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Messages - kru5h

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51
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 06, 2022, 10:57:24 am »
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).

Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.


8 Soldiers Villages are on 4 Armed Smithies.

EDIT: cost changed ($6 was too easy to gain).

There's no hard and fast rules about what should or shouldn't be an Attack, but Soldier's Village doesn't need to be an Attack. It could be worth putting in a weak attack if you don't play one, or if you play an Armed Smithy or Soldiers Village with it.

It could also be fixed by adding a new type, like "Military" or something. Then change the card to, "You may play a Military or Attack card from your hand."

52
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 06, 2022, 10:55:09 am »
Dawn of the Final Day

24 Hours Remain

53
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 02, 2022, 05:53:09 pm »
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).

Armed Smithy
cost $6 - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.


8 Soldiers Villages are on 4 Armed Smithies.

Neat effects, but unfortunately I don't think I can accept this one as it is. The card that is a two cost is not really an Attack, and the card that is an Attack isn't a 2 or 7 cost. You could buff the second card so that it costs 7, then it would qualify.

54
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 02, 2022, 05:50:01 pm »
Judge question: Could we submit an Attack that costs 7* and has an ability that lets you gain it for a different cost, similar to cards like Animal Fair and Peddler?

Variable cost and overpay are both allowed. I'll edit my original post.

55
Wow, my first win! Thank you.

New contest will be up shortly.
With all the good cards you make - this being your first win is surprising.

Thank you.

I'm good at making cards within my own constraints, but I don't often make the best cards under other people's constraints.

Also, I've been making cards for 6 years. I'm bound to have a few good ones. Donald X. has made 6x the good cards I have in the same amount of time, though.

56
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: November 30, 2022, 08:42:08 pm »
Official landscapes that hurt other players (e.g. Raid) don't say "Attack" on them. Does that disqualify them from this competition?

I'm going to stick with my original wording: That is, you must submit a card and it must contain the "Attack" type. Raid, Possession, and Masquerade wouldn't count. You may get creative with it, though, by submitting an Event that would gain a non-Supply Attack card costing 2 or 7, but that seems likely to be more work than it's worth.

57
Weekly Design Contest / Weekly Design Contest #170: 2/7 Offsuit
« on: November 30, 2022, 10:55:05 am »
Weekly Design Contest #170: 2/7 Offsuit

Design an Attack card that costs either or .

Official cards that meet the requirement are Black Cat.

Card/card-shaped-things that do not qualify no matter the cost are as follows: Raid (Not a card), Masquerade/Possession (Not Attacks.)

Just because an Attack card has a high cost doesn't mean it needs a powerful Attack part. Look at Goons as a past example.

Split piles, non-Supply cards, and card-shaped-things are fine, but please limit your submissions to 2 cards/card-shaped-things. I don't want to judge a 4-way split pile or Traveller line.

Variable cost and overpay are allowed, as long as the original cost is either 2 or 7.

Contest will close approximately 168 hours from now (7 days.)

58
Wow, my first win! Thank you.

New contest will be up shortly.

59
Variants and Fan Cards / Re: Kru5h's card ideas
« on: November 27, 2022, 07:46:13 pm »
Quote
Volcano Victory,
3
-
You can't gain or buy this if any Supply piles are empty.

You want to buy these quickly before they are locked out from the game, but buying too many too quickly will slow down your deck.
This looks like a boring vanilla version of Gardens.

Point taken.

Here's a new one I've been working on:

Quote
Maid, Action
Reveal the top card of your deck.
If it's a Curse, trash it. Otherwise, put it into your hand.
If it's an...
Action card, +1 Action
Treasure card, +1 Buy
Victory card, +1 Card

Quote
Probably Been Done Before Action,
+
You may play an Action card from your hand twice.

Quote
Painter Action,
Gain a card costing up to .
If it's an Action or Treasure card that doesn't cost , you may play it.

*Edit: Added 2 cards.

60
Variants and Fan Cards / Re: Kru5h's card ideas
« on: November 27, 2022, 03:55:47 pm »
...jinx tokens are extremely weak. I mean, they're 1/6th of a curse, and while curses are strong that is a really low proportion.
I had a similar impression. What if, when you reach the trigger threshold, you gained two Coppers and a Curse? Then maybe it would be more of a threat? This way, even when the Curse pile runs out, it would still hurt.
...I think they should be every other or *maybe* every third. But even then I don't see the advantage to just giving the curse outright.
I like every third, personally. I think it would be fun to have a minigame of balancing cards that Jinx yourself (but are cheaper or stronger than penalty-free cards) with cards that manage your Jinx (but again, might be weaker, more expensive, or have another tradeoff).

