription.  When a new set of cards is released, subscribers do not automatically get access to them; you will have to renew your subscription to play with the new set.  Note that all prices are listed in euros.

You will also note the smaller box in the lower right corner, with four more options:

* Inbox: Here you can view messages sent to your account by the development team.
* FAQ: This option will take you to this page.
* Need Help?: This option will direct you to the Support section of the Shuffle iT forum, where a moderator or member of the development team can assist you with your problem.
* Logout: This will log you out of the game, taking you to the login screen. Note that you can only change language settings when you are on the login screen.

[picture of game in progress]

How to Play

Dominion is a deckbuilding card game.  Each player starts the game with a small deck of low-quality cards, which they can use to add more cards to their deck.  The new cards they add can have a variety of effects, from drawing more cards into your hand, to being able to play more cards, to removing unwanted cards from your deck, to gaining more cards per turn than you would normally be able to, to hurling detrimental effects at your opponent(s).  As your deck gets better, you will be able to acquire better and more expensive cards, including the very important Province cards, which are worth 6 points at the end of the game.  However, the supply of cards is limited, and competition for certain cards will be fierce.  The game ends when either the Province pile, or any 3 piles, empty out completely.  At that point, the player with the most points wins.

[picture zoomed in on your side of the board with labels to deck, discard, etc.]

On your side of the game board are a few different areas:
* Your Hand: These are the cards you’re currently holding, and can see.  When you play a card, it will come from here.  You normally start your turn with 5 cards in your hand.
* Your Play Area: When you play a card, it will go here.
* Your Deck: When you draw a card, it will come from here.  You cannot see these cards, but you know how many cards are left in your deck.
* Your Discard Pile: When you discard a card, it will go here.  At the end of your turn, all cards you’ve played that turn will be put here.  When there aren’t enough cards left in your deck in order to do something, such as drawing cards, your discard pile is shuffled, and put under your deck.  You can only ever see the top card of your discard pile.

Your opponent has the same areas, just on their side of the board.  You cannot see what cards are in their hand, but you can see all the cards they’ve played, and the top card of their discard pile.  There is also a resource tracker in the center of the screen, that will say how many Actions, Buys, and Coins the current player has (see below), as well as what the current player can do, or if the game is waiting for someone to do something.

[picture of Supply from 2nd Edition rulebook]

Between the players is a communal area called the Supply.  This is the set of cards that players can add to their deck this game.  There is a set of seven Base Cards on the left side of the screen - Copper, Silver, Gold, Estate, Duchy, Province, and Curse.  These cards are in every game.  There are also 10 other cards called the Kingdom, which will change from game to game.  Whenever a player buys or otherwise gains a card, it will come from the Supply.  Each pile in the Supply has a limited number of cards in it, and when that pile runs out, cards can no longer be gained from it.

Card Types and Turn Phases

There are 3 main types of cards in the game:

* Victory cards: These cards have green borders, and are worth points at the end of the game, but don’t do anything else; they are essentially dead cards that take up space in your hand.  If you have too many of them in your deck, you may find your hands clogged with these Victory (or “green”) cards, and unable to do anything of value.  However, if you don’t get enough Victory cards, you may not have more points than your opponent, and will be in danger of losing.  Thus a delicate balance must be struck, in deciding when to start acquiring Victory cards, which ones to get, and how many of them to add to your growing deck.
* Treasure cards: These cards have yellow borders, and will be your main source of Coins, the resource used to buy cards.  During your turn, you will be able to play any number of Treasures, each of which will produce some amount of Coins, typically shown on a large Coin symbol on the card.  With the total amount of Coins you’ve produced, you will be able to buy one card from the Supply - each card has a cost in Coins shown in its lower left corner.  After you buy a card, it is put into your discard pile; the next time you shuffle, it will be added to your deck, and you will be able to use it when it shows up in your hand.
* Action cards: These cards usually have white borders, though a few have an extra type (or two, or three) that gives them an additional or alternate color.  You can only play one Action per turn.  However, Actions have a wide range of abilities, and some can even let you play more Actions afterwards.  Actions are the most common type of card in Dominion.

There is also one card with its own, eponymous type: the Curse card.  Curses have purple borders, and are worth -1 points.  You will usually not want to buy these, but a few Attack cards can force you to add a Curse to your deck.

