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Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: May 31, 2017, 10:41:59 am »
As I see it, that brings us back to the point that I was making, which is namely that the proposed categories represent arbitrarily chosen points on two spectra, not actual distinct groupings, because Burning Skull's engine is almost a megaturn engine but it's not quite there, making it an example of a good strategy that falls in between the categories, which is not something that happens with the usual "fundamental deck type" kind of categorization.
I think that even if the proposed deck types are just arbitrary points on a spectrum they could be of use if they are far enough apart and can help players with in game choices. I don't know if it will work that way, but it sounds like they could be helpful for me.
Or maybe your whole argument is just that calling them decktypes is problemetic?
The decks described in the OP do cover a lot of strategy advice for newer players. It is an important thing to learn that once your turn 9 engine is doing something to figure out where to go. First there is the reliability/payload balance and keeping control. And you also need to know if you are going for 2 province per turn buys which need overdraw or that you can save up more payload for a megaturn.
In the case where the turn 9 deck starts adding more draw for green space or starts adding more bridges or HoPs for a megaturn, I don't see why these aren't different types of decks. And I can imagine there are kingdoms where it is unclear what route will lead to the win, thus making the pursuit of either deck a distinct strategy. (and not 'just things people play that are wrong' like you mentioned before, though that was about 'hybrids').
But you are right that the game here is a perfect example of the deck being somewhere in between. And I agree that given a specific game it is often pointless to discuss after the fact whether it was a good-enough engine or a failed control engine. But on the other hand, given a new kingdom I think the deck-types discussed in this article give better tools to evaluate how to play it then only going as far as thinking of the fundamental types would.