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Messages - Oyvind

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126
Dominion General Discussion / Re: Fix the worst cards
« on: March 08, 2018, 12:08:29 pm »
For all of these cards that tell you to «gain a silver», change the text to «gain a card costing up to [3]». For Beggar that would be «gain 2 cards costing up to [3]». For Mine, reduce the cost to 4. It’s a more specialized Remodel, and even though it gives a bigger boost, you won’t use it as often. Besides, Remodel isn’t exactly a power card, either.

The recurring theme here is that treasure cards used to be more important than they are now. Change the cards subtly according to this knowledge, and they will become better. The problem is that there will always be cards that are worse than the others. I like the current card pool, so I don’t see a big need.

127
Dominion General Discussion / Re: Right way to play when you can’t win?
« on: February 20, 2018, 09:32:13 am »
Exactly! Well said! I recently lost an IRL 2p game, because I thought I had three Provinces with one remaining in the supply. I desperately bought Duchies whenever I had the chance, even with 11 or 12 coins and single buys. Turned out I already had four Provinces, and I ended up losing 42-40 when he bought that last one. The funny thing is both of us were pretty sure I was leading 4-3 in Provinces. I was so annoyed at myself after that game. Now, if I'm unsure (we played casually so I didn't bother counting until it was too late), I'll buy that final Province and gladly take the loss. That's better than losing because of suboptimal play based on a perceived deficit, IMHO.  ;)

This is supposed to be part of why there's no point tracker in paper dominion.  If there is no possible to way to win based on your best recollection of how much VP each player has, assume your best recollection is wrong, and adjust it by the most plausible amount that gives you a route to victory.  Is Gardens in the game?  Maybe you are really bad at Gardens math, it doesn't matter that you lost the split horribly, they will actually be worth 2 VP, hurry and buy Provinces.  Do you think you only have 1 Province and only one is remains?  Maybe you have 2 or 3, but then you're probably still behind, buy a few Duchies.  Human memory is fallible.  This is how I always play when I think I almost certainly can't win.  The idea that you definitely can't win depends upon an assumption that humans are perfect.  Humans are not perfect.  Why are you assuming that?

128
/in

Oyvind

Norway

129
Mafia Game Threads / Re: NM11: anagrams (signups) (gun piss)
« on: November 16, 2017, 08:05:22 am »
Maybe I’m just dumb, but what are you actually supposed to be doing in this game? The rules doesn’t say. How can this be newbie friendly?

Finding scum or killing town, depending.

It's newbie friendly because it's a simple to understand setup. The anagrams are all flavor and just for fun.

I’m just a simple Coppersmith, so I’m still not getting anything, but that’s fine. Enjoy your game!  :)

It's a social deduction game. Basically, there's an informed minority (mafia) vs. an uninformed majority (town). Each night, mafia kills a member of town that they secretly choose, and then the night ends and a new day phase begins. Each day, all the players who are still alive in the game can talk in the thread, try to figure out who the mafia are, and vote for someone to get lynched until someone has a simple majority of people voting for him at which point he dies, his role is revealed to everyone and a new night phase begins. This process is repeated until the entire mafia is dead (town wins) or the entire town is dead (mafia wins).

There are also power roles that do something special. For example, a Cop is a town player who can investigate someone during the night, and then the Cop is told the alignment of that person, and a Doctor is a town player who can protect someone during the night and then if the mafia try to kill the same player, the kill fails. Most people don't have any special powers.

Thanks a lot, that explanation was even better than the linked thread! Sounds cool. I’d love to join, but I know that I don’t have the time for it right now. Maybe later! Happy gaming, everyone!

130
Mafia Game Threads / Re: NM11: anagrams (signups) (gun piss)
« on: November 15, 2017, 06:03:06 pm »
Maybe I’m just dumb, but what are you actually supposed to be doing in this game? The rules doesn’t say. How can this be newbie friendly?

Finding scum or killing town, depending.

