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Messages - kru5h

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1
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 19, 2024, 10:59:33 pm »
Purchase

Useless if you have only one Silver in play. If you have more, however, you get rewarded with extra buys.

2
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 19, 2024, 01:05:44 pm »
Trek looks weaker than Outpost overall, especially considering the interaction with workshops. Outpost is pretty good though so being weaker is ok, I think it's balanced. I don't think the "cannot be reduced in price" is necessary.

Unfortunately, the "cannot be reduced in price" is necessary.

Suppose something costs and you had 4 Highways in play. Does this now cost or still since prices cannot go below ? The order you resolve them in gives you different results, so we need something that either clarifies or stops cost reduction. Stopping cost reduction is far fewer words.

3
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 18, 2024, 10:14:32 pm »
Trek(v3)


Did I finally create a card that does cost increase without problems or being overly wordy? You decide.

4
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 16, 2024, 09:56:20 pm »
I don't know how much you care since it's a removed card, but Artist is strictly better than Feast.

Good catch. I hadn't played Feast in so long that I misremembered it as .

Oh well, I'm not going to fix the card. I'm just going to discard it. Not worth salvaging when Altar exists.

5
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 14, 2024, 12:30:13 pm »
New Cards. (And one redo.)

Farm Hound(v2)


Farm Hound(v1)

Inspired by Gubump's Granary.

Artist


Young Smithy (v5)

6
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 14, 2024, 12:27:32 pm »
This is inspired by Gubump's Granary. Don't @ me if it's not 100% original.

Farm Hound(v2)

Fixed! Thanks to silverspawn for pointing out that draw-to-x is broken.

Farm Hound(v1) [This is the previous, withdrawn version.]

7
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 08, 2024, 09:00:56 pm »
A fixed version of an old card.

Caltrops(v3) Action - Duration - Attack, $5



Edit: Oops! I forgot to take into account that more of 1 of these could be in play. Imagine having to discard 4 cards every time you played a duplicate!

8
An older card of mine. Hope that's alright.

King Midas

9
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 02, 2024, 08:50:50 pm »
Some stuff I've been working on between working on changes to my own game.

Townlet(v2) Action - Reaction, $4

+1 Card
+2 Actions
-
When you get +Cards and/or +Actions, you may reveal this from your hand to switch them for this turn instead.

Campus(v3) Action - Reaction $5

Discard a card. Draw until you have 7 cards in hand.
-
When you discard a card, other than in Clean-up, you may reveal this from your hand to trash it.

Polis(v1) Action - Duration - $5

The next time you play a Polis: +2 Cards, +2 Actions, and +1 Buy.

The last one is nerfed by virtually having one fewer in your deck. For example, if you had four of these, you would only be playing three of them because they don't activate until you play the next one. One is always in play doing nothing. You have to buy at least two of these to do anything with them.

Edit: Bonus image incoming.

Forest(v1) Victory - $6


Worth 5 VP, but you don't count your first Forest.

Another Edit: Fixed Campus. Thanks, segura!

10
Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 10, 2023, 04:02:47 pm »
Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.

11
Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 09, 2023, 12:25:56 pm »
Bookstore(v10)


Does this... count?

12
Trek(v2)


This applies to ALL cards played, including treasures. So it affects Big Money too.

13
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 29, 2023, 07:58:30 pm »
Trek(v1)

This one feels slightly off. Maybe slightly weaker than Outpost, but at the same cost. Ideas?

Tour(v1)

A single-shot extra turn. Sets aside instead of trash so that it can't be gained from the trash.

14
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 10:21:58 am »
I like choices, as long as they don't take way too long.

Warlock(v7)


Here, both players make a choice. The attacked player decides which cards to reveal to avoid a Curse, while the attacker chooses whether they discard those cards or gain a Curse.

"Any number of cards" includes 0 cards.

Yup. You can choose to reveal 0 cards. Then the attacker chooses whether they want you to discard 0 cards or gain a Curse. Guess what? They'll probably choose the Curse option.

15
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 09:37:11 am »
I like choices, as long as they don't take way too long.

Warlock(v7)


Here, both players make a choice. The attacked player decides which cards to reveal to avoid a Curse, while the attacker chooses whether they discard those cards or gain a Curse.

16
Variants and Fan Cards / Re: Really bad card ideas
« on: September 28, 2023, 09:30:24 am »
Night Shift, Action,

Take an extra turn after this one in which cards cost double.

17
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 26, 2023, 01:35:06 pm »
Bookstore(v10)

I hope I finally got this card right.

18
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 20, 2023, 05:39:56 am »
Commune(v1)


"That's just a cheaper Border Village!"

Yup.

19
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 17, 2023, 11:12:21 am »
Warlock(v7)


Now with less blurry art.

20
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 16, 2023, 11:22:54 pm »
Warlock(v6)


This could lead to a fun little mini-game where you try to guess how important the cards they revealed really are and whether it's worth forgoing the Curse to make them discard.

21
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 13, 2023, 08:12:42 pm »
General


Should this cost 6 or 7?

I think it'd be fine at 6.
I have a very similar fan card I use sometimes, but it costs 4 and has a drawback to make up for the cheap cost. It's strong but not super strong.

Cool. What's the card?

Also, I agree with 6 now. This card is weaker than Captain, which costs 6.

22
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 12, 2023, 08:43:21 pm »
General


Should this cost 6 or 7?

23
Shortcut

24
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 04, 2023, 11:53:09 pm »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
You need to use an Action on playing this card, so I think it's weaker, unless edge situations like Spoils.

You are correct. I forgot about the Action used to play it.

25
Mulligan

If I've drawn 2 cards at start of turn with a Wharf (I didn't play it this turn), is it 7-1 for 6 cards to draw, or standard 5-card hand draw -1 for 4? 1 fewer card makes the former make more sense, but hand draw I only associate with end of turn.

You would draw for each card discarded (minus one.) So if you had a Wharf in play, you could draw up to 7, discard 7 with Mulligan, and draw 6.

With Treasure Chest, you can gain all Golds!

Good observation!

Mulligan(v4)

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