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Variants and Fan Cards / Re: Antimony
« on: February 05, 2019, 02:56:12 am »
Antimony (2019-02-05)
new wording (thanks Asper)
new wording (thanks Asper)
I imagine 3mm will be fairly noticeable. I use adhesive labels and put them on base cards. I prefer the look and feel of clear labels over blank cards, but it's not exactly cheap to do this en masse.I have had Staples print a few cards on 12point matte business card paper. This seems to be the best 'look and feel'. But they have to adjustment of their printer, but it has been a pain dealing with them to get them aligned correctly (I have 6 card fronts and 6 card backs (one of which is the randomizer, and the other randomizer is a placeholder in the sleeve), and 10 regular cards.
I have to trim them from their sheet and round the corners. They work OK.
I am hoping to hear from others if there has been any success on getting fan-cards printed (and/or cut/trimmed) at an affordable cost.
My expectation has always been that if people expect to want to make the same sort of card over and over, they can just use dedicated bookmarks in lieu of templates, e.g. Treasure, Landmark.There is generally a problem: if you want to print your cards (professionally), you have to test the given colours (of banners f.i.) and the dimensions of the card (how many pixel width is best) etc.. So (for me) it is the best to have a special template which is optimal for a professional printer shop.
[...]QuoteFarrier - Action, $3 cost.
+2 Cards
+1 Action
Discard a Copper (or reveal you can't.)
Honestly, I'm pretty sure that in an engine, the chance is higher than 1/6. [...]I mean the chance, that you play lucky penny and throw the cube. This is a chance of 1/6 to get $5 instead of $2.
Hey folks,great additions; thanks
I started to adjust this great dominion card image generator with a few additional features. At first, only locally for personal use, but I don't want to keep this from the community, so here it is:
https://shardofhonor.github.io/dominion-card-generator/
[...]
[...]rolling a dice: so the probability is 1/6 per lucky penny you play to get +$3. It is only luck. And yes revealing and discarding is in the sense of a DOMINION-routine. The probability of revealing, discarding and getting no duplicates (Councillor) changes and increases to the end game (interesting). But 5 cards and no duplicates? The probabiilty is low in the endgame too. Rolling a dice has constant probability.
About Lucky Penny, it's the strictly better Silver for 4$ that Donald tried to avoid for so long, and also I feel it could reveal and discard cards from your deck instead of rolling a die. So I'd probably change it to be something like:QuoteCouncellor, Action, 4$
+2$
Reveal and discard the top 5 cards of your deck. If there are no duplicates, +2$.
It reminds me a lot of the version of Fool's Gold that Donald described in his secret history of Hinterlands. For the original version, I felt it was okay, if perhaps a bit boring. Making it count only differently named cards will make it basically useless in most games it's in.
1 coffer per 1 villager:Day LabourerThere should be a specific number fo villagers to exchange for coffers.
very flexible
It would be great, if there was something like the Create A Card section on playagricola.com. But this would require a lot of work.That doesn't look very professional. It is better to use a template for creating a card.
Bear/Bullhmm, i don't like jumping back into action phase. I think an important basic rule is, that there is a strict order of phases (in most cases). A horror would be to have only night cards and treasure and an endless turn.
This pile starts the game with 5 copies of Bear on top, then 5 copies of Bull. Only the top card of the pile can be gained or bought.
Bull
Type: Night
Cost: $3
+2 Actions
Return to your Action Phase.
Bear
Type: Action
Cost: $4
+1 Buy
Draw until you have 6 cards in hand.
i will try both versions.BTW why aren't you active in German Dominion Forum (non native speaker?).Decided one forum is enough for me to start and english is more universal. But sometimes, I'm also reading in the german forum.Thanks for your tipps.Glad I could help a little. But my remarks are just my personal opinion lacking real experience in designing cards.
AntimonyI feel like there should be a limit to it's scaling.
Alchemy simply has too much Potion costing chainable cards. Imagine deck full of Apothecary, Scrying Pool, University, Alchemist and Familiar.
Maybe different named card in play with in its cost?
yes, but in case Antimony is the only card with potion in its cost? So then there has to be a little bonus f.i. +1 buy? Then it is a woodcutter as treasure played.
I like that version more
Not sure though in strength comparison with Philosopher's Stone, especially in Alchemy heavy games...
pure means the only type i thinkContest #17: split pile with two different cards in it, a pure Action and a pure Night card.How pure should they be? Do you want that Action/Night is their only type, or is stuff like Duration/Attack/Gathering etc. allowed?
And everything else I leave open to you. Try to make a fun pile that adds something new to the game. And just because one card is a Night doesn't mean I'd like to see Nocturne themed/flavoured cards, actually I'd rather not.
yes, but in case Antimony is the only card with potion in its cost? So then there has to be a little bonus f.i. +1 buy? Then it is a woodcutter as treasure played.AntimonyI feel like there should be a limit to it's scaling.
Alchemy simply has too much Potion costing chainable cards. Imagine deck full of Apothecary, Scrying Pool, University, Alchemist and Familiar.
Maybe different named card in play with in its cost?
[...]
herw - Principality and County - vanilla Victory cards with Potion costs
[...] But hey, this is your 50th post. Keep going on! Your idea is not a RBCI, but other contest participants had just more innovative ideas.
[...]
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There should be treasures that cost also. Names could be "Lead" or "Quicksilver" It would make sense because Colony goes with Platinum, Province to Gold, Duchy to Silver, Estate to Gold.
[...]wow, that's a real mammoth task. I'm curious about all proposals.
Contest #16: new Basic card
Design a new Basic card, which can be added to the game independently of any expansions. This may be a new Supply pile, a card for the player’s starting deck or even a totally new mechanic. In this contest, I will put my focus on creativity, novelty and originality. Good success.