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Messages - herw

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101
Variants and Fan Cards / Re: Lucky Thaler
« on: February 05, 2019, 01:03:50 pm »
I feel like Lucky Thaler is very weak. On average, playing 6 of them will get you $15. I think it's easier to buy 5 Golds than it is to buy 5 Lucky Thalers, and it's also better for your deck; being 1 less Stop card. But then a player could also make the mathematically wrong decision to buy a Lucky Thaler instead of a Gold, and end up rolling a 6 every time. Doesn't sound fun.
If i see that Big Money is quicklier i would buy Gold too. So Lucky Thaler is only a joke-card for young Dominion players, who starts from known games with luck and cubes. Don't see any strategy behind it. Asper's suggestion (see below) is much more better. :)
But did you ever play Dominion with 8 years young children?

[...]
About Lucky Penny [herw: Lucky Thaler now], it's the strictly better Silver for 4$ that Donald tried to avoid for so long, and also I feel it could reveal and discard cards from your deck instead of rolling a die. So I'd probably change it to be something like:

Quote
Councellor, Action, 4$
+2$
Reveal and discard the top 5 cards of your deck. If there are no duplicates, +2$.

I don't  want to copy his suggestion. It is Asper's idea.

102
Variants and Fan Cards / Re: money changer
« on: February 05, 2019, 12:07:34 pm »
[...]
There should be treasures that cost also. Names could be "Lead" or "Quicksilver" It would make sense because Colony goes with Platinum, Province to Gold, Duchy to Silver, Estate to Gold.

yes ;)

or

I don't know whether it is compliant to rules, because trashing and gaining are actions.
Trashing (and changing) is one of the main theme of Alchemy i think.
But it is very difficult to create a balanced treasure and i wouldn't buy more than one money changer? Have to think about it.

I am not satisfied with this because money changer is no basic treasure card. I think Potion fulfils this.
So money changer is more an action card but there have to be better variable features but not with so much text.

I have changed it to an action-card:



It is not a card which you want (need) still in endgame, so you can trash it (self-trasher).

103
Variants and Fan Cards / Re: Day Laborer
« on: February 05, 2019, 11:12:13 am »


This card looks significantly better than Grand Market to me, it's only missing the +1 Buy but in exchange it can be a very potent village with the Villagers  and trading 2 Villagers for Coffers is better than the regular + $2 (and this can do different things to that too, it's very flexible). I'm not sure why you lowered the cost?

It should also be +1 Coffers not +1 Coffer.
thanks (non native speaker), have changed, see first post.
comment from gedolkari. No one said something against it. Costs are not clear $6 or $7 ? Someone else for $7? Grand Market is a good argument for $7. Will think about it a few hours and change if next posters say nothing against $7 ;)
I have in mind that $7 are very high and you can only buy it late. And i don't want to create a potion-card again.

104
Variants and Fan Cards / Re: Day Laborer
« on: February 05, 2019, 04:54:32 am »
Day Laborer (2019-02-05)


Nice one.
Small thing: +1 Coffer should be bolded
thanks, done


105
Variants and Fan Cards / Re: Day Laborer
« on: February 05, 2019, 03:19:35 am »
Day Laborer (2019-02-05)



new wording (thanks to Asper) and lower cost.

106
Variants and Fan Cards / Re: Antimony
« on: February 05, 2019, 02:56:12 am »
Antimony (2019-02-05)
new wording (thanks Asper)


107
Variants and Fan Cards / Re: Lucky Thaler
« on: February 05, 2019, 02:21:59 am »
Lucky Penny is Lucky Thaler now and costs $5



Asper's Curator is a very nice alternative and i think he will publish it too.

108
Variants and Fan Cards / Re: Printing Fan-made cards with art included
« on: February 05, 2019, 12:53:24 am »
I imagine 3mm will be fairly noticeable. I use adhesive labels and put them on base cards. I prefer the look and feel of clear labels over blank cards, but it's not exactly cheap to do this en masse.
I have had Staples print a few cards on 12point matte business card paper.  This seems to be the best 'look and feel'.  But they have to adjustment of their printer, but it has been a pain dealing with them to get them aligned correctly (I have 6 card fronts and 6 card backs (one of which is the randomizer, and the other randomizer is a placeholder in the sleeve), and 10 regular cards.
I have to trim them from their sheet and round the corners.  They work OK.
I am hoping to hear from others if there has been any success on getting fan-cards printed (and/or cut/trimmed) at an affordable cost.

for Europe (EU) f.i. MeinSpiel. The cards have exact same dimension (Skat) and the thickness is professional and feeling is like original. 110 individual cards cost 30€.