Each turn is broken down into 3 phases:

* Action phase: To start your turn, you may play one Action card.  Specifically, you have 1 Action to use, which you can spend to play an Action card.  Note that Actions, a resource you accumulate, are different from Action cards.  You spend an Action to play an Action card.  The resource counter tab in the center of the game screen tells you how many Actions you have remaining.  Often when you play an Action card, it will yield an extra 1 or 2 Actions, allowing you to play more Actions afterwards.  When you play an Action, it goes into your play area, and you follow the directions written on it.  While most effects are written out, there are a few very common effects that are written in a shorthand:
** +X Cards: Draw that number of cards from your personal deck, and add them to your hand.
** +X Actions: Add that many Actions to your total, allowing you to play that many more Action cards this turn.
** +X Buys: Add that many Buys to your total, allowing you to buy that many more cards this turn (see below).
** +X Coins (represented by a Coin symbol): Add that much Coin to your total, giving you that much more to spend on buying one or more cards this turn.
* Buy phase: After you have finished playing Action cards (either because you’ve run out of Actions or Action cards, or because you decided you didn’t want to play any more), you may play any number of Treasures.  You may then buy one card.  Specifically, you have 1 Buy to use, which you can spend on a purchase.  Some Action cards (and a few special Treasures) allow you to buy additional cards during this phase.  The resource counter tab in the center of the game screen tells you how many Buys you have remaining.  When you buy a card, the cost of the card is deducted from your current Coin total, and one of your Buys is spent.  You may then buy another card, and so on, until you have no Buys remaining, or have decided you don’t want to buy anything else.  Note that some cards cost 0 Coins - it still costs a Buy to buy one, though.
* Clean-up phase:  After you have finished buying cards, you then discard any cards you have played this turn, and any cards left in your hand.  Discarding cards puts them into your discard pile.  You then draw 5 cards from your deck, to be your hand for your next turn.  If there are not enough cards left in your deck to do this, your discard pile is shuffled, and is put under what remains of your deck, and then your new hand is drawn.  The same applies anytime you need to do something with the top of your deck and not enough cards remain.

Note that you are never forced to play an Action during your Action phase, and you are never forced to buy a card during your Buy phase, even if you have Actions or Buys remaining, respectively.  You can always choose to end the phase early, and move on to the next one.  After you’ve finished your Clean-up phase, play moves to the person to your left, and they take their turn, in the same 3 phases.  Once play returns to you, you will start again with a new Action phase, and have 1 Action and 1 Buy to use. If  either the Province pile, or any 3 piles, are completely empty after a player’s turn, the game ends immediately and each player’s Victory points are counted.

Secondary Types and Keywords

Some cards have more than one type.  The most common secondary type is Attack.  This does not have any special ability associated with it, it just signifies that this card has a hostile effect on other players.  Some other effects also reference Attack cards - several of these are Reaction cards, which have blue borders.  A Reaction card has an effect that can be used at an unusual time, which is most often detailed on the lower half of its card text, beneath a dividing line.  For example, the Moat card can be revealed from your hand when another player plays an Attack, to protect you from the Attack’s effects.  There are also other secondary types, with their own rules and peculiarities.

You will find that the text of most Dominion cards is fairly straightforward in detailing the effect of the card.  However, there are a few keywords with a specific meaning:

* Gain: Take a card from the Supply, and put it into your discard pile.  The Supply is the set of cards that make up the large part of the game board, as described above.   The most usual way to gain a card is to first buy it, but some effects instruct you to gain a card without buying it.
* Discard: Put a card into your discard pile.  If an effect doesn’t otherwise specify, cards are discarded from your hand.  Some effects will tell you to discard a card from another location, though, such as your deck, and all the cards you have in play get discarded during your Clean-up phase.  Note that when you play a card, it is not immediately put into your discard pile; it stays in your play area until your Clean-up phase.
* Trash: Put a card into the trash pile.  The trash pile is used by all players as a receptacle for cards removed from their deck.  Cards can only be trashed if an effect says so.  Be careful: discarding and trashing are different things.  If you discard a card, it will eventually be shuffled back into your deck and you will see it again in your hand; if you trash a card, it is removed from your deck entirely, and it will not show up in your hand again.
* Reveal: Show this to all players.  After a card is revealed, it is returned to where it came from, unless otherwise specified.
* Look at: Only you get to see this.  After you look at a card, it is returned to where it came from, unless otherwise specified.
* Set aside: Put this card off to one side, not in your hand, play area, or discard pile, or on your deck.  Cards are set aside face up by default, but some effects may tell you to set a card aside face down.  Cards remain set aside until the effect that put them there says otherwise, or else until the end of the game.

