51
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: January 31, 2020, 01:08:27 am »
If you want to play a really crazy kingdom, then have a look here (German DOMINION Forum).
my intention is, to have additional curses. So don't remove the original curses. I have tested in several games and it is a good decision.Also, having Curse type on Dark Path is confusing. It makes it so that all the existing cards that refer to "Curse" now are ambiguous as to whether they mean the name or the type. Not sure if you intended to have that type on the other treasures also.
iirc, this was herw's entry in WDC51 (Curses) and they replaced the stock curses.
Hmm that is an interesting idea. [...]Also I would make it cost 7 and a potion. But make it 8 vp instead of 6 vp. Cause I feel it should give you more Victory points than a province, because it would be harder to get than a province. [...]
Final OutcomeThe European Card size for DOMINION is SKAT-size, which is 59x91mm.
[...] I'm no expert here, but I can say that the Dominion card size is European, 59x90mm, not bridge or poker size. The other guide has more (link).
[...]
Oh I know it’s unlikely, that’s one reason why I’m making my own.After Donald's comment about a new expansion in spring 2020 that there will be no alchemy cards, it hink all fans of alchemy have to be active by them self.
Oh no, all the images have disappearedSometimes it happens, that you lose your interests. I hope, that Asper will come back some day.
I see that you have used my template. I am just refreshing it; is there still any interest here?
First: thanks to NoMoreFun that he has judged out of band. Nevertheless it is disappointing that there is no feedback.[...]?
Full feedback to come later
[...]?
Full feedback to come later
I don't like the new version, it is all over the place with weird Debt costs and Treasure hand gaining (be careful with that, Sculptor is the obvious benchmark of a non-terminal Silver hand-gainer).
Why don't you stick with the old one and either ignore the virtual Potion issue or simply do a Silver for $5 that junks Coppers?
You don‘t seem to realize that Reagent does not interact with Apothecary and Alchemist. Which was my only point and which is the main reason to not do virtual Potion, i.e. any card that produces P without being P.I like this, but mainly for the Attack (which could be too strong). Virtual Potion is an often seen but bad idea due to Alchemist and Apothecary.hm - original potion is then virtual too?
Although reagent is not a basic card it is real as potion card is. Both are treasure cards.
I like this, but mainly for the Attack (which could be too strong). Virtual Potion is an often seen but bad idea due to Alchemist and Apothecary.hm - original potion is then virtual too?
ah yes thanks. I forgot about trashing and return to supply. On the other hand normal traveller's end is always gone for other players. So the last five end-cards are gone - it is normal behaviour for traveller-lines (with one exception )[...]The instruction of breath „trash this” is very important here, means it follows the main idea to give the player a decision. If you don't play it it is only an estate. If you play it you loose 2 VP but you have a one-shot-gold; maybe you need it in your last turn?
[...]QuoteBreath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
This is a super cool idea but i've got a couple reservations about it -[...]
- [...] You may want to consider having them be $2 -> $2 +1 Buy -> $3 -> $4
Trash thisReturn this to the supply, which would make them a little more even-keeled (ie, if you wanted to play with the biggest money, you wouldn't just buy curses right away)
[/list]
BTW the name in German is Lebenshauch which is dfficult to translate in English, maybe soul?
An Alternative are expressions like „Odem” or „Brodem” which are old expressions. But again it is difficult to translate.
Yeah, i was thinking more that since it's not in the supply anyway (so you can't just buy them) that it might be better to handle the one-shot like Madman; do it the trashing way, the first five players to do the traveller line get a Breath and everyone else is out of luck. Do it the return-to-supply way (or even "exhange this for a Dark Path"?) and they cycle through/no one gets hosed by someone else's lucky shuffle.
[...]The instruction of breath „trash this” is very important here, means it follows the main idea to give the player a decision. If you don't play it it is only an estate. If you play it you loose 2 VP but you have a one-shot-gold; maybe you need it in your last turn?
[...]QuoteBreath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
This is a super cool idea but i've got a couple reservations about it -[...]