It stays at 6 Jinx tokens per Curse because it's all relative.

If you want a Curse every other time you play a card, simply give out 3 Jinx tokens per card played.

If you want a Curse every 3rd time you play a card, simply give out 2 Jinx tokens per card played.

That's the whole point of the tokens. They can be customized in strength.

61
Variants and Fan Cards / Re: Kru5h's card ideas
« on: November 22, 2022, 09:59:26 am »
Quote
Volcano Victory,
3
-
You can't gain or buy this if any Supply piles are empty.

You want to buy these quickly before they are locked out from the game, but buying too many too quickly will slow down your deck.

62
This is a re-implementation of an older card of mine:

Quote
Mask Salesman Action - Command,
Trash this.
Play a non-Command Action card from the Supply costing up to , leaving it there.

63
Variants and Fan Cards / Re: Kru5h's card ideas
« on: November 16, 2022, 09:04:06 pm »
New card idea that I need to workshop a bit:

Royal Parade, Action
You may play an Action card costing less than this from your hand twice.
You may play an Action card costing less than that card from your hand twice.
And so on...

64
Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 16, 2022, 09:40:14 am »



Quote
Smorgasbord, Action,
+
Choose two different options: +1 Action; +1 Buy; trash a card from your hand; gain a Silver.

The reason it gives +1 coin is so that it costs 4 coin instead of 3 so that players cannot open with two of them.

*Edit: Added image of card.

65
Weekly Design Contest / Re: Weekly Design Contest #160: Two Base Cards
« on: August 13, 2022, 05:13:21 pm »
Financier

66
Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: July 02, 2022, 09:53:53 pm »
Sorry to be that guy, but I'm changing my entry again.

Junk


Are you $1 short for buying what you want? Buy this. It replaces your buy and gives you $1 extra. There's a penalty, of course. You have a crappy card in your deck. You can trash it if you want in the future, but that uses up an Action you could've used for something else.

How about you workshop it? That's fine too. It grants you +$3 and a buy, but at the expense of having that crappy card again.

Messenger? Yup. Give everybody else this while you get the benefit and they don't.

67
Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: June 28, 2022, 09:59:44 pm »
My Dagger entry seemed a bit weak, so I added $1 to it.



Entry changed above as well.

68
Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: June 26, 2022, 10:07:51 pm »
Convent


This is definitely too strong for only $4. A mandatory cantrip trasher at $4 is already too good and this has 2 extra bonuses on top of that. It’s probably ok for a $5 though.

You are correct. A few years away from the forums and my sense of game balance is gone. I will modify my original post with a new entry. Thank you.

69
Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: June 26, 2022, 07:19:16 pm »
Entry:

Junk


Previous Entry 2.
Dagger


Previous Entry 1.
Convent

70
Dominion General Discussion / Re: Dominion: Allies Teaser
« on: February 28, 2022, 12:34:45 am »
I don't imagine a Treasure-Duration card working well with Crypt.

Hopefully I'm wrong.

71
Weekly Design Contest / Re: Weekly Design Contest #136: ‘Tis the Season
« on: December 03, 2021, 10:18:08 pm »
Tailor

72
Weekly Design Contest / Re: Weekly Design Contest #135: Go Big or Go Home!
« on: November 22, 2021, 10:11:43 pm »

Financier

73
Dominion General Discussion / Safe to buy Renaissance now?
« on: September 27, 2021, 09:43:00 pm »
I bought Dominion: Renaissance when it was brand new and the colors on the back of the cards were too bright. Was that ever fixed?

I'm looking to buy Renaissance again and gift my old copy to a friend who is fine with the colors. If it has been fixed, how can I tell which boxes are updated with the right colors?

74
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 10, 2021, 12:50:37 am »
Edit: Never mind. I withdraw this entry.



Start of the game: Trash stuff. Trash something you liked? Gain it back. Basically +1 Card +1 Action.

Mid-game: Gain a Copper from the trash to your hand if you're 1 coin short, or some other random useful card that happens to be there.

Late-game: Gain tie-breaker Estates back.

75
Bookstore


You may spend an action to discard cards you don't want first. No +actions this game? You can still play it at the start of your turn if it's in your starting hand, then you have a spare action as well.

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