There are also a few other keywords, mainly to do with different types of tokens, but they don’t appear on very many cards.

You may sometimes see an Event or Landmark in the game - these are not cards, and cannot be added to your deck.  An Event is an effect that can be bought, just like a card, but the effect happens right away.  However, if you want the effect to happen again, you will have to buy the Event again.  Buying an Event costs a Buy, just like buying a card.  An Event’s cost is in its upper left corner.  A Landmark is not bought; it is instead a rule change for scoring in the game.  It provides a new way to acquire points other than buying Victory cards.  It is not recommended that you play with either Events or Landmarks if you are unfamiliar with the game.

Using the Dominion Online Interface

To play a card from your hand, or to buy or otherwise gain a card from the Supply, simply left-click it.  If you only want to view the card, right-click it instead, and you will be shown an enlarged version of the card, including its full text.  During your Buy phase, there is a button “Autoplay Treasures” which will play all of your Treasures from your hand so you don’t have to click on them each individually. 

Cards that you are able to play will have a shining green border around them.  Cards that you are able to discard will have a shining amber border around them.  Cards that you are able to trash will have a shining red border around them.  Cards that you are able to buy or gain will have a blue plus sign in their lower right corner.  Any other effect that requires you to choose a card will highlight allowed cards in green.

Each pile in the Supply, and each player’s deck, has a red number in the upper left corner indicating how many cards are left in it.  Identical cards in your hand, or that you have in play next to each other, are stacked, with a red number in the corner of the stack to indicate how many of the same card are there.

As a game proceeds, everything that happens is recorded in the log, on the right side of the screen.  The log is color-coded by card type, and can help you figure out what happened on a particularly complicated turn, or you can use it to check back on something if you forget what happened.  A few abilities must be done through the log: specifically, the calling of Reserve cards and the ordering of simultaneous effects are prompted in blue text at the bottom of the log.

Below the log is the chat, where you can communicate with any other players, as well as any spectators.

Above the log are three options:

* View trash: This shows you the current contents of the trash.  To switch back to the log, simply click “View log”, which replaces the “View trash” button when you are viewing the trash.
* Undo: Request to undo the most recent thing that happened.  Your opponent(s) must allow the undo in order for it to happen.  While refusing may seem unsportsmanlike, it is every player’s right to refuse an undo request.
* Resign: Concede the game, ending it.  This counts as a loss for you if it is a ranked game.  When another player resigns, the remaining players can choose to continue playing with a bot filling the role of the resigner.  However, resigning in games with more than two players is not encouraged; you will take a greater ratings penalty than if you had simply played the game through and lost.  While conceding to only one other person (or to bots) can be the right decision if it’s clear the other person will win, conceding to more players makes the game less fun for the players remaining in the game.

Next to each player’s deck is their username, and a point counter, which tracks how many Victory points that player would have if the game were to end at that moment.  If you hover your mouse over a player’s username, you can see any cards they have set aside or on mats, and any Duration cards they have in play from previous turns.  If a player has any tokens, their count is displayed next to the player’s username.

[end of game screen]

After a game has ended, you are shown the game end screen.  On the left are the options chosen for the Table.  On the right are the contents of each player’s deck at the end of the game, and the chat.  In the center is a description of the outcome of the game, including the winner, and the score of each player, including a list of the sources of their Victory points.  From here, you can choose to replay the Table by clicking Ready, or you can leave the Table or edit its settings.

FREQUENTLY ASKED QUESTIONS (FAQ)

If your question is not answered here, you can always post on the Support subforum, or join Shuffle iT’s Discord channel at https://discord.gg/MU8YJaR.