It's newbie friendly because it's a simple to understand setup. The anagrams are all flavor and just for fun.

I’m just a simple Coppersmith, so I’m still not getting anything, but that’s fine. Enjoy your game!  :)

131
Mafia Game Threads / Re: NM11: anagrams (signups) (gun piss)
« on: November 15, 2017, 05:04:57 pm »
Maybe I’m just dumb, but what are you actually supposed to be doing in this game? The rules doesn’t say. How can this be newbie friendly?

132
New list up. Alchemy. Man oh man Alchemy.

Is the image broken for anyone else?

The image is broken for me.

Same here. No Picture, just an X.

133
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: November 14, 2017, 01:43:16 am »
Just to be certain: I think you’ve stated that the Potions won’t be changed for 2e, because they won’t need a numerical value printed on them like the other basic cards. I also believe you said that the Base Cards set will be updated (after all other sets have been 2e-ed, iIrc).

Does this mean that there’s only plans for reprinting Potions in a 2e Base Cards set, and that we may never see a 2e Alchemy, or were you specifically talking about online, when you talked about Potion not getting a change? I’m just worried that once all sets have been updated to the 2e standard, Alchemy is no longer a part of the ‘official’ card pool. But then again, I guess it wouldn’t make any sense to include Potions in the new Base Cards set, if that was the case.

I’d like to get my hands on the ‘art’ Potions again (my old copy of Base Cards has been sold to my gaming group at work, because mixing the Base Cards and 2e basic cards bugs me a bit, because of the slightly different design). Do I need to buy another 1e Base Cards set to get back those nice-looking Potions? If I just have to wait for a year or two, I can live with that, but if the plan is not to reprint Alchemy at all, it would be good to know.
2E in the sense of new cards, only Dominion and Intrigue got that. 2E in the sense of improved layout etc., all sets are getting that. Alchemy will be last. This was just based on the order that things ran out of stock.

Potion will be updated for the new Base Cards (and then Alchemy, I believe Base Cards will come first), but I expect it will just have better centering and that's it. We intentionally are keeping the image the same.

What a relief! Thanks a lot for the detailed reply. I knew that only the layout/text will be changed for the sets other than Dominion and Intrigue, so this was more about the Potion cards and the continuity in design and language across all sets than anything else. Glad to hear that I’ll get the ‘art’ Potions back in my collection eventually!  8)

134
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: November 13, 2017, 06:47:59 pm »
And a very merry unbirthday to the rest of us.

Thanks mate! And you’re the first to congratulate me!
My wife has forgotten my Unbirthday for more than six months straight.

I’m so sorry to hear that... A very happy unbirthday to you!

135
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: November 13, 2017, 06:35:20 pm »
And a very merry unbirthday to the rest of us.

Thanks mate! And you’re the first to congratulate me!

136
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: November 13, 2017, 06:19:27 pm »
Is there an ETA on Cornucopia/Guilds and Alchemy? I know Nocturne is about to come out now but I'm pretty excited to complete my Dominion 2nd ed collection.
The layout isn't done for Guilds/Cornucopia, so it's months away. Nothing has even been started for Alchemy.

Just to be certain: I think you’ve stated that the Potions won’t be changed for 2e, because they won’t need a numerical value printed on them like the other basic cards. I also believe you said that the Base Cards set will be updated (after all other sets have been 2e-ed, iIrc).

Does this mean that there’s only plans for reprinting Potions in a 2e Base Cards set, and that we may never see a 2e Alchemy, or were you specifically talking about online, when you talked about Potion not getting a change? I’m just worried that once all sets have been updated to the 2e standard, Alchemy is no longer a part of the ‘official’ card pool. But then again, I guess it wouldn’t make any sense to include Potions in the new Base Cards set, if that was the case.

I’d like to get my hands on the ‘art’ Potions again (my old copy of Base Cards has been sold to my gaming group at work, because mixing the Base Cards and 2e basic cards bugs me a bit, because of the slightly different design). Do I need to buy another 1e Base Cards set to get back those nice-looking Potions? If I just have to wait for a year or two, I can live with that, but if the plan is not to reprint Alchemy at all, it would be good to know.

