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Messages - herw

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 03, 2020, 01:43:01 am »
congrats to Something_Smart with Crumbling city :)

As X-tra's comments on Dark Path are very long I have the wish to add the idea although I thought that it is clear.

[...]
Dark Path (Traveller)


The two Vanilla effects are: and +1 Buy.
Well this is pretty exotic. I mean, I know what you’re doing here, but this is very hard to play it in my head. It messes a lot with the Curse givers like Witch since you can now choose to take a Dark Path instead. It’s not too hard to exchange these since they are all non-Terminal… Still I’ll just say that I’m not too big of a fan of the last guy in this Traveler line, Atman, which might as well not have the 2 printed on it. This is the Dame Josephine syndrome all over again.
Also, it is weird that Crossroad has a +1 Buy slapped on it as opposed to the rest of this line. Like, why that one in particular? I mean, at least this is that one effect that makes this set of cards eligible for this week’s contest.
I wonder why Jungle, Crossroad and Loophole don’t have a Curse label on the bottom. I mean, they’re out-of-Supply cards anyway, not like you can gain them when being attacked by a Witch anyway.
Lastly, I’ll just say I’m not the biggest fan of cards with 2 dividing lines. A card with 2 dividing lines is a good indicator to see if your design is stepping too far into card weirdness; I feel like it screams to be streamlined at this point.
But yeah, this is too different from anything I’ve seen in Dominion for me to truly comprehend what’s going on there (non-terminal Curse Traveler line which ends on a self-trash instead of an overpowered card).
[...]
Well I think this contest is made to give new ideas a chance nevertheless conform to Donald's idea. I chose a traveller's line because I like to have decisions while playing a strategy.
Dark Path is a decision on their way. The two important cards here are in the middle Crossroad and at the end Atman.
First as you said Dark Path is a curse which is an alternative to Donald's curse. So the decision is to get it by a witch or maybe by yourself with a buy at the lowest possible costs.
Why are jungle, crossroad and loophole no curses? hm - I bet that there would have been a discussion why you cannot get them by a witch or a buy although it is clear as you mentioned: as traveller they are not in the supply. I add the colour of a curse because I want to remember that they are used at the end of the game for calling victory points. That i need to add two lines in text is Donald's decision, I don't like two lines too, especially here as the symbol of -VP is big enough ;) .
But now to the Crossroad and Atman.
The principle is at every step in this line: you get a better treasure but more -VP. So you don't know whether you end up with the whole line. As they are non terminals you can always exchange them to the next traveller.
In the middle of the dark path there is Crossroad, better than gold because of +1 Buy but -3. So perhaps your decision is: it is a powerful treasure but is it worth the Minus-Victory points? It depends on the game: perhaps it will be a short game ( <18 turns? ) or is it a long game, so you can travel through the whole line? - your decision. While play testing I got the impression, that you can play both buying or getting two lines.
Now after your decision the second important card is Atman (BTW it is not a guy, but philosophical expression). Indeed it is another decision. It is clear after exchanging from Crossroad to Loophole you want to get Atman. Loophole is much money but has no +1 buy like Crossroad. So your goal is to exchange it to Atman, mostly near the endgame.
Once you played Loophole you loose the Minus-Victory point and get +2 VP instead :) . So it is like getting a province instead (loosing -4VP and getting +2 VP) but with much money while traveling.
But there is another interesting decision effect of Atman: There are but you have to trash it when playing and you loose 2VP! On the other side maybe you have at your last turn(s) a +1 buy (perhaps with Crossroad!) and you can empty province pile or other attractive winners. But the other player have a chance too. As Atman is a treasure perhaps there is a treasure-trasher in the supply ;) .
So it is your decision. There are many interferences to other Dominion cards - try and have fun.
Dark Path is an interesting decision-strategy and gives a new idea.

