The wording still is unclear. To mean what you try to express, it should be:
When you would gain a card during another player's turn, you may reveal this from your hand, to instead discard this and any number of non-Action cards, and then draw as many.
I'm sorry to say, I don't really like it. It seems slow to resolve, and during another player's turn on top of that. It also has a lot of words, and generally speaking, I don't think additional would-gain cards similar to Trader are a great thing. Even Donald has expressed regrets regarding the rules-mess of Trader, whereas he doesn't mind Watchtower. 5$ and a Potion is also really expensive, too expensive for the trashing to be useful, as it will become available only late game, where trashing is usually bad. Also, the attack is arguably worse than Witch. The Copper junking also keeps going and going, which is usually considered poor style, but again, it happens very late, so it might actually be fine for opponents who have started greening. Finally, the card has a lot going on. It trashes, it junks... Considering how late you get this and that it is terminal unless you trash with it (which, as stated, is less easy late-game), you can't even chain it that well, which again isn't that great a fit for a Potion card.
I know you love Potion cards, but I feel this really doesn't want to be one.
Yes, fully agree. Characteristic of bad card design are too many words, complex wording and complex rule, wrong costs
. I choosed Coppers instead of curse, because i want a long effect. But you are right, Coppers instead of Curses is only a game of gaining and trashing.
The main ideas are a
powerful wizard and a picture in my head of two
equipollent wizards who are fighting against. So it is wished that all players will have one. So it should be still
powerful, although when the curse pile is empty, for
both parts attack and reaction.
The reaction part could be a
Moat, but that's not what i have in mind.
So what about
nearly the same assignment for the counterpart? Nearly same text for a zippy game? With Villagers it is possible:
(2019-02-11)
And there is an interesting new aspect in the endgame: You can play it but perhaps you don't want to trash a card so it is only like a normal witch. But with an empty curse pile the counterpart is more powerful for each other player. So it is your choice to perform magic or not!
It is a risk although you are a powerful wizard. Have a look to the wizard's face