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Messages - soudek01

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26
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 11:37:11 pm »
Recycle makes TFB better. Check this out:

Play Industrial Village
Play Remodel, trash Province, gain Province.
Play Recycle, gain Province from the trash.



Does the TFB make Recycle OP?
What do you think of an empty trash counting towards the 3 pile (the second part of Recycle)? On some boards there may be a rush with Recycle, Industrial Village (Trash), and Estates or something. Unfortunately, I haven't had time to test it.

27
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 11:18:10 pm »
Limetime, good point, they are similar abilities. The major perks of the "when draw" ability are:

1) You still get the +1 card if you draw Impatient Village dead.
2) You can play cards in different orders.
               Examples: Since I already drew this Throne Room, I can now throne my Impatient Village.
                                Since I already drew this Crossroads, my City Quarter will draw me more cards.
                                Since I already drew this Replace (from Intrigue V2), I can Replace my Impatient Village.
                                There are a lot of examples, they're just hard to think of, haha.
3) The "when draw" ability can trigger at unique times, such as after a Legionary attack (which actually makes the ability a bit like a reaction).
     

28
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 28, 2016, 10:59:34 pm »
Will the update pack for Dominion come with the trash mat?

29
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 09:41:22 pm »
Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.
The problem isn't that *you* can't track when your Impatient Market shows up, it's that you're not accountable to your opponents.

This makes sense. I guess I am not used to playing with cheaters. This also wouldn't really be an issue online. Maybe we could say:

"When you draw this, reveal it to the other players, set it aside face-up, and +1 card. When you're done drawing cards place this into your hand."

It's hard to word. There is always Roadrunner's idea of putting a stash-like backside on the card. Do you guys think a "when-draw" effect is worth doing?

30
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 07:54:18 pm »
Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.

Recycle should probably cost $2 because all it can really do (in a regular game) is gain Industrial Villages. Depending on the type of deck you're building, Industrial Village can be a huge powerhouse, like if you're doing crazy trash for benefit then gain back shenanigans. So it's balance would largely depend on the board. I like that you can only gain it through Recycle though!

Maybe Recycle should cost 2. I'd say that there is some form of trashing in the majority of games so you could potentially snag knights or some late game estates out of the trash with Recycle. Especially if you're using Industrial Villages for massive draw. Do you think a rush could work with Recycle, Industrial Village and something else?

Also, Recycle weakens Remodelers, Forge and Rebuild.
There is a decent chance that Industrial Village is the only Village on the board.

31
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 07:05:46 pm »
Oh, thanks, I didn't realize that the bonus wasn't specified. It's +1 $ because it's a Market variant!

32
Variants and Fan Cards / Re: Some Fan Cards
« on: September 28, 2016, 06:49:02 pm »
Faust, could you explain why you think that? I was considering bumping the price to 6.

33
Variants and Fan Cards / Some Fan Cards
« on: September 28, 2016, 06:43:32 pm »
Hey, Dominion Strategy, I have never posted before but I have been following the forums for about a year. Here are some of my fan card ideas. Test them, give me some constructive criticism, or just let me know what you think. I don't have Adobe Photoshop so I don't have nice mock-ups of any of my ideas.

Here is a Lurker/Peddler varient:

Resurrection ($4, Action)

+1 Action
+$1

You may either trash a card from your hand, trash this for +1 card, or gain a card from the trash.
_____________________________________________________________________
When you gain this from the trash, also gain a card from the Supply costing up to $6.


The Market varient:

Impatient Market ($5, Action)
 
+1 Action
+1 Buy
+$1

_______________________________________________________________
When you draw this, instead of putting it in your hand, set it aside face up and +1 card. After you have finished drawing, put this in your hand.


A new attack:

Barricade ($4, Action - Attack - Duration)

You may put your deck in your discard pile. You may trash a card from your hand or discard pile, if you do, +$2. While this is in play, when an opponent would trash a card, they put their hand in their discard pile instead.


Event idea:

Deny ($12, Event)

Once per game: gain any action supply card, if you do, immediately trash the rest of the cards in that pile. That pile no longer counts towards the pile out game ending.

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