Getting Started

* Where do I go to play?  The URL for Dominion Online is https://dominion.games.
* I used an older digital Dominion implementation, why can’t I log in?  If you had an account with a previous implementation, your username from that implementation has been reserved.  However, you will need to create a new account for Shuffle iT’s implementation.  You should have received an email from noreply@shuffleit.nl at the start of January 2017, describing how you can create your account.  If you have not received this email, or are having trouble, please contact a moderator or member of the development team either in the Support subforum here, or on Shuffle iT’s Discord channel.
* How can I make a new account?  Click the Sign Up button on the login screen and follow the instructions.  This will give you access to the cards of the Base Set, and you can always purchase a subscription for more.
* Can I play offline or on my mobile device?  Unfortunately not.  Our development team is working on it, however.
How do I change languages?  To change languages, you must log out of the game, so that you’re on the login screen.  There is a list of flags on the left side of this screen; click the one corresponding to your preferred language.  Dominion Online currently supports English, German, Japanese, and Russian.

Subscriptions

* I already bought all the expansions on a previous implementation, why do I have to buy them again?  Dominion Online operates on a subscription system.  If you had purchased any sets on a previous iteration of online Dominion, you will receive a subscription up to January 2018 to those sets at no charge.  However, after that time, you will need to renew your subscription to continue playing with them.  You can also subscribe to additional expansions at any time; if you do, you will only be charged for the sets that you do not currently have.
* Do all my friends have to buy their own subscriptions?  When setting up a game with another player, you can use any of the cards that either of you are subscribed to.  So if one player has subscribed to all cards, and another has a free account, they can still play with all the cards together.  In this case, it operates exactly like bringing your own expansions to a friendly board game night - everyone gets to play with whatever is brought to the table.
* I thought I had bought everything, why does the store say I haven’t?  When new content is added to Dominion Online, it is not added automatically to a full subscription for free. You will have to subscribe separately to the new content.  This does mean that Gold subscriptions will get more expensive over time as new sets are released.
* I have a bonus code from a physical set, how do I redeem it?  Go to the Account tab, and you will find a field to validate your code.  A bonus code can be redeemed for a year’s subscription to any set of the same size or smaller of the set you got the bonus code from.  (Large expansions are Dark Ages, Adventures, Empires, Nocturne; medium expansions are Base, Intrigue, Seaside, Prosperity, Hinterlands; small expansions are Alchemy, Cornucopia, Guilds.)  Currently, only the German version of the Second Edition of the Base Set comes with a bonus code.  Bonus codes from some first edition physical sets were meant for a previous implementation of online Dominion, and are no longer valid.

Cards and Content

* Some cards are missing from the Base Set and Intrigue, where are they?  In 2016, Dominion began to be republished under a Second Edition.  For the most part, this simply meant tidying up card text and adding gender-neutral wordings, but a handful of cards each were removed from the Base Set and Intrigue, and replaced with new cards.  It is believed by the designer and playtesters that these changes have made the first two sets of Dominion more well-balanced, and more enjoyable to play.  Shuffle iT has no plans to implement the cards that were removed.
* Where is Stash, and why is it banned?  Unfortunately, Stash has not yet been implemented.  Our development team is working on it, however.
* Where are the Campaigns?  While we all enjoyed the Campaigns of previous online Dominion iterations, we do not have a similar feature at this time.  Our development team is working on it, however.
* Why do my games only have cards from the Base Set?  Check your familiar cards settings.  If you haven’t checked anything outside of the Base Set as familiar, then you’ll only get Base Set cards when you set up a table.