137
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: November 13, 2017, 05:25:07 pm »
There was a delay shipping the trays, and we now expect Nocturne to ship (from RGG) on November 13.

My birthday!

Me too!

Happy birthday, guys!

138
Dominion FAQ / Re: Five or six players?
« on: October 28, 2017, 06:07:24 pm »
I believe you don't have to change anything except Copper, Silver, Gold, and Province. I've never heard of needing 32 Potions or 24 Platina.

Neither have I. But the Curse (and potentially Ruins) pile also changes with more players.

The 2nd edition Big Box says that for a five- or six-player game, you should use 80 Coppers, 70 Silver and 48 Gold.

Has this changed with the 2nd edition? My 1st edition Intrigue rules say that you use all the Treasures from Base+Intrigue, i.e. 120 Coppers (including the starting deck cards), 80 Silvers and 60 Golds.

Yes, this is new. Only stated in the new Big Box.

139
Dominion FAQ / Re: Five or six players?
« on: October 26, 2017, 07:15:26 pm »
While it might feel a bit less sociable, two three-player games instead of one six-player really is the way to go.

Maybe some day Donald X will do a promo specifically for groups playing multiple games simultaneously. Perhaps something as simple as an Event: Cost $2. +1 Buy. Once per turn, after your turn, wait for the current player's turn at another table to end. Exchange a non-empty Supply pile at your table with a non-empty Supply pile at theirs.

Hahah! Yeah, that would be something! 😀

140
Dominion: Nocturne Previews / Re: Bonus Preview #4: Leprechaun
« on: October 26, 2017, 04:52:00 pm »
So with Possession the Possessor would gain the gold, but the possessed would gain the Hex right?

That’s how I read it as well...

141
Dominion General Discussion / Re: Dominion Nocturne: Night Cards PSA
« on: October 25, 2017, 10:43:29 am »
Conspirator: This one is really easy to mess up on!

Are you sure? Doesn't Conspirator only count the number of actions you've played so far that turn (including the Conspirator)? No cards played later that turn will boost already played Conspirators. You cannot (based on the knowledge we have so far) play any night cards before you play a Conspirator, and any durations that linger wasn't played earlier that same turn either, so I don't see how this one is easy to mess up. What am I missing?

The posts directly above this.

Heheh... I was at work, so I hadn’t refreshed the page for a while. Glad we agree! :-)

142
Dominion FAQ / Re: Five or six players?
« on: October 25, 2017, 10:19:05 am »
Thank you, Chris is me and werothegreat. The thing is that we sometimes play two parallell 5-/6-player games, and as I said, we don't mind those long games.

143
Dominion FAQ / Re: Five or six players?
« on: October 25, 2017, 10:16:20 am »
I believe you don't have to change anything except Copper, Silver, Gold, and Province. I've never heard of needing 32 Potions or 24 Platina.

Ah, I may have misunderstood, then. Thanks a lot! I seem to remember that the original Intrigue rulebook stated that you should play with two full sets of basic treasure cards, but I guess it just mentioned those that were specifically included in Intrigue. We may have played this wrong for years, but I don't think it has mattered even once, and we've always had a great time, so no regrets!

Quote
And that wasn't a particularly helpful comment. Awaclus' mockery of multi-player can be annoying at best, but here it's just downright rude. Sorry Awaclus.

I actually found his reply rather amusing, although it failed to provide any New information. I know he hates multi-player, so I was surprised at first that he even bothered to reply to my post, until I read it. :)

I'm a grown man, so it takes some effort to insult me. I think Awaclus is funny, but he's walking on the edge of a knife, so sometimes it can be a bit over the top. I don't think this particular one was, though. :)

144
Dominion General Discussion / Re: Dominion Nocturne: Night Cards PSA
« on: October 25, 2017, 09:54:41 am »
Conspirator: This one is really easy to mess up on!

