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Messages - greybirdofprey

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251
Dominion: Nocturne Previews / Re: Remaining mysteries
« on: November 08, 2017, 03:40:18 am »
I'm thinking at least one of the heirlooms will be a Night-Treasure, because we haven't seen that dual-type yet.
It seems pointless as there isn't much of a mechanical difference between Treasures and Night cards anyway.
There are cool things you could do. The first thing right off the top of my head:

Treasure: worth $1

Night-Duration: set aside a card from your hand face down under this. If you do, at the start of your next turn put it into your hand and trash this.

So a kind of self-trashing-Copper one-shot Haven.

Save kind of already does this though. Maybe a treasure - night - duration which as treasure is worth $2, and as night gives you +1 card at the start of your next turn. But this isn't the fan card subforum.

I wonder if there will be
-A night-victory card (green-black probably looks neat though).
-Something that reduces the cost of cards.
-Interaction cards other than fool (probably yes).
-A card that says "choose X of the following:"
-A card that says "when another player plays an attack card..." (maybe not since we already have faithful hound)
-A card that costs something other than 0, 2, 3, 4, 5, 6.
-A card which specifically states duchy or province (all other basic supply cards have already been mentioned)?
-A non-treasure card that gives +$x (probably yes, but none have been previewed).
-A non-victory kingdom card with more than 10 copies
Et cetera.

252
If I use Devil's Workshop during a Possessed turn, will I only ever get Gold?
If you use Devil's Workshop while possessed, you won't get anything. You're possessed!

If you make another player use Devil's Workshop while possessing them, they have not gained any cards this turn, so they would gain a Gold, except then you gain it.

Yes, that's what i meant. Thank you!

I was looking for a way to trigger the 1-gain effect (up to 4-cost card) on DW multiple times on a turn to successfully gain multiple cards, but it seems like it's impossible (currently).

Outpost and mission but that's technically two turns.
Duplicate can let you get two of the gained card, but that's not triggering the 1-gain effect.
As far as I know there's no way to un-gain a card. Trashing it with a watchtower or something doesn't change the fact that you gained it.

253
Dominion: Empires Previews / Re: Empires Previews #6 - Jack...
« on: April 24, 2017, 09:10:08 am »
It doesn't even have a set-up rule where you have to make a Jack in the Box of all Trades, Businesses, Professions, Skills, Talents, and Crafts deck out of different, unused non-Dominion cards?

254
Dominion General Discussion / Re: Rules mess ups you've seen?
« on: April 24, 2017, 08:41:52 am »
I've dealt with most of the things people have mentioned already.

No, you can't shuffle yet.

No, don't discard that yet.

No, seriously, don't discard that yet.

You have to put that into play.

No, into play over there.

YOU CAN'T SHUFFLE YET

Wait, come back, I swear this game is so much fun!

This.

Some mistakes don't matter much when certain cards aren't in the kingdom (like showing treasures instead of playing them), but it's always fun to specifically use cards where these things matter (mint, bank, bonfire, et cetera). It's the best solution I've found. Then people are like "oooooh, so THAT'S why we're putting that over there at that moment".

AND NO SECRET CHAMBER DOES NOT STOP ATTACKS. Blue means reaction, not stopping attacks.

255
I agree with transmogrify. I often undervalue transmogrify due to its inability to trash copper.

Also, taxman. I keep underestimating how well my opponent can predict when I have silver or gold in hand with some careful deck-tracking, and how much taxman can matter in the endgame, even though it's definitely not the best card in the game. It's like a weird mine-cutpurse-gear.

256
Found another one:





In Dutch, it's unclear whether it's the second most common action among your own cards or the second most common action among all players' cards (for example, you'd get 3VP per village if you have the second most villages of all players).
Secondly, the final sentence in Dutch reads "If it's a tie, count all relevant cards". One action you have seven copies of and three actions you have five copies of? Get forty-five points!

EDIT: Two more.

In the Adventures rulebook, it says "Reserve cards are discarded during Clean-up normally on the turn they are called.", which is the only sentence that explains what to do when you call reserve cards on another player's turn. In Dutch, it says "Leg opgeroepen reservekaarten in de opschoonfase zoals gebruikelijk af.", which doesn't.

Also, the phrase 'This stays in play.' has been omitted from the Dutch Champion, although it's sort of implicit.

257
Just a small piece of feedback: on the page "Translation errors on the Dutch cards - Vertaalfouten op de Nederlandse kaarten" (http://wiki.dominionstrategy.com/index.php/Translation_errors_on_the_Dutch_cards_-_Vertaalfouten_op_de_Nederlandse_kaarten), the card Gladiator from Empires seems to be missing.

In the Dutch translation, the last line reads '+$2', whereas in the English translation, the last line reads '+$1':




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