Gameplay and Interface

* How do I look at the text of a card?  Simply right-click on a card to get an enlarged view of it, including its text.  Then click anywhere else on the screen to dismiss this.  You can also right click on card names in the log for the same effect.
* How can I see the bottom card of a split pile, or all the Knights, Ruins or Castles?  Unfortunately you can only view the top card of a pile at this time.  Our development team is working on changing that, however.
* How can I see what cards I have on mats, or Duration cards played last turn?  Hover your mouse over a player’s name, and the log will be replaced with the contents of that player’s mats, and any Durations in play from a previous turn.
* How can I call a Reserve card?  When a Reserve can be called, or when you need to choose the order of effects, blue text will appear at the bottom of the log, which you can click on.  Our development team is working on a better interface for this.
* Where’s the Trade Route mat?  Unfortunately this is not yet implemented.  Our development team is working on it, however.
* I wanted to play Crown during my Buy phase, but it didn’t let me double a Treasure!  Make sure you click End Actions before you play Crown if you want to double a Treasure.  Otherwise, the game will think you’re still in your Action phase.
* Which side of the Journey token is which?  If the Journey token is showing a boot, it is face up.  If it is a green circle, it is face down.
* Can I undo more than one step at a time?  Yes, just type “/undo” in the chat, without quotes, and a dot will appear at each step in the log.  Click the dot at the step you wish to go back to.
* My opponent is taking a really long time to do anything, is that allowed?  We can all take a while to think about our decisions sometimes, but if a player is consistently taking an inordinate amount of time to perform every single thing they do, this is called “slowplaying”, and is not allowed on Dominion Online.  If you run into such a player, you can Blacklist them at the end of the game, and if they are particularly egregious in this behavior, you can report them to a moderator or member of the development team on the Support subforum, or the Shuffle iT Discord channel.
* My opponent is refusing my undo requests, is that allowed?  Yes, it is. It is the right of every player to refuse an undo request.  If you don’t like it, you can always Blacklist a player for any reason (or no reason), but such behavior does not merit reporting.
* I’m stuck in a game, what do I do? or What is “kicking”?  On the login screen, there is the option to “kick” out any other instances where you are currently logged in.  Doing so will log you in on the instance you do this from, and log you out everywhere else, and also end any game that you’re in the middle of playing.  “Kick & Resign” does the same thing.  This can be useful if the game crashes and you get stuck with a loading screen.  If you experience such a problem, please report it on the Bug Reports subforum so our development team can look into it and hopefully fix it.

27
Rules Questions / Possession+Ball
« on: September 03, 2017, 11:26:59 pm »
Okay, just to check I have this right (starting a new topic because the old one is locked):

-If I Possess someone and make them take their - token (usually by making them buy Ball), I get the token instead.  Say if they're green and I'm yellow, I take their green token.  This much I understand.
-Following on that, if I buy Ball the turn I play Possession, that should mean that after Possessing the green player and making them buy Ball, I should have two - tokens - my yellow one, and their green one.  This seems pretty obvious.
-Then when green takes their unPossessed turn, they can buy Ball without taking a - token because I currently have theirs, and they couldn't take mine (or anyone else's) even if it were available.
-However, here we come to a tricky bit: let's say I (yellow) play a single Copper on my next turn, producing , triggering the - tokens.  Do they activate one at a time?  Do I choose which one?  My guess would be they both trigger, and you end up losing , but there is no stipulation on the token saying you can't go below , so does that leave you with - to spend?  What would that even mean?
-Let's say I've managed to lose the green token.  Now green player buys their own Ball.  Do they take that green - token again?  Or have my Possession shenanigans prevented them from ever having to take it again this game?

28
Variants and Fan Cards / King & Queen
« on: August 10, 2017, 01:04:14 pm »
An idea I had.  Thought of the King first, then came up with an idea for the Queen.


King
Action-Duration

For the rest of the game, after you finish playing a card, if it was the first time you played a copy of that card this turn and it's still in play, play it again.
(This stays in play.)

Queen
Action-Duration

At the start of each of your turns for the rest of the game, trash a Province from the Supply.
------
While this is in play, when you play a card, +1.
(This stays in play.)

EDIT: King should probably say "another card" so it doesn't trigger itself.

29
Dominion General Discussion / Cover artist credit
« on: August 05, 2017, 12:47:01 am »
I want to add the cover artists of each set to the list of illustrators, but I unfortunately threw away a lot of my boxes when I moved.  I was able to find a few of them by googling images for the backs of the boxes, but I can't find images for the backs of English copies of Dark Ages, Adventures or Empires.  Also, Alchemy and Cornucopia's boxes do not list a cover artist.  Does anyone know who illustrated the covers for those sets?

30
Another wiki overhaul is happening!  A while back, user Dbclick edited the "In other languages" and "Alternate versions" portions of Artisan and Bandit to be a single "Versions" section, using a table format to make everything more compact and easy to parse.  I quite like the format, and I'm going to start slowly changing all existing card pages to it.  The great thing about it is that there is now a way to document card texts in different languages!  This can probably be limited to the three non-English languages on Dominion Online to start with - German, Japanese and Russian.  I can take care of the German and Russian texts myself, but given that my current version of typing in Japanese is hunting for the right character on the "List of Kanji" page on Wikipedia and copy-pasting it, I would not be the best person to put up Japanese card text.  So I'm asking for help!  If majiponi (the user behind the Japanese translations for Dominion Online) could help himself, that would be awesome, but I'll take what I can get.