109
Variants and Fan Cards / Re: Fan Wiki option?
« on: February 05, 2019, 12:33:50 am »
My expectation has always been that if people expect to want to make the same sort of card over and over, they can just use dedicated bookmarks in lieu of templates, e.g. Treasure, Landmark.
There is generally a problem: if you want to print your cards (professionally), you have to test the given colours (of banners f.i.) and the dimensions of the card (how many pixel width is best) etc.. So (for me) it is the best to have a special template which is optimal for a professional printer shop.
If you only want to present your ideas here, a card image generator i quick and useful.

110
Variants and Fan Cards / Re: Dominion: Dynasties
« on: February 04, 2019, 01:16:38 pm »
[...]

Quote
Farrier - Action, $3 cost.
+2 Cards
+1 Action

Discard a Copper (or reveal you can't.)

I don't understand: a farrior is a laboratory but with cost of $3 instead of $5?
So i would buy two Farriors at the start and will win with Big Money?

111
Variants and Fan Cards / Re: lucky penny
« on: February 03, 2019, 06:40:49 am »
Honestly, I'm pretty sure that in an engine, the chance is higher than 1/6. [...]
I mean the chance, that you play lucky penny and throw the cube. This is a chance of 1/6 to get $5 instead of $2.
I think you meant the chance when revealing 5 different cards in an engine? Hm i don't have much experiences with engines. F.i. a simple engine have mostly three different action cards (+ cards, +2 actions, +$), mostly not much treasure. If there are some different cantrips, ok seems to be a good chance.
I think i will test both versions and will report.

Indeed are revealing and discarding a nice additional feature although you get only $2. Yes, the more i think about it the more i like it.
I think i call it Lucky Thaler (german: Glücksthaler). I like the old (german) spelling Thaler.

112
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: February 03, 2019, 01:53:31 am »
Hey folks,

I started to adjust this great dominion card image generator with a few additional features. At first, only locally for personal use, but I don't want to keep this from the community, so here it is:

https://shardofhonor.github.io/dominion-card-generator/

[...]
great additions; thanks
I still don't like the pictures of costs and debts. The numbers are too big (especially when using 12$ or 12 debt). The numbers should be a few pixel to bottom.
Long titles (more than 13 characters) have a conflict with costs on top (treasures).

113
Variants and Fan Cards / Re: lucky penny
« on: February 03, 2019, 01:17:01 am »
[...]
About Lucky Penny, it's the strictly better Silver for 4$ that Donald tried to avoid for so long, and also I feel it could reveal and discard cards from your deck instead of rolling a die. So I'd probably change it to be something like:

Quote
Councellor, Action, 4$
+2$
Reveal and discard the top 5 cards of your deck. If there are no duplicates, +2$.
rolling a dice:  so the probability is 1/6 per lucky penny you play to get +$3. It is only luck. And yes revealing and discarding is in the sense of a DOMINION-routine. The probability of revealing, discarding and getting no duplicates (Councillor) changes and increases to the end game (interesting). But 5 cards and no duplicates? The probabiilty is low in the endgame too. Rolling a dice has constant probability.
BTW Lucky Penny is more a joke ;) when playing with my grandson. Perhaps i am using a „normal” serious version of Councillor and the other for lucky days :) . I like the golden penny at the picture.

Thanks for wording suggestions, will change the text. When translating from German to English i am using always British English ;)
There are several job titles: Councillor, Councilor, Counsellor, Counselor

114
Variants and Fan Cards / Re: herw's cards
« on: February 02, 2019, 09:56:40 am »
It reminds me a lot of the version of Fool's Gold that Donald described in his secret history of Hinterlands. For the original version, I felt it was okay, if perhaps a bit boring. Making it count only differently named cards will make it basically useless in most games it's in.

yes, i choosed the older version



perhaps i should  limit to +$2 or +$3?

115
Variants and Fan Cards / Re: Day Labourer
« on: February 02, 2019, 09:50:32 am »
Day Labourer



very flexible
There should be a specific number fo villagers to exchange for coffers.
1 coffer per 1 villager:
If you have f.i. 3 villagers, your choice:
1 villager to 1 coffer, 2 villagers to 2 Coffers or 3 Villagers to 3 coffers.
This should be in my Dominion manual ;)
I don't like too much text. I think it is clear.

