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Game Reports / The Adventurer Dream Board: Adventure Was Worth It
« on: December 18, 2013, 04:03:46 pm »
I'm a huge skeptic of Adventurer. If it's better than Scout, it's not by much. And really, it's the only card in the game where one can easily say, "miscost!" It just would work much better at $5. At $6, you virtually never want it, and I don't think I've ever purchased it on Goko, maybe once or something.
But this highly interesting Kingdom made it a worthy buy.
http://dom.retrobox.eu/?/20131218/log.514cd37de4b0fe3236619906.1387393687738.txt
The presence of Baker allows for a Soothsayer opening. Then what? SCSN opts for the engine, and there's definitely something to it, with GMs, Bakers, Golem and Scavenger. Lack of trashing makes it not so automatic, though.
He Soothsayers me, causing me to draw an early $8. I decide from then on that I'm just going to try to outrace the engine with a BM deck. I pick up 2 Counterfeits (such a strong card), which will do a little bit of Copper clearing for me and also get the most bang out of the Golds I'm gaining from my Soothsayers.
On a mid-game $6, I decide that Adventurer is the right call, over Gold or a third Counterfeit. The reason: I actually have a decent number of Golds in my deck relative to Copper, and only one other terminal (Soothsayer). What I didn't realize is that the Adventurer works really nicely alongside my Counterfeits when I am able to draw them together, because Counterfeit lets me do something with that Treasure and gives me a +buy.
I don't know how much of this game was luck, it ended up a bit lopsided. On a side note, my current thinking is that Soothsayer is a not-so-great card for an engine player trying to play against a money deck if he doesn't have his engine going yet, because that extra card is so useful to my deck, and he's not cursing me constantly enough for it to hurt me. But this might just be an extreme example of that.
But this highly interesting Kingdom made it a worthy buy.
http://dom.retrobox.eu/?/20131218/log.514cd37de4b0fe3236619906.1387393687738.txt
Code: [Select]
Baron, Scavenger, Golem, Baker, Counterfeit, Mystic, Soothsayer, Tribute, Adventurer, Grand Market
The presence of Baker allows for a Soothsayer opening. Then what? SCSN opts for the engine, and there's definitely something to it, with GMs, Bakers, Golem and Scavenger. Lack of trashing makes it not so automatic, though.
He Soothsayers me, causing me to draw an early $8. I decide from then on that I'm just going to try to outrace the engine with a BM deck. I pick up 2 Counterfeits (such a strong card), which will do a little bit of Copper clearing for me and also get the most bang out of the Golds I'm gaining from my Soothsayers.
On a mid-game $6, I decide that Adventurer is the right call, over Gold or a third Counterfeit. The reason: I actually have a decent number of Golds in my deck relative to Copper, and only one other terminal (Soothsayer). What I didn't realize is that the Adventurer works really nicely alongside my Counterfeits when I am able to draw them together, because Counterfeit lets me do something with that Treasure and gives me a +buy.
I don't know how much of this game was luck, it ended up a bit lopsided. On a side note, my current thinking is that Soothsayer is a not-so-great card for an engine player trying to play against a money deck if he doesn't have his engine going yet, because that extra card is so useful to my deck, and he's not cursing me constantly enough for it to hurt me. But this might just be an extreme example of that.