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Messages - kru5h

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26
Path(v8)


Landlord(Previous Version)


Edit: Changed Landlord to Path

27
Builder
Action,

Gain a card costing less than this.
If it costs or less, +1 Card and +1 Action.

28
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 28, 2022, 06:33:17 pm »
Honorable Mention: arowdok with Romeo and Juliet

3rd Place: Builder_Roberts with Undead

2nd Place:  Gubump with Possessed

1st Place: 4est with Kindred

29
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 28, 2022, 06:27:09 pm »
Contest closed.

Results shortly. (No Feedback. Sorry.)

30
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 27, 2022, 06:27:06 pm »
Evening of the Final Day.

24 Hours remain.


Warning: I will not be providing feedback on every card this time. It's very difficult to give feedback on Traits since they don't have to be balanced or work with every card.
Also: I'm very busy this week.

31
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 20, 2022, 07:50:28 am »
I can't enter my own Trait contest, so here's the Trait I would submit if I were a contestant:

Experimental


32
Weekly Design Contest / Weekly Design Contest #172: Trait Me Right
« on: December 18, 2022, 06:13:58 pm »
I know I said I wouldn't post this until Monday, but the cards were revealed early, so here's your contest:

Weekly Design Contest #172: Trait Me Right

The rules are simple: Design a Trait. Your Trait may have another card/card-shaped-thing associated with it, but please limit yourselves to 1 Trait and a max of 1 other new thing. So, neither 4-way split piles, Traveller lines, nor whole new sets of 15 Loots will be accepted.

The contest will close on Wednesday the 28th, so you get a little extra time for this one if you're gone for the Holidays (like I will be.)

Have fun!

Edit: Grammar

33
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 17, 2022, 12:42:11 pm »
Thanks for the win!

The next contest will be to design a Trait, but I won't start it until Monday, when we know what all of the current traits are. Also, I don't want to judge on Christmas or Eve, so that's another reason I'm delaying.

34
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 14, 2022, 08:08:58 pm »
Okay, you convinced me that it's overpowered. I reverted it back to its original version.


Scientist (Formerly: Inventor)

35
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 12, 2022, 08:39:18 pm »
It's supposed to be like Grand Market, but the opposite. Grand market is hard to get your first few turns, but becomes easier once you have one. This is supposed to be easy to get at first, but become very difficult to obtain, since you'll have Scientists in play all of the time and you can't buy new ones. The "decision" comes from whether you want to pass on playing a copy of the card so that you can buy another one. Though, I understand that that's not the greatest or toughest decision.

36
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 11, 2022, 08:45:50 pm »
Changed 2 of my old cards:

Scientist(New, stronger version)


Scientist (Formerly: Inventor)[Previous Version, a bit weak]


Young Smithy(New version, less likely to be a dud)


Young Smithy(Previous Version)



Also removed some old cards and clarified the wording on Cooper.

Let me know if you think Scientist is too strong now.

Edit: I forgot that I also changed Grand Workshop. Previously, it gained 2 copies of the exact same card, but that emptied piles too quickly. This is the new version.

Grand Workshop (Formerly: Kiln)

37
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 11, 2022, 07:24:14 am »
I'm changing my entry:

Foundry


Too many entries cost too much. I wanted to make a cheap card.

I know that you may reveal a card more than once, so I could've just said, "You may trash a Copper from your hand." and let players do it multiple times, but I want new players to be able to get full value out of the card, so I went with the clearer wording.

38
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 09, 2022, 10:37:35 pm »

Quote
Probably Been Done Before Action,
+
You may play an Action card from your hand twice.

I playtested the above card and it was quite fun despite how simple it was! If it hasn't been done before, I'll add it to my list of cards.

39
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 09, 2022, 09:32:20 am »
Foundry



Financier


I'd really like to submit my Grand Workshop card, since it'd be perfect here, but it already placed (but not won) in a contest.

40
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 08, 2022, 12:00:02 pm »
Results

Disclaimer: I'm bad at feedback, which is why I rarely post feedback. Here it is anyway. If I'm off-point in any way, feel free to let me know.

BryGuy with Silver Thief/Gold Thief
Clever to trash Silvers/Golds from the Supply to fuel its next play. This card is alright, but Thief cards have been tried many times before. For experienced players, these just add stop cards to your deck and remove stop cards from your opponent, helping them in some cases. Very good for newer players, though. This is about as good as a Thief card as can be made.

Builder_Roberts with Retired Militia
This is quite strong, but suffers from the Sea Hag problem: You don't get anything when you play this (Except when you trash.) Meaning that you want to trash this often to get the effect, which feels bad. The Villagers are a nice consolation, though. Buying lots of these lets you trash a lot of them, which let you play more of them, but the Attack doesn't stack, so you don't want to do that. In a way, this interferes with itself, so you don't want too many of these at the same time in most cases.