I also welcome any help doing any of the other transition work - adding the tables to the card pages, plunking card text, whether in English, German or Russian.  I'll get to it myself eventually, but if more people help, the faster it gets done.  I'm starting in the Base set, so feel free to start in a later expansion if you're up for it.

An example of the new format: http://wiki.dominionstrategy.com/index.php/Moat#Versions

31
Question I found on reddit that I felt might be appropriate:  You are killed and Death lets you choose a game to challenge him at for another chance at life. What game do you choose?

https://www.reddit.com/r/AskReddit/comments/6nlotz/you_are_killed_and_death_lets_you_choose_a_game/

32
Other Games / Temporum Rules Questions
« on: July 15, 2017, 12:06:28 am »
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?

33
Feedback / Mouse scroll not working?
« on: April 16, 2017, 11:14:10 pm »
I can no longer scroll with my mouse wheel on f.ds.  This is so far the only website I'm having this trouble with, so I don't think it's my mouse.

35
Other Games / Temporum: Alternate Realities speculation
« on: March 12, 2017, 08:39:28 pm »
So the Temporum expansion is supposed to release sometime this month (hopefully), and I took a look at the RGG page - it adds 48 new zones, and 60 new cards - that doubles both!  It also mentions chits and cards for certain new zones (interesting!).  What I'm mainly wondering is what the rules will be with playing with expansion cards - do you just play with all 120?  Make that 180 if another expansion releases?  Seems unwieldy.  Or will the rules say to play with one set or the other?  That could certainly add more variety.

As a disclaimer, I did play with GendoIkari's prototype of the expansion way back in 2015, but I don't remember anything about it, and had no idea which cards/zones were base and which were expansion at the time.  I was just really confused the whole time.

36
Rules Questions / Stash + Inn (2nd edition)
« on: February 21, 2017, 05:53:55 pm »
If I gain an Inn, and I have a Stash in my deck, do I get to look through my entire deck when I shuffle?

37
Dominion Articles / Challenge: write a Moat article
« on: February 09, 2017, 11:05:02 am »

So the Pearl Diver article challenge was pretty productive!  I figured I'd start up a new one - write an article about Moat!  What strategic depths can you plumb with this simple Base set card?

38
Dominion General Discussion / Updated Average Card Cost in each Set
« on: February 06, 2017, 06:18:55 pm »
This has been done before, but now we have Empires, and Base and Intrigue have been updated, and Sauna/Avanto has been added to the Promos.

Split piles count as half and half, so Patrician/Emporium is 0.5 and 0.5 .  Castles were counted as $6.5.  I didn't even bother with Alchemy because Potions.



As you can see, Prosperity is still the outlying highest, but Empires comes in a close second.  Promos are bumped up by Prince.  It looks like a good average cost for a set is .

39
Variants and Fan Cards / New Traveller line
« on: February 03, 2017, 12:13:58 am »
I started with the names/flavor, and came up with the rest from there:



The idea is that each is one part of an engine.  You start with some disappearing money, then a trasher, then a gainer, then draw, then payload.  The only thing missing is the Village, but Page/Champion covers that pretty well.

Also, all except Acolyte should say "(This is not in the Supply.)" on them.

40
Let's Discuss ... / Let's Discuss Second Edition Cards: Merchant
« on: January 29, 2017, 06:00:28 pm »

FISH
HEADS
GET YER FISH HEADS

-How does this compare to other Peddler variants?
-How reliable is it?
-How does this change up the First Game kingdom by replacing Woodcutter?

41
Rules Questions / Outpost + Possession + Outpost + Possession + ...
« on: January 19, 2017, 12:55:22 am »
I think I found a way to get infinite turns.  If you play Outpost and Possession, you get to choose which happens first.  If you choose the Possessed turn, you do that, then take the Outpost turn next.  You could then play a second Outpost on that Outpost turn, but the previous turn wasn't yours, it was your opponent's, so you get yet another turn.  If you can keep managing to play an Outpost and a Possession on each Outpost turn, you could keep going infinitely.

Anyone see any flaws in my reasoning?