Are you sure? Doesn't Conspirator only count the number of actions you've played so far that turn (including the Conspirator)? No cards played later that turn will boost already played Conspirators. You cannot (based on the knowledge we have so far) play any night cards before you play a Conspirator, and any durations that linger wasn't played earlier that same turn either, so I don't see how this one is easy to mess up. What am I missing?

145
Dominion FAQ / Re: Five or six players?
« on: October 25, 2017, 07:47:46 am »
Well, I think if you're going to play a 5+ player game of Dominion, you're going to have about as much fun regardless of whether or not your setup is correct.

Funny reply, but I constantly play five or six player games, because I occasionally play with rather large groups. My favorite player count is three, but four, five or even six players makes for more interesting games than two-player games, IMHO.

Sure, they're longer and there is considerable downtime at really big player counts, but I (and the different groups of players I usually play with) don't mind, as we play mainly as part of socializing. It's more fun to see lots of different takes on how to solve that particular kingdom and how these strategies affect the others.

To me, and I know I'm not alone, two-player games can be kind of bland, too short and mostly uninteresting. Besides, attacks (which I really love) become too weak in most cases. Multi-player games fix these problems for me and my usual opponents. I know this is subjective, but even though I liked it and you made me smile, your reply wasn't particularly helpful. :)

146
Dominion FAQ / Five or six players?
« on: October 25, 2017, 07:12:09 am »
The 2nd edition Big Box says that for a five- or six-player game, you should use 80 Coppers, 70 Silver and 48 Gold. As far as I know, it doesn't say anything about Potion and Platinum. I therefore imagine that the rules for these are unchanged in second edition Dominion:

80 Copper, 70 Silver, 48 Gold, 32 Potion, 24 Platinum, 12 Colony

So my question is, have I understood these setups correctly?

147
Dominion General Discussion / Re: Heirloom Speculation
« on: October 03, 2017, 07:43:35 pm »
I’ve thought about these for a while, and since they’re heirlooms, it should probably be beneficial for you to keep them all. Maybe they’re even the first cards you’re not able to trash? If one of the heirlooms is a title, like Royal, it would make sense not to be able to trash it. We’re all supposed to be queens or kings, right?

They may even have some synergy with Inheritance, but how would that work? These are clearly made as copper equivalents to shelters. Which of course means that you’ll have six full sets, however many each player will get. If they replace all your starting coppers, which I assume they will, there’ll be 42 of them in total. I also think each set will be seven unique cards. Some may even be a duration like Hireling, or something you’ll first get into your deck as soon as you’ve gained a province.

I really don’t know, but I think we may be thinking a bit too narrowly. The new cards don’t need to work like the ones we already have. I’m pretty sure DXV has come up with some really clever ideas, just like when he recently added both events and landmarks. Who can honestly say they foresaw that? I certainly didn’t. Why shouldn’t he be able to surprise us with another brand new mechanic? Actually, I think he will.

Since Nocturne will introduce the new Night cards, my guess is that some of the heirlooms will be night cards (and one of them can even be a self-curser). Say you inherit something like Necronomicon. You can’t get rid of it, and it’s definitely cursed. I’m guessing it could be the first treasure/curse card. Both giving some monetary value (probably only 1 to not get wildly different starts at the beginnng of the game) and being a curse. Come to think of it, being granted a title at birth could really become a curse as well.

My guess is that boons and hexes are simply card names, just like spoils. Fate and doom cards are probably card types, like the looters. So, what can Night cards be? What we know is that they do something after the buy phase. Night cards can be gainers depending on what you draw for your next hand. They might do something with the cards you’re about to clean up. We don’t know if they do something before, during or after clean-up.

148
... you can’t believe shops are charging real money for things made of copper.
... you see people actually paying their hard earned cash on said objects.
... people find you crazy when you tell them what you really think about estates («hey, I guess they’re nice in a pinch. But then again, probably not...»)
... you ponder why peddlers become cheaper the more stuff you do.

