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Rules Questions / Re: Outpost in my Outpost
« on: February 26, 2013, 07:50:41 pm »
Yes.
As we know, Feast gains you 3 cards with played with KC..."If you do" is present here, but not in feast. If you don't trash it, you don't get to gain a card. Example: mining village.
I think you're completely right, and I don't agree with my past self all that much (Except for, of course, IGG). If there is no trashing and at least a mild BM-enabler I'd go for the BM-enabler, though. What I have in mind are things like explorer or bureaucrat.I think it was taken as given that a lot of great engine boards are ruined by cursers, especially (imo) sea hag, young witch, and IGG....
I feel in your examples a big portion of them are actually engine vs engine-- so I don't know what to take away from those.The examples are all ones where the engine is actually able to overcome the cursing, thus if you take away the curser it's probably going to be an excellent game for an engine.
Dame Natalie (gain a card costing up to $3) - You. Are. Useless. I always hate getting her, and will even sometimes refrain from buying a Knight if she’s on top. Sure, she can give Silver, but how many Silvers do you really want, especially since your opponent’s Knights are just going to trash them anyway?
...
Knights can’t do anything to Coppers and Estates, and trashing superfluous Silvers doesn’t hurt too much. This is one instance where having Dame Natalie would be nice - she can fill you up on Silver, until she inevitably succumbs to your foes.
So, the well-known fact about building engines with Potion-costing cards is that you have to buy a Potion to get them
Niacitcat: +5 Cards, +1 Action, +1 Buy. If you drew any cards this way, discard your hand at the start of your next turn.Great for draw-your-deck engines when there's absolutely no buy on the table!
And militia!Shark_Bait: I figured thinning the crap out of the deck couldn't hurt. It at least upped the average coins per draw.not to mention that it is especially vulnerable to Bureaucrat
...This has too much burden of knowledge.
Your pluses idea seems like the only reasonable, serious idea suggested so far -- aside from explicitly referencing piles, which is clunky.
One thing about City/City+/City++ though, is that they don't feel mutually exclusive to me. That is, the term City could refer to City regardless of the number of piles, and City+ to me suggests that at least one pile is empty, rather than exactly one. But then, this is a feature as much as it is a bug. Most of the time if we mention City+, it's really just enough to mean that at least one pile is empty.
So in the minion case you discard 5 green, then draw one. In cleanup you draw the Final Four then reshuffle, and draw one (possibly good) card but you have a deck of good cards.7. You want to poison your next hand against Possession or Minion (e.g. you discard 6 green into an empty discard/draw deck, play WW and then generate a garbage hand that is Possessed or Minion'ed away).This wouldn't actually help in the Minion case, since you'd discard those greens before drawing, giving you the same discard pile as would've had otherwise.