EDIT: I think I found the flaw - extra turns should happen in turn order, right?  So my Outpost turn should always happen before your Possessed turn.  So this doesn't work, never mind.  I shouldn't try to think of Dominion combos at 1am.

42
I was thinking about non-Supply cards, and was wondering if there would be an interesting way to gain one through an Event, rather than a Kingdom card (like Travellers or Hermit/Urchin).  This is what I came up with:

Blood Offering
- Event

Trash your hand.  If you trashed 5 or more cards, gain an Avatar from the Avatar pile.

Avatar
- Action

+2 Cards
+2 Actions
+2 Buys
+

(This is not in the Supply.)

43
Dominion General Discussion / Infinite Combo Etiquette
« on: January 09, 2017, 02:32:04 pm »
What would you do if someone pulled off an infinite combo on you?  Would you resign?  And by infinite I don't mean Bishop/Fortress, I mean literally an infinite turn, for example Highway/Goons/Forum/Trader, where you basically just click back and forth between Forum and Trader forever once you've got Goons and enough Highways in play.  Would this sort of thing be frowned upon in a tournament or league game?  What would be the correct etiquette for that sort of situation?

44
Dominion General Discussion / The Wiki moving into the 2nd Edition
« on: January 06, 2017, 09:28:04 pm »
In case you've been stuck under a Rocks since last Fall, the entirety of the Dominion canon is being re-released in a shiny new updated format, with less gendering, (hopefully) less confusing wordings, and bigger fonts.  That means that all the card scans I've made of the 1st edition cards are no longer accurate to canonical Dominion.  However, I have absolutely zero plans of seeking out and buying each new updated set outside of Base and Intrigue, which leads me to a dilemma, which already has at least one other wiki user... politely discussing the matter with me.  So I'm bringing to all of you lovely people this question for how the wiki should operate moving forward:

Should card text in infoboxes reflect the most updated wordings, or the wording on my most recent card scan for that card?  Should the card image and the card text have to match?

I see a few options:
a) Do not update the card text if an updated image is not uploaded
b) Update the card text, and don't care about the image
c) Someone else can buy the updated editions and make their own scans
d) Pull card images from the new Dominion online interface

Personally, I think card text should reflect the most up-to-date wording, so a) is not appealing to me.  However, at least one person has voiced an opposition to b).  c) would require someone to step forward, and I would want some sort of assent from the community here before going with d), since we had this same question about a year ago before I started scanning everything the first time around, and the consensus then was to keep to the physical scans.

Thoughts?

P.S.: Another slight problem with d) is that a few of the cards on Shuffle iT have some issues, mainly a few of the Treasures either lacking the top icons, or their names overlapping those icons.  Also, no Inheritance or Stash yet.

45
Other Games / Temporum Zone and Card Scans
« on: January 04, 2017, 06:33:29 pm »
Age I:



Age II:



Age III:



Age IV:



ALTERNATE REALITIES

Age I:


Age II:


Age III:


Age IV:

47
Variants and Fan Cards / Admiral
« on: December 09, 2016, 12:12:46 am »
Decided to test out Violet's new card generator, and came up with this:



Kind of a mixture of Prince and Summon.  Does this seem balanced?

48
Variants and Fan Cards / What if all piles scaled with players?
« on: December 08, 2016, 12:43:55 pm »
We all know Victory cards scale with more players - it's 8 cards in a pile for 2 players, and 12 if you have more.  This is ostensibly to have more to go around for all players.  How would they game be affected if Actions and Treasures also scaled that way?  Say, 10 for 2-player, 12 for 3, 16 for 4, or something like that.

49
Let's Discuss ... / Let's Discuss Second Edition Cards: Patrol
« on: December 04, 2016, 10:13:58 pm »

See, now this is how you Scout.

-How does this compare to other terminal draw?
-How useful is post-draw deck inspection on a terminal?
-Can we make memes of this?

50
Let's Discuss ... / Let's Discuss Second Edition Cards: Artisan
« on: December 03, 2016, 04:01:39 pm »

Ohhhh... my love... my darlin'...

-How powerful is this?
-What are the best things to gain with this?
-How does this compare to Altar and Count in terms of late-game Duchy gaining?
-How does this compare to Transmogrify in terms of same-turn gain-and-play?

Pages: 1 [2] 3 4 ... 19

Page created in 0.109 seconds with 16 queries.