116
Variants and Fan Cards / Lucky Penny
« on: February 02, 2019, 09:28:42 am »
For those, who missed luck sadly ;)



only one throw but there is the crown ...  :-*

117
Variants and Fan Cards / Day Labourer
« on: February 02, 2019, 06:46:55 am »
Day Labourer



very flexible

118
Variants and Fan Cards / Tradeswoman
« on: February 02, 2019, 02:51:50 am »
Tradeswoman helps Big Money strategy:


119
Variants and Fan Cards / Re: Fan Wiki option?
« on: February 02, 2019, 02:24:34 am »
It would be great, if there was something like the Create A Card section on playagricola.com. But this would require a lot of work.
That doesn't look very professional. It is better to use a template for creating a card.

120
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 01, 2019, 12:18:23 pm »
Bear/Bull
This pile starts the game with 5 copies of Bear on top, then 5 copies of Bull. Only the top card of the pile can be gained or bought.

Bull
Type: Night
Cost: $3
+2 Actions
Return to your Action Phase.

Bear
Type: Action
Cost: $4
+1 Buy
Draw until you have 6 cards in hand.


hmm, i don't like jumping back into action phase. I think an important basic rule is, that there is a strict order of phases (in most cases). A horror would be to have only night cards and treasure and an endless turn.

121
Variants and Fan Cards / Re: herw's cards
« on: January 30, 2019, 11:58:59 am »
BTW why aren't you active in German Dominion Forum (non native speaker?).
Decided one forum is enough for me to start and english is more universal. But sometimes, I'm also reading in the german forum.

Thanks for your tipps.
Glad I could help a little. But my remarks are just my personal opinion lacking real experience in designing cards.
i will try both versions.

122
Variants and Fan Cards / Re: herw's cards
« on: January 30, 2019, 07:26:22 am »
Antimony

I feel like there should be a limit to it's scaling.
Alchemy simply has too much Potion costing chainable cards. Imagine deck full of Apothecary, Scrying Pool, University, Alchemist and Familiar.

Maybe different named card in play with in its cost?

yes, but in case Antimony is the only card with potion in its cost? So then there has to be a little bonus f.i. +1 buy? Then it is a woodcutter as treasure played.

I like that version more  ;)
Not sure though in strength comparison with Philosopher's Stone, especially in Alchemy heavy games...

We can discuss endless about it. I will print this version with my new basic victory cards and others. So i will see.
Thanks for your tipps.

BTW why aren't you active in German Dominion Forum (non native speaker?).

123
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 30, 2019, 06:35:17 am »
Contest #17: split pile with two different cards in it, a pure Action and a pure Night card.
And everything else I leave open to you. Try to make a fun pile that adds something new to the game. And just because one card is a Night doesn't mean I'd like to see Nocturne themed/flavoured cards, actually I'd rather not.
How pure should they be? Do you want that Action/Night is their only type, or is stuff like Duration/Attack/Gathering etc. allowed?
pure means the only type i think

124
Variants and Fan Cards / Re: herw's cards
« on: January 30, 2019, 05:58:20 am »
Antimony

I feel like there should be a limit to it's scaling.
Alchemy simply has too much Potion costing chainable cards. Imagine deck full of Apothecary, Scrying Pool, University, Alchemist and Familiar.

Maybe different named card in play with in its cost?


yes, but in case Antimony is the only card with potion in its cost? So then there has to be a little bonus f.i. +1 buy? Then it is a woodcutter as treasure played.

125
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 30, 2019, 05:20:40 am »
[...]
herw - Principality and County - vanilla Victory cards with Potion costs
[...] But hey, this is your 50th post. Keep going on! Your idea is not a RBCI, but other contest participants had just more innovative ideas.
[...]

What does RBCI mean?

RBCI
Acronym   Definition
RBCI   Radio Based Combat Identification
RBCI   Robin Boundary Condition Iteration (numerical method)
RBCI   Royal Bank of Canada Investments
RBCI   Rosemary Brennan Curtin, Inc. (Boise, ID)
RBCI   Red Blood Cell Indices
RBCI   Rectenwald Brothers Construction Inc. (Cranberry Township, PA)


BTW in german Dominion Forum i have 1331 posts, more than Asper ;) which doesn't mean that i am a good designer.

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