26
Dominion General Discussion / Re: Fix the worst cards
« on: March 09, 2018, 01:38:39 pm »Contraband is one of those cards that I always think about trying to include in my deck when it's on the board (because I think it's a great concept and I can't resist), and I often try it. I don't always actually end up using it, but when I do, I often find it's better than I was expecting it to be.I’ve been working on a lot of these for a personal project, so here’s where I think they all could go.
Duchess: No player interaction, just the +$2.
Beggar: Fine as-is. It’s a narrow card, it can stay narrow, it has uses where it’s amazing.
Masterpiece: I’ve considered making it a $2 cost.
Fortune Teller: The effect is kind of slow, just use the -1 Card token (I also do this for Bureaucrat)
Fool: Fine.
Pirate Ship: Shit dude, I don’t know if this is fixable. I’d consider it always both attacking and paying?
Bureaucrat: -1 Card token instead of weird Victory card thing, top decking the Silver is optional.
Navigator: Fine as is, it’s just narrow.
Noble Brigand: Make it trash treasure that isn’t Copper, rather than only Silver or Gold.
Harvest: LF had a fix I can’t really remember, but really like a lot of bad cards just give it +Buy.
Cache: Give it +Buy and it’s perfectly fine.
Mine: It’s a decent card at $4 cost, and there’s no reason to prevent Mine openings.
Mandarin: It’s always gonna be narrow. Maybe just get rid of the top-deck thing on the top.
Royal Seal: $4 cost as is.
Harem: $5 cost, rename it “Manor”, remove the generally objectifting art. I think this is LF’s idea.
Transmute: I’ve tried a lot for Transmute. +1 Buy, and replace “gain a Transmute” with “gain an Action” makes it really fun. I’ve tried cost-restricting the Action but I honestly think it’s more fun to not do that.
Philosopher’s Stone: $1 per 3 Action cards you have in play. Easier to count, actually sort of does something with Alchemy, and rewarding for certain kinds of decks.
FYI, when I put the list together, most of the cards that people are saying are "narrow, but fine" also seemed that way to me, but I wanted to have a consistent threshold (10%). As a result, I also left off a few cards that I'd love to see fixes for, such as Contraband.
Anyway, I like this Mine fix, and your P-Stone idea is really compelling, but I don't know if the function is quite right. Maybe worth 1 coin base plus $1 for every 3? For what it costs, I feel like it should be easier to get it to Silver.