AJL828 with Broomstick
One of my favorite cards of the submissions. The discard might make it slightly too weak, but the 13 coin trigger is really unique!

sumrex with The Legend of Night and Day
Should have "from their hand" in the text, in case people play these with Golem or something. A decent card, but a bit convoluted. I understand it, but newer players might not get it.

4est with School of Witchcraft
This one is interesting and hard to judge. You want these for the points, but then again you don't want them because it leads to more Curses. Overall a good card, but I would need to playtest it to know how it plays in reality. It's also begging to have other Attack cards in the Kingdom, but sometimes duds on that. I see that it plays fine without other Attacks, but seriously, you really want those Attacks.

JW with Malevolent Witch
I like this card. Well-balanced. Not much to say about it.

Augie279 with Picket
Seems well-balanced and has some clever self-interaction. I can't find any fault, but there are so many cards and I have to choose only a few winners.

X-tra with Brats
Creative to use a Copper as a penalty card. May be a bit strong compared to Cutpurse, but gaining the Copper to hand option alleviates that. It forces an interesting choice like Torturer does. I like this card as well.

NoMoreFun with Usurper
This attack is brutal. It also might need an FAQ because of the order of discarding thing. This might be balanced, but I sure wouldn't want to play a game with this in the Kingdom.

majiponi with Soldiers Village/Armed Smithy
Soldiers Village isn't really an Attack, but I'll let that slide because it's easily fixable by using some other type. This pair of cards have several clever things going on. I like the pair, but don't love it. No suggestions for improvement, though. I think this is as clever and creative as it needs to be, I just happen to like other cards more.

n_sanity with Burglar
This suffers from the Sea Hag problem in that it doesn't do anything for you, it just hurts your opponents. Seems balanced for 7, but doesn't seem fun.

czzzz with Tree Giant
One of my favorite submissions. Very good card and the theme is well-integrated. My only complaint could be that it might be slow to resolve with multiple opponents, especially if you play multiples.

arowdok with Eternal Struggle
I'm not sure on the balance of the card, but I prefer elegant cards. This one has quite the wall of text. It has 10 lines of text, which is more than Possession has at 8 last time I checked. The replaying every turn is clever, though. I'd like to see a simpler version of this card in the future.

Xen3k with Goblin Village
Lots of hedging/nerfing on this card to make it weak enough for 2. It's a good card, but a bit plain. I'm surprised you were able to fit so many effects in such a small number of words. It does a lot, but a lot of it has been done before. The new thing, that it's a Village/Attack, I've tried before and I could never get it to work correctly. Maybe this one finally does it right.

Erick648 with Almoner
One of my favorite cards of the submissions. My discard pile is seemingly always empty; This puts a Copper into the discard pile for me to grab every time. It limits Copper gains to 3 so that it isn't a rehash of Counting House.

SignError with Faun
Very good card and made in the style of my favorite mechanism: choices.  I can see players playing Faun to gain Fauns early and then trash them later to give Curses. Good synergy, well-balanced.

nagdon with Battle Witch
Elegant and simple. I really like this card. The only downside is that it doesn't do anything new. Not much else to say here.

emtzalex with Dragon
This card is really powerful. I'm sure it's fine when people gain it mid-game, but people are going to be rushing for these. Getting one allows you to quickly get more of them in many cases, shutting a player out if that happens. Cursed Gold and Desperation both make this card an instant win for the lucky player, though.

Ltaco with Rebuke
A bit strong. You can buy unique cards early and ensure that this hits frequently. That can be mitigated, of course, but I still feel that this is too strong for a 2-cost.

J410 with Vizier
Simple and elegant, but I don't like that idea of a -1 Action token. Wow, that really hurts. Even with the nerf this is scary to me. I'm glad you nerfed it, but in games without Villages, this because useless. That makes it highly situational and potentially very powerful, which is a combination that leads to a type of swinginess.

Gubump with Assassin
Simple and elegant. My first thought was that this is too powerful, since a -1 Card for an opponent is roughly similar to +1 card for you, making this a Peddler variant. But then I calmed down and realized that it only works once per turn. Still might be a bit strong for a 2-cost, but I like it.

xyz123 with Consul
This makes for a cool mini-game where you try to guess which card you need to reveal to do the most damage. Choose too good of a card, and there's a chance that they won't have it in hand at the moment. This may be slightly strong, I'd have to play with it to tell.


Honorable Mention (In no particular order): JW with Malevolent Witch, Gubump with Assassin, SignError with Faun, X-tra with Brats

3rd place: Erick648 with Almoner

2nd place: czzzz with Tree Giant

1st place: AJL828 with Broomstick

Thank you for participating!