- [...] You may want to consider having them be $2 -> $2 +1 Buy -> $3 -> $4
Trash thisReturn this to the supply, which would make them a little more even-keeled (ie, if you wanted to play with the biggest money, you wouldn't just buy curses right away)
[/list]
[...]thanks - Before i answer: i am a non native speaker, so maybe i misunderstand some comments; so be patient.QuoteDark Path
Types: Action - Curse - Traveller
cost : $0
-2 VP
+1 Action
When you discard this from play, you may exchange it for a jungle.QuoteJungle
Types: Treasure - Traveller
cost: $3*
-2 VP
$3
When you discard this from play, you
may exchange it for a Crossroad.
(This is not in the Supply.)QuoteCrossroad
Types: Treasure - Traveller
cost: 4*
-3 VP
$4
+1 Buy
When you discard this from play, you
may exchange it for a Loophole.
(This is not in the Supply.)QuoteLoophole
Types: Treasure - Traveller
cost $5*
-4 VP
$5
When you discard this from play, you
may exchange it for a Breath.
(This is not in the Supply.)QuoteBreath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
This is a super cool idea but i've got a couple reservations about it -
the original Dark Path was a Treasure-Traveller-card with [cost $2, $2 -1VP], means a terminal card. So perhaps it is too provocative to give nothing only change to jungle?
- Should it really jump to gold right away? Especially with Dark Path being non-terminal, all you've really got to do is not dead draw it from a smithy or something to be able to get a Jungle, which is an upgrade in every way; You may want to consider having them be $2 -> $2 +1 Buy -> $3 -> $4
Trash thisReturn this to the supply, which would make them a little more even-keeled (ie, if you wanted to play with the biggest money, you wouldn't just buy curses right away)
As it is a normal traveller line there are always 10 cards of Dark Path and 5 for each other.
- How many of each card should there be in a two, three, ... , six player game?
thanks -yes i remembered something, but i used the wrong search („crossroad” instead of „crossroads”). I will think about a new name.
- You've got a naming conflict (Crossroads exists) and a typo in the card for Crossroad (on its exchange line) - if you need a new forest-y name, maybe "Thicket" or "Copse"?
The idea of naming is meant more figuratively. So the picture of a real forest way is only a picture but the sense is like in star wars (way to the dark side of the force).
- Likewise, i think there's a translation issue with "Loophole" and "Breath" - the physical phenomenon of a loophole as opposed to the conceptual phenomenon, which is usually for legal/rules-related things is a man-made thing (like an arrow slit in a tower) rather than something that exists in a forest; I'd suggest "Grove" and "Glade", respectively for what I think you're getting at with those.
Dark Path
Types: Action - Curse - Traveller
cost : $0
-2 VP
+1 Action
When you discard this from play, you may exchange it for a jungle.
Jungle
Types: Treasure - Traveller
cost: $3*
-2 VP
$3
When you discard this from play, you
may exchange it for a Crossroad.
(This is not in the Supply.)
Crossroad
Types: Treasure - Traveller
cost: 4*
-3 VP
$4
+1 Buy
When you discard this from play, you
may exchange it for a Loophole.
(This is not in the Supply.)
Loophole
Types: Treasure - Traveller
cost $5*
-4 VP
$5
When you discard this from play, you
may exchange it for a Breath.
(This is not in the Supply.)
Breath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
[...]
Challenge #51: There's A Curse On You!!!
Design a custom Curse card. *gasp*! This will probably be a bit difficult. Rules are:[...]
- All submissions must have the Curse type and be worth negative VP. Cards that award -VP tokens or something similar aren't justified in having the Curse type (like Monument isn't a Victory card)
- Submissions shouldn't be just an undercosted card with a VP penalty, see rinkworks' article on that. Try and come up with an interesting way to make it work.
maybe, but it is boring to see that every next hour there is a change. Isn't it possible to think about a card 1 day? I am scrolling and scrolling and only see the same card in another variation.I receive the impression, that some cards are a joint project, which is not the sense of this challenge? Shouldn't be the discussion after judgement?Technically it's a competition, but I think people aren't really as focused on winning as they are on creating cool cards and seeing other people's cool cards. Sure, you could do that in other places, but having a challenge to meet might help give some inspiration.
The rules in the first post specifically say that discussing entries is permitted.