2
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 29, 2020, 06:55:57 pm »
By far the most damning thing about Principality and County are that they're boring. If I bought a Dominion expansion and those two cards were taking up slots, I'd be disappointed to say the least. I think it's possible to make a decent "Alchemy 2", or better yet fix up Alchemy while expanding it to a full-sized set. But you're going to have to do a lot better than this.
I don't like the title Alchemy 2; it is not my idea, i am not the thread starter. I added only Principality and County as an addition of Alchemy's idea or discussion. It is always in my mind, that these base cards are primary for kingdom cards with potion in costs means Alchemy's cards, although it is possible to play only with them (and potion) as an additional winning way (empty county pile wins too). It is similar to colonies and platin: additional rule for prosperity: „Prosperity includes two new base cards, Platinum and Colony. You can include them whenever you want to; they are always used together. If you want to determine when to use them randomly, choose a random Kingdom card being used, and if it is from Prosperity, use Platinum and Colony.” And yes, if principality and county are the only cards with no other alchemy cards, it is better to play with colonies and Platin as a winning alternative.
And you are right: my personal idea of any potion cost cards I made is to expand Alchemy to a full set. For me it is the pure pleasure, to play any Dominion expansion and fan cards too.

3
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 28, 2020, 05:13:21 am »
ok - then I send this:



play tested several times
Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
arghhh, yes -breath was the old name of last card. Called it now atman (from Indian Philosophy). Breath is not a good translation for German „Lebenshauch”. Changed the text of Loophole.

Dark Path (Traveller)


4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 28, 2020, 04:21:23 am »
[...]
Traveller chain broken: Crossroad exchange to Crossroad
ah - thanks


5
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 04:12:33 pm »
I have tested very carefully new alchemy cards starting with principality and county.

No offense, but if I remember correctly from the German forum, you test your fan cards with your wife. I believe you, when you say you two have a great time. And that's nice.

But other people have another level of experience. People who played many 1000 games online. They might have a different point of view based on many years of playing Dominion.

And another thing: When posting cards on a board like this, you have to accept that people judge your cards based on what's established in the game already. If you make up your own rules like adding two new base cards, that's totally fine, but most people here want to play according to 'Donald's rules' and thus be able to mix and match everything.
ah yes, you are a member of the German forum too. Then you know, that all the cards are discussed intensively. New ideas are not welcome here. My impression here is that there is a clique. And the members are a closed group and honoring themselves. Many 1000 games are no charter for absolute knowledge.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 27, 2020, 01:26:10 pm »
Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
To be fair, the 3rd card in this Traveller line, Crossroad, fits within the rules ( and +1 Buy). And one card being valid in a set is enough to be good for the competition.
thanks for clarifying  :)



BTW Dark Path is a curse too. Means you can buy it or get by a witch. You have to clarify before starting the game, whether it is player's or your choice (normal curse or dark path).

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 27, 2020, 12:54:29 pm »
Shouldn't the VPs be at the bottom?
Yes - but doesn't change the idea. On top + 1 action or treasure, then VPs, then traveller`s comment.

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 27, 2020, 12:10:30 pm »
ok - then I send this:



play tested several times

9
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 12:07:13 pm »
So I am a fool but I play and have fun.
So do we all, that's a trivial commonplace.

I had fun in my first Dominion games with Thief and Spy and even thought that the combo was great.
Doesn't mean though that the two cards did not deserve to land in the bin.
Seems, that you only play Donald's cards. You like judging without playing - ok.

10
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 11:04:07 am »
[...] The two victory cards might work as an additional rule rather than as kingdom cards. As in, "whenever a card with P in its cost is in the supply, add these two victory piles." In fact, that kind of sounds like a cool idea.
That is my suggestion - see upper post.

11
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:51:32 am »
hm - please test principality and county
Sorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.
sorry: no testing - no judging (no personal attack from my side  :) )
We talk about cards here all the time without ever having played with them. That is the whole reason to post cards here, to get feedback.


That's amazing for you,but not everybody has the time, energy, and resources to test fan cards. Segura is right. They're boring and worse than vineyard. If your vineyards aren't worth more than provinces, you are doing something wrong or playing vineyard when there are no good supports for it (eg. gainers, uni, hamlet, attacks/long games, etc.)
So I am a fool but I play and have fun.

12
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:27:46 am »
hm - please test principality and county
Sorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.
sorry: no testing - no judging (no personal attack from my side  :) )
We talk about cards here all the time without ever having played with them. That is the whole reason to post cards here, to get feedback.


