51
Dominion Videos and Streams / Re: Dominion Cards - A Strategy Series
« on: November 15, 2020, 02:32:11 pm »
And now a video for every card in 2nd Edition Intrigue is complete too!
- I struggle to wrap my mind around the basics of: Fate/Boons, Doom/Hexes, States, Zombies, and Artifacts.Boons and Hexes are just a way of giving cards a random outcome. When a card gives you a boon, the top card of the boon pile is discarded and you get that effect. The boon pile is made up of positive bonuses. Hexes are the same, but negative effects.
- I get the basics of Reserve cards, but it seems like they aren't Throne-able since the card doesn't stay in play. Or has this changed with the changes to the lose-track rule (which I kinda got)?These act like cards like how Goons interacts with throne rooms. Throne rooms only play the "on-play" instructions twice, that is, things above the dividing line. So when you throne Goons, you don't get double the points. So if you throne Wine Merchant, you get +$8, +2 Buys, and it goes onto your tavern mat. But if you throne Duplicate, it moves to your tavern mat, then tries to move again (nut it's already there) and then that's it for the throne room's effect. So useless in the case of Duplicate, but really nice in the case of Wine Merchant.
- I get the basics of Travellers, but I see from Qvist rankings that they are both ranked VERY high. What is it about this progression that is so powerful? It seems like it would take quite a long time to make them come online...Shuffling your deck 5 times doesn't have to take very long at all if you build your deck to do it. And the payoff is something like infinite +actions! Obviously you don't play these on Big Money boards, but the thing about these cards is that if they are present, then it's not a Big Money board...
- I get the basics of Debt, but it seems like Donate is game-warpingly strong and Capital is weak. Can someone walk me through the significance of these cards?Donate is indeed the single most powerful thing printed for Dominion so far. Capital lets you get multiple cards or more expensive ones now and pay for it later, like making normal cards cost debt. Getting good cards sooner is usually pretty nice, and it can help you smooth out money distribution. But there are times when it's bad, and obviously in typical circumstances you still need to have most of your money come from other sources.
- I get the mechanics of Gathering cards, but Farmer's Market utterly confuses me strategically... when is this good?On average it gives slightly less money than Monument but you also get a buy. Of course, this is only the case if you get all the points, and your opponent playing it can get you the points from when they played it! Much better when you have more control over when you can get the points from it, like strong engines that can play multiple copies and have throne rooms, for example.
- I get the basics of Villagers, but how strong are they?How good is a village that is guaranteed to be drawn exactly when you need it? Imagine getting a village that topdecked every turn.
- Renaissance seems like a little bit of a power-creep set... or am I missing something?No, it's arguably the strongest set overall.
- Coming back, I hear that Butcher is considered one of the best cards in the game. Can someone help me understand this?It's an incredibly flexible Remodel that can also give you money to boost your buys. Usually the downside of Remodel is that it doesn't give you direct economy so your ability to also buy cards can be impacted. Not so with Butcher.
- Also, it appears that the strategy space has shifted in favor of 'gainers' - what's the story there?I don't think this is true, but the cards overall have all gotten more powerful at each price point so traditional gainers that rely on other cards will be better by proxy, and there are a load of cards that now gain cards from their own separate non-supply piles, so there exist a lot of strong cards that have the word gain on them.
- Can someone point me in the direction of good Dominion content-creators on YouTube? Twitch? I hear there is a Discord? Apparently Podcasts too?!?This forum has its own videos section: http://forum.dominionstrategy.com/index.php?board=19.0
As far as I can tell, there is.I swear I tried wrapping the links in url tags before and it didn't work. I must be going mad.
https://youtu.be/U7ivxF0L1Y4
Is the person on the art missing a hand?I think they're just scratching their arse. Probably in desperation.
Very interesting card! If I chameleon a second time in a turn - does it undo the first one - putting all the cards back to normal?You choose to apply Ways on a card by card basis, so its either active or not for an individual card play, you can't apply it twice.
This has probably been answered elsewhere, but will the previewed cards remain playable online up until the expansion is released or will they get removed for a brief period of time in the interim, such as next week?ShuffleIt forums say previews are available to play Monday 2nd March to Sunday 8th.
Whoops yes I did. Thanks. I've corrected the article. Still getting those two mixed up!
Tomb's and Citadel's early inclusion on this list made it clear that I like trashing.
Do you mean Cathedral?
Funny, because I consider Storyteller to be one of the poorer designs in Dominion. First, it made playing Treasures during your Action phase a standard thing (when before it was only the case for one obscure promo card), which weaked the distinction between Treasures and Actions considerably, to the point where now they feel almost interchangeable. It also misleads you by saying "+1 Coin" and then not giving you any coins.You raise good points, but I'm not sure I agree with it all. I think some treasures like Scepter are the real cause of blurring the lines between treasures and actions. And if you think of Storyteller from the concept of "how can I make a draw card that draws proportionally according to how much you're willing to pay", Storyteller's implementation is the one that makes the most sense. By using the treasures in your hand, Storyteller cares about the composition of your deck and which cards you draw when. I can easily see the +$1 being swapped for +1 card at the end if the card text, but then all of the simple instructions won't be at the top, for whatever that might be worth, and the way it is now allows for that stylistic choice while still allowing the card to be a cantrip at worst without letting you draw an extra treasure first. The stylistic choice being not worth sticking to in this case is a part where I might agree here.
I think this is the problem with the concept of "best designed." Without more clearly defined criteria, it doesn't actually mean anything.It's true, you caught me. What does best-designed even mean? What does the 3rd best designed card do worse than the 1st or 2nd? Well... basically nothing.
That being said, I still find kieranmillar's write-ups interesting.