149
Dominion General Discussion / Re: Card Sleeves
« on: October 03, 2017, 06:19:45 pm »
I just got into Dominion over the summer, I have all the the expansions that are second edition.  I am using Mayday games Euro Premium sleeves.  I tried Fantasy Flight sleeves but didn't like them, too tall in my opinion.  Most of the Mayday sleeves give a good tight fit but the last batch I got had several packs that were a bit wider so they are not perfectly consistent.  I am using a BCW 5000 box.  Everything fits so far.

Kevin K

I own everything, including the old, banned first edition cards, and I’ve got two full sets of basic supply cards. All my cards are in Arcane Tinmen sleeves, which I very much like, and every card still fits inside the box you mentioned. I’ve got a plastic box for all tokens and mats, neatly sorted by type. If anyone’s interested, I’ll see if I’ll be able to post a picture.

150
I'd like to start out by saying I have nothing against anyone on f.ds. Some replies on here shows that there is some history of bad blood between some members, which is pretty natural, given the general popularity of the game and the enthusiasm and commitment shown by several people over several years. We're all human, we're all passionate about the game, and we may say things that are highly influenced by human emotion. These things aren't necessarily bad, and we definitely have different ideas and qualities. What I've seen from this thread is that several people want to contribute to the blog in one way or another. That's a great start. It shows that the community is still very vibrant and active.

To be more specific, I think several of AdamH's ideas here are great, and it shows that he can be a great asset to a managing team. His history of great articles and podcasts shows that he can be a terrific boon to the writing team as well. His commitment and passion to the game is obvious, but I also think that his rather bombastic way of saying things, as if the blog would essentially self-destruct without him and his unique ideas, shows that he might not be the best leader for the team. I think the leader should be respected by all of his or her co-workers/contributors, and such views don't show the needed trust for the other people involved, IMHO.

I have a hockey blog (www.nhlstats.net) that I control 100 %. It's both a curse and a blessing. The curse is that I really haven't had the time to update it the past ten months (and I usually put up weekly content), which really bothers me. The blessing is that the content of the blog is exactly how I want it to be. I wish I was better at computing/editing, because the layout is really amateurish, but at least it's my baby. I tried to put up a fantasy hockey league (more or less identical to one I ran several years ago for local friends) but the interest was really poor (enthusiastic for sure, but only a couple of guys seemed interested). I knew I didn't have the time to run the league myself, so I asked for help, and especially one of the few interested people wanted to help me out by managing the league. He had a lot of great input, of which I implemented some, but in the end I knew that it was important to me that I controlled how the league should be run.

I therefore fully respect AdamH and his views, but I also agree that he should show a bit more humbleness. He's really good at what he does, he knows a lot, and he has done a lot for the Dominion community. I certainly think that he should be on the team (and it should be small in number) but I don't think he's a be-all, end-all for the blog. In my dream world, BA should be the head of the admin team, and Wero and Adam should be on that team, that is if they can really work together in a productive way. They've both stated that they're willing to work together on such a team, so I say: why not try it out? I hereby propose that BA takes the reigns of this project now, and that Wero and Adam joins him, if that's OK for everyone involved. There are also others who have shown interest in being on such a team, and if the size of it doesn't exceed a handful of members, I think this has a lot of promise!

P.S. I really do love the wiki. That's where I spend most of my Dominion-time when I'm not playing, but I also agree that strategy content should probably be put up in another forum. When I hear 'wiki', I think of some sort of encyclopedia (purely fact-based). To me, putting such content in a blog instead, makes a lot of sense. The amazing work that's behind the wiki can't be applauded enough, but it currently shows a lot more than I would expect from a wiki. The impressive amount of content can actually be a bit confusing. I fully agree that generic facts with links to a fully functional blog would be the best format for a wiki. That's not to say that we should delete any info from the wiki, but maybe some of it should be moved to a blog?

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