41
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 07, 2022, 10:55:09 am »
Contest Closed

Entries:

BryGuy with Silver Thief/Gold Thief
Builder_Roberts with Retired Militia
AJL828 with Broomstick
sumrex with The Legend of Night and Day
4est with School of Witchcraft
JW with Malevolent Witch
Augie279 with Picket (Split Necklace was retracted)
X-tra with Brats
NoMoreFun with Usurper
majiponi with Soldiers Village/Armed Smithy
n_sanity with Burglar
czzzz with Tree Giant
arowdok with Eternal Struggle
Xen3k with Goblin Village
Erick648 with Almoner
SignError with Faun
nagdon with Battle Witch
emtzalex with Dragon
Ltaco with Rebuke
J410 with Vizier
Gubump with Assassin
xyz123 with Consul

If there are any errors, please let me know within 24 hours.
Judging will begin after that and may take a few hours.

Thank you.

42
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 06, 2022, 10:57:24 am »
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).

Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.


8 Soldiers Villages are on 4 Armed Smithies.

EDIT: cost changed ($6 was too easy to gain).

There's no hard and fast rules about what should or shouldn't be an Attack, but Soldier's Village doesn't need to be an Attack. It could be worth putting in a weak attack if you don't play one, or if you play an Armed Smithy or Soldiers Village with it.

It could also be fixed by adding a new type, like "Military" or something. Then change the card to, "You may play a Military or Attack card from your hand."

43
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 06, 2022, 10:55:09 am »
Dawn of the Final Day

24 Hours Remain

44
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 02, 2022, 05:53:09 pm »
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).

Armed Smithy
cost $6 - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.


8 Soldiers Villages are on 4 Armed Smithies.

Neat effects, but unfortunately I don't think I can accept this one as it is. The card that is a two cost is not really an Attack, and the card that is an Attack isn't a 2 or 7 cost. You could buff the second card so that it costs 7, then it would qualify.

45
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 02, 2022, 05:50:01 pm »
Judge question: Could we submit an Attack that costs 7* and has an ability that lets you gain it for a different cost, similar to cards like Animal Fair and Peddler?

Variable cost and overpay are both allowed. I'll edit my original post.

46
Wow, my first win! Thank you.

New contest will be up shortly.
With all the good cards you make - this being your first win is surprising.

Thank you.

I'm good at making cards within my own constraints, but I don't often make the best cards under other people's constraints.

Also, I've been making cards for 6 years. I'm bound to have a few good ones. Donald X. has made 6x the good cards I have in the same amount of time, though.

47
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: November 30, 2022, 08:42:08 pm »
Official landscapes that hurt other players (e.g. Raid) don't say "Attack" on them. Does that disqualify them from this competition?

I'm going to stick with my original wording: That is, you must submit a card and it must contain the "Attack" type. Raid, Possession, and Masquerade wouldn't count. You may get creative with it, though, by submitting an Event that would gain a non-Supply Attack card costing 2 or 7, but that seems likely to be more work than it's worth.

48
Weekly Design Contest / Weekly Design Contest #170: 2/7 Offsuit
« on: November 30, 2022, 10:55:05 am »
Weekly Design Contest #170: 2/7 Offsuit

Design an Attack card that costs either or .

Official cards that meet the requirement are Black Cat.

Card/card-shaped-things that do not qualify no matter the cost are as follows: Raid (Not a card), Masquerade/Possession (Not Attacks.)

Just because an Attack card has a high cost doesn't mean it needs a powerful Attack part. Look at Goons as a past example.

Split piles, non-Supply cards, and card-shaped-things are fine, but please limit your submissions to 2 cards/card-shaped-things. I don't want to judge a 4-way split pile or Traveller line.

Variable cost and overpay are allowed, as long as the original cost is either 2 or 7.

Contest will close approximately 168 hours from now (7 days.)

49
Wow, my first win! Thank you.

New contest will be up shortly.

50
Variants and Fan Cards / Re: Kru5h's card ideas
« on: November 27, 2022, 07:46:13 pm »
Quote
Volcano Victory,
3
-
You can't gain or buy this if any Supply piles are empty.

You want to buy these quickly before they are locked out from the game, but buying too many too quickly will slow down your deck.
This looks like a boring vanilla version of Gardens.

Point taken.

Here's a new one I've been working on:

Quote
Maid, Action
Reveal the top card of your deck.
If it's a Curse, trash it. Otherwise, put it into your hand.
If it's an...
Action card, +1 Action
Treasure card, +1 Buy
Victory card, +1 Card

Quote
Probably Been Done Before Action,
+
You may play an Action card from your hand twice.

Quote
Painter Action,
Gain a card costing up to .
If it's an Action or Treasure card that doesn't cost , you may play it.

*Edit: Added 2 cards.

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