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Game Reports / Re: Piledriving Spoils
« on: November 03, 2016, 04:23:48 pm »
This has to be one of the most clever ways to win a game of Dominion that I've ever seen.
Is this still happening?
Hope so!
there is a Stef? guy playing on MF and maybe a few more impostors
Welcome!
Be sure to check out theforum gamesdiscord channel
I'm one of the most active people there lol
Also, if you join, you get to talk to me. How cool is that?
Piling out: To repeat Stef's advice, never just lower piles for the sake of lowering piles, except if you can end the game that turn. Either they cards actively help you win or just keep buying green instead.
This advice is definitely not universally true. It depends on how safe your lead is, how many gains you feel their deck can do a turn, and long term thinking in general. If you have a lead they can't overtake significantly in one turn, and you don't lower piles enough for them to snipe a one point win, preemptively lowering piles can definitely be an advantage. I did this just yesterday to win a League match over a few turns.
Wait, Merchants stack? So 2 Merchants + Silver = $4? I didn't know that. Suddenly Merchant looks a lot better and more worthy of a card slot.
But it's still not going to be a key card in the first game engine, I think. Just something that's worth picking up on a spare buy/gain.
Does that sim take Pilgrimage into account? Playing against a bot a few times, it seems to really help Wharf-BM.
I do not agree. Of course, part of your payload is going to be Golds and Silvers. But there is Peddler and Goons on this board.
It is hard to include Peddlers/Goons into a Wharf-BM deck with no village. Not mentioning that discarding attacks are terrible for BM decks.
The plan seems to get Goons ASAP and then buy Peddlers with Familiar, Artificer and/or Mystic help.