13
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:23:04 am »
hm - please test principality and county
Sorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.
sorry: no testing - no judging (no personal attack from my side  :) )

14
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:14:49 am »
hm - please test principality and county

15
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 08:49:12 am »
so my question: why do principality and county break basic design principles?

BTW: county adds a rule: you can win with an empty county pile.
suggestion: If there is any pile with potion in cost add principality and county
It offers an alternate winning way like colony does. As county has same victory points like province, it is an interesting decision to follow this way.

I seriously doubt that you tested these cards extensively given that they are more expensive than Vineyard yet don’t yields (that much) more VPs (if you mainly play 3P and 4P Vineyard is of course weaker).
How do you get this guess?

16
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 12:47:36 am »
Hi segura,
your judging about alchemy fan cards is very rigorous. I have tested very carefully new alchemy cards starting with principality and county.
  .
After that I create alchemy fancards. I don't know why you always take apothecary and alchemist as criterium whether new alchemy cards are well done or not?
This is not a post against you but I don't understand why you think, that new alchemy cards are evildoing?  ;)
I am testing new alchemy cards very intensively (respecting Donalds suggestion to use only two or three alchemy cards) and there is much fun. Have you ever tested any new alchemy cards intensively?

17
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 27, 2020, 12:27:12 am »
[...] negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token. [...] You can emulate them via Exiling Curses or via giving each other player a VP token.
That's not right for all cases but that's another thing.
f.i. : you cannot emulate a curse giving each other player a VP token because you can trash a curse.

18
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 26, 2020, 08:34:59 am »
CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE
Create a card that has exactly 2 vanilla effects.
[...]
what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?

19
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: July 21, 2020, 11:09:08 am »
Great Card Generator !

Does anybody have any tips on how to get them printed ??
Any companies or how to make it on my own!!

And is there any templates for the backside.
http://forum.dominion-welt.de/viewtopic.php?f=7&t=207
ciao herw

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 19, 2020, 04:42:36 am »
Horseman
$3
Action-Reaction
+2 Cards
+1 Action
Discard a card.
-------
When any player plays an Attack card, you may play this from your hand.
(+1 Action has no effect if it's not your turn)

The bottom half looks like Caravan Guard, but it triggers when any player plays an Attack card. So you can use your last Action on a Witch, but then play this, cycle a bit, and keep your turn going.
triggers from hand only, so it is no duration card like caravan guard. - interesting

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 14, 2020, 02:27:31 am »
Many cool ideas! I'm playtesting all submited cards and a little bit more time is needed to conclude it. So, this will be a

48 hours warning.

[...]
Seignorage by NoMoreFun



[...]

BTW the right spelling is Seigniorage

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 12, 2020, 01:55:10 am »
Curiosity Shoppe
Action/Night - $4
+2 Coffers
astonishing simple and nice - but don't like the name

perhaps Seignioragehttps://imgur.com/ZS4h89V.png

23
Variants and Fan Cards / Re: Card printing specifications
« on: July 01, 2020, 03:13:55 am »
As someone who used to make fan cards and now tests official cards, the best advice I can give you is not to spend a lot of money actually printing cards. Print on paper and slip it into the sleeves, like LibraryAdventurer suggests. Because a year or two down the road, Donald X. will make a card with either the same name or nearly the same function and you will want to change your cards. That's been my experience, anyway, and I'm glad I never sprung to have my cards printed in a print shop.
don't agree - I have created many fan cards (see here: DOMINION Forum Fankarten) and it is much fun to play with them. There are many new ideas which Donald unfortunately never realized since years.
If you are in EU it is nice to let print on original size (SKAT-cards) with high quality: MEINSPIEL

24
Variants and Fan Cards / Re: Dominion: Revolution (new art)
« on: June 28, 2020, 11:46:38 am »
The OP has been updated with the current version of the cards. There are some new ones. I'll get around to putting a full changelog up later.
 [...]
wow !!! After three years it seems to be complete and comprehensive. There are many new ideas - well done. I think I start to translate it to German (German Dominion Forum) next weeks.

25
Variants and Fan Cards / Re: herw's cards
« on: March 19, 2020, 05:02:23 am »

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